Profile for PoD person
Field | Value |
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Displayed name | PoD person |
Member number | 4445 |
Title | Shock Trooper |
Postcount | 293 |
Homepage | |
Registered | Saturday, May 29 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
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Is there? in Blades of Avernum | |
Shock Trooper
Member # 4445
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written Saturday, July 17 2004 13:14
Profile
You could make an item to imitate the ability, but other than that, I don't remember any way. You couldn't even use special items like in BOE. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
This is strange, in a scary way. in General | |
Shock Trooper
Member # 4445
|
written Saturday, July 10 2004 11:05
Profile
Ah, well, c'est la vie, as they say. For what it's worth, I regained the password to my account that way. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
DwtD: Cavern of Bones in Blades of Avernum | |
Shock Trooper
Member # 4445
|
written Saturday, July 10 2004 10:39
Profile
It goes pretty quickly if you use this little ingenious strategy. (It goes without saying that your fighter is already war blessed/hasted) Priest: press 'w' Mage: haste priest Priest: cast repel spirit Fighter: kill stuff repeat ad nauseam Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Mountains. in Blades of Avernum Editor | |
Shock Trooper
Member # 4445
|
written Saturday, July 10 2004 10:32
Profile
You know, if talk amongst the community is any indication, a scenario connected only tangentially to the storylines of the games might be better received than a deliberate spinoff. Don't think you have to be completely perfect, as long as you're not writing any history. In conclusion, my advice to you: Make one up! Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Mountains. in Blades of Avernum | |
Shock Trooper
Member # 4445
|
written Saturday, July 10 2004 10:32
Profile
You know, if talk amongst the community is any indication, a scenario connected only tangentially to the storylines of the games might be better received than a deliberate spinoff. Don't think you have to be completely perfect, as long as you're not writing any history. In conclusion, my advice to you: Make one up! Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Dialog boxes in Blades of Avernum Editor | |
Shock Trooper
Member # 4445
|
written Saturday, July 10 2004 10:07
Profile
Look at the "basic dialog box calls" section in the editor docs appendix. If you are going to use add_dialog_str, then you must use run_dialog(0 or 1) to make the box come up, and you should use reset_dialog() before all the add_dialog_str calls to clear away all of your old dialog boxes. EDIT: Realized that perhaps I should explain that message_dialog is sort of like a quick and easy dialog box, with no choices for the player. Any dialog boxes you want to make more complicated (add/remove strings based on what has/hasn't happened, give the party more choices, have a message more than 510 characters long), you'll have to do manually with add_dialog_str and whatnot. See the appendix for details. Also realized that I'm a journeyman now! :D [ Saturday, July 10, 2004 10:11: Message edited by: Prophet_of_Doom ] Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Dialog boxes in Blades of Avernum | |
Shock Trooper
Member # 4445
|
written Saturday, July 10 2004 10:07
Profile
Look at the "basic dialog box calls" section in the editor docs appendix. If you are going to use add_dialog_str, then you must use run_dialog(0 or 1) to make the box come up, and you should use reset_dialog() before all the add_dialog_str calls to clear away all of your old dialog boxes. EDIT: Realized that perhaps I should explain that message_dialog is sort of like a quick and easy dialog box, with no choices for the player. Any dialog boxes you want to make more complicated (add/remove strings based on what has/hasn't happened, give the party more choices, have a message more than 510 characters long), you'll have to do manually with add_dialog_str and whatnot. See the appendix for details. Also realized that I'm a journeyman now! :D [ Saturday, July 10, 2004 10:11: Message edited by: Prophet_of_Doom ] Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Backround Sounds -( For Towns) in Blades of Avernum Editor | |
Shock Trooper
Member # 4445
|
written Saturday, July 10 2004 05:38
Profile
I believe you set that in the "town details" thing in the editor. You type in the number of the sound you want. Look in the appendix to see which sounds are which. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Backround Sounds -( For Towns) in Blades of Avernum | |
Shock Trooper
Member # 4445
|
written Saturday, July 10 2004 05:38
Profile
I believe you set that in the "town details" thing in the editor. You type in the number of the sound you want. Look in the appendix to see which sounds are which. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
This is strange, in a scary way. in General | |
Shock Trooper
Member # 4445
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written Friday, July 9 2004 19:02
Profile
quote:Well, if your e-mail hasn't changed, just click "I lost my password," and type in the e-mail. You should quickly receive e-mails with your info. Although, maybe you'll only get an email for your most recent account registered at that address. Happy apotheosis, TGM! Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
State not ended properley on line 1, yet... in Blades of Avernum Editor | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 18:50
Profile
text4 = "This scientist looks at you._They dont live here their next DOOR!_"; They don't live here; they're next door their - they're Just to save your beta testers the annoyance, should you finish. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
State not ended properley on line 1, yet... in Blades of Avernum | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 18:50
Profile
text4 = "This scientist looks at you._They dont live here their next DOOR!_"; They don't live here; they're next door their - they're Just to save your beta testers the annoyance, should you finish. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Website (It's already named, sorry) in General | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 18:20
Profile
I agree, the dog is cute, albeit in a malevolent kind of way (look at it; it's angry). Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Religion, Homosexuality, the Usual in General | |
Shock Trooper
Member # 4445
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written Friday, July 9 2004 17:36
Profile
Here is your source aloreal. I was wrong, it was not temperature, but rather stress in the first trimester of pregnancy. Read to your heart's content Of course, you have sources too, but, you'll notice I conceded that genes could create a predisposition, I just said that they weren't the end of the line. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Do Nephils... in General | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 17:26
Profile
