Profile for Groovejet
Field | Value |
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Displayed name | Groovejet |
Member number | 2838 |
Title | Warrior |
Postcount | 118 |
Homepage | |
Registered | Wednesday, April 2 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
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Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Tuesday, August 17 2004 09:26
Profile
quote:I think we'll have to wait *sigh* anyway, I'm getting used to the 2d editor. [ Tuesday, August 17, 2004 09:27: Message edited by: LUEshi ] -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Warrior
Member # 2838
|
written Tuesday, August 17 2004 09:26
Profile
quote:I think we'll have to wait *sigh* anyway, I'm getting used to the 2d editor. [ Tuesday, August 17, 2004 09:27: Message edited by: LUEshi ] -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Floating terrain? in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Monday, August 16 2004 09:42
Profile
That looks neat, great job! -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Floating terrain? in Blades of Avernum | |
Warrior
Member # 2838
|
written Monday, August 16 2004 09:42
Profile
That looks neat, great job! -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Suggestion for a stealth mission in Blades of Avernum | |
Warrior
Member # 2838
|
written Saturday, August 14 2004 16:37
Profile
I was thinking of putting a stealth mission on my scenario because it seems to fit the plot. However, I have not made any before. I would like to know if someone can suggest me something like what kind of problems may the party encounter or what kind of puzzles can be added to this missions. I have already some ideas, but I would like to hear more. Thanks. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Floating terrain? in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Wednesday, August 11 2004 16:18
Profile
Ok, what I am trying to make is a bridge over a river, but I want to river to be in the bottom of a chasm. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Floating terrain? in Blades of Avernum | |
Warrior
Member # 2838
|
written Wednesday, August 11 2004 16:18
Profile
Ok, what I am trying to make is a bridge over a river, but I want to river to be in the bottom of a chasm. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Floating terrain? in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Wednesday, August 11 2004 15:06
Profile
I don't know how to express this, but I would like to know if there is a way to create a floating terrain. What I am trying to say is this. Imagine I have to spots that have a height of 10 but they are separated by a terrain of height 7. Is there a way to put a bridge between them and leaving the terrain on height 7? Like if it were true 3D? I hope I have not confused you :( -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Floating terrain? in Blades of Avernum | |
Warrior
Member # 2838
|
written Wednesday, August 11 2004 15:06
Profile
I don't know how to express this, but I would like to know if there is a way to create a floating terrain. What I am trying to say is this. Imagine I have to spots that have a height of 10 but they are separated by a terrain of height 7. Is there a way to put a bridge between them and leaving the terrain on height 7? Like if it were true 3D? I hope I have not confused you :( -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Emerald Mountain is Released! in Blades of Avernum | |
Warrior
Member # 2838
|
written Tuesday, August 10 2004 19:55
Profile
You better edit your signature now :P -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
Warrior
Member # 2838
|
written Sunday, August 8 2004 18:47
Profile
What's the point of posting that you have sent the report? I think that TM will know it when he opens his mail. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
Warrior
Member # 2838
|
written Saturday, August 7 2004 07:07
Profile
That's right, I did not receive the file either. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
Warrior
Member # 2838
|
written Thursday, August 5 2004 18:59
Profile
Name (or what you'd like to be called): Miguel Angel Goicochea Email: migue@eos.com.pe Platform (Mac, PC, Linux, etc): PC Scenarios Tested: Bandits II Scenarios Designed: None, but I have one on works. (Note: Both BoE and BoA count!) Scripting Ability: I'm not a script master, but I think I'm not bad. Are You Imban: No :P -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Can't get town entrances working in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Wednesday, August 4 2004 06:51
Profile
I don't know what may be happening, but I have heard that there is a bug if you make the town entrances smaller than 3x3. I don't know if it is true. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Can't get town entrances working in Blades of Avernum | |
Warrior
Member # 2838
|
written Wednesday, August 4 2004 06:51
Profile
I don't know what may be happening, but I have heard that there is a bug if you make the town entrances smaller than 3x3. I don't know if it is true. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Tuesday, August 3 2004 21:04
Profile
Maybe, but I would like a call that would allow me to emulate the identify spell of the Exile series. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum | |
Warrior
Member # 2838
|
written Tuesday, August 3 2004 21:04
Profile
Maybe, but I would like a call that would allow me to emulate the identify spell of the Exile series. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Tuesday, August 3 2004 18:01
Profile
quote:Maybe if we can identify the item that is in a slot? Identify_item(short which_char,short which_slot) - Identifies the item on which_slot of which_char. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum | |
Warrior
Member # 2838
|
written Tuesday, August 3 2004 18:01
Profile
quote:Maybe if we can identify the item that is in a slot? Identify_item(short which_char,short which_slot) - Identifies the item on which_slot of which_char. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Tuesday, August 3 2004 12:21
Profile
Also, is there a way to identify party items? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum | |
Warrior
Member # 2838
|
written Tuesday, August 3 2004 12:21
Profile
Also, is there a way to identify party items? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
What's the best way of changin a character location in a town? in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Monday, August 2 2004 09:04
Profile
I want that after certain event the location of a character in a town is changed. For example, there is a townperson that is jailed and after you proove he is innocent he returns to his home. How do I make this happen in the editor? I was thinking that the best would be to make the second character belong to a hidden group and put a script on the init town state that after certain flag is set, erase the first one and makes the second one appear. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
What's the best way of changin a character location in a town? in Blades of Avernum | |
Warrior
Member # 2838
|
written Monday, August 2 2004 09:04
Profile
I want that after certain event the location of a character in a town is changed. For example, there is a townperson that is jailed and after you proove he is innocent he returns to his home. How do I make this happen in the editor? I was thinking that the best would be to make the second character belong to a hidden group and put a script on the init town state that after certain flag is set, erase the first one and makes the second one appear. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Help with custom creatures design in Blades of Avernum Editor | |
Warrior
Member # 2838
|
written Monday, August 2 2004 07:28
Profile
I have a doubt, when I use the following commands: What does it exacty does? Does it increase the intelligence by 4 or does it sets the creature inteligence to 4? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Help with custom creatures design in Blades of Avernum | |
Warrior
Member # 2838
|
written Monday, August 2 2004 07:28
Profile
I have a doubt, when I use the following commands: What does it exacty does? Does it increase the intelligence by 4 or does it sets the creature inteligence to 4? -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |