Profile for Andrea
Field | Value |
---|---|
Displayed name | Andrea |
Member number | 39 |
Title | Babelicious |
Postcount | 1074 |
Homepage | http://desperance.net |
Registered | Wednesday, October 3 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Node Limit in Blades of Exile | |
Babelicious
Member # 39
|
written Monday, May 28 2007 15:32
Profile
Homepage
I'm with Thuryl. Eliminate the upper limit entirely and implement some basic heuristics to prevent trivial infinite loops. And have a user-editable ceiling after which some variety of 'this may be an infinite loop' dialog is presented. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Blades of Exile Source Code Released in Blades of Exile | |
Babelicious
Member # 39
|
written Monday, May 28 2007 15:28
Profile
Homepage
As for documenting the internals, I'm currently not that interested in digging through looking at game mechanics, although documentation of file formats would help with universalisation and making a more compiler-independent file-loading mechanism. Same thing, really -- the EXS file format is pretty much just the in-memory data structures ejected right onto the disk. Speaking of which, it would probably be a very good idea to change that. One of the first things I'm doing is working on an EXS-to-XML converter -- I'm no great booster of XML, but it makes a very reasonable file format for things like this, especially if you gzip it. EDIT: Hey, Khoth, will you accept documentation patches? [ Monday, May 28, 2007 17:40: Message edited by: Andrea ] -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Blades of Exile Source Code Released in Blades of Exile | |
Babelicious
Member # 39
|
written Saturday, May 26 2007 22:06
Profile
Homepage
Hey, Khoth, any interest in documenting the BoE internals? Or anyone else? I'm in the process, and I see no reason to duplicate efforts. I know there are a lot of unanswered questions about stuff like the Wound spell, darkness breath, etc. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
ReiserFS in Windows? in General | |
Babelicious
Member # 39
|
written Sunday, April 29 2007 22:05
Profile
Homepage
For what it's worth, ext3 is backwards-compatible with ext2. That is, you can use it like an ext2 partition (no journaling) or like an ext3 partition (journaling). I'd advise doing that so you at least get journaling in Linux. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Blades of Exile Source Code in Blades of Exile | |
Babelicious
Member # 39
|
written Sunday, April 29 2007 21:58
Profile
Homepage
quote:Five years as of around this date. I'm quite sorry that progress on my pet personal project hasn't been quite rapid enough for your taste; I've been unfortunately busy going to school, holding down a job, seeing my girlfriend, having friends, and generally living my life. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Blades of Exile Source Code in Blades of Exile | |
Babelicious
Member # 39
|
written Saturday, April 28 2007 17:41
Profile
Homepage
http://forums.desperance.net/viewtopic.php?id=1244 -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Jeff Vogel's RPG hating rant in General | |
Babelicious
Member # 39
|
written Thursday, April 26 2007 17:48
Profile
Homepage
Well, I favor categorizing games with overlapping labels regarding mechanics, theme, and plot. So GalCiv2 is a science fiction grand strategy game. Grand strategy usually involves role-playing elements, always includes strategy elements, is broad in scope, but tends to be low on character interaction and character development. However, to be an RPG, I'd say you need a player character, which GalCiv2 doesn't really have. At most, you have an avatar. Final Fantasy is pretty much a character development game, not a role-playing game. [ Thursday, April 26, 2007 17:51: Message edited by: Andrea ] -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Blades of Exile Source Code in Blades of Exile | |
Babelicious
Member # 39
|
written Thursday, April 26 2007 17:42
Profile
Homepage
You know, Ash, your scenarios, along with some of TM's, pretty much serve as a test suite for BoE feature compatibility. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Jeff Vogel's RPG hating rant in General | |
Babelicious
Member # 39
|
written Wednesday, April 25 2007 21:16
Profile
Homepage
quote:Alorael, defining a genre called "RPG" based on mechanics is a fool's errand. There is no mechanics-based definition of RPG which adequately covers the range from Final Fantasy to Ultima to Oblivion that doesn't also cover, say, Starcraft. Strictly speaking, a CRPG is an attempt on a computer to imitate the style and mechanics of a tabletop role-playing game. However, most modern CRPGs trace their pedigree not to modern role-playing games but to the half-assed, ersatz imitations of part of AD&D crammed onto Apple II-era hardware. The definition of RPG used is pretty much the Supreme Court definition of obscenity -- you know it when you see it. Unfortunately, this attitude results in barely-interactive trash like Final Fantasy being used to demean the genre, and it stifles serious innovation. A definition of RPG based on theme is more meaningful -- a role-playing computer game is one in which you control one or more characters who make significant moral decisions. By this measurement, Deus Ex is more of an RPG than Final Fantasy -- and that's the way I like it, by god. To hell with genre. Only in video games are genres defined by mechanics, not by plot. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Blades of Exile Source Code in Blades of Exile | |
