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Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #89
Dahak: There's a chance your download was corrupted. I've seen something like it happen once. I suggest you try downloading the editor again.

If that doesn't work, what scenario are you editing that this happens with? If it's not one of the ones that I can get from Spiderweb, can you make it available to me?

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #86
I haven't even managed to reproduce this thing! Do you have a reliable way to get it to happen? Also, does it only happen on certain scenarios? And what do you mean the sector is "corrupted"?

EDIT: Has anyone else had anything like this (crashing when scrolling between outdoor sectors) happen?

[ Wednesday, August 18, 2004 06:44: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #86
I haven't even managed to reproduce this thing! Do you have a reliable way to get it to happen? Also, does it only happen on certain scenarios? And what do you mean the sector is "corrupted"?

EDIT: Has anyone else had anything like this (crashing when scrolling between outdoor sectors) happen?

[ Wednesday, August 18, 2004 06:44: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Scope of states and variables? in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #3
quote:
Originally written by Churl:

The appendix states that you can use run_scenario_state(short which_node) to call scenario states — presumably anywhere.
It's wrong. You can't use that call in a scenario script.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Scope of states and variables? in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #3
quote:
Originally written by Churl:

The appendix states that you can use run_scenario_state(short which_node) to call scenario states — presumably anywhere.
It's wrong. You can't use that call in a scenario script.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #82
Strange. Do you know what you were doing, or any details that might help me? Does a dialog come up saying "The application has unexpectedly quit"? If so, can you get me the stack trace from the Console? Has this ever happened to you when doing a lot of editing and switching outdoor sector without this feature? Does it only happen in a particular scenario? What sort of properties have the scenarios it happened in have? Outdoor dimensions? Were you also editing the town, or not at all? Did you load a different town? Did you also use the Load outdoor sector from the menu? Are you using other applictions at the same time? (when running at the same time as Blades of Avernum, the only ill affect I noticed was they were both about three times slower, and that happens with the non-3D editor as well) What version of the OS are you using?

Many of these questions are possibly irrelevant, but I need information to help me track this down.

[ Tuesday, August 17, 2004 03:27: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #82
Strange. Do you know what you were doing, or any details that might help me? Does a dialog come up saying "The application has unexpectedly quit"? If so, can you get me the stack trace from the Console? Has this ever happened to you when doing a lot of editing and switching outdoor sector without this feature? Does it only happen in a particular scenario? What sort of properties have the scenarios it happened in have? Outdoor dimensions? Were you also editing the town, or not at all? Did you load a different town? Did you also use the Load outdoor sector from the menu? Are you using other applictions at the same time? (when running at the same time as Blades of Avernum, the only ill affect I noticed was they were both about three times slower, and that happens with the non-3D editor as well) What version of the OS are you using?

Many of these questions are possibly irrelevant, but I need information to help me track this down.

[ Tuesday, August 17, 2004 03:27: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Floating terrain? in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #13
quote:
Originally written by Dahak:

2) Sometimes graphics will "shine through" another graphics. Something about how it knows when Graphic A should cover Graphic B. I've yet to figure all the rules, but it annoying at times.
It draws the spaces in this order:
(x,y pairs)

0,0; 0,1; 0,2... 0,47 (or whatever the edge of your town is); 1,0; 1,1; 1,2... 0,47; 2,0; 2,1; 2,2... 0,47......

Essentially it starts at x=0 and goes through all the y's, starting at 0, then it goes on to the next x-position and does the same thing, until it's finished.

The order it draws things in that are all on the same space is more complicated, but I could try to explain that if necessary.

[ Saturday, August 14, 2004 08:02: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Floating terrain? in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #13
quote:
Originally written by Dahak:

2) Sometimes graphics will "shine through" another graphics. Something about how it knows when Graphic A should cover Graphic B. I've yet to figure all the rules, but it annoying at times.
It draws the spaces in this order:
(x,y pairs)

0,0; 0,1; 0,2... 0,47 (or whatever the edge of your town is); 1,0; 1,1; 1,2... 0,47; 2,0; 2,1; 2,2... 0,47......

