Profile for Isaac
Field | Value |
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Displayed name | Isaac |
Member number | 4202 |
Title | Warrior |
Postcount | 192 |
Homepage | http://webpages.charter.net/theswamp/isaac/ |
Registered | Sunday, April 4 2004 08:00 |
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help needed 4 3 unfinished quests in disease scen in Blades of Avernum | |
Warrior
Member # 4202
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written Thursday, July 29 2004 00:25
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Yes, there's a secret passage somewhere in the southwest wall of the area you start in. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Your opinion in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Tuesday, July 27 2004 08:36
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You'd have to be careful, though. I don't know how BoA deals with item numbers between scenarios. There are two possibilities. 1) It's impossible to check for a kind of item that came from a different scenario. 2) It's possible, but risky. Suppose some other scenario changed item #380 to be a Frying Pan of Doom, for instance, instead of a Waveblade! It is unlikely, because there are plenty of other empty slots to create custom items in, but still a possibility. And waveblades aren't exactly a common item, so a scenario designer could easily choose it to be replaced if they needed more custom items. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Your opinion in Blades of Avernum | |
Warrior
Member # 4202
|
written Tuesday, July 27 2004 08:36
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You'd have to be careful, though. I don't know how BoA deals with item numbers between scenarios. There are two possibilities. 1) It's impossible to check for a kind of item that came from a different scenario. 2) It's possible, but risky. Suppose some other scenario changed item #380 to be a Frying Pan of Doom, for instance, instead of a Waveblade! It is unlikely, because there are plenty of other empty slots to create custom items in, but still a possibility. And waveblades aren't exactly a common item, so a scenario designer could easily choose it to be replaced if they needed more custom items. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
"bad term in expression" in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Tuesday, July 27 2004 08:29
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Look in the Blades of Avernum Editor Docs, the section about Dealing with Errors: "Blades of Avernum found something it didn't expect in a mathematical expression." My guess is, that means you did something like: "insert some words here" + 2 or -57 * if You probably didn't do that intentionally. It might say that if you have an extra or missing quotation mark (") somewhere. Also, look at what line number Blades of Avernum says it is and look on or before that line for mistakes.-------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
"bad term in expression" in Blades of Avernum | |
Warrior
Member # 4202
|
written Tuesday, July 27 2004 08:29
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Look in the Blades of Avernum Editor Docs, the section about Dealing with Errors: "Blades of Avernum found something it didn't expect in a mathematical expression." My guess is, that means you did something like: "insert some words here" + 2 or -57 * if You probably didn't do that intentionally. It might say that if you have an extra or missing quotation mark (") somewhere. Also, look at what line number Blades of Avernum says it is and look on or before that line for mistakes.-------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Error in my Data Script (Solved) in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Monday, July 26 2004 08:01
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You could make a custom graphic for the step terrain that includes part of the cliff face graphic. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Error in my Data Script (Solved) in Blades of Avernum | |
Warrior
Member # 4202
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written Monday, July 26 2004 08:01
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You could make a custom graphic for the step terrain that includes part of the cliff face graphic. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Article: Basic Scripting For Complete Beginners in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Monday, July 26 2004 06:37
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quote:That should be between 0 and 255, not 256. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Article: Basic Scripting For Complete Beginners in Blades of Avernum | |
Warrior
Member # 4202
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written Monday, July 26 2004 06:37
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quote:That should be between 0 and 255, not 256. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Sunday, July 25 2004 12:57
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quote:I've received a sample of the code, yay! I'll look at it tomorrow. quote:Ok, I'll do that. EDIT: Done. [ Sunday, July 25, 2004 13:08: Message edited by: Isaac ] -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Warrior
Member # 4202
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written Sunday, July 25 2004 12:57
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quote:I've received a sample of the code, yay! I'll look at it tomorrow. quote:Ok, I'll do that. EDIT: Done. [ Sunday, July 25, 2004 13:08: Message edited by: Isaac ] -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Sunday, July 25 2004 00:37
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quote:Yes, you're correct, and the latest version accounts for that. quote:Being compiled in Xcode should not in itself be a problem, but I had to change the code some to get it to compile in Xcode, which is probably why it doesn't work for you when the standard editor does. [ Sunday, July 25, 2004 00:41: Message edited by: Isaac ] -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Warrior
Member # 4202
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written Sunday, July 25 2004 00:37
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quote:Yes, you're correct, and the latest version accounts for that. quote:Being compiled in Xcode should not in itself be a problem, but I had to change the code some to get it to compile in Xcode, which is probably why it doesn't work for you when the standard editor does. [ Sunday, July 25, 2004 00:41: Message edited by: Isaac ] -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Saturday, July 24 2004 02:52
