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3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #10
quote:
Originally written by Notus:

Currently working on code reorganization and preparing for the Windows port.
Great! Reorganizing the code could be a significant improvement. Hopefully you can manage the porting.

I've uploaded the fix as 1.0.1. Serves me right for ignoring the warnings just because there were too many already. Another 'bug' I happened to find was that using option-click to center on a place made the editor think it needed saving. Some code changes could fix that, but a good, comprehensive fix for that sort of thing would require significant code changes. handle_ter_spot_press() could set whether it needs saving directly, or return whether it needs saving, but that risks true modifications being missed. A better, more 'object-oriented' design would have modification methods for the terrain, etc., which would record that a modification has happened.

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #0
Here it is.

Besides editing in 3D, you can:
conveniently switch views by typing tab and option-tabview it like it is in game, with lighting and line of sight included, or a more convenient 3D editing viewoption-click to center on a location (especially useful when zoomed out)change outdoor dimensionset cetera... see the readme, there are lots of improvementsThere are possibly some unresolved bugs, but I don't think they are there anymore (I never experienced them, so I can't be sure). I know porting it to the PC is greatly desired, but I have heard that there are technical difficulties. Just saying this so the thread doesn't get flooded with "pleeease make a PC version" or similar comments :P ... anyone who wants to attempt porting it is certainly welcome to do so. Also, I don't know why it doesn't work for Classic Macs but you who use one should definitely upgrade to OS X: it's a much better OS. ;)
Of course, I don't think any of the responses are likely to be particularly useful, so feel free to say what you want. :D

Happy Holidays,
Isaac

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #0
Here it is.

Besides editing in 3D, you can:
conveniently switch views by typing tab and option-tabview it like it is in game, with lighting and line of sight included, or a more convenient 3D editing viewoption-click to center on a location (especially useful when zoomed out)change outdoor dimensionset cetera... see the readme, there are lots of improvementsThere are possibly some unresolved bugs, but I don't think they are there anymore (I never experienced them, so I can't be sure). I know porting it to the PC is greatly desired, but I have heard that there are technical difficulties. Just saying this so the thread doesn't get flooded with "pleeease make a PC version" or similar comments :P ... anyone who wants to attempt porting it is certainly welcome to do so. Also, I don't know why it doesn't work for Classic Macs but you who use one should definitely upgrade to OS X: it's a much better OS. ;)
Of course, I don't think any of the responses are likely to be particularly useful, so feel free to say what you want. :D

Happy Holidays,
Isaac

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Split out characters and death in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #5
quote:
Originally written by Garrison:

I don't see what the big *practical* problem is.
Blades of Avernum makes you lose if your party is split and the split off character dies. That needs to be circumvented.

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Split out characters and death in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #5
quote:
Originally written by Garrison:

I don't see what the big *practical* problem is.
Blades of Avernum makes you lose if your party is split and the split off character dies. That needs to be circumvented.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Split out characters and death in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #3
quote:
Originally written by MikeS:

would placing a check after each 'doattack()' call within the creature scripts be a better place to see if the split off character is in trouble?
I don't think it's the only place needed, although it sounds like a good place. The PC can move away from the enemy, automatically causing an attack, or take damage from poison (if there's anything to cause poison).

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Split out characters and death in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #3
quote:
Originally written by MikeS:

would placing a check after each 'doattack()' call within the creature scripts be a better place to see if the split off character is in trouble?
I don't think it's the only place needed, although it sounds like a good place. The PC can move away from the enemy, automatically causing an attack, or take damage from poison (if there's anything to cause poison).

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Preventing Weapons in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #5
quote:
Originally written by Thuryl:

either Melee Weapons or Pole Weapons skill would have to contribute to hit rate and damage
False. The contributing statistics are:
1) Strength increases damage
2) Dexterity increases chance to hit
3) Any stat of your choice increases both chance to hit and damage. This is normally Melee Weapons or Pole Weapons, but it doesn't have to be. (Morog's Sceptre, for example, depends on Mage Spells skill. It's a ranged weapon, but the same thing works for melee.) For a martial artist, there could be a (possibly cursed) "iron fist" weapon which might be improved by Strength, Dexterity, Luck, Pathfinder, or even Dread Curse, take your pick, in part 3 above. This is always cumulative with the bonuses in part 1 and 2. It might be possible to specify a high number which is not the number of any stat in order to make it not be improved by any, or if that doesn't work, picking a stat like Dread Curse (if you don't give it in the scenario) or Riposte (if the party isn't supposed to be too high-level).

Remember, you can also choose damage per level. As a reference, bare hands do 1-3 damage per level. This is only levels of Strength that it is increased by, not any other stat (step 3 above is left out), as a special property of not wielding a weapon.

