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Beta-Call for Canopy in Blades of Avernum
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Member # 4
Profile Homepage #65
I'm not entirely sure if this is the case or not, but I'm pretty sure that I know what went wrong. Apparently, I set my preferences to save text files in Japanese OSX encoding by default. (It's for my anime lists.) I'll try resaving every text file as a regularly-encoded text file and re-sending them tomorrow. Meanwhile, XP users will have to wait.

Sorry.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Beta-Call for Canopy in Blades of Avernum
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Member # 4
Profile Homepage #63
This makes, what, three PC users with problems?

Honestly, I'm going to have to blame this one on Jeff- the door script I use (which causes PC users problems) is none other than the most default, basic script used in the game. If any PC users (with XP, it seems) figure out a way to solve this, let me know.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Undead Valley Testing Version 8.0 Released in Blades of Avernum
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Profile Homepage #43
quote:
Originally written by dreamqueen:

I agree with Angry Orge, if you haven't got anything better to do than nitpick perhaps you could have a go a creating a scenerio yourself. Then you would find out just how hard it can be :P (speaking for myself who got completly lost in the editor)
Does this mean that I can nitpick his scenarios? 'Cause I can and will. ^_^

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Beta-Call for Canopy in Blades of Avernum
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Member # 4
Profile Homepage #58
Finally.

v0.0 has been sent. Everyone who applied (I didn't turn down anyone) should check their inboxes.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Suggestions for Geneforge 3 in General
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Member # 4
Profile Homepage #41
Point of clarification- Creator was the one who made Reading Books.

(I made the Quest List, Andres did NPCs, and Stareye did Special Spells. FYI)

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Custom Graphics Help in Blades of Exile
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Member # 4
Profile Homepage #8
Look at Appendix IV in the BoE docs.

Everything there's pretty intuitive, for a change.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Town Layout in Blades of Exile
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Profile Homepage #3
There's usually a main avenue. Important buildings (Inns, Government functions, Marketplaces, Schools, etc.) happen there. Other things (out-of-house sages, homes, barbershops, etc.) take place along smaller, meandering roads.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Beta-Call for Canopy in Blades of Avernum
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Member # 4
Profile Homepage #56
Okay. I'm going to run through Canopy once legitimately to test combat balance (and weed out as many bugs as I can), and then I'm sending it out. Expect it before Thanksgiving.

God, it's been WAY too late.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Suggestions for Geneforge 3 in General
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Member # 4
Profile Homepage #38
Jeff has repeatedly admitted to having to sell to the lowest common denominator- I'm not saying that he can't make of a good storyline, ASR is evidence of that. It's just that for his commercial games, he hasn't.

I'm not sure if "everyone dislikes good stories" is a valid argument, but I don't have the evidence to disclaim it.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Suggestions for Geneforge 3 in General
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Member # 4
Profile Homepage #36
Wait- since when did I argue that BoE designers are better coders? (Although admittedly, some probably could be with a bit more effort...) I said that BoE designers are better storytellers- and we are. (And make no mistake, we also can make better gameplay than Jeff has, but I wasn't insinuating that before, just that I am now.)

In fact, I'd make a fair wager that calling a person a worse designer than Jeff is the best way to effectively spit venom into their eyes.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Suggestions for Geneforge 3 in General
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Member # 4
Profile Homepage #23
quote:
Originally written by Air 'N Ax:

Geneforge, however, promises a more involving plot. When I play that, I expect a plot better than that of BoE scenario designers. I didn't get it, so I tossed it.
You're saying that Jeff has done this before.

I would argue that for over three-fourths of the designers with a work above 8.0 on the CSR, Jeff is a storywriting imp. His stories have always been total crap, with the one exception of Small Rebellion. (And even that has taken a turn for the worse in BoA.)

Don't underestimate us. ¬_¬

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creating New Editors for BoA in Blades of Avernum Editor
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Member # 4
Profile Homepage #56
quote:
Originally written by Arenaqs:

Which is more important: a well-playing scenario or one with a good story? I have to say the former, myself.
This is, at best, a self-defeating question. One cannot be much without the other. If you have a completely defunct story, you could have the best gameplay in the world, and you would still end up with a fluke. Same goes for if you have totally horrible gameplay- your story isn't conveyed at all.