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Unfortunately, doing wall drawing in 3D would take extra, somewhat complex code, so they wouldn't be entirely compatible without effort. Also, I think your Get X,Y Location used the same button as my turn 3D on/off. But neither of those is a big problem. Jeff responded to my e-mail. Among other things, he said, "I'll try to remember to send you a sample of tinting code." We can only hope... -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Warrior
Member # 4202
|
written Saturday, July 24 2004 02:52
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Unfortunately, doing wall drawing in 3D would take extra, somewhat complex code, so they wouldn't be entirely compatible without effort. Also, I think your Get X,Y Location used the same button as my turn 3D on/off. But neither of those is a big problem. Jeff responded to my e-mail. Among other things, he said, "I'll try to remember to send you a sample of tinting code." We can only hope... -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Friday, July 23 2004 06:48
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quote:Yes, but that's the problem: only in town mode. Almost anything I would want to do with 3D mode should work indoor and outdoor. Version 0.9b2 is available. It fixes the large town problem and accounts for fl_floor_height_pixels. Also, my web page has been improved. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Warrior
Member # 4202
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written Friday, July 23 2004 06:48
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quote:Yes, but that's the problem: only in town mode. Almost anything I would want to do with 3D mode should work indoor and outdoor. Version 0.9b2 is available. It fixes the large town problem and accounts for fl_floor_height_pixels. Also, my web page has been improved. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Friday, July 23 2004 00:25
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quote:I have reproduced this and will fix it in the next version. Also it doesn't work for small towns correctly (not displayed on south or east). This may have been related to what Kelandon was saying (there are also times when it should not be displayed, because the game doesn't; in particular, when the town border is at the edge of the town). Apparently it draws it where it should for a 48x48 town all the time. quote:Not at all. :) quote:You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway. quote:No response to my email yet, but I don't really have a problem with web space yet. Although when it's finished, I wouldn't mind you doing that: if my site becomes unavailable for any reason, I don't want that to take away the availability of the 3D Editor. I just realized, I can use the zoom in/out button when in 3D because it currently doesn't do anything then. I could change the button's picture if necessary, which would be much easier than making a new row of buttons. [ Friday, July 23, 2004 01:02: Message edited by: Isaac ] -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Warrior
Member # 4202
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written Friday, July 23 2004 00:25
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quote:I have reproduced this and will fix it in the next version. Also it doesn't work for small towns correctly (not displayed on south or east). This may have been related to what Kelandon was saying (there are also times when it should not be displayed, because the game doesn't; in particular, when the town border is at the edge of the town). Apparently it draws it where it should for a 48x48 town all the time. quote:Not at all. :) quote:You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway. quote:No response to my email yet, but I don't really have a problem with web space yet. Although when it's finished, I wouldn't mind you doing that: if my site becomes unavailable for any reason, I don't want that to take away the availability of the 3D Editor. I just realized, I can use the zoom in/out button when in 3D because it currently doesn't do anything then. I could change the button's picture if necessary, which would be much easier than making a new row of buttons. [ Friday, July 23, 2004 01:02: Message edited by: Isaac ] -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Bug Report (I think) in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Wednesday, July 21 2004 11:45
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I also have had this happen. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Bug Report (I think) in Blades of Avernum | |
Warrior
Member # 4202
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written Wednesday, July 21 2004 11:45
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I also have had this happen. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
print_big_str_color in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Wednesday, July 21 2004 00:34
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As Jeff said in this thread, to get it to work, replace print_big_str_color with print_big_str_num. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
print_big_str_color in Blades of Avernum | |
Warrior
Member # 4202
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written Wednesday, July 21 2004 00:34
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As Jeff said in this thread, to get it to work, replace print_big_str_color with print_big_str_num. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Room Decoration in Blades of Avernum Editor | |
Warrior
Member # 4202
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written Wednesday, July 21 2004 00:27
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quote:But if they don't use Far Sight, they'll think there's a secret passage they can't find there. :P -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Room Decoration in Blades of Avernum | |
Warrior
Member # 4202
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written Wednesday, July 21 2004 00:27
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quote:But if they don't use Far Sight, they'll think there's a secret passage they can't find there. :P -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |