Profile for Rufo
Field | Value |
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Displayed name | Rufo |
Member number | 4185 |
Title | Apprentice |
Postcount | 30 |
Homepage | http://www.wizwarz3d.tk |
Registered | Friday, April 2 2004 08:00 |
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Author | Recent posts |
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Beta for Windows BoA about to start. in Blades of Avernum Editor | |
Apprentice
Member # 4185
|
written Monday, April 26 2004 23:35
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Thanks for giving me the link, it's the right one (which I never found before, how stupid of me not to use Google), but there is no form at the page. It's just like when they're not looking for Beta testers. Jeez, was I too late already? :( [ Monday, April 26, 2004 23:35: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Beta for Windows BoA about to start. in Blades of Avernum | |
Apprentice
Member # 4185
|
written Monday, April 26 2004 23:35
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Thanks for giving me the link, it's the right one (which I never found before, how stupid of me not to use Google), but there is no form at the page. It's just like when they're not looking for Beta testers. Jeez, was I too late already? :( [ Monday, April 26, 2004 23:35: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Beta for Windows BoA about to start. in Blades of Avernum Editor | |
Apprentice
Member # 4185
|
written Monday, April 26 2004 23:17
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I can't find any form on Spiderwebsoftware.com. Has it disappeared already or hasn't it been added yet? -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Beta for Windows BoA about to start. in Blades of Avernum | |
Apprentice
Member # 4185
|
written Monday, April 26 2004 23:17
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I can't find any form on Spiderwebsoftware.com. Has it disappeared already or hasn't it been added yet? -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Sphere in Blades of Avernum | |
Apprentice
Member # 4185
|
written Monday, April 26 2004 03:13
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If the scenarios in BoA was as complicated and detailed as the other Avernum games, it wouldn't have been finished this fast. BoA has got the editor and that took some time to develop I presume. This "sphere" you are writing about seems more like an excuse to pick on something than a real problem. Try to appreciate the good things about this great game instead of bothering about the bad. :( -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Your regular msg. from your resident annoying newb in Blades of Avernum | |
Apprentice
Member # 4185
|
written Monday, April 26 2004 00:27
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Spiderweb Software actually have a site containing facts about the similarities/differences between Exile and Avernum. Check it out if you're intrested. Avernum - Exile -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Stepping sound on roads in Blades of Avernum Editor | |
Apprentice
Member # 4185
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written Thursday, April 22 2004 22:19
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In real life (you know, that boring place outside Blades of Avernum :D ), most roads has got a thin layer of gravel on them. If you step on them, it actually produces more of a "crunching" sound than a "stepping" sound. [ Thursday, April 22, 2004 22:20: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Stepping sound on roads in Blades of Avernum | |
Apprentice
Member # 4185
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written Thursday, April 22 2004 22:19
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In real life (you know, that boring place outside Blades of Avernum :D ), most roads has got a thin layer of gravel on them. If you step on them, it actually produces more of a "crunching" sound than a "stepping" sound. [ Thursday, April 22, 2004 22:20: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
A Quick Note About Graphics in Blades of Avernum Editor | |
Apprentice
Member # 4185
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written Thursday, April 22 2004 02:06
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The reason why people save the files in JPG instead of the correct BMP is that BMP files takes a lot more web space. People who wants to put their graphics on a website will have trouble if they use a lot of custom graphics. Still, the JPG images is not enought exact, as you say. So we will have to use BMP. It might be added that it has nothing to do with the BoA editor, so don't bother sending messages to Jeff telling him to "fix" it. It's a unavoidable problem. [ Thursday, April 22, 2004 02:09: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
A Quick Note About Graphics in Blades of Avernum | |
Apprentice
Member # 4185
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written Thursday, April 22 2004 02:06
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The reason why people save the files in JPG instead of the correct BMP is that BMP files takes a lot more web space. People who wants to put their graphics on a website will have trouble if they use a lot of custom graphics. Still, the JPG images is not enought exact, as you say. So we will have to use BMP. It might be added that it has nothing to do with the BoA editor, so don't bother sending messages to Jeff telling him to "fix" it. It's a unavoidable problem. [ Thursday, April 22, 2004 02:09: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
