Profile for Groovejet
Field | Value |
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Displayed name | Groovejet |
Member number | 2838 |
Title | Warrior |
Postcount | 118 |
Homepage | |
Registered | Wednesday, April 2 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
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healnpc in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Sunday, August 1 2004 16:09
Profile
I'm using this script on a character that joins the party, however this does not seem to work very well. Does the script work if it is used in a party member? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
healnpc in Blades of Avernum | |
Warrior
Member # 2838
|
written Sunday, August 1 2004 16:09
Profile
I'm using this script on a character that joins the party, however this does not seem to work very well. Does the script work if it is used in a party member? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Sunday, August 1 2004 13:43
Profile
short party_size() - Returns the number of characters in the party. Also a leading_char would be good, but that can be implemented with script, I'm just lazy. :P [ Sunday, August 01, 2004 13:44: Message edited by: magoicochea ] -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum | |
Warrior
Member # 2838
|
written Sunday, August 1 2004 13:43
Profile
short party_size() - Returns the number of characters in the party. Also a leading_char would be good, but that can be implemented with script, I'm just lazy. :P [ Sunday, August 01, 2004 13:44: Message edited by: magoicochea ] -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Help with this custom item in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Saturday, July 31 2004 17:11
Profile
I designed the foloowing item: I wanted to make it like a longsword with 5 bonus damage (like the magic longsword), but it ends up doing 6-72 damage. May somebody tell me what I did wrong? Thanks -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Help with this custom item in Blades of Avernum | |
Warrior
Member # 2838
|
written Saturday, July 31 2004 17:11
Profile
I designed the foloowing item: I wanted to make it like a longsword with 5 bonus damage (like the magic longsword), but it ends up doing 6-72 damage. May somebody tell me what I did wrong? Thanks -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Need some ideas in Blades of Avernum | |
Warrior
Member # 2838
|
written Friday, July 30 2004 16:27
Profile
Guys I need some help. In the part of the scenario I am designing the party suddenly finds an abandoned magical laboratory, it's not a big one, so I would like to ask you what kind of hazards can the party find in this place? I'm running out of ideas. I don't know if this helps, but the laboratory is divided in two halfs by a natural chasm with a river in the bottom. PD: I would also like to place a Manticore in it, but there aren't any manticore graphics yet and I am very bad at making graphics. :( -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Editor bug? in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Friday, July 30 2004 16:24
Profile
It has also happened to me, but just twice and the editor didn't freeze. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Editor bug? in Blades of Avernum | |
Warrior
Member # 2838
|
written Friday, July 30 2004 16:24
Profile
It has also happened to me, but just twice and the editor didn't freeze. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Conflict with ZoneAlarm Pro? in Blades of Avernum | |
Warrior
Member # 2838
|
written Friday, July 30 2004 14:56
Profile
No, it doesn't matter if it is corrupted before you send it. I send my own scenario to me and when I openned with the scenario editor it said "this is not a blades of exile scenario". PD: BTW when I zip my scenario it size reduced from 313K to 7K O_O -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Conflict with ZoneAlarm Pro? in Blades of Avernum | |
Warrior
Member # 2838
|
written Friday, July 30 2004 10:28
Profile
Just some minutes ago Nicothodes sent me an email containing the file of her experiment called experiment.bas. When I tried to open it I saw it had the ZoneAlarm icon on it. ZoneAlarm Pro said that it may be harmful for my computer, knowing that it is a Blades of Avernum file I told the application to ignore the file, but when I tried to open it the file was corrupted. Can this be a problem with the file or the whole .bas? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Feedback on Dungeons in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Friday, July 30 2004 08:41
Profile
Well you can mail them to me migue@eos.com.pe I'd recommend you to put [BoA] in the header of the mail so I won't confuse it with spam. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Feedback on Dungeons in Blades of Avernum | |
Warrior
Member # 2838
|
written Friday, July 30 2004 08:41
Profile
Well you can mail them to me migue@eos.com.pe I'd recommend you to put [BoA] in the header of the mail so I won't confuse it with spam. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Friday, July 30 2004 08:39
Profile
*pokes him until he makes one for windows* -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Warrior
Member # 2838
|
written Friday, July 30 2004 08:39
Profile
*pokes him until he makes one for windows* -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
2 calls please... in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Thursday, July 29 2004 15:27
Profile
For a) you can use make_town_hostile() or set_town_status(which town, new_status). -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
2 calls please... in Blades of Avernum | |
Warrior
Member # 2838
|
written Thursday, July 29 2004 15:27
Profile
For a) you can use make_town_hostile() or set_town_status(which town, new_status). -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
How to check certain skill in a character? in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Wednesday, July 28 2004 14:39
Profile
Thanks, I was confused because in the manual they talk about skills so I thought that call was for the status afflictions. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
How to check certain skill in a character? in Blades of Avernum | |
Warrior
Member # 2838
|
written Wednesday, July 28 2004 14:39
Profile
Thanks, I was confused because in the manual they talk about skills so I thought that call was for the status afflictions. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
How to check certain skill in a character? in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Wednesday, July 28 2004 14:25
Profile
I want a character to use a wand just if his priest skill is more than 5 so what call should I use? I've been searching in the documents and all of them check just the party member with the highest skill. I might have missed the call, though. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
How to check certain skill in a character? in Blades of Avernum | |
Warrior
Member # 2838
|
written Wednesday, July 28 2004 14:25
Profile
I want a character to use a wand just if his priest skill is more than 5 so what call should I use? I've been searching in the documents and all of them check just the party member with the highest skill. I might have missed the call, though. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Identification and item abilities in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Saturday, July 24 2004 14:49
Profile
1)Is there a call that identifies the party items, so designers can make for example a machine that works like an identification device? 2)I want to make an item that just works if you have another, for example lets say that we have a wand that just works if you have a magma crystal, is there a way to make that each time you use the wand a magma crystal is taken away and that if you don't have magma crystals you can't use the wand? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Identification and item abilities in Blades of Avernum | |
Warrior
Member # 2838
|
written Saturday, July 24 2004 14:49
Profile
1)Is there a call that identifies the party items, so designers can make for example a machine that works like an identification device? 2)I want to make an item that just works if you have another, for example lets say that we have a wand that just works if you have a magma crystal, is there a way to make that each time you use the wand a magma crystal is taken away and that if you don't have magma crystals you can't use the wand? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Problem with text (again) in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Saturday, July 24 2004 10:37
Profile
message_dialog has the following structure: message_dialog(char text1,char text2) so I think your code should be like this: -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Problem with text (again) in Blades of Avernum | |
Warrior
Member # 2838
|
written Saturday, July 24 2004 10:37
Profile
message_dialog has the following structure: message_dialog(char text1,char text2) so I think your code should be like this: -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |