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help needed 4 3 unfinished quests in disease scen in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #3
Yes, there's a secret passage somewhere in the southwest wall of the area you start in.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Your opinion in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #3
You'd have to be careful, though. I don't know how BoA deals with item numbers between scenarios. There are two possibilities.
1) It's impossible to check for a kind of item that came from a different scenario.
2) It's possible, but risky. Suppose some other scenario changed item #380 to be a Frying Pan of Doom, for instance, instead of a Waveblade! It is unlikely, because there are plenty of other empty slots to create custom items in, but still a possibility. And waveblades aren't exactly a common item, so a scenario designer could easily choose it to be replaced if they needed more custom items.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Your opinion in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #3
You'd have to be careful, though. I don't know how BoA deals with item numbers between scenarios. There are two possibilities.
1) It's impossible to check for a kind of item that came from a different scenario.
2) It's possible, but risky. Suppose some other scenario changed item #380 to be a Frying Pan of Doom, for instance, instead of a Waveblade! It is unlikely, because there are plenty of other empty slots to create custom items in, but still a possibility. And waveblades aren't exactly a common item, so a scenario designer could easily choose it to be replaced if they needed more custom items.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
"bad term in expression" in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #1
Look in the Blades of Avernum Editor Docs, the section about Dealing with Errors: "Blades of Avernum found something it didn't expect in a mathematical expression." My guess is, that means you did something like:
"insert some words here" + 2 or
-57 * if You probably didn't do that intentionally. It might say that if you have an extra or missing quotation mark (") somewhere. Also, look at what line number Blades of Avernum says it is and look on or before that line for mistakes.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
"bad term in expression" in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #1
Look in the Blades of Avernum Editor Docs, the section about Dealing with Errors: "Blades of Avernum found something it didn't expect in a mathematical expression." My guess is, that means you did something like:
"insert some words here" + 2 or
-57 * if You probably didn't do that intentionally. It might say that if you have an extra or missing quotation mark (") somewhere. Also, look at what line number Blades of Avernum says it is and look on or before that line for mistakes.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Error in my Data Script (Solved) in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #1
You could make a custom graphic for the step terrain that includes part of the cliff face graphic.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Error in my Data Script (Solved) in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #1
You could make a custom graphic for the step terrain that includes part of the cliff face graphic.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #2
quote:
SDFS
Stuff-Done Flags (SDFs) are the basic way of keeping track of whether something has been done or not. They are, as the docs describe, essentially a grid of numbers that is sized 30 by 300, with each number able to range between 0 and 256. The docs have a fairly good description of them, so I won't say more than that you should have some handle on what they are before continuing with this article.

That should be between 0 and 255, not 256.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #2
quote:
SDFS
Stuff-Done Flags (SDFs) are the basic way of keeping track of whether something has been done or not. They are, as the docs describe, essentially a grid of numbers that is sized 30 by 300, with each number able to range between 0 and 256. The docs have a fairly good description of them, so I won't say more than that you should have some handle on what they are before continuing with this article.

That should be between 0 and 255, not 256.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #61
quote:
Originally written by Kelandon:

If he doesn't remember, e-mail him again. And again. And keep prodding him until he does remember. That's the primary way to get things done around here. (I'm guessing you know this already, but just in case.)

EDIT: It would be really awesome if you could get icon adjustment to work in the 3D Editor. Really, really awesome.

I've received a sample of the code, yay! I'll look at it tomorrow.

quote:
Originally written by Cho Dan:

Shame about it not working on anything but OSX. Maybe want to make a note of that on your download site, save people the trouble. Maybe I'll get a better mac one of these days.
Ok, I'll do that.
EDIT: Done.

[ Sunday, July 25, 2004 13:08: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #61
quote:
Originally written by Kelandon:

If he doesn't remember, e-mail him again. And again. And keep prodding him until he does remember. That's the primary way to get things done around here. (I'm guessing you know this already, but just in case.)

EDIT: It would be really awesome if you could get icon adjustment to work in the 3D Editor. Really, really awesome.

I've received a sample of the code, yay! I'll look at it tomorrow.

quote:
Originally written by Cho Dan:

Shame about it not working on anything but OSX. Maybe want to make a note of that on your download site, save people the trouble. Maybe I'll get a better mac one of these days.
Ok, I'll do that.
EDIT: Done.