You need story in Blades, or else things get boring very quickly.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creating New Editors for BoA in Blades of Avernum
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Member # 4
Profile Homepage #56
quote:
Originally written by Arenaqs:

Which is more important: a well-playing scenario or one with a good story? I have to say the former, myself.
This is, at best, a self-defeating question. One cannot be much without the other. If you have a completely defunct story, you could have the best gameplay in the world, and you would still end up with a fluke. Same goes for if you have totally horrible gameplay- your story isn't conveyed at all.

You need story in Blades, or else things get boring very quickly.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Suggestions for Geneforge 3 in General
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Member # 4
Profile Homepage #15
Pokémon is interesting, and has enough variety to stay fresh most of the time. As compared with Geneforge, which has less variety, whose main challenge is inventory management, and whose plot epitomises pretentiousness.

Pokémon ain't great, given. But it ain't godawful until Pikachu is on my TV screen.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creating New Editors for BoA in Blades of Avernum Editor
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Member # 4
Profile Homepage #39
quote:
Originally written by Arenaqs:

[QB]As a designer: the former.

As a player: the latter. I have fairly high standards on scenarios I'll play; I can't help that and would probably choose ten-centimeter spikes through the forehead rather than play Undead Valley by l33td00d.
This is elitist and morally repugnant- are you somehow insinuating that if I don't know how to code, I shouldn't write scenarios? As in, if I don't know how to check a stuff-done-flag, I'm not worth being a writer? Maybe godawful scenarios are worse than none- I won't argue either which way on that point. But saying that a person who can't program can't tell a scenario-worthy story is obscene.

I will simplify this for you.

Your worst disadvantage is that some people who cling to the tools will not learn to do anything without the tools successfully.

1) This ain't 100% true, since many people will try to learn coding on their own. More creative designers who want to do more creative things will eventually figure out ways to do the stuff they wanna do.
2) This is not a disadvantage that harms any party involved- more people who would otherwise be unmotivated make scenarios.

The other disadvantage, of course, is no scenarios from those who would otherwise make 'em. You try to convince me that yours is worse.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creating New Editors for BoA in Blades of Avernum
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Member # 4
Profile Homepage #39
quote:
Originally written by Arenaqs:

[QB]As a designer: the former.

As a player: the latter. I have fairly high standards on scenarios I'll play; I can't help that and would probably choose ten-centimeter spikes through the forehead rather than play Undead Valley by l33td00d.
This is elitist and morally repugnant- are you somehow insinuating that if I don't know how to code, I shouldn't write scenarios? As in, if I don't know how to check a stuff-done-flag, I'm not worth being a writer? Maybe godawful scenarios are worse than none- I won't argue either which way on that point. But saying that a person who can't program can't tell a scenario-worthy story is obscene.

I will simplify this for you.

Your worst disadvantage is that some people who cling to the tools will not learn to do anything without the tools successfully.

1) This ain't 100% true, since many people will try to learn coding on their own. More creative designers who want to do more creative things will eventually figure out ways to do the stuff they wanna do.
2) This is not a disadvantage that harms any party involved- more people who would otherwise be unmotivated make scenarios.

The other disadvantage, of course, is no scenarios from those who would otherwise make 'em. You try to convince me that yours is worse.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creating New Editors for BoA in Blades of Avernum Editor
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Member # 4
Profile Homepage #27
In the absence of tools, use text editors. Look at the BoA editor to identify a place where something happened, and then look it up with a text editor. Then read the manual (the appendices are worth more than the normal docs) to understand the calls. Then do it some more.

Eventually, you'll be knowledgeable enough to make a fearsome goblin dungeon. And you can build up from there.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creating New Editors for BoA in Blades of Avernum
BANNED
Member # 4
Profile Homepage #27
In the absence of tools, use text editors. Look at the BoA editor to identify a place where something happened, and then look it up with a text editor. Then read the manual (the appendices are worth more than the normal docs) to understand the calls. Then do it some more.

Eventually, you'll be knowledgeable enough to make a fearsome goblin dungeon. And you can build up from there.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creating New Editors for BoA in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #25
Good coding helps, but it is not everything. Question- would you rather have a decent, unremarkable scenario made by a non-programmer, or no scenario by a non-programmer?

