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Betatesters wanted for BetterEditor in Blades of Avernum
Warrior
Member # 286
Profile #23
quote:
Originally written by Grey-Eyed Stranger:

[b]
Isaac, he wasn't trying to use HTML. Methinks it to do with the eval...function of PHP, but filtering it out is rather stupid, considering if the board actually executed code in members posts, this board would have more security holes than could be humanely possible.[/b][/QUOTE]
Yeah, that's probably it.

Khoth is right about the speed difference, though; you really don't notice any slowness at all unless you're doing lots of number-crunching, which the editor doesn't need to do.

Besides, a lot of the clunkiness I've noticed in the BOA editor has more to do with the interface and the fact that it has a slight delay every time it plays a sound (from clicking buttons and stuff) than actual execution speed.

Yeah, it would be a pretty major project, but I can dream can't I? :D And in the meantime, I could make a script editor or something... hey, that's actually a pretty good idea. Now to learn wxPython, properly this time! :cool:

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Warrior
Member # 286
Profile #19
You know, sometimes I think it might even be better to recode the entire thing from scratch in something properly cross-platform. Python would work well; then you could even stick a fully-fledged script/macro thing into the editor itself. (The eval function rules. :) )

Of course, that would be way too much work. Notice that I said "better", not "easier". :P

(Erm... at first I tried to type e.v.a.l.(.), without the periods, and UBB told me that the "eval" HTML tag wasn't allowed. What the? :eek: )

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Betatesters wanted for BetterEditor in Blades of Avernum
Warrior
Member # 286
Profile #19
You know, sometimes I think it might even be better to recode the entire thing from scratch in something properly cross-platform. Python would work well; then you could even stick a fully-fledged script/macro thing into the editor itself. (The eval function rules. :) )

Of course, that would be way too much work. Notice that I said "better", not "easier". :P

(Erm... at first I tried to type e.v.a.l.(.), without the periods, and UBB told me that the "eval" HTML tag wasn't allowed. What the? :eek: )

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
String Length in Dialogue in Blades of Avernum Editor
Warrior
Member # 286
Profile #4
Notepad has a word wrap function. Just remember to turn it off when you want to count line numbers. :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
String Length in Dialogue in Blades of Avernum
Warrior
Member # 286
Profile #4
Notepad has a word wrap function. Just remember to turn it off when you want to count line numbers. :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Hostile Tallking Spiders in Blades of Avernum
Warrior
Member # 286
Profile #13
Probably the easiest way to get out of that mess is to just edit the scenario. Maybe put in a second Chief Spider who doesn't have the death SDF attached to him or something. :) Or you could just make the scenario give you the item that you need.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Dragon queen of lizards in VoDT in Blades of Avernum
Warrior
Member # 286
Profile #1
She doesn't explicitly give you a reward, no. But there are... certain advantages to releasing her. :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Field effect spells? in Blades of Avernum
Warrior
Member # 286
Profile #10
Only one field effect spell, and no area effect spells (I don't think). These are the only two things I don't like about BOA. :(

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Bug in Windows BoA? Related to HLPM in Blades of Avernum
Warrior
Member # 286
Profile #22
Kelandon - I didn't mention any specific program, because I'm on Windows and I suspected you were on a Mac. But you've got some good suggestions from other people, so that's all good.

Oh, yeah... I remember that scenario! Man, that was a long time ago. Heh. And here I was thinking you'd only arrived during my long absence. :)

BTW, Word sucks. :D And yeah, it would be nice if it printed the line, except that doing so would be misleading if the line numbers are as messed up as people are saying they are.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Bug in Windows BoA? Related to HLPM in Blades of Avernum
Warrior
Member # 286
Profile #14
Kelandon - try using a text editor with a "go to line" function and which lists the line number in the status bar. :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Diplomacy with the Dead, Length? in Blades of Avernum
Warrior
Member # 286
Profile #9
Yeah, I know about the BIOS option. Thing is, there's another game which I play a lot which requires you to have numlock OFF. :D It's not that big a deal.

I know it's possible to pay by credit card. It's just that I don't have one. :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Diplomacy with the Dead, Length? in Blades of Avernum
Warrior
Member # 286
Profile #4
Then make your own scenario, and you can make it as long as you like! :)

*is waiting to get his money transferred to Paypal so he can buy Windows BOA* The wait... the wait! Oh well, at least I have VODT to sustain me. And I've got used to Avernum-style movement now. (The secret is to remember to turn num lock on. *grin*)

[ Saturday, June 05, 2004 02:07: Message edited by: Flamefiend ]

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
MAJOR Spiderweb News. in Blades of Avernum Editor
Warrior
Member # 286
Profile #8
Hooray! The wait is nearly over! :)

You know, it'd be neat if you could preorder Spiderweb games before they came out... just an idea. Unless you can already, and I'm just missing things. :rolleyes:

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
MAJOR Spiderweb News. in Blades of Avernum
Warrior
Member # 286
Profile #8
Hooray! The wait is nearly over! :)

You know, it'd be neat if you could preorder Spiderweb games before they came out... just an idea. Unless you can already, and I'm just missing things. :rolleyes:

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Better for map making... in Blades of Avernum Editor
Warrior
Member # 286
Profile #4
It might be possible to modify and recompile the editor source to give a larger view.

