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Article: Basic Scripting For Complete Beginners in Blades of Avernum Editor
Warrior
Member # 286
Profile #1
Wow, that IS simplified. :) Which I guess is a good thing, in this case.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum
Warrior
Member # 286
Profile #1
Wow, that IS simplified. :) Which I guess is a good thing, in this case.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
fun on ZKR in Blades of Avernum
Warrior
Member # 286
Profile #5
I used Simulacrum on the giants at the bridge south of the unicorns... fun! :)

Are any creatures immune to Simulacrum? Because if not, boss battles suddenly become much, much easier. :P

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A small Rebelion Poll in Blades of Avernum
Warrior
Member # 286
Profile #23
When you have characters loaded but they're not in a scenario (for example, when you've just finished a scenario), you get a listing of the characters in the party, and "Scenarios entered" and "Scenarios won" counters down the bottom of the screen. Eric is saying that if you just leave the scenario, you still get the "Scenarios won" counter increased as well as the "Scenarios entered" counter.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Creature editor in Blades of Avernum Editor
Warrior
Member # 286
Profile #12
The graphics are all in the wrong places in Mozilla Firefox... but thanks! I'm sure this will come in handy.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Creature editor in Blades of Avernum
Warrior
Member # 286
Profile #12
The graphics are all in the wrong places in Mozilla Firefox... but thanks! I'm sure this will come in handy.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Splitting Up Party in Blades of Avernum Editor
Warrior
Member # 286
Profile #10
The much-easier way would be to just make it be an NPC hostage. :) Having to cope with losing one of your characters would be interesting, though.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Splitting Up Party in Blades of Avernum
Warrior
Member # 286
Profile #10
The much-easier way would be to just make it be an NPC hostage. :) Having to cope with losing one of your characters would be interesting, though.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Splitting Up Party in Blades of Avernum Editor
Warrior
Member # 286
Profile #7
If none of the above ideas work, could you simply move the absent character every turn to a remote part of the town (it'd have to be every turn because the character would keep teleporting back to follow the rest of the party around) and forcecage him so he can't do anything? It'd look pretty tacky though.

And I just realised that won't work too well at all, because if the party goes into combat mode they won't be able to exit it (as everyone needs to be within however many spaces it is of the 1st character).

If only you could make individual characters invisible and able-to-be-walked-through. :P

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Splitting Up Party in Blades of Avernum
Warrior
Member # 286
Profile #7
If none of the above ideas work, could you simply move the absent character every turn to a remote part of the town (it'd have to be every turn because the character would keep teleporting back to follow the rest of the party around) and forcecage him so he can't do anything? It'd look pretty tacky though.

And I just realised that won't work too well at all, because if the party goes into combat mode they won't be able to exit it (as everyone needs to be within however many spaces it is of the 1st character).

If only you could make individual characters invisible and able-to-be-walked-through. :P

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
ASR: Treasure Question in Blades of Avernum
Warrior
Member # 286
Profile #1
If you can beat the Ur-Basilisk and still have enough spell points left to constantly heal as you wade back through the Quickfire... theoretically, yes. :) I doubt it's worth the trouble, though.

*looks in the editor* There's 500 gold in the chests, as well as Mithril Chain Mail, Drakeskin Gloves, and a Restoration Brew. Nice items, but if you came into this scenario straight out of VoDT, it'll be quite hard to get them. Not to mention that once you beat the Ur-Basilisk, you still have to get past a row of damage-dealing magic barriers (pretty easy if you can cast Heal), AND a row of blocking magic barriers (not so easy); which means you'll need Dispel Barrier or Piercing Crystals.

I would have had a go, but I had no way of breaking through those annoying blocking barriers. Not without cheating, anyway. :P

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Fun facts about script calling order! in Blades of Avernum Editor
Warrior
Member # 286
Profile #1
It's always useful to know as much as possible about the guts of the system you're programming in. Thanks! :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Fun facts about script calling order! in Blades of Avernum
Warrior
Member # 286
Profile #1
It's always useful to know as much as possible about the guts of the system you're programming in. Thanks! :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Custom Terrain problem on Windows in Blades of Avernum Editor
Warrior
Member # 286
Profile #1
Random guess alert: Are you sure the graphic you specified exists? It's probably only trying to load the graphic when the terrain is actually placed, which would account for the fact that it only crashes when you have the graphic there.

I must admit I haven't even touched custom graphics yet, so there's a high probability that I'm wrong. :P

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Custom Terrain problem on Windows in Blades of Avernum
Warrior
Member # 286
Profile #1
Random guess alert: Are you sure the graphic you specified exists? It's probably only trying to load the graphic when the terrain is actually placed, which would account for the fact that it only crashes when you have the graphic there.

I must admit I haven't even touched custom graphics yet, so there's a high probability that I'm wrong. :P

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A novice needs help! in Blades of Avernum Editor
Warrior
Member # 286
Profile #8
Yeah, I realised that soon after posting. :) 255 characters including the terminating null character, so effectively 254 characters.

*grumbles at C strings*

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A novice needs help! in Blades of Avernum
Warrior
Member # 286
Profile #8
Yeah, I realised that soon after posting. :) 255 characters including the terminating null character, so effectively 254 characters.

