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language? in General
Law Bringer
Member # 335
Profile Homepage #7
The joke was worth a guilty snicker and a glare, if that. (Incidentally, I appreciate it, but I am aware that my sense of humor has been deemed criminal in come circles.) The explanation of the joke doesn't get the snicker at all.

—Alorael, who has nothing to add to make this post relevant. Carry on with your pre-grouching business.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
language? in General
Law Bringer
Member # 335
Profile Homepage #1
Jeff's advice on shareware development indicates that he uses C++, or did as of the time he wrote it. Geneforge and Avernum use a scripting language that also closely resembles C++.

—Alorael, who would take that as good enough circumstancial evidence. If you email Jeff and ask you might get a more conclusive answer, but speculation is fun too.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
stupid question... in General
Law Bringer
Member # 335
Profile Homepage #16
Politely inform the player that all characters have the genes for Huntington's Chorea. Slap crippling stat decreases on characters and then declare them dead. You can't argue with genetic degenerative disorders!

—Alorael, who is more in favor of accepting the possibility of endless games in the name of fun over realism. If there is a good reason for a hard limit on time, use that. If there isn't but you don't want to deal with aging characters and changes in the world, just shrug and hope that players aren't bothered by nonagenerarian characters, children who never grow up, and wounded men who never heal.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avatars in General
Law Bringer
Member # 335
Profile Homepage #1
Once it did. The loading times caused by the avatars got to be excessive, and Spiderweb decided that they weren't so helpful after all.

—Alorael, who blames gigantic dragons and suchlike that made astoundingly painfully and highly distortional appearances.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
+ Buildings in Avernum 3 in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #2
quote:
Originally written by Genenum:

What are the buildings with no doors in Bengaro, Aminro, and Storm Port?
If I'm thinking of the same buildings as you, I think they're supposed to be large rocks, actually. It was easier to tell in Exile 3. There's one with something hidden inside it, but most of them are just rocks.

quote:
Are they to do with the Thieves Guild?
Nope.

quote:
Why can't the Empire, Avernites, and Vahnatai just get along?
Well. First the Empire banished the Avernites into a lightless, dangerous underworld. Then the Empire attacked the Avernites and kidnapped the revered, almost divine leaders of the vahnatai. There's bound to be some bad blood there.

—Alorael, who was somewhat surprised while playing E3 to find that the Avernites are quite willing to save the Empire that banished and then invaded them.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
I AM TEH SPAMER in General
Law Bringer
Member # 335
Profile Homepage #26
Thank you, Arctic. This thread was looking a little too wholesome for a landmark post count announcement.

Fortunately, Kelandon is not a postwhore. He only gets regular pirates who grumble "Arrrrr!" and squint without resorting to double-entendres.

—Alorael, who doesn't want to talk about the Cthulhu-esque things that come for him in the night.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Highest possible reputation in Avernum 2 in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #5
I think the percentages shown are based on a stock, generic opponent. High enough melee skill means that you'll always hit an opponent with no increased ability to dodge, but by the end of the game you're fighting heavily armored and high level enemies. I imagine that willpower is similarly modified by the power of the creature using abilities or spells against you.

—Alorael, who is also fairly certain that all employees of broadband providers are required to sign an agreement stating that they will do everything in their power to avoid helping customers at any time. It's the only logical explanation.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Best story? in The Exile Trilogy
Law Bringer
Member # 335
Profile Homepage #4
Chapters 2 and 3 of E2/A2 earn it bonus points.

E1/A1 does the best job of providing a good introduction to Avernum. The actual plot is all but nonexistent, but it's great fun for exploring, massacring, and learning what's what in the underworld.

—Alorael, who thinks that in some ways E3/A3 is better at imitating E1/A1's style than being a game with a plot. As Kel noted, its plot leaves much to be desired. The exploration aspect also suffers from the plethora of utterly generic and meaningless towns.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Sound the bells... in General
Law Bringer
Member # 335
Profile Homepage #40
One can more or less choose one's gender now, although there are some difficulties attached, and Michael Jackson has proven that one can also choose one's coloration. But being proud of either makes about as much sense as being proud of one's shirt.

No, it's not as simple as that, but sexual orientation is one of the few things that really can't be changed.

—Alorael, who knows that some people are proud of shirts. Remember that some people are also proud of their choice of apparel.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
How's my new name :) in General
Law Bringer
Member # 335
Profile Homepage #10
Now I am an important lesson in the difference between Exile and Avernum!

No, this isn't particularly relevant. Why do you ask?

—Alorael, who always thought the intro to Avernum lost something without the little part of speech speech.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
I AM TEH SPAMER in General
Law Bringer
Member # 335
Profile Homepage #14
At this rate, you'll catch up with me in another year or two! Congrats, and keep up the informative, non-spam posting!

—Alorael, who is more impressed by the ratio of information to flame than by the ratio of signal to noise. Anyone can make sense, but it's a rare person who can make sense without getting really, really angry.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A3:What is the best combination for a mage, archer, priest and a warrior in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #3
Well, yes... but, you see... there's absolutely nothing I can say to that. Chalk up one egregious failure to function for me!

The Black Halberd is the best polearm to be found, period. For most of the game, however, I use the Radiant Slith Spear.

There are a number of choices for best sword. My vote goes to the Mithril Blade, mainly because there's not much that beats +1 AP. The Thirsting Blade gives it a run for its money, but you can only get it at the very end of the game, and I've heard that it isn't as effective in versions of A3 later than 1.0.0.

