Profile for Isaac

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Cause of the Curse in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #1
In the room in the very southwest corner. Walk on the bookshelves.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Really Major Bug in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #1
You're right… I killed Commander O'Grady in Muck that way without realizing it was a bug.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Archery in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #8
Now that magic has been weakened, archery is very good. I play with two archers and a fighter/archer, all Fast on Feet. They can take out almost any enemy before it can act, and a group of enemies in two or three rounds. Hand-to-hand does more damage, but only once you get to the enemy, who may have already casted horrific spells on you. Archery is not blocked by armor, though, and works better with Fast on Feet. Then I have a Sluggish mage in the back to clean up large groups of enemies quicker. Much of the time he doesn't do anything because the archers have killed all the enemies first, though that is becoming less true with the swarms of ogres in A Small Rebellion.

Morog's Scepter is definitely the best for anyone who doesn't specialize in Bows of Thrown Missiles. However, my medium-level archers already do more damage than a high-level mage using the Scepter.

On the subject of archery equipment, it is almost as good as greatswords/halberds because both the bow and the arrows/bolts can have bonuses. So Blessed Crossbow and Blessed Bolts does 8-48 + 1-6 for each level of Bows and Sharpshooter, and every two levels of Dexterity (an archery bonus introduced in BoA).

Of course, a Slith with a blessed halberd, Strength, Pole weapons, Assassination, Blademaster, and maybe Anatomy and Lethal Blow will still be twice as deadly once he gets into the fight.

[ Wednesday, April 07, 2004 13:35: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Simple messenger script in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #3
As an intermediate approach, Kharl in Sweetgrove starts a conversation with you, saying only that he wants you to come and talk to him. Unfortunately, since he does this every time I enter town, it's quite annoying. My approach at least takes care of that.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Simple messenger script in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #3
As an intermediate approach, Kharl in Sweetgrove starts a conversation with you, saying only that he wants you to come and talk to him. Unfortunately, since he does this every time I enter town, it's quite annoying. My approach at least takes care of that.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Am I missing something? (food items) in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #24
quote:
Originally written by spyderbytes:

Good point... and YA reason we need has_item_of_variety() to supplement has_item_of_class(). :)
Do we? It's not in the BoA Editor Docs Appendices, unless I'm missing something.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Am I missing something? (food items) in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #24
quote:
Originally written by spyderbytes:

Good point... and YA reason we need has_item_of_variety() to supplement has_item_of_class(). :)
Do we? It's not in the BoA Editor Docs Appendices, unless I'm missing something.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Am I missing something? (food items) in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #23
Certain items which stack in the inventory, including food, when you bring them into the new scenario will change into items of the same type in the new scenario. This is so stacking works properly. It also means that giving food a special class works (unless another scenario designer made a custom food item).

If you want a totally foolproof mechanism, you'll have to use Advanced Item Management Calls:

//in variables section
short i, j, k;

//main code
i = 0;
while(i < 4) {
//dead or nonexistant characters can't have items
if(char_ok(i)) {
//only check inventory, not equipment (you can't equip food)
j = 12;
while(j < 40) {
k = item_type_in_slot(i,j);
//check if an item exists in that slot
if(k != -1) {
//check if it's food
if(get_item_variety(k) == 4) {
destroy_char_item(i,j);
//do whatever you want to do here if the party had food
end();
}
}
j = j + 1;
}
i = i + 1;
}
}
//do whatever you want to do here if the party didn't have food
Actually, I'm not totally sure that would work. I'm not sure what item_type_in_slot returns when it checks a custom item from another scenario.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Am I missing something? (food items) in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #23
Certain items which stack in the inventory, including food, when you bring them into the new scenario will change into items of the same type in the new scenario. This is so stacking works properly. It also means that giving food a special class works (unless another scenario designer made a custom food item).

If you want a totally foolproof mechanism, you'll have to use Advanced Item Management Calls:

//in variables section
short i, j, k;

//main code
i = 0;
while(i < 4) {
//dead or nonexistant characters can't have items
if(char_ok(i)) {
//only check inventory, not equipment (you can't equip food)
j = 12;
while(j < 40) {
k = item_type_in_slot(i,j);
//check if an item exists in that slot
if(k != -1) {
//check if it's food
if(get_item_variety(k) == 4) {
destroy_char_item(i,j);
//do whatever you want to do here if the party had food
end();
}
}
j = j + 1;
}
i = i + 1;
}
}
//do whatever you want to do here if the party didn't have food
Actually, I'm not totally sure that would work. I'm not sure what item_type_in_slot returns when it checks a custom item from another scenario.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Simple messenger script in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #1
Depending on the circumstance, you might want the messenger to start a conversation without the player's initiative. For example, instead of this:
if (get_ran(1,1,100) < 60) {
text_bubble_on_char(ME, "Psst! I want to talk to you!");
} else {
fidget(ME,10);
}
use this:
// talking, so we can deliver our message... set the flag
if (get_memory_cell(1) != 0 || get_memory_cell(2) !=0) {
if(get_flag(get_memory_cell(1), get_memory_cell(2) == 0) {
set_flag(get_memory_cell(1), get_memory_cell(2), 1);
begin_talk_mode(get_memory_cell(3));
}
}


[ Wednesday, April 07, 2004 01:00: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Simple messenger script in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #1
Depending on the circumstance, you might want the messenger to start a conversation without the player's initiative. For example, instead of this:
if (get_ran(1,1,100) < 60) {
text_bubble_on_char(ME, "Psst! I want to talk to you!");
} else {
fidget(ME,10);
}
use this:
// talking, so we can deliver our message... set the flag
if (get_memory_cell(1) != 0 || get_memory_cell(2) !=0) {
if(get_flag(get_memory_cell(1), get_memory_cell(2) == 0) {
set_flag(get_memory_cell(1), get_memory_cell(2), 1);
begin_talk_mode(get_memory_cell(3));
}
}


[ Wednesday, April 07, 2004 01:00: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
special items in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #4
A common way to give special items that a monster is guarding is give it when the monster dies (You find a interesting looking jug on the monster). This would require a custom creature script for it, though.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
special items in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #4
A common way to give special items that a monster is guarding is give it when the monster dies (You find a interesting looking jug on the monster). This would require a custom creature script for it, though.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Unwanted lines in custom graphics in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #4
I've sent the email.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Unwanted lines in custom graphics in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #4
I've sent the email.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Unwanted lines in custom graphics in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #2
How do I do that?

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Unwanted lines in custom graphics in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #2
How do I do that?

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Unwanted lines in custom graphics in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #0
I made a set of custom graphics (black fences). When I tried them in Blades of Avernum, they looked OK except each one had a vertical black line near or on it. The custom graphics sheet is the right size. What can I do to fix this? :confused:

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Unwanted lines in custom graphics in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #0
I made a set of custom graphics (black fences). When I tried them in Blades of Avernum, they looked OK except each one had a vertical black line near or on it. The custom graphics sheet is the right size. What can I do to fix this? :confused:

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00

Pages