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character traits in Blades of Avernum
Shock Trooper
Member # 3683
Profile #28
Unlike the trilogy, nephil seems to do better here, much to my surpriese.

Even without missile stat, it still able to damage opponent with bow at first level - that's rather impressive for I don't recall that slith can do that even with some bow stat.

So, I drop my slith and change it to all 4 nephil party. :D

I also come to conclusion that although divinely touch trait is nice, it doesn't seem to be worth the penalty since the added stat didn't contribute to any bonus unlike nephil dex starter that upgrade tool from the start.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
character traits in Blades of Avernum
Shock Trooper
Member # 3683
Profile #18
what is the max number of these skills (or the max necessary number)?

eg. in the trilogy 20 barter is only needed/party.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
race, class, protection stat in Blades of Avernum
Shock Trooper
Member # 3683
Profile #13
thanks. I went back to the game and tested around a bit and see what happened now. Much appreciated.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
character traits in Blades of Avernum
Shock Trooper
Member # 3683
Profile #16
where did you get this info? I looked at the manual and there is no mention of special skills.

Some more questions on 4 pc party -

1. slith pole warrior
2. nephil melee warrior (possible missile added later)
3. nephil priest
4. nephil mage

would this be ideal? with 4 pc, I am not sure about 3 and 4. It seems there are two camps of thoughts about nephil pc, and I have no idea which to believe.

Also, if the party level is more than listed in a chosen scenario, would there be penalty then?
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
skills in Blades of Avernum
Shock Trooper
Member # 3683
Profile #20
Is it possible then to get some of those special skills at all without cheating? Some seem so impossible to get.

Also, is gymnastic the same as fast on feet? Are any equivalent to any advantages? So, in other words, probably it seems better to get disadvantage rather than those ad such as fast on feet/elite warrior in order to level up faster so to get those special skills.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
VoDT NPCs in Blades of Avernum
Shock Trooper
Member # 3683
Profile #2
where is bruning?
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
race, class, protection stat in Blades of Avernum
Shock Trooper
Member # 3683
Profile #7
this happened during a new party creation, and from my understanding,

tool = dex/2 which was also the case in the trilogy. So if I make dex = 6 then tool has to be 3, right? However, sometimes it still remains as 2 until I increase dex up to 8 as I have stated above.

I have never encountered this problem before until now, and I just suspect that it could be a bug, but if someone can explain to me clearly of the other reason, I'd be greatly appreciated.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
character traits in Blades of Avernum
Shock Trooper
Member # 3683
Profile #7
would a slith warrior and nephil mage/priest be an ideal enough party for the first scenario?

Also, are there any speciall skills available in boa?
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
race, class, protection stat in Blades of Avernum
Shock Trooper
Member # 3683
Profile #3
this is a bit off topic, but I played around with dex and sometimes when it goes up to 6, the tool stat won't change (despite tool = dex/2) and when I increase dex up to 7 or 8 then tool will become 3 eventually. Then I lower dex to 6, and sometimes tool stat changes to 2 again and sometimes not change at all. Is this a bug? Has someone experienced this?
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
race, class, protection stat in Blades of Avernum
Shock Trooper
Member # 3683
Profile #0
Has anyone noticed that rebel class gives better protection stat than other class (12% for fire, cold, and magic for human (+30 fire if slith))?

Also, sorcerer class gives 10% magic and 25% mental while cleric gives 20% mental protection.

This didn't seem to happen in the trilogy. I don't know whether this is good improvement or not, but for an indecisive player like me (who spends more time trying to create a satisfied party than actual playing of the game), it is rather frustrated.
:confused:
Sigh....