*grumbles at C strings*

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Warrior
Member # 286
Profile #34
quote:
Originally written by RC:

]I am GremlinChief but I am not Overwhelming, nor do I want to be. :P
Whoops. :P I copied and pasted the quote tags from Overwhelming's quote, but forgot to change the name. Sorry 'bout that. :D

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A free great text/script editor for BoA! in Blades of Avernum
Warrior
Member # 286
Profile #34
quote:
Originally written by RC:

]I am GremlinChief but I am not Overwhelming, nor do I want to be. :P
Whoops. :P I copied and pasted the quote tags from Overwhelming's quote, but forgot to change the name. Sorry 'bout that. :D

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Misc. Scenario ideas/wishlist in Blades of Avernum
Warrior
Member # 286
Profile #25
That's a good book.

Stories from books and movies can make good things to work off. For example, Johnny Favourite and Nightfall (both BoE scenarios). The former ripped off a movie, and the latter ripped off a book, and they're both good scenarios. :) (Although some wouldn't call Johnny Favourite a real scenario, but that's a matter of opinion...)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A novice needs help! in Blades of Avernum Editor
Warrior
Member # 286
Profile #6
It's supposed to be 255, but I made a string 255 characters long and BoA complained at me. I shortened it to 254 and it was perfectly happy. Crazy stuff.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A novice needs help! in Blades of Avernum
Warrior
Member # 286
Profile #6
It's supposed to be 255, but I made a string 255 characters long and BoA complained at me. I shortened it to 254 and it was perfectly happy. Crazy stuff.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Warrior
Member # 286
Profile #31
quote:
Originally written by Overwhelming:

Aham... There's an "ident" icon there (one to ident forward and another to ident back) :rolleyes: (look the icons to the right of the binocular, they're greyed out because there's no selected text)
I know, I saw that. But quite frankly, they suck. :P I'm using tabs to indent, but those buttons assume that I'm using two spaces. Terrible, just terrible... and in any case, my point stands, I shouldn't have to move my hand all the way over to the mouse just to indent a few lines of code. :D

quote:
Originally written by Overwhelming:

But I found no way to switch from Carriage Returns to Line Feeds or vice versa. That could mean trouble when debugging code for BoA.
Forgot to mention that. I haven't bothered to upgrade to the version where the line number counting is fixed, and it insists on saving all my files with CRLF line endings. Silly thing. :)

Edit: Forgot to mention, there is one thing I like about PN; if you select something, it shows you how many characters you have selected. Useful for seeing how long your strings are getting. But apart from that I hate it. :P

Crimson Editor doesn't sound too bad. I used ConTEXT briefly in a Java programming class, and it was okay for that. No idea what it's like for AvernumScript, but whatever floats your boat.

By the way... I'm currently writing a dedicated AvernumScript editor in Python. Fully cross-platform and with all the AvernumScript-specific features you could want! ... except it's not done yet, but it will be! :P

[ Friday, July 16, 2004 16:26: Message edited by: Crunchy Frog ]

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A free great text/script editor for BoA! in Blades of Avernum
Warrior
Member # 286
Profile #31
quote:
Originally written by Overwhelming:

Aham... There's an "ident" icon there (one to ident forward and another to ident back) :rolleyes: (look the icons to the right of the binocular, they're greyed out because there's no selected text)
I know, I saw that. But quite frankly, they suck. :P I'm using tabs to indent, but those buttons assume that I'm using two spaces. Terrible, just terrible... and in any case, my point stands, I shouldn't have to move my hand all the way over to the mouse just to indent a few lines of code. :D

quote:
Originally written by Overwhelming:

But I found no way to switch from Carriage Returns to Line Feeds or vice versa. That could mean trouble when debugging code for BoA.
Forgot to mention that. I haven't bothered to upgrade to the version where the line number counting is fixed, and it insists on saving all my files with CRLF line endings. Silly thing. :)

Edit: Forgot to mention, there is one thing I like about PN; if you select something, it shows you how many characters you have selected. Useful for seeing how long your strings are getting. But apart from that I hate it. :P

Crimson Editor doesn't sound too bad. I used ConTEXT briefly in a Java programming class, and it was okay for that. No idea what it's like for AvernumScript, but whatever floats your boat.

By the way... I'm currently writing a dedicated AvernumScript editor in Python. Fully cross-platform and with all the AvernumScript-specific features you could want! ... except it's not done yet, but it will be! :P

[ Friday, July 16, 2004 16:26: Message edited by: Crunchy Frog ]

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Warrior
Member # 286
Profile #23
Eh. I don't find this too useful. Colouring is helpful and the project feature could be useful I guess, but it doesn't do anything else I want it to. In particular, if you select a block of text, and press tab, it doesn't indent - it replaces the text with a tab character. Logical, perhaps, but I find it much more intuitive to press tab to indent a selected block than Ctrl-I or whatever weird shortcut key.

Oh, and if word wrap is on, it won't jump to lines correctly. Blech. Nor will auto-indent work correctly.

I'll stick with Textpad, thanks; it has shareware nag screens, but it's almost perfect for my uses. Find is mapped to weird keys, but other than that it's much nicer. It has colouring, too. Takes a small bit of fiddling to get it working, though; you have to make a new document class; Configure -> New Document Class, call it AvernumScript, use C colouring, and enable the class for *.txt files; then you have to go and delete *.txt from the Text document class to make it happy. Oh, and PC only, sorry Mac users.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00

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