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Problem with text (again) in Blades of Avernum Editor
Warrior
Member # 2838
Profile #1
Well, I think that message_dialog has two parameters, you should leave the second one as "" if you are not going to add a second string. In addition you are forgetting the quotes (") at the end of the last two states.

Hope that helps.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Problem with text (again) in Blades of Avernum
Warrior
Member # 2838
Profile #1
Well, I think that message_dialog has two parameters, you should leave the second one as "" if you are not going to add a second string. In addition you are forgetting the quotes (") at the end of the last two states.

Hope that helps.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Does anyone else notice the lack of scenarios? in Blades of Avernum
Warrior
Member # 2838
Profile #9
The main reason is because the editor is not user friendly. It almost like programming. In Blades of Exile you used an interface that made things easier.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Creature editor in Blades of Avernum Editor
Warrior
Member # 2838
Profile #13
WOW, great job this is great!

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Creature editor in Blades of Avernum
Warrior
Member # 2838
Profile #13
WOW, great job this is great!

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help with a cutscene in Blades of Avernum Editor
Warrior
Member # 2838
Profile #4
Thanks, the cutscene is done now. However, the only problem is that it only works for a party with 4 characters. What is the best way to check which characters are present? Also, is there a way to know which one is the character leading the party because if character 0 is dead then there would be a bug in my script.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help with a cutscene in Blades of Avernum
Warrior
Member # 2838
Profile #4
Thanks, the cutscene is done now. However, the only problem is that it only works for a party with 4 characters. What is the best way to check which characters are present? Also, is there a way to know which one is the character leading the party because if character 0 is dead then there would be a bug in my script.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Mistake in Manual or Im too stupid?? in Blades of Avernum Editor
Warrior
Member # 2838
Profile #5
Yes, the mistake is that he may have thought that it was 3*3

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Mistake in Manual or Im too stupid?? in Blades of Avernum
Warrior
Member # 2838
Profile #5
Yes, the mistake is that he may have thought that it was 3*3

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Mistake in Manual or Im too stupid?? in Blades of Avernum Editor
Warrior
Member # 2838
Profile #2
I think that what he meant was this:

9 - (3 + 3) = 9 - 6 = 3

Negative three minus negative three is negative 6.

[ Thursday, July 22, 2004 11:18: Message edited by: magoicochea ]

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Mistake in Manual or Im too stupid?? in Blades of Avernum
Warrior
Member # 2838
Profile #2
I think that what he meant was this:

9 - (3 + 3) = 9 - 6 = 3

Negative three minus negative three is negative 6.

[ Thursday, July 22, 2004 11:18: Message edited by: magoicochea ]

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Proposed Scenario Difficulty Ratings in Blades of Avernum Editor
Warrior
Member # 2838
Profile #4
quote:


Micael, Close the Editor For the Love of God - 76-80


XD I don't know why, but I knew a rating mentioning Micael was going to appear.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Proposed Scenario Difficulty Ratings in Blades of Avernum
Warrior
Member # 2838
Profile #4
quote:


Micael, Close the Editor For the Love of God - 76-80


XD I don't know why, but I knew a rating mentioning Micael was going to appear.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help with a cutscene in Blades of Avernum Editor
Warrior
Member # 2838
Profile #2
Yeah I realised that what was happening is that when the party entered the town it was placed in a way that the character 0 doesn't need to step on the special encounter.

I am having trouble with another part of the cutscene, I want a band of brigands to show up and I have used the following code:

text_bubble_on_char(i,"");
i = random_party_member();
text_bubble_on_char(i,"Huh?");
force_instant_terrain_redraw();
pause(15);

put_effect_on_char(6,10,1,0);
put_effect_on_char(7,10,1,0);
put_effect_on_char(8,10,1,0);
put_effect_on_char(9,10,1,0);
put_effect_on_char(10,10,1,0);
force_instant_terrain_redraw();
play_sound(61);
activate_hidden_group(2);
pause(20);
set_total_visibility(1);
force_view_center(15,14);
text_bubble_on_char(i,"");
i = random_party_member();
text_bubble_on_char(i,"Uh oh");
force_instant_terrain_redraw();
pause(15);
However, the brigands appear first and then the teleport effect takes place.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help with a cutscene in Blades of Avernum
Warrior
Member # 2838
Profile #2
Yeah I realised that what was happening is that when the party entered the town it was placed in a way that the character 0 doesn't need to step on the special encounter.