[ Tuesday, December 21, 2004 11:51: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Preventing Weapons in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #5
quote:
Originally written by Thuryl:

either Melee Weapons or Pole Weapons skill would have to contribute to hit rate and damage
False. The contributing statistics are:
1) Strength increases damage
2) Dexterity increases chance to hit
3) Any stat of your choice increases both chance to hit and damage. This is normally Melee Weapons or Pole Weapons, but it doesn't have to be. (Morog's Sceptre, for example, depends on Mage Spells skill. It's a ranged weapon, but the same thing works for melee.) For a martial artist, there could be a (possibly cursed) "iron fist" weapon which might be improved by Strength, Dexterity, Luck, Pathfinder, or even Dread Curse, take your pick, in part 3 above. This is always cumulative with the bonuses in part 1 and 2. It might be possible to specify a high number which is not the number of any stat in order to make it not be improved by any, or if that doesn't work, picking a stat like Dread Curse (if you don't give it in the scenario) or Riposte (if the party isn't supposed to be too high-level).

Remember, you can also choose damage per level. As a reference, bare hands do 1-3 damage per level. This is only levels of Strength that it is increased by, not any other stat (step 3 above is left out), as a special property of not wielding a weapon.

[ Tuesday, December 21, 2004 11:51: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #140
Hmm. Seems like your system is a bit more up to date than mine, although I have Xcode 1.5 too. Anyway, my compile of (hopefully) version 1.0 is uploaded (the connection kept breaking :mad: ). Tell me if it fails for you... I only know that it works for me, which means I *really* don't know what's going on, since I thought it wouldn't work that way.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #140
Hmm. Seems like your system is a bit more up to date than mine, although I have Xcode 1.5 too. Anyway, my compile of (hopefully) version 1.0 is uploaded (the connection kept breaking :mad: ). Tell me if it fails for you... I only know that it works for me, which means I *really* don't know what's going on, since I thought it wouldn't work that way.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #138
Wait, let me get this straight - the only change you made was to revert that file, Bl A Editor.cpp? Then you built in Xcode following my instructions?

Assuming that, I compiled a version with optimization turned on. It works for me. I'll upload it... this afternoon. I have to go to school now.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #138
Wait, let me get this straight - the only change you made was to revert that file, Bl A Editor.cpp? Then you built in Xcode following my instructions?

Assuming that, I compiled a version with optimization turned on. It works for me. I'll upload it... this afternoon. I have to go to school now.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #135
Luckily it works for me too.

Ok, I know that was weird code. I changed it to stop it from, whenever I clicked, generating two clicks, which made the centering thing pretty useless. Also I only changed the code in Handle_One_Event in 0.12b2, so I have no idea what was causing problems before that. I'm having trouble figuring out why it works for everyone now. Oh well... I'll see if I can put together a version 1.0 tomorrow.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #135
Luckily it works for me too.

Ok, I know that was weird code. I changed it to stop it from, whenever I clicked, generating two clicks, which made the centering thing pretty useless. Also I only changed the code in Handle_One_Event in 0.12b2, so I have no idea what was causing problems before that. I'm having trouble figuring out why it works for everyone now. Oh well... I'll see if I can put together a version 1.0 tomorrow.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
ASR - stuck in sewers in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #4
quote:
Originally written by superiority:

Wow, you're right. I didn't realise you could pick the locks of doors that required a key.
That would be such a silly statement if it was talking about the real world, where the ONLY locks that can be picked (presumably) have keys to them.

And it is possible to find those things (key locations) out by looking in the editor and the scripts, but even for someone experienced like me it's quite a bother, and spoilers tend to be hard to avoid, since you have to search around a bunch to find those locations.

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
both surreal and creepy in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #4
Whoops, I copied the "download" link but forgot to change what it downloads when clicked. Fixed.

[ Friday, December 10, 2004 02:14: Message edited by: Isaac ]

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
both surreal and creepy in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #4
Whoops, I copied the "download" link but forgot to change what it downloads when clicked. Fixed.

[ Friday, December 10, 2004 02:14: Message edited by: Isaac ]

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Hello everyone, a question and a script! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #16
quote:
Originally written by Tanabi:

Cool, thanks! I've also noticed there's several functions that are in the scripts that come with the game, but aren't documented in the reference.
Well it would help if you gave their names so that the knowledgeable people (likely me) know what to add.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Hello everyone, a question and a script! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #16
quote:
Originally written by Tanabi:

Cool, thanks! I've also noticed there's several functions that are in the scripts that come with the game, but aren't documented in the reference.
Well it would help if you gave their names so that the knowledgeable people (likely me) know what to add.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
both surreal and creepy in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #2
And because of that I have uploaded an older version that from people's comments I believe works for them although the newer versions don't.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
both surreal and creepy in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #2
And because of that I have uploaded an older version that from people's comments I believe works for them although the newer versions don't.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Hello everyone, a question and a script! in Blades of Avernum Editor
Warrior
Member # 4202
Profile Homepage #14
Nice, I just edited it to be more accurate. :)

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Hello everyone, a question and a script! in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #14
Nice, I just edited it to be more accurate. :)

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Undead Valley Testing Version 8.0 Released in Blades of Avernum
Warrior
Member # 4202
Profile Homepage #45
quote:
Originally written by ARRR-enax:

12/140 towns
Maximum 100 towns in BoA.

--------------------
Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00

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