*Opens paint to make "litterbox" graphic for BoA* Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Just wondering... Anyone of you printed the editor doc? in Blades of Avernum Editor | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 10:18
Profile
I considered it briefly, but decided against it after remembering that my printer had declared itself low on black ink. I think I'm doomed to be continually clicking on adobe acrobat. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Just wondering... Anyone of you printed the editor doc? in Blades of Avernum | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 10:18
Profile
I considered it briefly, but decided against it after remembering that my printer had declared itself low on black ink. I think I'm doomed to be continually clicking on adobe acrobat. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
We know about Geneforge 3...but what's next? in General | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 10:10
Profile
For what's its worth, I, for one, would love to see an Avernum 4. But, I think it would work best either far in the future, or far in the past. One think I would like to see is a game set in Ermarian, but without a monolithic political institution. Some more intrigue, with wars and diplomacy, would be great. I don't think that the 1st party sent would make a very good game, exploring caves populated with nothing but hostile creatures, demons or no, would get very boring, very quickly (unless you were thrust into interesting Slith politics, which would rule). [ Friday, July 09, 2004 10:11: Message edited by: Prophet_of_Doom ] Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Religion, Homosexuality, the Usual in General | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 09:58
Profile
quote:Well, it's a bit of a sin, right on a level with yawning in Church and forgetting a hail mary within the rosary. I think the Church's issue with premarital sex, as well as divorce, is that marriage sort of locks you into actually taking care of the result of your fun. quote:All for it. quote:Umm, actually, research on genetics and homosexuality suggests at most a slight predisposition. Homosexuality actually arises from some environmental factor (been a while since I read the article) while the fetus is developping, which makes sense, because homosexuality is obviously NOT a trait which should still be here, if it is genetic (it wouldn't get passed on). On an tangentially related note, the corpus callosum connecting the verbal/reasoning part of the brain has been found to be significantly larger in gay men, taking on a resemblance to a female brain. Which somewhat explains the stereotypes about gays being more sensitive and communicative than straight men (the fact that women have a larger corpus callosum explains the same in their case). Just showing that I know some science, as well as being a Catholic zealot. quote:OOhhh. Man. I don't know what to say. I wouldn't say that one around Christians, that is a big heresy, and some people might be very offended by that statement.... Anyways, the entire premise of Christianity, Islam, and Judaism is that God is perfect, with complete love for us. Oh, and we can safely assume that humanity, given its track record, is flawed. quote:The Lord is also one of those concepts, like 4+ dimensional space and infinity, of which a limited thing like the human brain can have only a limited understanding. EDIT: I just want to say how incredibly civil this forum is, by comparison, and give everyone a huge thank you. Many people on both sides of this debate could learn a lot from this discussion. [ Friday, July 09, 2004 10:00: Message edited by: Prophet_of_Doom ] Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Ending a scenario in Blades of Avernum Editor | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 09:19
Profile
Either do what he said, or open up the "t0forttalrus.txt" file in the Valley of Dying Things folder. Look for the states that pertain to leaving the scenario (somewhere around 19, IIRC). When it is checking an SDF, that is to see whether the party won or not. Look in the editor docs appendix. The call you need should be in the "most important calls section." Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Ending a scenario in Blades of Avernum | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 09:19
Profile
Either do what he said, or open up the "t0forttalrus.txt" file in the Valley of Dying Things folder. Look for the states that pertain to leaving the scenario (somewhere around 19, IIRC). When it is checking an SDF, that is to see whether the party won or not. Look in the editor docs appendix. The call you need should be in the "most important calls section." Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
War, war, war! in The Exile Trilogy | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 07:01
Profile
The Vahnati would definitely take this contest, because of the aforementioned ability to rest, skill with magic, ability to create monsters and, most importantly by far, instant death nodes. Oh, and I can't speak for BoE, but in BoA instant death scripts (or actually, in this case, the immensely powerful erase_char and kill_char spells) cannot be affixed to swords or arrows. They could, however, be put in a scenario state to be called by any number of wand type items or creature scripts (which could hit 100% of the time, btw), which means that, really, if we're talking Avernum, any of the races could theoretically possess instant death scripts. However, the aforementioned races are the only ones demonstrating practical working knowledge of the theory. Really, this war would come down to who wins the arms race for incredibly powerful, multi-target wands of instantaneous death (or creature scripts). Until that point, though, the Vahnati would be winning. [ Friday, July 09, 2004 07:05: Message edited by: Prophet_of_Doom ] Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Set Party Starting Location in Blades of Avernum Editor | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 06:43
Profile
Well, Jeff might actually have pity on you. From what I've heard other people say (seen typed by other people?), he is actually pretty understanding about that type of thing. [ Friday, July 09, 2004 06:44: Message edited by: Prophet_of_Doom ] Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Set Party Starting Location in Blades of Avernum | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 06:43
Profile
Well, Jeff might actually have pity on you. From what I've heard other people say (seen typed by other people?), he is actually pretty understanding about that type of thing. [ Friday, July 09, 2004 06:44: Message edited by: Prophet_of_Doom ] Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Scripting problems in Blades of Avernum Editor | |
Shock Trooper
Member # 4445
|
written Friday, July 9 2004 06:41
Profile
Your REAL problem is probably that you are missing a right quotation mark. Because of that, the right parenthese in question is read as part of the string and, therefore, NOT part of the code. Look for that. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |