Profile for Dragongirl
Field | Value |
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Displayed name | Dragongirl |
Member number | 3683 |
Title | Shock Trooper |
Postcount | 266 |
Homepage | |
Registered | Wednesday, November 12 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
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improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Shock Trooper
Member # 3683
|
written Monday, December 8 2003 00:34
Profile
One thing I KNOW I don't want GF to become - another Exile or Avernum game. Sorry to say this, but I don't like their graphics and the 'kicking barrels around' never appeal me and so on. I like GF b/c it is so different from Exile and Avernum. I like the lone character with clear graphic that enables me to identify my character (though inventory graphic could have been better). If there is GF3, I would just like to see it returns to simplicity of GF1 with some additional nice spells from GF2 and idea of trainers. Posts: 266 | Registered: Wednesday, November 12 2003 08:00 |
relocate the game to a new pc in Tech Support | |
Shock Trooper
Member # 3683
|
written Monday, December 8 2003 00:12
Profile
How do I move the game (ie geneforge) to a new pc with least harzard? Do I need a fresh download? Won't the registered key reset and require new one? Posts: 266 | Registered: Wednesday, November 12 2003 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge Series | |
Shock Trooper
Member # 3683
|
written Saturday, December 6 2003 01:12
Profile
I would like that my creations (joined or crated) are able to carry some weight too. Also, it would be nice if I can share some of my armors/tools on them. I like many expanding ideas/spells/tools in GF2, but I think sometimes those are too overwhelming for new players. I don't think all of those battle magic spells are that necessary. So far, I have not had much use of spells like acid shower or others much energy cost spells. I think the game should stick to basic firebolt, searer, orbs, and encourage the players to utilize more on crystals and wands weapons. Somehow, I think the game makes those tools to become unnecessarily complicated and pointless. Better description of item would also be nice. I like to have fixing amount of XP for each quest (like in GF2) independent of level (like in GF1). Lastly, I would like to have not so long-winded journey like GF2. I got tired and bored by the time I reach Syro. Posts: 266 | Registered: Wednesday, November 12 2003 08:00 |
improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Shock Trooper
Member # 3683
|
written Saturday, December 6 2003 01:12
Profile
I would like that my creations (joined or crated) are able to carry some weight too. Also, it would be nice if I can share some of my armors/tools on them. I like many expanding ideas/spells/tools in GF2, but I think sometimes those are too overwhelming for new players. I don't think all of those battle magic spells are that necessary. So far, I have not had much use of spells like acid shower or others much energy cost spells. I think the game should stick to basic firebolt, searer, orbs, and encourage the players to utilize more on crystals and wands weapons. Somehow, I think the game makes those tools to become unnecessarily complicated and pointless. Better description of item would also be nice. I like to have fixing amount of XP for each quest (like in GF2) independent of level (like in GF1). Lastly, I would like to have not so long-winded journey like GF2. I got tired and bored by the time I reach Syro. Posts: 266 | Registered: Wednesday, November 12 2003 08:00 |