[ Sunday, July 25, 2004 13:08: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #59
quote:
Originally written by Dahak:

quote:
Originally written by The Almighty Doer of Stuff:

quote:
Originally written by Isaac:

quote:
Originally written by Dahak:

The editor does not show floors that have been adjusted using fl_floor_height_pixels
You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway.

It actually does shift the actual floor icon up. This is a bug, however. I reported it to him when I noticed it and he said he would investigate it.

Nooooooo. I like having the floor drawn up or downward. It creates some nifty illusions that I use. I can put floors at different heights, but look as if they are the same height. This is very nice.

Yes, you're correct, and the latest version accounts for that.

quote:
Originally written by Cho Dan:

Well, It was compiled with "XCode." . . . . I have what is known as a "9.1 OS mac", and so therefore it won't work it just says it was damadged or unusable by my computer. I don't know what "Xcode" is, but is there possibly an equivalent writing program that would allow it to be in a format that a mac of lesser power, say one OS 9.1 could use.

. . . . I swear if you build this program for me i will make a couple . . . . possibly even several, or even a few scenarios. I just hate those 2D squares so much . . . Coding isn't so bad, its all just words . . . . its drawing those terrain squares that takes forever. The concept of this 3D program is great btw

Being compiled in Xcode should not in itself be a problem, but I had to change the code some to get it to compile in Xcode, which is probably why it doesn't work for you when the standard editor does.

[ Sunday, July 25, 2004 00:41: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #59
quote:
Originally written by Dahak:

quote:
Originally written by The Almighty Doer of Stuff:

quote:
Originally written by Isaac:

quote:
Originally written by Dahak:

The editor does not show floors that have been adjusted using fl_floor_height_pixels
You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway.

It actually does shift the actual floor icon up. This is a bug, however. I reported it to him when I noticed it and he said he would investigate it.

Nooooooo. I like having the floor drawn up or downward. It creates some nifty illusions that I use. I can put floors at different heights, but look as if they are the same height. This is very nice.

Yes, you're correct, and the latest version accounts for that.

quote:
Originally written by Cho Dan:

Well, It was compiled with "XCode." . . . . I have what is known as a "9.1 OS mac", and so therefore it won't work it just says it was damadged or unusable by my computer. I don't know what "Xcode" is, but is there possibly an equivalent writing program that would allow it to be in a format that a mac of lesser power, say one OS 9.1 could use.

. . . . I swear if you build this program for me i will make a couple . . . . possibly even several, or even a few scenarios. I just hate those 2D squares so much . . . Coding isn't so bad, its all just words . . . . its drawing those terrain squares that takes forever. The concept of this 3D program is great btw

Being compiled in Xcode should not in itself be a problem, but I had to change the code some to get it to compile in Xcode, which is probably why it doesn't work for you when the standard editor does.

[ Sunday, July 25, 2004 00:41: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #52
Unfortunately, doing wall drawing in 3D would take extra, somewhat complex code, so they wouldn't be entirely compatible without effort. Also, I think your Get X,Y Location used the same button as my turn 3D on/off. But neither of those is a big problem.

Jeff responded to my e-mail. Among other things, he said, "I'll try to remember to send you a sample of tinting code." We can only hope...

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #52
Unfortunately, doing wall drawing in 3D would take extra, somewhat complex code, so they wouldn't be entirely compatible without effort. Also, I think your Get X,Y Location used the same button as my turn 3D on/off. But neither of those is a big problem.

Jeff responded to my e-mail. Among other things, he said, "I'll try to remember to send you a sample of tinting code." We can only hope...

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #49
quote:
Originally written by Kelandon:

There is one more empty button, right between force barrier and clear space. (Only in town mode, though.)
Yes, but that's the problem: only in town mode. Almost anything I would want to do with 3D mode should work indoor and outdoor.

Version 0.9b2 is available. It fixes the large town problem and accounts for fl_floor_height_pixels. Also, my web page has been improved.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #49
quote:
Originally written by Kelandon:

There is one more empty button, right between force barrier and clear space. (Only in town mode, though.)
Yes, but that's the problem: only in town mode. Almost anything I would want to do with 3D mode should work indoor and outdoor.