Babelicious
Member # 39
|
written Wednesday, April 25 2007 18:11
Profile
Homepage
Thanks, Jeff. Can't wait until the source is available. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Blades of Exile Source Code in Blades of Exile | |
Babelicious
Member # 39
|
written Wednesday, April 25 2007 17:25
Profile
Homepage
Jeff: What are the conditions going to be for the BoE data files? Specifically, will people be able to redistribute the art and sounds which come with Blades? I am currently considering implementing an EXS translator for Pygmalion, a retro-style game engine inspired in part by Blades. Whether this would be worthwhile would be heavily influenced by whether the graphics and sounds would be available. Thanks for releasing this code. It's a great service to your community. Aran: This doesn't particularly affect Pygmalion, because Pygmalion has greater scope and much more features than BoE. It's primarily interesting to me as documentation for the EXS format. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
I need your help! in Blades of Avernum | |
Babelicious
Member # 39
|
written Friday, June 16 2006 12:29
Profile
Homepage
quote:Ha ha. My sides are sure quaking over that one. I don't see you helping. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Slarty Does Spidweb -- Explicit Language in General | |
Babelicious
Member # 39
|
written Friday, June 16 2006 11:48
Profile
Homepage
I already have a title. The one you chose sucks. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
I need your help! in Blades of Avernum | |
Babelicious
Member # 39
|
written Friday, June 16 2006 11:41
Profile
Homepage
With a community like this, I can't imagine why BoA has such a vanishingly small number of scenarios. Good work, boys. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Slithzerkai Sighting! in General | |
Babelicious
Member # 39
|
written Thursday, June 8 2006 04:04
Profile
Homepage
If illithids are out of bounds, then there's a certain very loud member of your community who is in for some retroactive Deep Hurting. But cool people call them mindflayers anyway. On the topic of unique races: The three greatest video game races ever. Hands down. -------------------- Pygmalion | Desperance | Djur Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
MMMMM in General | |
Babelicious
Member # 39
|
written Wednesday, September 28 2005 07:30
Profile
Homepage
quote:How much is that in real money? Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
Avernum 4? in General | |
Babelicious
Member # 39
|
written Wednesday, September 28 2005 07:27
Profile
Homepage
Drakey? Old? ^_^ Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
MMMMM in General | |
Babelicious
Member # 39
|
written Tuesday, September 27 2005 11:57
Profile
Homepage
Hydrochloric acid was first synthesized by the process I outlined in 800 AD or so by the usual suspects (alchemists). Also, about ten times as much sulfuric acid is produced in the US as hydrochloric. (~40 million tons vs. ~4 million tons.) It's much more common. Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
MMMMM in General | |
Babelicious
Member # 39
|
written Tuesday, September 27 2005 09:29
Profile
Homepage
Aqua regia is beautiful, toxic, and highly corrosive. And you can make it with sulfuric acid, since the combination of sodium chloride and sulfuric acid produces hydrochloric acid. Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
MMMMM in General | |
Babelicious
Member # 39
|
written Monday, September 26 2005 08:23
Profile
Homepage
Drinking deionized water is a great idea if you hate yourself. It tastes awful and is somewhat corrosive. Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
MMMMM in General | |
Babelicious
Member # 39
|
written Sunday, September 25 2005 23:27
Profile
Homepage
quote:M1A1 is a conversion of Marathon to Aleph One. My experience is that it's more or less complete. Thuryl: DMPA shots for libido reduction? [ Monday, September 26, 2005 00:03: Message edited by: Andrea ] Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
there is any rewards? in General | |
Babelicious
Member # 39
|
written Sunday, September 25 2005 13:15
Profile
Homepage
OMG U DBL PSOTED Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
:O in General | |
Babelicious
Member # 39
|
written Sunday, September 25 2005 11:58
Profile
Homepage
Of course I would. Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
there is any rewards? in General | |
Babelicious
Member # 39
|
written Sunday, September 25 2005 11:31
Profile
Homepage
quote:Don't lie. You know the only presents you get are flaming bags of Jeff Vogel's brat's feces. Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |
:O in General | |
Babelicious
Member # 39
|
written Sunday, September 25 2005 11:25
Profile
Homepage
quote:I don't think that really counters anything I've said. quote:Nah, it's not true. Some white Americans are just rich racist fatasses, and at least 5% of Japanese flunked out of karate school. And they don't have ground cars in Japan. Haven't you seen that documentary "Evangelion"? They all fly around in massive manbots. quote: Posts: 1074 | Registered: Wednesday, October 3 2001 07:00 |