I am having trouble with another part of the cutscene, I want a band of brigands to show up and I have used the following code:

text_bubble_on_char(i,"");
i = random_party_member();
text_bubble_on_char(i,"Huh?");
force_instant_terrain_redraw();
pause(15);

put_effect_on_char(6,10,1,0);
put_effect_on_char(7,10,1,0);
put_effect_on_char(8,10,1,0);
put_effect_on_char(9,10,1,0);
put_effect_on_char(10,10,1,0);
force_instant_terrain_redraw();
play_sound(61);
activate_hidden_group(2);
pause(20);
set_total_visibility(1);
force_view_center(15,14);
text_bubble_on_char(i,"");
i = random_party_member();
text_bubble_on_char(i,"Uh oh");
force_instant_terrain_redraw();
pause(15);
However, the brigands appear first and then the teleport effect takes place.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help with a cutscene in Blades of Avernum Editor
Warrior
Member # 2838
Profile #0
I want the party to walk to the cordinate x15 y10, but since they are coming from many directions I just don't know which are going to be their initial coordinates, so what I am trying first is to march the party to coordinate x15 y7 (the special is called from a rectangle of 8*1 so the initial coordinate "y" will always be 7) and then making them walk to the coordinate x15 y10. Nevertheless I am having trouble with the script.

beginstate 10;
x = char_loc_x(0);
While (x != 15) {
If (x > 15) {
march_party(x - 1,7);
force_instant_terrain_redraw();
pause(5);
x = x - 1;
}
If (x < 15) {
march_party(x + 1,7);
force_instant_terrain_redraw();
pause(5);
x = x + 1;
}
}
march_party(15,8);
force_instant_terrain_redraw();
pause(5);
march_party(15,9);
force_instant_terrain_redraw();
pause(5);
march_party(15,10);
force_instant_terrain_redraw();
pause(5);


break;
My problems are the following

a) I don't know why, but the code is just called when I step into the special encounter for a second time.

b) After the cut scene ends my first character ends up in the place where he was before the cutscene started.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help with a cutscene in Blades of Avernum
Warrior
Member # 2838
Profile #0
I want the party to walk to the cordinate x15 y10, but since they are coming from many directions I just don't know which are going to be their initial coordinates, so what I am trying first is to march the party to coordinate x15 y7 (the special is called from a rectangle of 8*1 so the initial coordinate "y" will always be 7) and then making them walk to the coordinate x15 y10. Nevertheless I am having trouble with the script.

beginstate 10;
x = char_loc_x(0);
While (x != 15) {
If (x > 15) {
march_party(x - 1,7);
force_instant_terrain_redraw();
pause(5);
x = x - 1;
}
If (x < 15) {
march_party(x + 1,7);
force_instant_terrain_redraw();
pause(5);
x = x + 1;
}
}
march_party(15,8);
force_instant_terrain_redraw();
pause(5);
march_party(15,9);
force_instant_terrain_redraw();
pause(5);
march_party(15,10);
force_instant_terrain_redraw();
pause(5);


break;
My problems are the following

a) I don't know why, but the code is just called when I step into the special encounter for a second time.

b) After the cut scene ends my first character ends up in the place where he was before the cutscene started.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help on alternative choices in dialogue in Blades of Avernum Editor
Warrior
Member # 2838
Profile #2
Thanks, I was also wondering you can you force the end of a dialogue. I remember there was an option for that in Blades of Exile, but I can't find it on Blades of Avernum.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help on alternative choices in dialogue in Blades of Avernum
Warrior
Member # 2838
Profile #2
Thanks, I was also wondering you can you force the end of a dialogue. I remember there was an option for that in Blades of Exile, but I can't find it on Blades of Avernum.

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help on alternative choices in dialogue in Blades of Avernum Editor
Warrior
Member # 2838
Profile #0
I've seen that in Blades of Avernum scenarios there are dialogues where you have to give your opinion about something and that question is just asked once. May someone tell me how is this done or is there a place where I can find a tutorial on dialogue?

Thanks

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Help on alternative choices in dialogue in Blades of Avernum
Warrior
Member # 2838
Profile #0
I've seen that in Blades of Avernum scenarios there are dialogues where you have to give your opinion about something and that question is just asked once. May someone tell me how is this done or is there a place where I can find a tutorial on dialogue?

Thanks

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
TESTERS REQUIRED FOR A VERY SIMPLE SCENARIO! in Blades of Avernum
Warrior
Member # 2838
Profile #156
Don't talk about the Northern Crater please, it was by FAR the worse part of FF7 IMO and can only be beaten by the sensation of arriving at Ultimecia Castle and discovering that in FF8 monsters level up at the same time than you and thanks to not using Attack+ and stats like that on the GFs the ending is going to be tough. Well I am going to shut up because the discussion shouldn't be about Final Fantasy.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Room Decoration in Blades of Avernum Editor
Warrior
Member # 2838
Profile #5
Thanks Kel, what is the best strategy when you have to place two rooms that share the same wall?

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Room Decoration in Blades of Avernum
Warrior
Member # 2838
Profile #5
Thanks Kel, what is the best strategy when you have to place two rooms that share the same wall?

--------------------
…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Room Decoration in Blades of Avernum Editor
Warrior
Member # 2838
Profile #4
quote:
Originally written by Overwhelming:

quote:
Originally written by magoicochea:

I am having trouble (...) because of the fact that you can place an object like a bed in a place that has already been used to place a wall.
Huh... So? What's the problem with that? Usually people place bed next to walls... :confused:

Sorry it was a typo it's can't instead of can.

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…../|,-‘`¯¯`\(o)_\,----,,,_………
…( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed.
Posts: 118 | Registered: Wednesday, April 2 2003 08:00

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