Version 0.9b2 is available. It fixes the large town problem and accounts for fl_floor_height_pixels. Also, my web page has been improved.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #47
quote:
Originally written by Dahak:

Bug:

If you create a large (64x64) town and do not have pit or solid stone at the border then the terrain will strectch inward and cover up what ever terrain you have placed.

I'm sorry, but it is a little hard to explain.

I have reproduced this and will fix it in the next version.
Also it doesn't work for small towns correctly (not displayed on south or east). This may have been related to what Kelandon was saying (there are also times when it should not be displayed, because the game doesn't; in particular, when the town border is at the edge of the town). Apparently it draws it where it should for a 48x48 town all the time.

quote:
Originally written by Overwhelming:

Isaac: Added your site to my site's links page. Hope you don't mind. :D
Not at all. :)

quote:
Originally written by Dahak:

The editor does not show floors that have been adjusted using fl_floor_height_pixels
You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway.

quote:
Originally written by Kelandon:

Isaac, have you gotten any sort of response about hosting? I have a bunch of open web space, so if you need someone else to host it, I can do it.
No response to my email yet, but I don't really have a problem with web space yet. Although when it's finished, I wouldn't mind you doing that: if my site becomes unavailable for any reason, I don't want that to take away the availability of the 3D Editor.

I just realized, I can use the zoom in/out button when in 3D because it currently doesn't do anything then. I could change the button's picture if necessary, which would be much easier than making a new row of buttons.

[ Friday, July 23, 2004 01:02: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #47
quote:
Originally written by Dahak:

Bug:

If you create a large (64x64) town and do not have pit or solid stone at the border then the terrain will strectch inward and cover up what ever terrain you have placed.

I'm sorry, but it is a little hard to explain.

I have reproduced this and will fix it in the next version.
Also it doesn't work for small towns correctly (not displayed on south or east). This may have been related to what Kelandon was saying (there are also times when it should not be displayed, because the game doesn't; in particular, when the town border is at the edge of the town). Apparently it draws it where it should for a 48x48 town all the time.

quote:
Originally written by Overwhelming:

Isaac: Added your site to my site's links page. Hope you don't mind. :D
Not at all. :)

quote:
Originally written by Dahak:

The editor does not show floors that have been adjusted using fl_floor_height_pixels
You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway.

quote:
Originally written by Kelandon:

Isaac, have you gotten any sort of response about hosting? I have a bunch of open web space, so if you need someone else to host it, I can do it.
No response to my email yet, but I don't really have a problem with web space yet. Although when it's finished, I wouldn't mind you doing that: if my site becomes unavailable for any reason, I don't want that to take away the availability of the 3D Editor.

I just realized, I can use the zoom in/out button when in 3D because it currently doesn't do anything then. I could change the button's picture if necessary, which would be much easier than making a new row of buttons.

[ Friday, July 23, 2004 01:02: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Bug Report (I think) in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #3
I also have had this happen.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Bug Report (I think) in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #3
I also have had this happen.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
print_big_str_color in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #2
As Jeff said in this thread, to get it to work, replace print_big_str_color with print_big_str_num.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
print_big_str_color in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #2
As Jeff said in this thread, to get it to work, replace print_big_str_color with print_big_str_num.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Room Decoration in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #13
quote:
Originally written by GIFTSare2squishy:

If you dont want to share walls, you can add two tiles width of blackness between one room and the next. Clog the blackness with walls of T sections, and there should be a seperater of rooms, WITHOUT limiting another rooms potential. It takes up alot of space, though, and if the player uses far sight, he will relize the builders built a pit between two rooms ;)
But if they don't use Far Sight, they'll think there's a secret passage they can't find there. :P

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Room Decoration in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #13
quote:
Originally written by GIFTSare2squishy:

If you dont want to share walls, you can add two tiles width of blackness between one room and the next. Clog the blackness with walls of T sections, and there should be a seperater of rooms, WITHOUT limiting another rooms potential. It takes up alot of space, though, and if the player uses far sight, he will relize the builders built a pit between two rooms ;)
But if they don't use Far Sight, they'll think there's a secret passage they can't find there. :P

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00

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