What articles would you like to see? in Blades of Avernum Editor | |
Apprentice
Member # 4185
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written Wednesday, April 21 2004 01:08
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There is a custom graphics database for BoA called The Louvre, which also has a guide to creating custom graphics yourself. It's not like easy to create graphics even with a guide, but it's still better than a article if you want to try it out. I'll put a link here. The Louvre - Creating BoA graphics Draw a lot of graphics and have fun! :D [ Wednesday, April 21, 2004 01:10: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
What articles would you like to see? in Blades of Avernum | |
Apprentice
Member # 4185
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written Wednesday, April 21 2004 01:08
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There is a custom graphics database for BoA called The Louvre, which also has a guide to creating custom graphics yourself. It's not like easy to create graphics even with a guide, but it's still better than a article if you want to try it out. I'll put a link here. The Louvre - Creating BoA graphics Draw a lot of graphics and have fun! :D [ Wednesday, April 21, 2004 01:10: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
scenario without reset? in Blades of Avernum Editor | |
Apprentice
Member # 4185
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written Tuesday, April 20 2004 21:35
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Though a place to leave your stuff would be useful, are you sure it would be good for the game? You are meant to be a party of adventurers, and adventurers generally doesn't have such a "home". This would take away some of the good choices BoA forces you to do - i.e. if you should pick up a good, but heavy, item. Is it worth the trouble to carry it with you? With this storage place you could leave heavy items to pick them up later, then removing some of the point with that choice - which is a part of the game. Are you really sure you would like to have such a dungeon, even if it was possible? -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
scenario without reset? in Blades of Avernum | |
Apprentice
Member # 4185
|
written Tuesday, April 20 2004 21:35
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Though a place to leave your stuff would be useful, are you sure it would be good for the game? You are meant to be a party of adventurers, and adventurers generally doesn't have such a "home". This would take away some of the good choices BoA forces you to do - i.e. if you should pick up a good, but heavy, item. Is it worth the trouble to carry it with you? With this storage place you could leave heavy items to pick them up later, then removing some of the point with that choice - which is a part of the game. Are you really sure you would like to have such a dungeon, even if it was possible? -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
windows version question in Blades of Avernum | |
Apprentice
Member # 4185
|
written Monday, April 19 2004 02:43
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The only scenario avalible so far, "Roses of Reckoning", actually has a specific Windows download on its homepage, even though Blades of Avernum for Windows isn't finished yet! (Maybe something to remember for the Windows Beta testers...) [ Wednesday, April 21, 2004 02:51: Message edited by: Rufo ] -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
How do you make YOUR Scenarios? in Blades of Avernum Editor | |
Apprentice
Member # 4185
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written Monday, April 19 2004 01:33
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I'm pretty new on scenario design too, but I guess this order should be appropriate: 1. Outdoors - Becuase it's the world. Everything is "inside" this section, so to make things work together and get the idea of what your world looks like I would do it first. 2. Town - You usually start the game in a town, so make sure you have a place to start before you do the rest. Other towns can wait. 3. Items - Do some items for the first town and make sure it looks good. Other items can wait. 4. Dialogue - So you can get the first quest and make your town alive. 5. Dungeons - So you can finish the quests you got in the first town and get some XP. 6. Other towns - When you're done with most of the dungeons, you can start with new towns and new dialogue for them. 7. Items - Create the rest of the important items, then create less important items as you work. I guess more experinced designers can help you, but this is the way I'd do it... -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
How do you make YOUR Scenarios? in Blades of Avernum | |
Apprentice
Member # 4185
|
written Monday, April 19 2004 01:33
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I'm pretty new on scenario design too, but I guess this order should be appropriate: 1. Outdoors - Becuase it's the world. Everything is "inside" this section, so to make things work together and get the idea of what your world looks like I would do it first. 2. Town - You usually start the game in a town, so make sure you have a place to start before you do the rest. Other towns can wait. 3. Items - Do some items for the first town and make sure it looks good. Other items can wait. 4. Dialogue - So you can get the first quest and make your town alive. 5. Dungeons - So you can finish the quests you got in the first town and get some XP. 6. Other towns - When you're done with most of the dungeons, you can start with new towns and new dialogue for them. 7. Items - Create the rest of the important items, then create less important items as you work. I guess more experinced designers can help you, but this is the way I'd do it... -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Article - Items: Balance and Cool Stuff in Blades of Avernum Editor | |
