Profile for Dimebag Darrell
Field | Value |
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Displayed name | Dimebag Darrell |
Member number | 4390 |
Title | Apprentice |
Postcount | 22 |
Homepage | |
Registered | Friday, May 14 2004 07:00 |
Recent posts
Author | Recent posts |
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Messed up on "Cauldron-Spawn". How do I fix it? in Avernum 4 | |
Apprentice
Member # 4390
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written Friday, March 31 2006 21:18
Profile
Oh. Thanks anyways. Guess I'm tuck with an unfinished quest then. Oh well. Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Messed up on "Cauldron-Spawn". How do I fix it? in Avernum 4 | |
Apprentice
Member # 4390
|
written Friday, March 31 2006 14:39
Profile
I killed the undead in the Mertis Spiral before going to Mertis and geting the "Cauldron-Spawn" job. How do I fix this? Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Av4 Character Editor... will one ever be made in Avernum 4 | |
Apprentice
Member # 4390
|
written Monday, March 27 2006 12:51
Profile
I hate to bump an old topic, but I am interested in trying out the editor you made, Red_Sage. If possible, could you mail it to drl136 [at] yahoo [dot] com? [ Monday, March 27, 2006 12:52: Message edited by: Dimebag Darrell ] Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Updates to KPPP in Blades of Avernum | |
Apprentice
Member # 4390
|
written Sunday, April 17 2005 14:26
Profile
Will the next version of the HLPM include TM's Artifact Hall or will that come in later? Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Artifacts Hall Updated in Blades of Avernum | |
Apprentice
Member # 4390
|
written Monday, April 4 2005 14:07
Profile
I just realized that the Artifact Hall doesn't have a room for the HLPM and it's special God items..... Edit : you know, so you can give non-god parties god items.... [ Monday, April 04, 2005 14:10: Message edited by: Dimebag ] Posts: 22 | Registered: Friday, May 14 2004 07:00 |
A4 wants in The Avernum Trilogy | |
Apprentice
Member # 4390
|
written Friday, April 1 2005 18:29
Profile
quote:Where is the info about A4 other than it is going to be made? I can't find it anywhere... Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Lord Putidus (The Darkness) Released! in Blades of Avernum | |
Apprentice
Member # 4390
|
written Friday, April 1 2005 18:16
Profile
When I completed this scenerio, my characters mage spell and Preist spell skills where not returned to normal and they did not get their spells levels back. Why? Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Artifacts Hall Updated in Blades of Avernum | |
Apprentice
Member # 4390
|
written Thursday, March 31 2005 18:36
Profile
UPDATE! YAY! *runs to download* YAY! Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Undead Valley Testing Version 9 in Blades of Avernum | |
Apprentice
Member # 4390
|
written Monday, March 28 2005 22:14
Profile
I found a cool item or two. I'm not sure it it's usable outside of this scenerio, but it is a sword with a HUGE attack power. Blademaster's Sword 26 - 1950 dmg. + 1 - 75/level You get this sword plus a "Learning Brew" with gives +15 skill points by going through the huge gate before the first tower and defeating the Vahnvoi Blademaster. EDIT : The sword is a non-transferable item. Never mind. [ Monday, March 28, 2005 22:16: Message edited by: Dimebag ] Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Undead Valley Testing Version 9 in Blades of Avernum | |
Apprentice
Member # 4390
|
written Friday, March 25 2005 00:02
Profile
Does this thing at least have some interesting items? Posts: 22 | Registered: Friday, May 14 2004 07:00 |
HLPM v1.1.2 released in Blades of Avernum | |
Apprentice
Member # 4390
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written Saturday, March 12 2005 19:40
Profile
Oh. Now I see the problem. okay then. Where can I find TM's Artifacts Hall? Forgive me if I seem confused. For I am. Posts: 22 | Registered: Friday, May 14 2004 07:00 |
HLPM v1.1.2 released in Blades of Avernum | |
Apprentice
Member # 4390
|
written Saturday, March 12 2005 19:34
Profile
It isn't? why not? wouldn't it just require the HLPM to read what the item in one place is and then place another one in another place? Posts: 22 | Registered: Friday, May 14 2004 07:00 |
HLPM v1.1.2 released in Blades of Avernum | |
Apprentice
Member # 4390
|
written Saturday, March 12 2005 19:23
Profile
The problem is gone. I reloaded the newest HLPM and it fixed it. I do have an idea though. An Item replicator. I have found items in certain scenerios that I'd like to have for mutliple charaters, but the only way to get more than one is to keep replaying the same scenerio over and over. It's kinda tedious. What if there was an area in the HLPM where you take a character with the item, have them place it in a booth close the door and then input the info and it would make copies of the item with all it's attributes. Okay, lets say you place a pair of "slippers of speed" into the first booth. Then you step to, say, a Vahnatai console. it gives you a pop-up box that asks how many copies you'd like. You then enter a number from 1 - X, where X is the number of "copy creation/retrieval booths" there are. Lets say that there are 3 total booths for making copies available. you enter "3" and a pop-up box would say that the process has begun. some fun looking light displays and then another pop-up would read something like "The copying process is complete. Retreive your original and the copies now." and then, when the booths are opened, each booth would have one pair of slippers of speed or whatever was in the original booth. If course, to be fair, the whole thing would probably require a fee based on what is copied and how many copies are made. [ Saturday, March 12, 2005 19:31: Message edited by: Dimebag ] Posts: 22 | Registered: Friday, May 14 2004 07:00 |
HLPM v1.1.2 released in Blades of Avernum | |
Apprentice
Member # 4390
|
written Saturday, March 12 2005 13:29
Profile
I had a problem with the shopping area. I went to the selling area and sold a whole bunch of stuff I had from a few scenarios I played and instead of getting money for it, money was deducted from me. I tried using the green ruins to get the money back, but they didn't give me a dime. I used the shopping area without using the level-up area, if that could be a problem. I only needed to unload some extra items from a couple of scenerios. Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Backwater Calls submitted. in Blades of Avernum | |
Apprentice
Member # 4390
|
written Saturday, March 12 2005 13:18
Profile
quote:I have problem here. I went to Jacob and said I hate the empire and he gave me the password, then I went to sattle and gave password to the door and it unlocked. I went inside and the room was empty. Why! [ Saturday, March 12, 2005 13:34: Message edited by: Dimebag ] Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Where are the Vahnatai interior floor tiles? in Blades of Avernum Editor | |
Apprentice
Member # 4390
|
written Thursday, June 17 2004 11:19
Profile
*praises Drakefyre* THANK YOU! You don't know how much you just helped me. THANK YOU! Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Where are the Vahnatai interior floor tiles? in Blades of Avernum | |
Apprentice
Member # 4390
|
written Thursday, June 17 2004 11:19
Profile
*praises Drakefyre* THANK YOU! You don't know how much you just helped me. THANK YOU! Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Win BoA bug : Inventory bug. in Tech Support | |
Apprentice
Member # 4390
|
written Thursday, June 17 2004 11:14
Profile
The items were defininatly identified, and the stacks weren't even near 100 (although I wouldn't mind having 100 fine razordisks or rubies) and it happened in the first scenerio I played and continues to happen throughout. No matter what I try certain things refuse to stack. I get the feeling that it might be a problem with the item identification system. the system seems to identify some of the identical items as two different sets of the same item.. [ Thursday, June 17, 2004 11:16: Message edited by: Dimebag ] Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Where are the Vahnatai interior floor tiles? in Blades of Avernum Editor | |
Apprentice
Member # 4390
|
written Wednesday, June 16 2004 17:37
Profile
Actually, there is a LOT of vahniatai tiles missing for BoA that were in A2 and A3, both floor and terrain. [ Wednesday, June 16, 2004 17:38: Message edited by: Dimebag ] Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Where are the Vahnatai interior floor tiles? in Blades of Avernum | |
Apprentice
Member # 4390
|
written Wednesday, June 16 2004 17:37
Profile
Actually, there is a LOT of vahniatai tiles missing for BoA that were in A2 and A3, both floor and terrain. [ Wednesday, June 16, 2004 17:38: Message edited by: Dimebag ] Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Where are the Vahnatai interior floor tiles? in Blades of Avernum Editor | |
Apprentice
Member # 4390
|
written Wednesday, June 16 2004 17:36
Profile
I went through the floor tiles and couldn't find the blueish-green vahnatai floor tiles. Are the included with the editor? Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Where are the Vahnatai interior floor tiles? in Blades of Avernum | |
Apprentice
Member # 4390
|
written Wednesday, June 16 2004 17:36
Profile
I went through the floor tiles and couldn't find the blueish-green vahnatai floor tiles. Are the included with the editor? Posts: 22 | Registered: Friday, May 14 2004 07:00 |
Win BoA bug : Inventory bug. in Tech Support | |
Apprentice
Member # 4390
|
written Wednesday, June 16 2004 17:27
Profile
I've found a problem that causes stackable items not to stack. I picked up a ruby and gave it to my 1st character, then later when I found another ruby and tried to give it to mt first charater instead of stacking, it took up a new slot. I had the same problem with several other items including Fine Razordisks, crossbow bolts, and Emeralds. no matter what I do the problem persists. Posts: 22 | Registered: Friday, May 14 2004 07:00 |