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Geneforge 3 Windows Betatesting in Geneforge Series
Warrior
Member # 1345
Profile Homepage #2
Thanks for the reply. Now I'm just waiting till tonight for Jeff to send out an updated version without the can't-play-the-game-with-sound-unless-you-want-internal-bleeding bug :D

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Geneforge 3 Windows Betatesting in Geneforge Series
Warrior
Member # 1345
Profile Homepage #0
Remember all you windows users out there that are just dying to play the game and do something for no financial benefits, you can apply for the testing by going to the news section and clicking the 'apply here' link in the corresponding news line while it lasts.

Just thought I'd point this out...

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Geneforge 3 available for Macintosh in Geneforge Series
Warrior
Member # 1345
Profile Homepage #17
Oh well, I suppose now I just have to wait a bit for the beta and pray I get in. Hope all you mac users enjoy the game in the meantime...I'm gonna go and find a mac to play the demo on now... :P

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
An ACTUAL G3 Related Question in Geneforge Series
Warrior
Member # 1345
Profile Homepage #15
Yes, Hawk King, Jeff's been spending the time he should be on G3 on a book...Nah, just joking. If you ever check the frontpage of spiderweb instead of shortcutting it to the forum then you might have noticed the last day or so a plug for his book has been on the frontpage. It's about the first year of his daughter's life (lots of which he has already voyeuristically posted about on ironycentral).

But yeah! Can't wait for G3...its about these times that I consider switching to Macs :P

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
How Long Must We Endure This Interminable Wait?!? in Geneforge Series
Warrior
Member # 1345
Profile Homepage #25
Yeah, I just realized it is probably a bad idea to joke about something like the release of G3 in this forum... :P

Just be happy that Jeff doesn't fall in with other software producers and say the game is due in 'Q1 2005' or some other crap like that. If he says March, it means March.

Or early April.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
How Long Must We Endure This Interminable Wait?!? in Geneforge Series
Warrior
Member # 1345
Profile Homepage #21
Guys...it was a joke. I'm sorry I didn't use a smiley face and thus it came across as a serious response to the question of when the game will come out. Hopefully you'll all recover from your heartattacks soon enough to get Geneforge 3 when it comes out, which, as we all seem to have agreed upon will be sometime between now and the end of the month, at the very latest early April.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
An ACTUAL G3 Related Question in Geneforge Series
Warrior
Member # 1345
Profile Homepage #9
Re: i's comment. I'm assuming you include the period of betatesting within the period of 2-3months for porting from Mac to Windows. I'd say it takes Jeff 1-2 months to do the actually programming and editing, then around a months worth of heavy betatesting to get it in shape for release...

[ Thursday, March 24, 2005 17:22: Message edited by: fallen_avatar ]

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
How Long Must We Endure This Interminable Wait?!? in Geneforge Series
Warrior
Member # 1345
Profile Homepage #18
On the topic of when it will come out...I only care cause I'm awaiting the windows beta. But my guess is that now Jeff's finished his book he'll be able to start on Geneforge 3...which will come out sometime in March 2006...yes, 2006.

Dolphin, the Mac Betatesting will have probably started a good few months ago, and will continue up until the moment it is released out to the public...the same thing will happen for the Windows version, after its released for the Mac of course.

Can't wait, hoping to get into the beta testing to break up some of this boring uni work.

[ Thursday, March 24, 2005 17:16: Message edited by: fallen_avatar ]

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Wedding= Off. in General
Warrior
Member # 1345
Profile Homepage #20
not wanting to tell people how to go about things, but maybe you didn't need a wedding to begin with? If you have been with her since grade 8, then there's obviously something there. if your still together since that time, then maybe you just need to run down to the city hall and get that stupid piece of paper and be done with it.

i mean, at least do it for tax purposes.

seeing as i don't know if you were planning a massive cathedral based wedding or not, i can't comment much more about it. I'm sure she just got freaked out by the idea of a wedding, nothing uncommon about that :( just give her more time.

enough from me, I require my daily shot of luke warm water.