Normally, I would create a 4-soldiers party just to get the most equipments then rebuild an actual one in the scenario. However, now I can't use this tactic anymore. Gee, thanks Jeff. :mad:

(sorry for the rant :P )

It would be nice if some experts here would write some guidelines after making thorough tests on various features of party making including traits, etc just to compare with those from trilogy. It would help a lot with inexperienced players from both trilogy and non-trilogy players
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
character traits in Blades of Avernum
Shock Trooper
Member # 3683
Profile #0
Any suggestion on which is useful and whatnot for creating a new party? I wonder why boa editor doesn't have the 'change race' like in boe - I really like that feature.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
Divinedly touched in Blades of Avernum
Shock Trooper
Member # 3683
Profile #11
can someone quote the bonus given to dex and int from this trait?

strength bonus is easily seen through weight ability. However, dex and int seem obscure.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
Party Makers in Blades of Avernum Editor
Shock Trooper
Member # 3683
Profile #6
I actually tried to dl Drakefyre's party maker scenario at Alex's site but was unable to.

If you can give me a site where it is available, I would greatly appreciate.

Using char editor seems like cheating somehow.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
Party Makers in Blades of Avernum
Shock Trooper
Member # 3683
Profile #6
I actually tried to dl Drakefyre's party maker scenario at Alex's site but was unable to.

If you can give me a site where it is available, I would greatly appreciate.

Using char editor seems like cheating somehow.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
A game programmer's point of view in Blades of Avernum Editor
Shock Trooper
Member # 3683
Profile #18
Although I hope that someday I would produce a few good scenarios for either boe or boa, I am not that thrilled with bog idea at the moment.

It seems GF is already complicated both plot and structure. As a user, I'd rather Jeff goes from GF3 to other game (or maybe GF4 or 5 - who says one has to stop at 3?). I got hooked through G1 and now a fan of spidweb games, so really looking forward to all new releases. :D
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
A game programmer's point of view in Blades of Avernum
Shock Trooper
Member # 3683
Profile #18
Although I hope that someday I would produce a few good scenarios for either boe or boa, I am not that thrilled with bog idea at the moment.

It seems GF is already complicated both plot and structure. As a user, I'd rather Jeff goes from GF3 to other game (or maybe GF4 or 5 - who says one has to stop at 3?). I got hooked through G1 and now a fan of spidweb games, so really looking forward to all new releases. :D
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
semi-article: Attach your document in Blades of Avernum Editor
Shock Trooper
Member # 3683
Profile #4
I don't know about boa, but I don't recall seeing any instruction on how to play other custom scenario.

Speaking from a newbie's point of view, I open the zip file and see many files - one I can guess that it is the scenario file, and one has .bmp. But how about .meg?

Certainly, for those who are not familiar with mac/pc different graphic file would have no clue what to do with them. (at least I don't)

I think it should be assumed that a game player dl the game to play, not to make a guess which file goes where.

#2. Yes, I mean the stat of the party incase the actual file erupts.

#4. It might not be a good solution, but still designers should try to be a bit more farsight. Nothing is more frustrating than playing some games, get stuck, and have nowhere to turn to and unable to contact the designer.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
semi-article: Attach your document in Blades of Avernum
Shock Trooper
Member # 3683
Profile #4
I don't know about boa, but I don't recall seeing any instruction on how to play other custom scenario.

Speaking from a newbie's point of view, I open the zip file and see many files - one I can guess that it is the scenario file, and one has .bmp. But how about .meg?

Certainly, for those who are not familiar with mac/pc different graphic file would have no clue what to do with them. (at least I don't)

I think it should be assumed that a game player dl the game to play, not to make a guess which file goes where.

#2. Yes, I mean the stat of the party incase the actual file erupts.

#4. It might not be a good solution, but still designers should try to be a bit more farsight. Nothing is more frustrating than playing some games, get stuck, and have nowhere to turn to and unable to contact the designer.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
semi-article: Attach your document in Blades of Avernum Editor
Shock Trooper
Member # 3683
Profile #3
I don't know about boa, but I don't recall seeing any instruction on how to play other custom scenario.

Speaking from a newbie's point of view, I open the zip file and see many files - one I can guess that it is the scenario file, and one has .bmp. But how about .meg?