Then again, it might not. Take your pick. :D

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Better for map making... in Blades of Avernum
Warrior
Member # 286
Profile #4
It might be possible to modify and recompile the editor source to give a larger view.

Then again, it might not. Take your pick. :D

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A game programmer's point of view in Blades of Avernum Editor
Warrior
Member # 286
Profile #2
quote:
Maybe most progammers are afraid no one would create any scenarios. But it works!
And they'd be pretty silly to think that; just look at Half-Life. That game wouldn't have sold nearly as well if not for user-created mods like Counter-Strike. People like making games, especially when the engine is already made for them. :)

And yes, good RPGs are much harder to make than good arcade/board/puzzle/etc. games. Much much harder. The same applies to adventure games, in my experience. The engine isn't too hard, but the content creation can take FOREVER...

Edit: Messed up my tags. Oops!

[ Thursday, May 13, 2004 23:10: Message edited by: Flamefiend ]

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
A game programmer's point of view in Blades of Avernum
Warrior
Member # 286
Profile #2
quote:
Maybe most progammers are afraid no one would create any scenarios. But it works!
And they'd be pretty silly to think that; just look at Half-Life. That game wouldn't have sold nearly as well if not for user-created mods like Counter-Strike. People like making games, especially when the engine is already made for them. :)

And yes, good RPGs are much harder to make than good arcade/board/puzzle/etc. games. Much much harder. The same applies to adventure games, in my experience. The engine isn't too hard, but the content creation can take FOREVER...

Edit: Messed up my tags. Oops!

[ Thursday, May 13, 2004 23:10: Message edited by: Flamefiend ]

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Calls that we wish existed in Blades of Avernum Editor
Warrior
Member # 286
Profile #95
Heh, I walked right into that one.

No custom sounds for Trademark Monster! :D

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Calls that we wish existed in Blades of Avernum
Warrior
Member # 286
Profile #95
Heh, I walked right into that one.

No custom sounds for Trademark Monster! :D

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Calls that we wish existed in Blades of Avernum Editor
Warrior
Member # 286
Profile #92
That would require effort. :P So it's probably a Bad Thing(tm) unless the scenario really, really, REALLY relies on the sounds. Which would be almost never.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Calls that we wish existed in Blades of Avernum
Warrior
Member # 286
Profile #92
That would require effort. :P So it's probably a Bad Thing(tm) unless the scenario really, really, REALLY relies on the sounds. Which would be almost never.

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Article - 10 Dread Diseases in Blades of Avernum Editor
Warrior
Member # 286
Profile #9
quote:
If there is an insane character anywhere in your scenario, amputate him. It would have helped The Draining.
HAH! That is so true. :D :P :D If I ever make another Blades scenario, it will have proper motives. Promise. :rolleyes:

I'm interested that you seem to think all insanity as a plot device is bad, though. Just out of interest, what would you think about the use of an immortal villain who, say, randomly lashes out at people because the sheer interminable, grinding boredom of his eons-long existence has made him bitter and angry (he wishes to die, but he can't, and there is NOTHING he can do about it - not even commit suicide, because he can't)? Because I can actually see that happening... if I suspend my disbelief just enough to accept the "immortal" bit. :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Article - 10 Dread Diseases in Blades of Avernum
Warrior
Member # 286
Profile #9
quote:
If there is an insane character anywhere in your scenario, amputate him. It would have helped The Draining.
HAH! That is so true. :D :P :D If I ever make another Blades scenario, it will have proper motives. Promise. :rolleyes:

I'm interested that you seem to think all insanity as a plot device is bad, though. Just out of interest, what would you think about the use of an immortal villain who, say, randomly lashes out at people because the sheer interminable, grinding boredom of his eons-long existence has made him bitter and angry (he wishes to die, but he can't, and there is NOTHING he can do about it - not even commit suicide, because he can't)? Because I can actually see that happening... if I suspend my disbelief just enough to accept the "immortal" bit. :)

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Article - Don't Draw Focus! in Blades of Avernum Editor
Warrior
Member # 286
Profile #1
Cool. I want to play that scenario too. :) Great article!

--------------------
Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00

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