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BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #32
quote:
Originally written by magoicochea:

Maybe, but I would like a call that would allow me to emulate the identify spell of the Exile series.
I also.

And,
void put_party_outdoors(short what_section_x,short what_section_y,short loc_in_sector_x, short loc_in_sector_y)
It can only be used in a town script.

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Outdoor Locations - MOVING in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #7
quote:
Originally written by Kelandon:

EDIT: Also you have a floating run_dialog call. That is a SHORT, not a VOID, remember? At worst you have to say something like

i = run_dialog(1);

rather than what you're doing.

No, you don't have to. The scenarios that come with BoA do, but I ususally don't do that, and I tested just now to make sure. "run_dialog(1);" works fine. (Although doing it that way may be confusing to novice [and even experienced] designers.)

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Outdoor Locations - MOVING in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #7
quote:
Originally written by Kelandon:

EDIT: Also you have a floating run_dialog call. That is a SHORT, not a VOID, remember? At worst you have to say something like

i = run_dialog(1);

rather than what you're doing.

No, you don't have to. The scenarios that come with BoA do, but I ususally don't do that, and I tested just now to make sure. "run_dialog(1);" works fine. (Although doing it that way may be confusing to novice [and even experienced] designers.)

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #76
quote:
Originally written by Kelandon:

EDIT: Oh, um, I thought of something. It would be nice if monsters showed the same rectangles around them that tell whether they're hostile or friendly or hidden or whatever as they do in 2D mode.
Ok, I'll put this on my list of things to probably do in the next version. I'll have to test how it looks, but I think I can do it.

EDIT: I had an idea! I could outline them with that color (like in BoA there's a blue outline around the active character in combat).

[ Monday, August 09, 2004 08:22: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #76
quote:
Originally written by Kelandon:

EDIT: Oh, um, I thought of something. It would be nice if monsters showed the same rectangles around them that tell whether they're hostile or friendly or hidden or whatever as they do in 2D mode.
Ok, I'll put this on my list of things to probably do in the next version. I'll have to test how it looks, but I think I can do it.

EDIT: I had an idea! I could outline them with that color (like in BoA there's a blue outline around the active character in combat).

[ Monday, August 09, 2004 08:22: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #73
I have finished version 0.10b1! There is a new mode, which I call "realistic mode". It displays it just like in the game, as if you had a character in the center of the view. You access it using the same button (with a different picture) as the 2D zoom in/out button. Or, press OPTION-TAB (which also works in 2D to use the zoom in/out button).

I finally worked out how to display those little bits of walls in the corner of two walls (it was very difficult). Let me know if you see anything wrong with it.

Moving around the display should be significantly faster now (I think).

And many minor bug fixes.

As usual, download it from the link in my signature (or the one at the beginning of this thread - they both go to the same place).

Oh, and if you haven't already, take a look at my "Links" page to find my favorite free games.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #73
I have finished version 0.10b1! There is a new mode, which I call "realistic mode". It displays it just like in the game, as if you had a character in the center of the view. You access it using the same button (with a different picture) as the 2D zoom in/out button. Or, press OPTION-TAB (which also works in 2D to use the zoom in/out button).

I finally worked out how to display those little bits of walls in the corner of two walls (it was very difficult). Let me know if you see anything wrong with it.

Moving around the display should be significantly faster now (I think).

And many minor bug fixes.

As usual, download it from the link in my signature (or the one at the beginning of this thread - they both go to the same place).

Oh, and if you haven't already, take a look at my "Links" page to find my favorite free games.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #23
quote:
Originally written by Eferas Cirthain:

I don't know what the correct syntax for such a call would be, but couldn't there be one for recalculating the light radii in a town?
So when you delete a torch with a special, you can also make its light radius go away?

void set_up_lights()

(I actually copied that from the Blades of Avernum Editor source code)

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #23
quote:
Originally written by Eferas Cirthain:

I don't know what the correct syntax for such a call would be, but couldn't there be one for recalculating the light radii in a town?
So when you delete a torch with a special, you can also make its light radius go away?

void set_up_lights()

(I actually copied that from the Blades of Avernum Editor source code)

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #72
A friend of mine has expressed interest in porting it, but he's unsure whether he's skilled enough at programming. Also, I'm still working on the Mac version. 0.10 will be ready soon (without tinting, unfortunately, but I'll be working on that after I finish 0.10).

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #72
A friend of mine has expressed interest in porting it, but he's unsure whether he's skilled enough at programming. Also, I'm still working on the Mac version. 0.10 will be ready soon (without tinting, unfortunately, but I'll be working on that after I finish 0.10).