I've never had a pure archer character. I always load archery on one of my fighters. In any case, the clear choice for a projectile weapon is the Fury Crossbow. In fact, because it also gives +1 AP, it's good for any character, even one who never fires a bolt.

As I said, I don't bother much with my casters' combat abilities. They mostly get the weapons that I've replaced for my fighters. That's probably the best you can do unless you find weapons that boost casting abilities.

I give all my characters the heaviest armor I can find. The best is Pachtar's Plate, and there are any number of good but not quite as good substitutes. If your mage has the Natural Mage trait, you can treat it like any other character for armor. If not, there are a number of robes and shirts that don't encumber, but since I always use the trait I never pay much attention to them.

—Alorael, who could add where to find all the lovely items he mentioned. Since this post is already long enough for now, he'll save it for later.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum 3: where to get lv 1 and 2 spells for mage and priest in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #9
It's on the same list that has already been pointed out twice. Go here and scroll down!

—Alorael, who hopes that third time will be the charm in this case. There are only so many times that a single link can be provided.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A3:What is the best combination for a mage, archer, priest and a warrior in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #1
The best you can find, obviously. Knowing which Avernum you're playing would be helpful.

—Alorael, who will point out that he never gives his mages/priests any skill with melee or pole weapons. Bows, yes, but if your casters are in combat, you're not doing something right.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Exile tabletop RPG! in General
Law Bringer
Member # 335
Profile Homepage #16
I must retract the third website. Someone grabbed Avernum and took off running. The creator also has atrocious spelling (by choice or by nature) and a problem with at least two counts of intellectual property violation.

—Alorael, who has nothing more to say on the subject. It's all fun and games until someone writes Vahnatari.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum 4 in General
Law Bringer
Member # 335
Profile Homepage #203
There's a difference between acceptable English and proper formal English. The latter is set in either stone or the hearts of academic panels in ivory towers (if there is a difference between stones and those hearts). The former is, more or less, writing in a way that communicates, does not egregiously break common rules of grammar, and fails to make people angry.

—Alorael, who supposes this means that informal English is whatever you say it is. That's probably true, but there's a difference between dangling your participles (in public, no less!) and committing international linguistic crimes. You know what they are.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Exile tabletop RPG! in General
Law Bringer
Member # 335
Profile Homepage #14
A page!

And another!

By God! Another

—Alorael, who spent more time pasting those and writing than finding the pages on Google. Google is your friend!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Sound the bells... in General
Law Bringer
Member # 335
Profile Homepage #25
quote:
Originally written by Fear Uncertainty and Custer:

And whoever said 'fiancée' is clearly making undue assumptions. :P
I assumed that the earlier references to a girlfriend were both relevant and accurate.

—Alorael, who apologizes for the possible misconception. On the other hand, if you object to accent marks, he's quite sorry.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Yen! in Richard White Games
Law Bringer
Member # 335
Profile Homepage #4
This is a truly bizarre topic. It resides in the RWG section, yet it is neither a horror in the eyes of man nor relevant to the games. I find myself at a loss.

—Alorael, who will send this off to General. He'll leave a locked copy behind, too, because his collection is getting old and dusty.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Yen! in General
Law Bringer
Member # 335
Profile Homepage #4
This is a truly bizarre topic. It resides in the RWG section, yet it is neither a horror in the eyes of man nor relevant to the games. I find myself at a loss.

—Alorael, who will send this off to General. He'll leave a locked copy behind, too, because his collection is getting old and dusty.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Exile 1: Piercing Crystals in The Exile Trilogy
Law Bringer
Member # 335
Profile Homepage #4
For what it's worth, I'm almost positive that there are no magic barriers in the Grim Cavern that can't be dispelled.

—Alorael, who can only remember one place with any so if you're thinking of another, it's possible.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Sound the bells... in General
Law Bringer
Member # 335
Profile Homepage #4
Congratulations to you and your fiancée! And a w00t to the Spidwebber part!

—Alorael, who raises a glass of skribbane to both of you and hopes that there will be cake with flavouring [sic] at the wedding.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Reset Char editor in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #1
quote:
Spiderweb says:
You can turn off the character editor permanently. Should you have done this and want your character editor back, this is how to restore it (written backwards for extra secrecy): fI gnisu a hsotnicaM, worht yawa eht "munrevA 3 sferP" elif ni eht secnereferP redlof. fI gnisu swodniW, eteled eht "tad.3munrevA" elif ni eht 3 munrevA ataD redlof. Please note if you have registered the game, this might unregister it. If your game becomes unregistered, contact us for a new key by calling 206.789.4438 or emailing spidweb@spiderwebsoftware.com. There is no charge for this but please include the name you registered under, which game you need a new key for and your current registration code (located in the lower right hand corner of the title screen).
—Alorael, who has actually avoided saying anything of his own in this entire post (if the attribution of the quote doesn't count).
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Avernum/Exile in General
Law Bringer
Member # 335
Profile Homepage #43
If there were a way to tap one's nose knowingly in such a manner that it could be perceived by those who read posts, I would do it.

—Alorael, who would also like to make an insinuation regarding the extremities of hind limbs and garments thereof.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
E1-Game Hints in The Exile Trilogy
Law Bringer
Member # 335
Profile Homepage #1
The editor has all kind of nifty options even if you don't have the full version (which, by the way, now comes free with registered E1).

—Alorael, who doesn't know any debug tricks.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

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