But even more than that, since I myself am being thrown around as an example here, people don't start off at the top- but that doesn't mean they have to stay on the bottom. Capitalism is not a meritocracy, but programming for BoA in many ways is. Maybe hard work isn't the whole pie, but if a designer wants to design, don't hold something against a tool.

For instance, when learning calculus, one can assume that a limit exists and determine the methods to reach it. Some people need to see it- I sure did. Without graphing calculators, there would be less than half of the people in the classroom who would grasp calculus as quickly as the others, but those other people now know how to do calculus (or at least that aspect of it- god knows I'm floundering with other portions) just as well as everyone else.

Similarly, if you make a took that lets people see how it's done, they will be able to make scenarios now, and they will be able to do so in the future without the tool. How did I learn BoE? Same way I learned BoA (except with not as much time taken up in-between): I fumbled, I experimented, but even moreso, I looked at scenarios in the editor and figured out how they did that which they did. How did one-times work? I checked. How did special encounters work? I checked. If I had an intuitive manual or a device, though, I wouldn't have required half of the time and could have done it much quicker than I would have been able to otherwise.

God. I can't believe you're really arguing that you shouldn't be making a tool.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creating New Editors for BoA in Blades of Avernum
BANNED
Member # 4
Profile Homepage #25
Good coding helps, but it is not everything. Question- would you rather have a decent, unremarkable scenario made by a non-programmer, or no scenario by a non-programmer?

But even more than that, since I myself am being thrown around as an example here, people don't start off at the top- but that doesn't mean they have to stay on the bottom. Capitalism is not a meritocracy, but programming for BoA in many ways is. Maybe hard work isn't the whole pie, but if a designer wants to design, don't hold something against a tool.

For instance, when learning calculus, one can assume that a limit exists and determine the methods to reach it. Some people need to see it- I sure did. Without graphing calculators, there would be less than half of the people in the classroom who would grasp calculus as quickly as the others, but those other people now know how to do calculus (or at least that aspect of it- god knows I'm floundering with other portions) just as well as everyone else.

Similarly, if you make a took that lets people see how it's done, they will be able to make scenarios now, and they will be able to do so in the future without the tool. How did I learn BoE? Same way I learned BoA (except with not as much time taken up in-between): I fumbled, I experimented, but even moreso, I looked at scenarios in the editor and figured out how they did that which they did. How did one-times work? I checked. How did special encounters work? I checked. If I had an intuitive manual or a device, though, I wouldn't have required half of the time and could have done it much quicker than I would have been able to otherwise.

God. I can't believe you're really arguing that you shouldn't be making a tool.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Suggestions for Geneforge 3 in General
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Member # 4
Profile Homepage #8
quote:
Originally written by Arenaqs:

(I so hated Geneforge.)
GF is more enjoyable (but still not that great) if you dismiss it as a Pokémon clone. Because really, the games for Gameboy et al aren't bad. Hell, I bought myself Ruby Version- but it's in German so I can practice the damned language more than anything else. Lots of small words in that one, so it becomes difficult for me to get confused. I also played Legends of Dragoon in German during downtimes at the family's house- needless to say, I was substantially confused. (Trying to understand a plot written in a foreign language with only three years under one's belt is possible, but slow.)

Anyway, sorry to derail- GF's plot sucks, but fighting with Pokéforged monsters is entertaining for a while.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Roots Released! in Blades of Exile
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Member # 4
Profile Homepage #18
...or, maybe, the menagerie of other masterpieces that have been made in your absense...
(...and there are plenty...)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoA Graphics Comp Winners - Splash Screens in Blades of Avernum
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Member # 4
Profile Homepage #7
Okay, so unless Corel is noticeably better/worse than Photoshop, in what ways do you USE it to make such outstanding works?
Because really, they're too good.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoA Graphics Comp Winners - Splash Screens in Blades of Avernum
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Member # 4
Profile Homepage #3
Fixed. Sorry, you two.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
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Profile Homepage #387
YOUR HEN IS UNSATISFIED, WHILE YOUR ROOSTER SO LIMP IS

BE A REAL MAN, AND BUY PENIS PILLS THAT FROM ZAIRE

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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