Apprentice
Member # 4185
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written Sunday, April 18 2004 22:31
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As BoA takes place in a magical world, a possible way of getting rid of the scenario's major weapon would be to link it to the last boss in some way. Technically I guess it could be done by editing the boss' death state. In the plot it sounds just great if the Great Sword of Justice is split to pieces when you use it to slay the Great Dragon of Evil. That way you'll not need to bother about if the major weapon isn't good for other scenarios. (The bad thing about this is that you for the best effect must have the major weapon to kill the bad lord/lady/creature/whatever, which will make the Final Battle a bit boring. However, I'm sure there is a way to solve that.) -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Article - Items: Balance and Cool Stuff in Blades of Avernum | |
Apprentice
Member # 4185
|
written Sunday, April 18 2004 22:31
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As BoA takes place in a magical world, a possible way of getting rid of the scenario's major weapon would be to link it to the last boss in some way. Technically I guess it could be done by editing the boss' death state. In the plot it sounds just great if the Great Sword of Justice is split to pieces when you use it to slay the Great Dragon of Evil. That way you'll not need to bother about if the major weapon isn't good for other scenarios. (The bad thing about this is that you for the best effect must have the major weapon to kill the bad lord/lady/creature/whatever, which will make the Final Battle a bit boring. However, I'm sure there is a way to solve that.) -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Playing through the included campaigns... in Blades of Avernum | |
Apprentice
Member # 4185
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written Friday, April 16 2004 07:41
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One-character parties get lots of more experience from monsters, as the one character get all the XP instead of sharing it. So you would theoretically level up faster, which seems to be quite an advantage. Still, I shudder at the thought of some of the boss fights with just one character. But for more experinced players it could certenly be worth a try. -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Roses of Reckoning (BoA) is Released! in Blades of Avernum | |
Apprentice
Member # 4185
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written Friday, April 16 2004 01:25
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There's a link to a PC version of RoR on the site Tentacle Monster provided. How come you can create levels for the PC with the BoA editor when niether the game nor the editor is avalible for Windows? It's a great feature because it provides more levels for both PC/Mac users, but it seems almost strange that it really works. Doesn't the PC and the Mac use different level filetypes? Then how can the editor compile files for a game version that isn't finished? :confused: This game and editor continue to amaze me! :D -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Experience in Blades of Avernum | |
Apprentice
Member # 4185
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written Thursday, April 15 2004 04:09
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Alorael (among others) mentioned that the XP is split equally among the characters. That means if you play a party with two characters, each of them get the double XP compared to a party with four characters - which will make a two character party almost as good as one with four characters! Simply replacing quantity with quality, as the two characters will level up at double speed. Or did I get something wrong? -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Really Minor Bugs in Blades of Avernum | |
Apprentice
Member # 4185
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written Thursday, April 15 2004 03:28
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quote:This is JUST an idea, but maybe you're SUPPOSED to hear that sound. Summoning is, well, opening "gates" to call creatures through, so maybe that's the sound of the Gate opening...? -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |
Windows release? in Blades of Avernum | |
Apprentice
Member # 4185
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written Wednesday, April 14 2004 04:59
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Does anyone have an idea about when the Windows version of BoA will be released? I develop some small games myself so I can understand very well why Spiderweb Software can't give a release date, I just want to have a clue about when I can expect it to be out. Does anyone have at least a guess? "Summer" can mean anything from May to August, and I'm dying of expectation. I can't wait to start designing scenarios! -------------------- Rufo, Vahnatai Ka, Te Pinoat Posts: 30 | Registered: Friday, April 2 2004 08:00 |