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Life Cycle of the Adventurer in General
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Profile #3
This is a weird thread. Are we supposed to discuss adventurers? :confused:

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Life Cycle of the Adventurer in General
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Profile #1
Lewis and Clark were adventurers...

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Speculating about Avernum 4's plot in General
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Profile #44
Yeah, I don't think it would be on another planet. After all, look at all the spiderweb games. The plot is at earth. I doubt he would make an exception to avernum 4.

I'd like a new storyline, something besides the empire. That thread is getting watered down.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Speculating about Avernum 4's plot in General
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Profile #42
That could work. :)

I always wished something for a boe scenario a different world like an ice or fire world with blue or red graphics. I was just too lazy to try it.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Speculating about Avernum 4's plot in General
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Profile #40
I don't like the island idea. First, as I said before, it's too much like Geneforge. Second, there wouldn't be any civilization. The game would be just like killing monsters, and how fun can that be? Also, how much space can the island plot really hold? Not that much, as islands are pretty small.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Speculating about Avernum 4's plot in General
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Profile #38
I don't like the idea of raiding an island. Sounds too geneforge-ish.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
New Year's Resolutions in General
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Profile #40
New Years. Eh. Just another day to me. Progressing forward in life. =\

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Brutus Blade in Geneforge Series
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Profile #2
First off, hes Brodus Blade. Second, hes in the eastern medab section, not medab. There, he's in the eastern section.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Brutus Blade in Geneforge 2
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First off, hes Brodus Blade. Second, hes in the eastern medab section, not medab. There, he's in the eastern section.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Recommended Reading in General
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I don't read anymore. Only books that provide information are good. And of course, books that I'm required to read because of school. :(

Before Star Wars were good books.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Essence Pods? in Geneforge Series
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First off, you have 3 bars. A health bar, a "magic" bar, and an essence bar. Magic is the base for all spells. Essence is secondary. You may need some for spells. Essence is usually for creations. Magic is the green bar. You won't find any potions regenrating this because that bar regenerates at a pretty rapid rate.

Now for the essence part. The pods help you regenerate your essence. It probably only goes up a little because that can be your maximum amount. When you create creatures, the essence used for them goes away from your total amount. So say you made a Fyora worth 13 essence and your total essence was 53. Once you make the fyora, your total essence will be 40. You can't go more until your creation dies or you absorb it.

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You can take my Windows XP when you pry my cold, dead fingers off the mouse!
Posts: 394 | Registered: Saturday, November 20 2004 08:00
Essence Pods? in Geneforge 2
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First off, you have 3 bars. A health bar, a "magic" bar, and an essence bar. Magic is the base for all spells. Essence is secondary. You may need some for spells. Essence is usually for creations. Magic is the green bar. You won't find any potions regenrating this because that bar regenerates at a pretty rapid rate.

Now for the essence part. The pods help you regenerate your essence. It probably only goes up a little because that can be your maximum amount. When you create creatures, the essence used for them goes away from your total amount. So say you made a Fyora worth 13 essence and your total essence was 53. Once you make the fyora, your total essence will be 40. You can't go more until your creation dies or you absorb it.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
WoW in General
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Thanks for that slap to the face eggy. Once I'm de-virginized, you'll hear the truth speak! :P

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
New Year's Resolutions in General
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Profile #32
Judging by your sig, I'd say no.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Avernum 4 wish list. in General
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Profile #8
I'm sure we're going to have more new skills and spells. It's happened in the sequel of every game, hasn't it? Otherwise the game would be boring.

I wish Jeff would make the plot waaay in the future of avernum or the empire. It doesn't matter to me. Then there'll be a war. That would be the conclusion to this series.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
New Year's Resolutions in General
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Profile #26
lol. That's pretty good for basically doing a janitor job. :)

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
?'s re: Essence and demo vs full game in Geneforge Series
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Also another unhelpful trait is the "creation evolving". When it gains a level, you have to spend essence to use up it's skill points, which I don't like.

