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Cross-Town Cutscenes in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #13
Every error or omission that I find, I make note of. I post significant ones here, and once I have enough to make a reasonable list, I e-mail him, too.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
Every error or omission that I find, I make note of. I post significant ones here, and once I have enough to make a reasonable list, I e-mail him, too.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Turns out.... in General
Off With Their Heads
Member # 4045
Profile Homepage #29
I thought that Dragonlance's Legends trilogy was the best fantasy trilogy that I've ever read. I liked the other Weis and Hickman books, too, until the War of the Souls trilogy, which was a crime against humanity.

I rather liked Tolkien, too. I didn't find his prose quite as irritating as most people, perhaps because if I got bored with a paragraph, I would skip it. I did this with maybe one paragraph per page. (I used the same technique to get through the Wheel of Time series, and I actually ended up enjoying the first eight books or so. The tenth one was phenomenally useless, though.)

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Kelandon's Pink and Pretty Page!! (The home of BoA's HLPM v1.1!)

Rate my scenarios!
Northern Kingdom 0: Prologue
High Level Party Maker
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
GF Story (read please) in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #2
Coming from an RPG, though, "you" is acceptable. I've read entire role-playing books (Choose Your Own Adventure style, but not as pathetically bad) written in the second person.

And some of it looks like in-game text directly, and some of it is not. I'd rather it be one or the other. (Correct me if I'm mistaken and it's all original, though; I haven't gone back to verify whether it is or not.)

EDIT: Yes, um, the actual question. I like it. Keep going.

[ Monday, April 19, 2004 16:58: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
GF Story (read please) in Geneforge 2
Off With Their Heads
Member # 4045
Profile Homepage #2
Coming from an RPG, though, "you" is acceptable. I've read entire role-playing books (Choose Your Own Adventure style, but not as pathetically bad) written in the second person.

And some of it looks like in-game text directly, and some of it is not. I'd rather it be one or the other. (Correct me if I'm mistaken and it's all original, though; I haven't gone back to verify whether it is or not.)

EDIT: Yes, um, the actual question. I like it. Keep going.

[ Monday, April 19, 2004 16:58: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #47
What you *did*? Have you released a scenario yet? :P

Seriously, though, this is a good idea. I'm not sure that it will exactly do what I want, but it's worth a shot.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #47
What you *did*? Have you released a scenario yet? :P

Seriously, though, this is a good idea. I'm not sure that it will exactly do what I want, but it's worth a shot.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #11
The call begin_talk_mode does seem to function differently from within town scripts and within creature scripts. From what I can tell, Eldiran is correct for circumstances when begin_talk_mode is called from town scripts -- but NOT from creature scripts.

And WHY is this not covered in the docs?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #11
The call begin_talk_mode does seem to function differently from within town scripts and within creature scripts. From what I can tell, Eldiran is correct for circumstances when begin_talk_mode is called from town scripts -- but NOT from creature scripts.

And WHY is this not covered in the docs?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #45
A call that would place a text bubble at the top middle of the screen, like the effect in the intro movie to A3.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Calls that we wish existed in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #45
A call that would place a text bubble at the top middle of the screen, like the effect in the intro movie to A3.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
award_party_xp bug in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
Sent. Oh, I just realized: I meant to write out a help file to go along with it for ease of tinkering, but I hadn't done this yet.

500 works fine, but 501 doesn't. And since I was trying to make the party level 35-40 (approximately), it was clear that 35000 wouldn't work at all. I used a While controller to do this, but I couldn't figure out for a bit why giving 1000 xp 35 times did nothing. :)

By the way, I meant if other scenario designers wanted it for inclusion (with presumable customization) with their scenarios. It will be available as part of the download of my scenario when my scenario is finished.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
award_party_xp bug in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
Sent. Oh, I just realized: I meant to write out a help file to go along with it for ease of tinkering, but I hadn't done this yet.

500 works fine, but 501 doesn't. And since I was trying to make the party level 35-40 (approximately), it was clear that 35000 wouldn't work at all. I used a While controller to do this, but I couldn't figure out for a bit why giving 1000 xp 35 times did nothing. :)

By the way, I meant if other scenario designers wanted it for inclusion (with presumable customization) with their scenarios. It will be available as part of the download of my scenario when my scenario is finished.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #8
Well, I had issues, because move_to_new_town doesn't work off of a dialogue node either. I can only get it to work when the state is called by something the party steps on.

So I'm trying to force the party to be standing in one particular location when they have this conversation. I do this by calling begin_talk_mode as soon as they walk into the room.

(I might possibly add relocate_char calls in the START_STATE in an if controller depending on an SDF that would be set in a dialogue node in that conversation, too.)

Then I surround that spot where I've forced the party to stand with specials depending on the same SDF as before that would call move_to_new_town, and in the INIT_STATE of that new town have my cut scene.

It's a weak solution, because I might be teleporting the party a little ways after the conversation, but at this point I'm not sure what else to do.

Actually, come to think of it, because the conversation that they have is rather short, I could run the whole thing using dialog boxes, but that would be kind of ridiculous. Well, we'll see.

Does anyone know of a way to take away the choice to end the conversation in the lower right-hand corner of the dialogue screen? I could've sworn I saw this done in the A1-3, so it would only be just if we could do it in BoA, but I can't find a call for it anywhere.

For your inn, you could just stick them next to a bed and force them (through block_entry calls, again controlled by an if) to step onto that bed on the next turn. Then have the bed call the state that would move them to the cut-scene town.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #8
Well, I had issues, because move_to_new_town doesn't work off of a dialogue node either. I can only get it to work when the state is called by something the party steps on.

