War, war, war!

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AuthorTopic: War, war, war!
Agent
Member # 618
Profile Homepage #75
Alternatively, you could join the Third Army, who seem to have an infinite number of troops to throw against those small bands of adventurers, and have a seemingly inpenetrable fortress, which you can't get in.

Who needs horses when you've got the Army eh?

On a completely related note, did anyone actually find a way into the valley where they are? I tried and tried to get through the front, and the back way, using the orb, seemed to possibly contain more.
Posts: 1487 | Registered: Sunday, February 10 2002 08:00
Shock Trooper
Member # 3022
Profile #76
Nah. The Third Army has the major disadvantage that they can't actually move.

It is only possible to get through using hex editing. And then, you find that there is nothing there.
Posts: 269 | Registered: Saturday, May 24 2003 07:00
Lifecrafter
Member # 3310
Profile #77
quote:
Originally written by Inflatable Moderator:

You know, horses aren't much of a solution to the problem. Only the few bands of humans, nephils, and sliths can get them to move in any way. It's not possible to have an entire army use them as barricades.
There are, however, quite a lot of those bands. As already stated in this topic. You could build an whole army of horse-movers!

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Mow down the sexy people.
Posts: 756 | Registered: Monday, August 4 2003 07:00
Agent
Member # 3349
Profile Homepage #78
quote:
Originally written by FZ:

Nah. The Third Army has the major disadvantage that they can't actually move.

It is only possible to get through using hex editing. And then, you find that there is nothing there.

Heh, heh thats true.

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And everybody say....Yatta!
Posts: 1287 | Registered: Thursday, August 14 2003 07:00
Shock Trooper
Member # 4445
Profile #79
The Vahnati would definitely take this contest, because of the aforementioned ability to rest, skill with magic, ability to create monsters and, most importantly by far, instant death nodes. Oh, and I can't speak for BoE, but in BoA instant death scripts (or actually, in this case, the immensely powerful erase_char and kill_char spells) cannot be affixed to swords or arrows. They could, however, be put in a scenario state to be called by any number of wand type items or creature scripts (which could hit 100% of the time, btw), which means that, really, if we're talking Avernum, any of the races could theoretically possess instant death scripts. However, the aforementioned races are the only ones demonstrating practical working knowledge of the theory. Really, this war would come down to who wins the arms race for incredibly powerful, multi-target wands of instantaneous death (or creature scripts). Until that point, though, the Vahnati would be winning.

[ Friday, July 09, 2004 07:05: Message edited by: Prophet_of_Doom ]
Posts: 293 | Registered: Saturday, May 29 2004 07:00
Agent
Member # 4506
Profile Homepage #80
I don't particularly fancy any of them, so I'd personally fight them all alone, making a few friends along the way...

The Exiles are really the same as the Avernites, so I might have gone for them.

The Vahnatai are magic users - so they're just plain cool.

The Empire has got all of it's power to call upon, so they're best for a long war.

The Nephils can murder anyone else with their arrows long before anyone else can get close.

The Sliths are not a race that I want to get into hand to hand combat with.

The Undead are just too brittle. Brittle bones SUCKS!

The Bandits spend all of their time robbing people and being bullies, so don't count on them in a fight.

The Demons - well, they're too fiery for my liking, but they've got nearly as good magic as the Vahnatai, and nearly as good as the Sliths at hand to hand.

The Anama, well, they spend all of their time praying, so you don't know if they'll be there to guard your back.

Fight them all alone. Well, at least you know that you're in safe hands...

- Magic is the only thing that holds our world together.

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
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Richard Black - PROOF of his existance (the Infernal one's website).
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MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Law Bringer
Member # 335
Profile Homepage #81
With Blades one can set up any scenario one wants, pun intended. Therefore Blades must be disregarded. In the games, only Exile, the Empire, and the vahnatai have death nodes. What's more, they have death nodes that trigger whenever one of their number is attacked. That's a big advantage.

—Alorael, who questions the reasoning that says that the Empire is the sure bet for a long war. The Empire is effectively under perpetual martial law to prevent rebellions. The vahnatai are not, and one clan of vahnatai almost manages to demolish a quarter of the Empire. It's the weakest quarter, true, but if there are more than five clans of vahnatai that can work together, the Empire is toast.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Agent
Member # 618
Profile Homepage #82
I suppose that you have also got to take into account that the Empire has four whole other continents to draw troops and magi from. They might not have the most powerful spells, but with that sort of manpower, arguing with them isn't just out of the question, it's out of the window with your head on a pike.
Posts: 1487 | Registered: Sunday, February 10 2002 08:00
Apprentice
Member # 4711
Profile #83
Wut is it about u guys and the horses!!!were supossed to be exiles and find a way to the surface!!!Also how do u fit 6 people in 1 horse without having sexual intercourse I mean c'mon, even I that play in unregistered know that exiles are the best since they got allies (vanahtie people,the cat people and the lizard guys,and many other people0and they got the adventurers that did so much stuff(ur party)heheh just kiding I respect all of ur opinions guys!

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Life is like a box full of chocolates....you always find nuts in the way
Posts: 12 | Registered: Wednesday, July 14 2004 07:00
Agent
Member # 618
Profile Homepage #84
Ah a grammatically incorrect Canadn from Canadia.

The obsession with horses is that, not only are all known specie seemingly identical, but they are apparently indestructable, can move twice as fast as any other thing alive and seem to provide you with more food somehow. (Based on lower usage of food).