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You can take my Windows XP when you pry my cold, dead fingers off the mouse!
Posts: 394 | Registered: Saturday, November 20 2004 08:00
?'s re: Essence and demo vs full game in Geneforge 2
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Also another unhelpful trait is the "creation evolving". When it gains a level, you have to spend essence to use up it's skill points, which I don't like.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Speculating about Avernum 4's plot in General
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Profile #30
quote:
Originally written by [b:
Zorro[/b]]
quote:
(1) Jeff's games have become increasingly complex, and increasingly about role playing as opposed to simple "go kill goblins, then sliths," quests.
Pretty valid argument I suppose

quote:
Think about it; the Exile series (and the plots for the Avernum series) were all created from about 1994 to 1998. Since then, his work has included Nethergate (very nice way of showing how different sides interpret the same events, particularly the ending), and the two Geneforge games (with Geneforge 2 being very complex and interactive in the role playing sense of the word).
I guess he has to make the game complex to keep his fans. However, that doesn't mean he has to alter the style of the games. Ex:take geneforge style and apply it to a4.

quote:
Since the new Avernum is not a recreation of a previously-create game, like all the other Avernums, it makes sense to assume the plot content it will look more like his latest games (Nethergate, Geneforge, Geneforge 2) than the Exile/Avernum series.
More likely than not I suppose. I don't think he would make it like Geneforge though, where you can choose from several different factions.

quote:
Jeff has mentioned in his "grumpy gamer" column that every game designer should read the New York Times every day. It is very hard to imagine that if someone follows this advice, they won't start thinking deeply about their ethical beliefs and convictions. Take Geneforge - I think one can legitimately say that it was, in many ways, Jeff's artistic exploration about what it means for humans to have the power to create life. And not in an abstract "I give thee life" kind of way. The NY Times has had many articles on the cloning of Dolly, and the steady stream of cloned animals, along with articles about its political and social consequences of human cloning. The Shapers themselves, in the Geneforge games, represent a side of these arguments – namely that we’re smart enough to know what we’re doing. Is it ever responsible to create life, or does the mere act of so doing render the creators less human and less able to identify with cloned life, or even life in general? What reaction does one expect from someone who discovered they are cloned? Do they owe gratitude, respect or hatred to their creators? What obligations to creators have to their creations?
This seems to have more of the effect for Geneforge than avernum.

quote:
The point is that Jeff had to be thinking about some very deep issues to make the Geneforge games as compelling as they are. This was not a typical game where the mutants are all murdering freaks. It is much more true to life in terms of human cloning than anything I’ve seen in the gaming world.
So you're saying cloning will be an attribute of avernum4?




[ Tuesday, December 28, 2004 07:45: Message edited by: - ]

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You can take my Windows XP when you pry my cold, dead fingers off the mouse!
Posts: 394 | Registered: Saturday, November 20 2004 08:00
Speculating about Avernum 4's plot in General
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Profile #27
I say stay away from the newer style and gameplay techniques. Choosing different paths that alter gameplay would make avernum just like geneforge. Keep to the original series, but make a different storyline, and hopefully a different plot. I highly doubt people would enjoy being back to the pit again.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
RPG Recommendations in General
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I'm going to get that one new game once it gets cheaper. I think its called vampires bloodlines. It looks really cool.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
New Year's Resolutions in General
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Profile #18
I could use a job too. :)

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Trouble with text displaying properly in Geneforge Series
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Profile #3
Maybe your monitor is too small.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Trouble with text displaying properly in Geneforge 2
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Profile #3
Maybe your monitor is too small.

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Posts: 394 | Registered: Saturday, November 20 2004 08:00
Geneforge 2 Trainer in Geneforge Series
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Hey dude. It's not like it's simple stuff. Even though I don't know how, I know you gotta learn C and some C++ i think. I'm just learning some html now. :(

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Posts: 394 | Registered: Saturday, November 20 2004 08:00

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