じゃ

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If that hamster croaks, we'll actually have to negotiate with the henchmen's union!
Posts: 87 | Registered: Sunday, June 23 2002 07:00
trap, lock, xp reward in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #10
I was under the impression that its a flat 50xp without adjustments for anything. I said something about this in another topic, that it was one of the things that annoyed me during beta testing, the fact that i could have a half-decent theif in my party, run around a town with some fine lockpicks, pick 20 locks and WOW! you have (roughly) gained a level! for opening a bunch of doors with spiderwebs and pants behind them!

but i also realized it might be a total waste of Jeff's time to try and apply an xp system like the combat one to all the locks in the game.

oh well.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Sweet baby... this game is cool... in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #8
oh ok. I kinda found that annoying during testing. I mean, I could have a half decent thief in my party with some fine lockpicks, run around and pick 20 doors in towns etc and there you go, up a level (roughly, give or take some xp). but it'd be too difficult and not worth it to make the locks have a similar xp system to killing creatures(e.g. harder the lock, more experience. easier the lock, less experience).

looking over that idea it does seem kinda stupid. meh. still bugs me that every door, no matter how hard or what it holds is worth the same. the easier doors in towns should be worth less, while the ones down in dungeons blocking your way to masses of treasure should be worth more. or maybe thats just me.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Sweet baby... this game is cool... in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #6
hey, on the thief idea, is it still worth 50xp whenever you unlock a door etc?

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Graphical glitches in BoA, non-full screen mode in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #15
hahah, I know you know, I also know that others might not know what you know, so I thought that they should know. :P

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Graphical glitches in BoA, non-full screen mode in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #13
mkay, well, if you want to you can email Jeff with your exact computer setup, version number and a detailed description of the problem. then see if he fixes it.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
We know about Geneforge 3...but what's next? in General
Warrior
Member # 1345
Profile Homepage #40
man i hate games based on graphics...for me the level of graphics superiority of a game (e.g. OMG ITS SO REALISTIC LOOKING!!!, 3D TECTURE MAPPING!!!, full character animations!!! etc) really has little to do with why i like a game. I mean it takes half of the fun away if you can't use your own brain to imagine some of the details.

RPGs and games in general (for me) should have a feedback effect, where you not only get to impart your control over a character in the game, but the game has some effect on you and your thinking. I think its called...Interactivity. something a game needs to survive. and the more you have of it the better a game should be. (I think it goes beyond creating character statistics then running around and bashing things. generalizing my ass off as usual).

thats why i agree with comments above about 'console-style' rpgs. graphics in games has its place, but it aint a necessary addition for a rpg to be good. that relies on the whole plot/character/interactivity thingy.

PDG

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If that hamster croaks, we'll actually have to negotiate with the henchmen's union!
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Graphical glitches in BoA, non-full screen mode in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #11
duh. it could have been. I was hoping that it would be easy and could be shown by a saved game. the easiest way to fix something is if you can see it happening right in front of your face. so it doesn't save. it stays there, or does it go away when you resize the screen. I'm not sure how it can be fixed if it can't be reproduced.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Graphical glitches in BoA, non-full screen mode in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #9
...and playing for a while? ok...gives me an excuse to play with it a while longer.

but you know what really turns you off a game? when you've been beta testing it for 1-2 hours every day for 1 and a half months, and then it is released...and you kinda go.... :P can't be bothered. I'm already sick of it.

but yeah, if anyone has a saved game of the error, then send it over. or post a link.

PDG

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
We know about Geneforge 3...but what's next? in General
Warrior
Member # 1345
Profile Homepage #34
quote:
Originally written by Specific Custer:

quote:
Originally written by fallen_avatar:

hahah, goldenaxe, I remember that, classic. .
Did you hear that? That whooshing noise?

That was the sound of sarcasm going right over your head.

...must i reply? :confused: uh duh? unfortunately, the sarcasm didn't go right over my head, it went in one ear and out the other.

oh, on all this FF stuff, I've never played any of the FF games anyways, so i wouldn't be able to comment.

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If that hamster croaks, we'll actually have to negotiate with the henchmen's union!
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Graphical glitches in BoA, non-full screen mode in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #7
ok, just got the installer for BoA and tested it out on my 98SE (crap onboard graphics driver thing too) and XP machines and can't seem to reproduce the error.

If you can zip up a save file with the error and send it over (flake_im@hotmail.com) I can have a look, or you can send an email to Jeff. or leave it.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
We know about Geneforge 3...but what's next? in General
Warrior
Member # 1345
Profile Homepage #31
hahah, goldenaxe, I remember that, classic.

Kinda have to remember that the ability of 'earlier' rpg's to actual allow you to roleplay depended vastly on the level of tech at that time. so of course your not going to be able to juggle 7 stats, and 50 feats, while attacking a monster and throwing 4 personalized spells at them. I mean you can go back 'early' arcade games, like Guantlet (although i never actually played it in an arcade) and point and say, thats an rpg, cause you take on the role of a wizard. or warrior. whatever.

This links with a discussion i was having with a friend a week ago. I mean, an RPG can be anything really. the basic rpg is where you the player takes on the role of someone who is not you, and then is forced within the confines of the game to play as that character. Then you can seperate those rpgs into action-based rpgs, adventure-based rpgs, statistic-based rpgs, combinations, etc. just an idea.

Its kinda like how i hate calling games like counterstrike FPS. They are so obviously Action-based Simulations, or Action-support Simulations (ASS) IMAGE(wink0000.gif) I mean, and those games like battlefield, vietnam etc, (which in my opinion are wastes of cpu cycles) should be called Historically-realistic Simulations. all you do is run around and shoot people with guns, in a recreation of a war that happened ages ago. It lacks originality.

graphic adventures...wahoo! my other other favourite game genre. go KQ! go the remake of KQ by Tierra!

back to the original thingy of this/my topic. yeah, something new would be cool. I don't mind turnbased/realtime. don't do a avernum 4.

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If that hamster croaks, we'll actually have to negotiate with the henchmen's union!
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Graphical glitches in BoA, non-full screen mode in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #5
Hmm, didn't get that error while i was testing it, what are your computer setups like? other then OS, what type of vid card, etc do you have? I'm sure its being looked at by Jeff, i would guess he hears about these problems soon after they appear in the forum, and it'll probably be fixed in the next update.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
We know about Geneforge 3...but what's next? in General
Warrior
Member # 1345
Profile Homepage #0
I'm sure someone has discussed this before, but does anyone have any idea of what the 'other' game might be that SW is looking at developing, now that the Avernum series has wrapped up with BoA, they are working on Geneforge 3 and have hinted on another game?

I have absolutely no idea what the other game might be. It should be fun trying to guess what'll happen next. any ideas? hmm...maybe a futuristic fantasy world. or maybe not fantasy as we know it. might be something completely different.

or how about... Blades of Geneforge! :P

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If that hamster croaks, we'll actually have to negotiate with the henchmen's union!
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Screenshots from the game.. in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #18
I suppose it doesn't matter now that the game is out.

yeah, don't worry about the NDA's, only beta testers need know about them.

Its handy to know if you ever want to beta test a game for SW, or anyone else, that you will probably be asked to sign one. It isn't anything big really, just a legally-signed document saying that you won't pass on any information/material/ANYTHING to a third party (e.g. anyone who isn't 1)you or 2)Jeff).

Anyways, I believe most people who beta test for SW want to do it for the experience (and to get on Jeff's good side...), not to try and rip him off.

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
It's that time again in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #22
told you all it was coming out soon...

yeah, hope you get back ok Armada, but I don't think it would work too well if you end up blaming BoA if you go AWOL...

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00
Screenshots from the game.. in Blades of Avernum
Warrior
Member # 1345
Profile Homepage #13
ok, I'll keep in mind that many people may not know about the NDAs. I mean the only people who would know about them are testers and jeff doesn't need that many for each game.

yeah, cool, the game's coming out in a weeks time...I'd be happy but i'm too busy and I've already played the game to death...

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I may come across sounding more official then I actually am. Or not.
Posts: 87 | Registered: Sunday, June 23 2002 07:00

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