Essentially it starts at x=0 and goes through all the y's, starting at 0, then it goes on to the next x-position and does the same thing, until it's finished.

The order it draws things in that are all on the same space is more complicated, but I could try to explain that if necessary.

[ Saturday, August 14, 2004 08:02: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Miscellany Shops in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #3
You could set up a way to do this sort of automatically, but...

From the docs: ...which_shop (which can be from 0 to 129)

There are only 130 total shops.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Miscellany Shops in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #3
You could set up a way to do this sort of automatically, but...

From the docs: ...which_shop (which can be from 0 to 129)

There are only 130 total shops.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #62
Yes.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #62
Yes.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Inner Sea in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #13
The problem: water ever flowing down, never coming up.

Solution 1: Eventually all the water in the world is going to get to the bottom, wherever that is.

Solution 2: Water is created at the top and
a: is destroyed at the bottom (the nether realm of the infernal demons and heat?)
b: never gets to the bottom, i.e. there is no bottom, the caves are infinitely deep

Solution 3: Water is moved from the bottom to the top through
a: teleportation
b: manual labor
c: ancient, automatic technology
d: mysterious natural phenomena

[ Friday, August 13, 2004 11:50: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #57
No, it doesn't exist. Various people have made separate programs to edit your custom objects, but I don't know the status on those.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #57
No, it doesn't exist. Various people have made separate programs to edit your custom objects, but I don't know the status on those.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Floating terrain? in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #11
Wow. Interesting. Those grid lines for the spaces where the bridge is, though... I think it would be appropriate for me to change the 3D editor to display them not adjusted by fl_floor_height_pixels. Then they would match where you click to edit them. Or I could change where you click to edit them, but I'm not sure that would be a good idea.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Floating terrain? in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #11
Wow. Interesting. Those grid lines for the spaces where the bridge is, though... I think it would be appropriate for me to change the 3D editor to display them not adjusted by fl_floor_height_pixels. Then they would match where you click to edit them. Or I could change where you click to edit them, but I'm not sure that would be a good idea.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #77
Version 0.11. Tinting, lighting in realistic mode, creatures outlined with a color showing their attitude and hidden class. You can scroll all the way to the edge, in 2D or 3D. If you try to scroll off the edge in outdoors, you will switch sectors, with a "do you save" dialog if you've modified the current outdoor sector.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #77
Version 0.11. Tinting, lighting in realistic mode, creatures outlined with a color showing their attitude and hidden class. You can scroll all the way to the edge, in 2D or 3D. If you try to scroll off the edge in outdoors, you will switch sectors, with a "do you save" dialog if you've modified the current outdoor sector.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #46
quote:
Originally written by Kelandon:

* add_light(what_amount), gives ability to change the light level. Can be negative.
I am a little confused by this wording, but I think it means how much light the party has, given by torches, etc? If so, we need:

* short get_light(), returns the current light level (number of turns of light the party has left).

It would also be useful to have a chart of what numbers of turns of light correspond to which light radii the party can have.

[ Thursday, August 12, 2004 00:34: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #46
quote:
Originally written by Kelandon:

* add_light(what_amount), gives ability to change the light level. Can be negative.
I am a little confused by this wording, but I think it means how much light the party has, given by torches, etc? If so, we need:

* short get_light(), returns the current light level (number of turns of light the party has left).

It would also be useful to have a chart of what numbers of turns of light correspond to which light radii the party can have.

[ Thursday, August 12, 2004 00:34: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Manipulating Time. in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #3
Outdoors, you'd get the wrong kind of walls. Also, the background sounds would be wrong.

[ Tuesday, August 10, 2004 12:22: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Manipulating Time. in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #3
Outdoors, you'd get the wrong kind of walls. Also, the background sounds would be wrong.

[ Tuesday, August 10, 2004 12:22: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #32
quote:
Originally written by magoicochea:

Maybe, but I would like a call that would allow me to emulate the identify spell of the Exile series.
I also.

And,
void put_party_outdoors(short what_section_x,short what_section_y,short loc_in_sector_x, short loc_in_sector_y)
It can only be used in a town script.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00

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