character traits

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AuthorTopic: character traits
Warrior
Member # 3376
Profile #25
oh sorry... he he.. i think it was 6 6.. didn't quite remember
Posts: 71 | Registered: Friday, August 22 2003 07:00
Warrior
Member # 3376
Profile #26
quote:
Originally written by Kelandon:

Err, Drakey probably knows better than me how to make a fighter/priest.

EDIT: Dex and Str to 8 each? What are you using for this? The Character Editor?

sorry if this sound silly.. which types are ur expertise?
Posts: 71 | Registered: Friday, August 22 2003 07:00
Off With Their Heads
Member # 4045
Profile Homepage #27
I'm actually not one of the better players on here. TM (who goes by Machine Umsturz right now, but is recognizable by being member number 4), Drakefyre (who is obvious as the admin), and Thuryl (who has a custom title of "...b10010b..."), among others, know what they're talking about far more than I do, at least in terms of playing.

I know some aspects of designing reasonably well, though.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shock Trooper
Member # 3683
Profile #28
Unlike the trilogy, nephil seems to do better here, much to my surpriese.

Even without missile stat, it still able to damage opponent with bow at first level - that's rather impressive for I don't recall that slith can do that even with some bow stat.

So, I drop my slith and change it to all 4 nephil party. :D

I also come to conclusion that although divinely touch trait is nice, it doesn't seem to be worth the penalty since the added stat didn't contribute to any bonus unlike nephil dex starter that upgrade tool from the start.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
Triad Mage
Member # 7
Profile Homepage #29
For a fighter/priest:

Strength: 6
Dexterity: 3/4
Intelligence: 5/4
Endurance: 4
Melee: 1/2
Hardiness: 1/2
Priest Spells: 6

Or some variation of that.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Warrior
Member # 2147
Profile #30
A question.. does Assassination help archery or missile shots? What about Anatomy? Just wondering!
Posts: 53 | Registered: Friday, October 25 2002 07:00
Warrior
Member # 2147
Profile #31
Sorry for a possible double post, but could anyone help me with my question? And also, could someone explain how _all_ the special skills work, and what they do? Thanks!
Posts: 53 | Registered: Friday, October 25 2002 07:00
Warrior
Member # 4484
Profile #32
Parry:Dext 8 + Def 6
Blademaster:Melee 6 + Pole 6 + Str 8
Quick attack: Dext 8 + Melee or Pole 6
Anatomy:Int 6 + Melee or Pole 8
Gym:Str 8 + Dext 10
Lethal Blow: Anatomy 8 + Blademaster 8
Riposte:Parry 8 + Blademaster 6
Sharpshooter:Dext 6 + Bows or TW 8
Pathfinder:Int 8 + Nature Lore 6
Magery:Int 10 + Mage or Priest 6
Mag.Efficienty:Magery 8 + End 11

The values after the skills names aren't your total in this skill, but the number of points you've spend in this skill.
If you want to know what they do, just get them...

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"Il est interdit de se battre sur le Champ du Massacre; dit-il avant de marquer une pause, le temps de reflechir a la logique de ses propos."

Discworld, The Colour of Magic
Posts: 178 | Registered: Monday, June 7 2004 07:00
Warrior
Member # 2147
Profile #33
Well, that still doesnt answer questions like "Does anatomy or Assassination work with thrown and bow weapons?"
Posts: 53 | Registered: Friday, October 25 2002 07:00
FAQSELF
Member # 3
Profile #34
No in both cases. There's another skill that focuses mainly on archery skill bonuses (sharpshooter).

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A few cats short of a kitten pot pie...

Radioactive cats have 18 half-lives.
Check out a great source for information on Avernum 2, Nethergate, and Subterra: Zeviz's page.
Finally, there's my Geneforge FAQ, Geneforge 2 FAQ, and
Geneforge 3 FAQ.
Posts: 2831 | Registered: Tuesday, September 18 2001 07:00
Agent
Member # 4506
Profile Homepage #35
quote:
Originally written by Blaspheme:

Parry:Dext 8 + Def 6
Blademaster:Melee 6 + Pole 6 + Str 8
Quick attack: Dext 8 + Melee or Pole 6
Anatomy:Int 6 + Melee or Pole 8
Gym:Str 8 + Dext 10
Lethal Blow: Anatomy 8 + Blademaster 8
Riposte:Parry 8 + Blademaster 6
Sharpshooter:Dext 6 + Bows or TW 8
Pathfinder:Int 8 + Nature Lore 6
Magery:Int 10 + Mage or Priest 6
Mag.Efficienty:Magery 8 + End 11

The values after the skills names aren't your total in this skill, but the number of points you've spend in this skill.
If you want to know what they do, just get them...

What sort of skill is END? Because I really want to know. Spells take up too many spell points for my liking. (thats probably because I'm testing a scenario overrun with undead)

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
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Posts: 1370 | Registered: Thursday, June 10 2004 07:00
...b10010b...
Member # 869
Profile Homepage #36
End is endurance.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 4552
Profile #37
To discover the new special skills, open the character editor, add manyskill points, and see the skills appear with their descriptions...

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Funny how it all falls away... ;_;
Posts: 48 | Registered: Wednesday, June 16 2004 07:00
Law Bringer
Member # 6785
Profile #38
*bump* To preserve material
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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