Certainly, for those who are not familiar with mac/pc different graphic file would have no clue what to do with them.

I think it should be assumed that a game player dl the game to play, not to make a guess which file goes where.

#2. Yes, I mean the stat of the party incase the actual file erupts.

#4. It might not be a good solution, but still designers should try to be a bit more farsight. Nothing is more frustrating than playing some games, get stuck, and have nowhere to turn to and unable to contact the designer.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
semi-article: Attach your document in Blades of Avernum
Shock Trooper
Member # 3683
Profile #3
I don't know about boa, but I don't recall seeing any instruction on how to play other custom scenario.

Speaking from a newbie's point of view, I open the zip file and see many files - one I can guess that it is the scenario file, and one has .bmp. But how about .meg?

Certainly, for those who are not familiar with mac/pc different graphic file would have no clue what to do with them.

I think it should be assumed that a game player dl the game to play, not to make a guess which file goes where.

#2. Yes, I mean the stat of the party incase the actual file erupts.

#4. It might not be a good solution, but still designers should try to be a bit more farsight. Nothing is more frustrating than playing some games, get stuck, and have nowhere to turn to and unable to contact the designer.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
semi-article: Attach your document in Blades of Avernum Editor
Shock Trooper
Member # 3683
Profile #0
However size and level of your scenario, it is always a good idea to have a readme file with the followings:

1. 'how to' - Simple instructions of playing the game sometimes means a whole lot to a new player. Most designers are already such experienced players that they forget about being a greenhorn in this area.

2. If you include a prefabricated party, there is a chance that it might not work for some players. Please put the data of that party in the text file; it could help adding more players to your scenario.

3. Some people like reading walkthrough or hint. If there is some importance data that could influence finishing of the game, it won't hurt to write it down.

4. Have multiple (workable) email addresses. 5 or 7 years from now, someone will still download your game and play it. So, if you are a last-year college student, don't just give your school's email address. Post another one that you will be sure to check regularly - that is if you wish to read feedback from your players.

** This is probably more of a comment than a real article.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
semi-article: Attach your document in Blades of Avernum
Shock Trooper
Member # 3683
Profile #0
However size and level of your scenario, it is always a good idea to have a readme file with the followings:

1. 'how to' - Simple instructions of playing the game sometimes means a whole lot to a new player. Most designers are already such experienced players that they forget about being a greenhorn in this area.

2. If you include a prefabricated party, there is a chance that it might not work for some players. Please put the data of that party in the text file; it could help adding more players to your scenario.

3. Some people like reading walkthrough or hint. If there is some importance data that could influence finishing of the game, it won't hurt to write it down.

4. Have multiple (workable) email addresses. 5 or 7 years from now, someone will still download your game and play it. So, if you are a last-year college student, don't just give your school's email address. Post another one that you will be sure to check regularly - that is if you wish to read feedback from your players.

** This is probably more of a comment than a real article.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
Is BOA playable with less than 4 pc party? in Blades of Avernum
Shock Trooper
Member # 3683
Profile #0
Just wonder if it is possible to finish the boa scenarios (official ones) with 2 pc (a spellcaster and a warrior) or a singleton?

If so, how hard would it be?

I like to play av with 2 pc at first and just curious if it works with blade scenarios or not.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
Divinedly touched in Blades of Avernum
Shock Trooper
Member # 3683
Profile #9
I usually give my party this trait for a starter then turn it off so that the abilities are there. In av3, it is very attractive with divine aid - really give the fighter 3 turns easily.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
I can't quite figure this out. in Blades of Avernum
Shock Trooper
Member # 3683
Profile #13
If it is any good as AV hintbooks, then it might worth it. I prefer holding (tangible) paper in my hand while playing games than go back and forth from hint file to the game.

By the way, if Jeff wrote those hintbooks himself, he probably should do some spellcheck before publishing them. Although they are not very important factor, I think the books reflect professionalism of the company somewhat.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00

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