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
What's the best way of changin a character location in a town? in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #2
Or if you want to get into complicated creature scripts, you could make the character actually walk back to his home, rather than "teleporting". (Unless he's a powerful wizard, of course :P )

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
What's the best way of changin a character location in a town? in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #2
Or if you want to get into complicated creature scripts, you could make the character actually walk back to his home, rather than "teleporting". (Unless he's a powerful wizard, of course :P )

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #21
quote:
Originally written by Kelandon:

In reference to add_item_to_shop again, it appears that one feature is broken. From the docs:

"Note that, in all cases, you will want to put a number above 0 for how_many. If you don't, the item will disappear from the store."

I never tested this, but when Isaac said it didn't work, I did, and I second this: it doesn't work. This is a bug.

I think that is a badly written part of the docs. What it means is, if a shop has 0 of an item, it doesn't have that item. (Although it would still be good if it did what you thought it did.)

quote:
Originally written by Keep:



short item_loc_x(short which_item) - Returns the x of the location of item which_item. which_item refers to the items ID in the scenario editor.

short item_loc_y(short which_item) - Returns the y of the location of item which_item. which_item refers to the items ID in the scenario editor.

These would have possibly very strange effects. What happens when a player picks up the item? And if the player puts the item down again? Carries it out of town and back in, or into another town? And what if various calls are used on the item? Someone who was carrying it killed? I doubt the engine would be able to handle what you want it to here.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #21
quote:
Originally written by Kelandon:

In reference to add_item_to_shop again, it appears that one feature is broken. From the docs:

"Note that, in all cases, you will want to put a number above 0 for how_many. If you don't, the item will disappear from the store."

I never tested this, but when Isaac said it didn't work, I did, and I second this: it doesn't work. This is a bug.

I think that is a badly written part of the docs. What it means is, if a shop has 0 of an item, it doesn't have that item. (Although it would still be good if it did what you thought it did.)

quote:
Originally written by Keep:



short item_loc_x(short which_item) - Returns the x of the location of item which_item. which_item refers to the items ID in the scenario editor.

short item_loc_y(short which_item) - Returns the y of the location of item which_item. which_item refers to the items ID in the scenario editor.

These would have possibly very strange effects. What happens when a player picks up the item? And if the player puts the item down again? Carries it out of town and back in, or into another town? And what if various calls are used on the item? Someone who was carrying it killed? I doubt the engine would be able to handle what you want it to here.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #13
quote:
Originally written by Kelandon:

If you want to reduce the number of an item, you can use add_item_to_shop also -- just reset the shop to zero using how_many as zero. Of course, you may have to keep track of how many items are in the store, but you can do this using SDFs.
:o I didn't know you could do that! But you still can't check what the party's sold to the shop, unless you disable that entirely (in which case you still can't, but it won't confuse you).
EDIT: I tried that in my testing scenario and I couldn't get it to work!

[ Monday, August 02, 2004 00:45: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #13
quote:
Originally written by Kelandon:

If you want to reduce the number of an item, you can use add_item_to_shop also -- just reset the shop to zero using how_many as zero. Of course, you may have to keep track of how many items are in the store, but you can do this using SDFs.
:o I didn't know you could do that! But you still can't check what the party's sold to the shop, unless you disable that entirely (in which case you still can't, but it won't confuse you).
EDIT: I tried that in my testing scenario and I couldn't get it to work!

[ Monday, August 02, 2004 00:45: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #1
void put_projectile(short source_x,short source_y,short dest_x,short dest_y,short which_sfx)

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #1
void put_projectile(short source_x,short source_y,short dest_x,short dest_y,short which_sfx)

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Does anyone else notice the lack of scenarios? in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #22
quote:
Originally written by Keep:

large indicators to tell you what mode you are in
What, small indicators aren't good enough for you? Actually, when I think about it, you're right. They aren't good enough.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
ERROR IN CUT SCENE in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #8
Note that the two random party members may be the same one, which would make the dialogue a little strange. This may be unavoidable, since the party may only have one character in it, unless you check for that and structure the cutscene differently in that case.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
ERROR IN CUT SCENE in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #8
Note that the two random party members may be the same one, which would make the dialogue a little strange. This may be unavoidable, since the party may only have one character in it, unless you check for that and structure the cutscene differently in that case.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
How do YOU come up with . . . in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #10
I put together letters and sounds randomly until I get something that sound okay. Or when I'm not feeling like doing that, I take a real-world name that doesn't seem too out of place.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
How do YOU come up with . . . in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #10
I put together letters and sounds randomly until I get something that sound okay. Or when I'm not feeling like doing that, I take a real-world name that doesn't seem too out of place.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
fun on ZKR in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #15
If you're referring to the Unholy Wurms at the bottom of the Pit of the Wurm (in Avernum 3), they did not have darkness breath.

I beat them by going just close enough that one or two noticed me at a time... a tactic that Blades of Avernum scenario designers can prevent if they wish, by alerting all of them when any see the party. :)

However, I haven't looked all around ZKR yet; perhaps you're referring to some Unholy Wurms there (which I don't know if they exist) that did have darkness breath.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00

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