So I'm trying to force the party to be standing in one particular location when they have this conversation. I do this by calling begin_talk_mode as soon as they walk into the room.

(I might possibly add relocate_char calls in the START_STATE in an if controller depending on an SDF that would be set in a dialogue node in that conversation, too.)

Then I surround that spot where I've forced the party to stand with specials depending on the same SDF as before that would call move_to_new_town, and in the INIT_STATE of that new town have my cut scene.

It's a weak solution, because I might be teleporting the party a little ways after the conversation, but at this point I'm not sure what else to do.

Actually, come to think of it, because the conversation that they have is rather short, I could run the whole thing using dialog boxes, but that would be kind of ridiculous. Well, we'll see.

Does anyone know of a way to take away the choice to end the conversation in the lower right-hand corner of the dialogue screen? I could've sworn I saw this done in the A1-3, so it would only be just if we could do it in BoA, but I can't find a call for it anywhere.

For your inn, you could just stick them next to a bed and force them (through block_entry calls, again controlled by an if) to step onto that bed on the next turn. Then have the bed call the state that would move them to the cut-scene town.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
You dont have to read this Because It's just me being an Idiot in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #51
From a grammar book that I read, the plural for acronyms depends on whether the acronym is usually written with or without periods. That is: one RPG, two RPGs, but one E.U., two E.U.'s. (Sorry, couldn't think of an acronym that contains dots that really would be used in the plural.)

EDIT: By the way, Alorael, Your Postliness is coming up rather shortly. Should we start buying the champagne?

And does this mean that we may speak of the roundness of many O's, but not many Os'/O's/O's' roundness?

[ Monday, April 19, 2004 11:46: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #6
I think what I'm going to do is end the cut scene with the party in a room that looks identical to the room that they started in, and surround the party with move_to_new_town calls. Then, once the party moves, they go back to the original town.

I have a slightly more complicated problem, because I want to have a cross-town cut scene take place immediately following a dialogue option. (This gets messy pretty quickly, as you might imagine.) I'm not sure how I'm going to resolve this yet, but with maybe another hour or two of testing I should have it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
I think what I'm going to do is end the cut scene with the party in a room that looks identical to the room that they started in, and surround the party with move_to_new_town calls. Then, once the party moves, they go back to the original town.

I have a slightly more complicated problem, because I want to have a cross-town cut scene take place immediately following a dialogue option. (This gets messy pretty quickly, as you might imagine.) I'm not sure how I'm going to resolve this yet, but with maybe another hour or two of testing I should have it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Really Minor Bugs in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #23
quote:
Pathological Lurker
Lurking at Spiderweb since 1999
That would be impressive, since these boards only came into being in 2001. (I s'pose he probably includes the Lyceum, too, though. Or maybe he just means that he's been playing the games since then.)

EDIT: Oh, right, the topic.

Um, lockpicking was done completely differently in BoE. Lockability (which is, of course, a word) was a built-in feature, not run through customizable scripts. It was done as a special property of a floor/terrain.

[ Sunday, April 18, 2004 18:02: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
Do the docs say somewhere that you can't use move_to_new_town in START_STATE or INIT_STATE? I can't find it anywhere. And if they don't, they should...

EDIT: By the way, the set_state_continue trick doesn't work. I tried it (because I am trying to do the same thing). The workaround that I've settled on is pretty much what spyderbytes outlined.

[ Sunday, April 18, 2004 14:19: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cross-Town Cutscenes in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
Do the docs say somewhere that you can't use move_to_new_town in START_STATE or INIT_STATE? I can't find it anywhere. And if they don't, they should...

EDIT: By the way, the set_state_continue trick doesn't work. I tried it (because I am trying to do the same thing). The workaround that I've settled on is pretty much what spyderbytes outlined.

[ Sunday, April 18, 2004 14:19: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
award_party_xp bug in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #0
The docs say the call award_party_xp can give up to 1000 xp at once. I can't get the call to give more than 500, however. It will display the message that the experience was given, but the characters' experience in their Infos will not rise, and they will not gain levels. Under 500 works fine, and over 1000 works the way you would expect (it displays that it gave 0), but between 500 and 1000 functions in this strange way. I think the related call award_char_xp has the same problem.

I noticed this only because I was making a High Level Party Maker for my scenario, Tarl Kudrick-style. (If anyone wants it, by the way, give me your e-mail and I'll send it to you.)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
award_party_xp bug in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #0
The docs say the call award_party_xp can give up to 1000 xp at once. I can't get the call to give more than 500, however. It will display the message that the experience was given, but the characters' experience in their Infos will not rise, and they will not gain levels. Under 500 works fine, and over 1000 works the way you would expect (it displays that it gave 0), but between 500 and 1000 functions in this strange way. I think the related call award_char_xp has the same problem.

I noticed this only because I was making a High Level Party Maker for my scenario, Tarl Kudrick-style. (If anyone wants it, by the way, give me your e-mail and I'll send it to you.)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
New Scenarios in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
New Scenarios

I am still hard at work on that scenario I mentioned here. Don't know about the others, though.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
a qustion about history in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #11
A1 explains this pretty well if you read a little between the lines. Micah was a rebel leader on the surface, a well-known one, so when he arrived in Avernum, he started leading the forces of the humans against Grah-Hoth. The archmages (Erika et al) showed up not long after this and helped him defeat Grah-Hoth. With his resounding victory, Micah became king of Avernum.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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