This rounds up to dang good creature. The drawbacks are that while indestructable, they are unable to move with someone one them and no offensive capabilities.

And sure, the Exiles have plenty of allies, but the entire army is useless except for small six-person bands of adventurers that, as was said, if the amount of reloads that a player has to use is anything to go by, have depopulated the Exiles and their allies five times over.
Posts: 1487 | Registered: Sunday, February 10 2002 08:00
Agent
Member # 4506
Profile Homepage #85
quote:
Originally written by FatBatMonkey:

I suppose that you have also got to take into account that the Empire has four whole other continents to draw troops and magi from. They might not have the most powerful spells, but with that sort of manpower, arguing with them isn't just out of the question, it's out of the window with your head on a pike.
You're right about their manpower. But how do we know that there aren't MILLIONS of Vahnatai, or MILLIONS of Sliths. I mean, there's a whole underground WORLDS that the Exiles/Avernites haven't explored.

What?

6 people on one horse? There's one horse for each member of youre party! DUH!

Never mind...

- Archimage Micael

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"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Infiltrator
Member # 4592
Profile #86
Goblins. Goblins.
Because as it was pointed out a while ago by Alorael, they are like cockroaches. They are everywhere.
Besides, with a little incentive they may be trained to breed like mutant rabbits on a rampant heatathon.

Also. Goblins in this world have not realized how smart and capable their cousins from others have become. Once they do, together with their uncountable numbers. . . Tremble with fear. The end is near.

Horses have been known to evolve into intelligent beasts, and in some cases more than humans even. Horses in this world have not realized how smart and capable their cousins from others have become. Once they do, together with their invencible nature . . .

Goblins On Horses.
(admittedly less disgusting that goblins in horses, even (specially!!!) if only partially in)
Hmmm.

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quote:

"I suffer from spiritual malaise," said Cugel meaningfully. "which manifest itself in outburst of vicious rage. I implore you to depart, lest, in an uncontrollable spasm, I cut you in three pieces with my sword, or worse, I invoke magic."
Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga)
Posts: 604 | Registered: Sunday, June 20 2004 07:00
Warrior
Member # 250
Profile #87
I would say if you look at the games story wise, the vahanati would win. Their homeland is almost inaccessable expecially with the tower of the magi destroyed. Because of them, and the party in exile 2 exile won what was a almost certain defeat, and I expect that the Vahanati with their numbers greater then 6, would have had more effect on defeating the bulk of empires army. Then you look at exile three, where the empire had major problems due to the Vahanati, and only because of the party played during the game was it solved. It you just let the days run without interfinering most of the towns end up falling. So that shows they can defeat the empire which is the major opposition. Now the exiles can be defeated as well. Look at the barriers in exile 2, the Vahanati could do that again and just pick of the scattered armies.
Posts: 61 | Registered: Saturday, November 3 2001 08:00
Agent
Member # 4506
Profile Homepage #88
Yeah, but this time the Exiles/Avernites (EXILES FOR THIS FORUM). This time the Exiles are;

1) Allied With the Empire
2) Allied with the Sliths
3) Allied with the Nephils
4) Have their own strong magic
5) Have the BEST bands of adventurers around at their disposal
6) Have Anti-Vahnatai weaponry (developed in E3)
7) They're used to hardship. I mean, what's the major difference between the Empire war, and a Vahnatai War?

8) - Well, there is no 8 - YET!

But I chose Adventurers. Fighting them all alone appeals to me.

- Archmagi Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Infiltrator
Member # 4592
Profile #89
There are some others who are nigh invulnerable in this world.
A most fearsome army that horses.
A worse enemy than Goblins on Horses.

Outdoor Merchants.
And united their might is even greater.

Oh they won't defeat you by force, you will try to defeat them by force. Heh. Go ahead.

And just wait until they ally with the Special Event denizens.

Then. . .

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quote:

"I suffer from spiritual malaise," said Cugel meaningfully. "which manifest itself in outburst of vicious rage. I implore you to depart, lest, in an uncontrollable spasm, I cut you in three pieces with my sword, or worse, I invoke magic."
Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga)
Posts: 604 | Registered: Sunday, June 20 2004 07:00
Agent
Member # 618
Profile Homepage #90
Actually, a thought. Jeff wins.

Think about it. He's personified in the game. He can re-write it at will. He can change it so that every party that is training up to come and kill him suddenly meets an army of alien beasts and have suddenly found that their weapons have turned into sticks, they are unable to cast spells and fleeing not only doesn't work, but causes 999 damage.

Sure, the traders might make an alliance with the random events, but when you can only be reached by putting an esoteric object on some unlikely spot, and you can turn everything and one into rice pudding, who's going to stop you?
Posts: 1487 | Registered: Sunday, February 10 2002 08:00
Lifecrafter
Member # 1468
Profile Homepage #91
So, if Jeff wins, then the humans win, because Jeff would be the only one left, and he's a human (is this a run-on sentence?).

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"We can learn a lot from crayons. Some are short, some are dull, some are sharp, some are tall. Some have funny names and they are all different colors, but they all learn to live in the same box."

"Happy is the man that has wisdom and gets discernment. For having wisdom as gain is better than having silver as gain and having wisdom as produce is better than gold itself" Proverbs 3:14-3:15

The horrible part about life is, you'll never get out of it alive.

Currently boycotting: AngelFire, GameFAQ's, Macintosh PC's
Posts: 818 | Registered: Tuesday, July 9 2002 07:00

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