Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

Pages

#TopicTopic Startersort ascendingPostsLast post
697Thing to help with spellcheckingKhoth4May 08, 2005 16:56
237BoA editor source code missing sound files?KernelKnowledge126June 17, 2004 02:36
727New 3D Editor ReleaseKernelKnowledge121June 19, 2005 15:00
247source code questionKernelKnowledge128June 21, 2004 10:07
603BoA Editor RemakeKernelKnowledge12169August 03, 2006 15:37
723Need someone with a MacKernelKnowledge1210June 17, 2005 11:47
159Will save files be compatabile across platforms?Kennedy7April 29, 2004 18:39
5Question about place_monster callKennedy6March 20, 2004 13:03
39I miss item descriptionsKennedy6March 29, 2004 14:09
51Custom sounds! I did it!Kennedy38April 09, 2004 12:38
10Request, negative immunitiesKennedy3March 22, 2004 14:56
50Possible adjustment to basicnpcKelandon3April 03, 2004 00:39
127award_party_xp bugKelandon3April 19, 2004 14:25
445Bug in HLPMKelandon1August 11, 2004 10:34
731Bahs ErrorKelandon6June 28, 2005 23:00
594Simulating melee combat damageKelandon5January 11, 2005 10:48
892BoA BUGS v6.0Kelandon48February 29, 2008 20:37
396Article: Basic Scripting For Complete BeginnersKelandon10July 30, 2004 17:11
798Dialog bugKelandon2November 26, 2005 15:58
401reset_dialog_preset_optionsKelandon1July 26, 2004 19:08
459Requests for BoA Scenario Format 3Kelandon88September 19, 2004 08:57
197Article - Cut Scenes: A TutorialKelandon7June 06, 2004 16:16
717Frahhamn's slith graphicsKelandon10June 06, 2005 09:29
25run_dialogKelandon4March 26, 2004 02:23
680Custom Objects Script BaseKelandon21April 29, 2005 15:20

Pages