Profile for Dragongirl

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improvements for geneforge 3.... your thoughts in Geneforge 2
Shock Trooper
Member # 3683
Profile #44
One thing I KNOW I don't want GF to become - another Exile or Avernum game.

Sorry to say this, but I don't like their graphics and the 'kicking barrels around' never appeal me and so on.

I like GF b/c it is so different from Exile and Avernum. I like the lone character with clear graphic that enables me to identify my character (though inventory graphic could have been better).

If there is GF3, I would just like to see it returns to simplicity of GF1 with some additional nice spells from GF2 and idea of trainers.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
relocate the game to a new pc in Tech Support
Shock Trooper
Member # 3683
Profile #0
How do I move the game (ie geneforge) to a new pc with least harzard? Do I need a fresh download? Won't the registered key reset and require new one?
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Shock Trooper
Member # 3683
Profile #33
I would like that my creations (joined or crated) are able to carry some weight too. Also, it would be nice if I can share some of my armors/tools on them.

I like many expanding ideas/spells/tools in GF2, but I think sometimes those are too overwhelming for new players. I don't think all of those battle magic spells are that necessary. So far, I have not had much use of spells like acid shower or others much energy cost spells.

I think the game should stick to basic firebolt, searer, orbs, and encourage the players to utilize more on crystals and wands weapons.

Somehow, I think the game makes those tools to become unnecessarily complicated and pointless.

Better description of item would also be nice.

I like to have fixing amount of XP for each quest (like in GF2) independent of level (like in GF1).

Lastly, I would like to have not so long-winded journey like GF2. I got tired and bored by the time I reach Syro.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Shock Trooper
Member # 3683
Profile #33
I would like that my creations (joined or crated) are able to carry some weight too. Also, it would be nice if I can share some of my armors/tools on them.

I like many expanding ideas/spells/tools in GF2, but I think sometimes those are too overwhelming for new players. I don't think all of those battle magic spells are that necessary. So far, I have not had much use of spells like acid shower or others much energy cost spells.

I think the game should stick to basic firebolt, searer, orbs, and encourage the players to utilize more on crystals and wands weapons.

Somehow, I think the game makes those tools to become unnecessarily complicated and pointless.

Better description of item would also be nice.

I like to have fixing amount of XP for each quest (like in GF2) independent of level (like in GF1).

Lastly, I would like to have not so long-winded journey like GF2. I got tired and bored by the time I reach Syro.
Posts: 266 | Registered: Wednesday, November 12 2003 08:00

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