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Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Warrior
Member # 2838
Profile #85
quote:
Originally written by Overwhelming:

*sigh* When will someone port it to PC? Unfortunately I know no programming...
I think we'll have to wait *sigh* anyway, I'm getting used to the 2d editor.

[ Tuesday, August 17, 2004 09:27: Message edited by: LUEshi ]

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Warrior
Member # 2838
Profile #85
quote:
Originally written by Overwhelming:

*sigh* When will someone port it to PC? Unfortunately I know no programming...
I think we'll have to wait *sigh* anyway, I'm getting used to the 2d editor.

[ Tuesday, August 17, 2004 09:27: Message edited by: LUEshi ]

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Floating terrain? in Blades of Avernum Editor
Warrior
Member # 2838
Profile #15
That looks neat, great job!

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Floating terrain? in Blades of Avernum
Warrior
Member # 2838
Profile #15
That looks neat, great job!

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Suggestion for a stealth mission in Blades of Avernum
Warrior
Member # 2838
Profile #0
I was thinking of putting a stealth mission on my scenario because it seems to fit the plot. However, I have not made any before.

I would like to know if someone can suggest me something like what kind of problems may the party encounter or what kind of puzzles can be added to this missions.

I have already some ideas, but I would like to hear more.

Thanks.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Floating terrain? in Blades of Avernum Editor
Warrior
Member # 2838
Profile #2
Ok, what I am trying to make is a bridge over a river, but I want to river to be in the bottom of a chasm.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Floating terrain? in Blades of Avernum
Warrior
Member # 2838
Profile #2
Ok, what I am trying to make is a bridge over a river, but I want to river to be in the bottom of a chasm.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Floating terrain? in Blades of Avernum Editor
Warrior
Member # 2838
Profile #0
I don't know how to express this, but I would like to know if there is a way to create a floating terrain.

What I am trying to say is this. Imagine I have to spots that have a height of 10 but they are separated by a terrain of height 7. Is there a way to put a bridge between them and leaving the terrain on height 7? Like if it were true 3D?

I hope I have not confused you :(

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Floating terrain? in Blades of Avernum
Warrior
Member # 2838
Profile #0
I don't know how to express this, but I would like to know if there is a way to create a floating terrain.

What I am trying to say is this. Imagine I have to spots that have a height of 10 but they are separated by a terrain of height 7. Is there a way to put a bridge between them and leaving the terrain on height 7? Like if it were true 3D?

I hope I have not confused you :(

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Emerald Mountain is Released! in Blades of Avernum
Warrior
Member # 2838
Profile #1
You better edit your signature now :P

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Beta Call for Emerald Mountain in Blades of Avernum
Warrior
Member # 2838
Profile #26
What's the point of posting that you have sent the report? I think that TM will know it when he opens his mail.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Beta Call for Emerald Mountain in Blades of Avernum
Warrior
Member # 2838
Profile #18
That's right, I did not receive the file either.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Beta Call for Emerald Mountain in Blades of Avernum
Warrior
Member # 2838
Profile #4
Name (or what you'd like to be called): Miguel Angel Goicochea
Email: migue@eos.com.pe
Platform (Mac, PC, Linux, etc): PC
Scenarios Tested: Bandits II
Scenarios Designed: None, but I have one on works.
(Note: Both BoE and BoA count!)
Scripting Ability: I'm not a script master, but I think I'm not bad.
Are You Imban: No :P

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Can't get town entrances working in Blades of Avernum Editor
Warrior
Member # 2838
Profile #1
I don't know what may be happening, but I have heard that there is a bug if you make the town entrances smaller than 3x3. I don't know if it is true.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Can't get town entrances working in Blades of Avernum
Warrior
Member # 2838
Profile #1
I don't know what may be happening, but I have heard that there is a bug if you make the town entrances smaller than 3x3. I don't know if it is true.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 2838
Profile #31
Maybe, but I would like a call that would allow me to emulate the identify spell of the Exile series.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 2838
Profile #31
Maybe, but I would like a call that would allow me to emulate the identify spell of the Exile series.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 2838
Profile #29
quote:
Originally written by Keep:

Not directly (of course skipping ID shops), no. There are many ugly workarounds, as you may imagine.

Perhaps
identify_item(int item_type) - Identifies all items of item_type currently in the party's possession.

identify_item_with_class(int item_special_class) - Identifies all items with item_special_class in the party's possession.

Maybe if we can identify the item that is in a slot?

Identify_item(short which_char,short which_slot) - Identifies the item on which_slot of which_char.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 2838
Profile #29
quote:
Originally written by Keep:

Not directly (of course skipping ID shops), no. There are many ugly workarounds, as you may imagine.

Perhaps
identify_item(int item_type) - Identifies all items of item_type currently in the party's possession.

identify_item_with_class(int item_special_class) - Identifies all items with item_special_class in the party's possession.

Maybe if we can identify the item that is in a slot?

Identify_item(short which_char,short which_slot) - Identifies the item on which_slot of which_char.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Warrior
Member # 2838
Profile #26
Also, is there a way to identify party items?

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Warrior
Member # 2838
Profile #26
Also, is there a way to identify party items?

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
What's the best way of changin a character location in a town? in Blades of Avernum Editor
Warrior
Member # 2838
Profile #0
I want that after certain event the location of a character in a town is changed. For example, there is a townperson that is jailed and after you proove he is innocent he returns to his home. How do I make this happen in the editor?

I was thinking that the best would be to make the second character belong to a hidden group and put a script on the init town state that after certain flag is set, erase the first one and makes the second one appear.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
What's the best way of changin a character location in a town? in Blades of Avernum
Warrior
Member # 2838
Profile #0
I want that after certain event the location of a character in a town is changed. For example, there is a townperson that is jailed and after you proove he is innocent he returns to his home. How do I make this happen in the editor?

I was thinking that the best would be to make the second character belong to a hidden group and put a script on the init town state that after certain flag is set, erase the first one and makes the second one appear.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help with custom creatures design in Blades of Avernum Editor
Warrior
Member # 2838
Profile #0
I have a doubt, when I use the following commands:

cr_what_stat_adjust 2 = 2; //Intelligence
cr_amount_stat_adjust 2 = 4;
What does it exacty does? Does it increase the intelligence by 4 or does it sets the creature inteligence to 4?

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help with custom creatures design in Blades of Avernum
Warrior
Member # 2838
Profile #0
I have a doubt, when I use the following commands:

cr_what_stat_adjust 2 = 2; //Intelligence
cr_amount_stat_adjust 2 = 4;
What does it exacty does? Does it increase the intelligence by 4 or does it sets the creature inteligence to 4?

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00

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