Muskets?

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AuthorTopic: Muskets?
Apprentice
Member # 2910
Profile #0
I've long wanted to design a series of scenarios set in the future, after the Exiles have come back to the surface and the Empire is slowly falling apart.

It would be highly cool to equip soldiers with muskets and other primitive firearms, complete with standard and magic "balle" ammo. Damage would be intense, but rate of fire slow. More advanced swords such as rapiers would also be cool. Mix in some steam/magic technology and you're really talking.

Any idea whether this is going to be possible with the new editor?
Posts: 3 | Registered: Wednesday, April 23 2003 07:00
Infiltrator
Member # 169
Profile #1
Actually, it's partially possible in BoE. You just have to give up having either normal bows, or crossbows.

Don't expect anything better.
Posts: 422 | Registered: Tuesday, October 16 2001 07:00
Warrior
Member # 720
Profile #2
So, no arquebuses? ;) Ah well.

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-Daravon
Posts: 104 | Registered: Friday, March 8 2002 08:00
Triad Mage
Member # 7
Profile Homepage #3
You just need the graphics, and you can adjust the item stats accordingly.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Shock Trooper
Member # 631
Profile Homepage #4
In the scenario i'm planning you will be able to have rapiers, which will be low in base damage but will have a higher damage rate when you're more skilled. Muskets would be very easy to implement even in BoE, as mentioned before.

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jesus saves, all others take full damage
Posts: 329 | Registered: Wednesday, February 13 2002 08:00
Lifecrafter
Member # 1768
Profile #5
quote:
arquebuses
What?

They already have rapiers.

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Posts: 830 | Registered: Tuesday, August 20 2002 07:00
Shake Before Using
Member # 75
Profile #6
Arquebus = hand cannon.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Guardian
Member # 2238
Profile Homepage #7
"but rate of fire slow"

What the... BOA will be turn-based, just as all the other games. Rate of fire is non-existent. I don't mean to be rude, but do you even know what all this is?

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
(TGM)
Veteran*
Member # 2286
Profile #8
Well, to think of it, you only get to shoot once, then, while the enemies move, you could imagine yourself reloading. :P

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The Great Mister

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Posts: 911 | Registered: Sunday, November 24 2002 08:00
Shaper
Member # 73
Profile #9
Actually, I believe arrows are more effective than muskets. Muskets are just easier to learn how to use.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Warrior
Member # 720
Profile #10
They miss a lot though, even if you aim correctly. Skill would not be able to correct this much.

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-Daravon
Posts: 104 | Registered: Friday, March 8 2002 08:00
Apprentice
Member # 210
Profile #11
quote:
Originally posted by The Almighty Doer of Stuff:
Actually, I believe arrows are more effective than muskets. Muskets are just easier to learn how to use.
You've got to be kidding! :eek:

To fire and reload a musket during the thirty years war you needed to learn not one, two or even three different motions. But over 300! And they had to be in the exact same sequence.
Anyone can fire an arrow with a bow (though training is needed to hit something ;) ).
Muskets did aim worse than most bows but they also did a lot more dammage (and they are also far more intimidating to horses and other animals used in the field of battle).
Posts: 42 | Registered: Thursday, October 25 2001 07:00
Apprentice
Member # 2709
Profile #12
Henrick is right. Primitive muskets loaded through the barrel like a large cannon, and lighting a separate matchcord each time was a tiresome business. Also, they didn't have steel back then, so cast-iron (or however they made them) would weigh a ton.

However, it would be cool to have a "battle town" with entreched armies and a static cannon or mortar graphic, and flame puffs between the trenches, like on lava.

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Looks like someone needs to stick their head in some Ice Water...
Posts: 29 | Registered: Wednesday, February 26 2003 08:00
Warrior
Member # 2947
Profile #13
I think you're all reading all too much into this. Playing a BoE scenario isn't meant to be a history lesson. This is exile, technology doesn't exist, so if you want to make it, it doesn't have to be historically correct.

How about muskets that fire magical flaming bullets? Unrealistic enough, but you could easily use it in Exile.

Just my two rubels.
Posts: 149 | Registered: Saturday, May 3 2003 07:00
Apprentice
Member # 2709
Profile #14
You're right. Besides, an AK-47 would make a great magic bow. And who says that it has to be slow to fire? Magic reload. I just love the idea of a dervish with a crowbar and a machine gun. Against a goblin. And a nephlim. And to make it fair around twenty Haakai. :D

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Looks like someone needs to stick their head in some Ice Water...
Posts: 29 | Registered: Wednesday, February 26 2003 08:00
Shock Trooper
Member # 48
Profile #15
quote:
Originally posted by Drakefyre:
You just need the graphics, and you can adjust the item stats accordingly.
As far as I know, if you adjust the game speed to medium or slower, you would still see an arrow flying out when it's supposed to be a bullet :)

By the way, some BoE scenarios have items called "grenades" which are simply "exploding missile weapons." From actual testing, it appears to me that "exploding missile weapons" basically a wand of "firestorm" spells because increasing the "item level," "damage," and "bonus" can't improve the damage of such weapons. Besides, grenades should miss if the enemy ducks into entrenchments. :D

(We must admit that it's hard to make a "historical scenario" that took place during WW1 or WW2 with BoE.)

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"Father, forgive them, for they don't know what they are doing.-Luke 23:34
Posts: 329 | Registered: Wednesday, October 3 2001 07:00
Guardian
Member # 2238
Profile Homepage #16
quote:
Originally posted by y0d1n2a3:

(We must admit that it's hard to make a "historical scenario" that took place during WW1 or WW2 with BoE.)

Funny you should mention that. I actually DID start a BOE scenario that took place during World War 2. I never finished because it was far too ambitious for my level of dedication. It was also very fun though, and I'll go ahead and say I'd do it again!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Warrior
Member # 1016
Profile #17
quote:
Originally posted by EEP_Karzoth:
Funny you should mention that. I actually DID start a BOE scenario that took place during World War 2. I never finished because it was far too ambitious for my level of dedication. It was also very fun though, and I'll go ahead and say I'd do it again!
That sounds cool. I like maps based on real or well known places. Maps based on actual geographical locations like Europe or the white house are plenty of fun. Though it would be kind of dificult explaining why the Slith and Nephil are on Earth.
Posts: 141 | Registered: Saturday, April 20 2002 07:00
Shock Trooper
Member # 48
Profile #18
quote:
Originally posted by EEP_Karzoth:Funny you should mention that. I actually DID start a BOE scenario that took place during World War 2. I never finished because it was far too ambitious for my level of dedication. It was also very fun though, and I'll go ahead and say I'd do it again!
Well, good luck to you.

There are other reasons why I said that "making a scenario that took place during the world wars" is hard:

1) There is a wide variety of "monsters" (in this case, troops). Take infantry for example, you have regular infantry squads, special forces, machine-gun squads, bazookas, etc. Now here's the problem: how can you implement both rifles, hand-grenades, and perhaps a portable anti-tank weapon all into ONE infantry squad? (True, you can try making multi-hex monsters, but...) And how can you include airplanes and make sure that infantry without AA weapons won't be able to hit them? :D

2) Unit/Weapon balance. How can you use the BoE system to make sure that a machine-gun is ineffective against tanks but good against infantry? There is a possible solution, but it doesn't work well: make tanks "immune to fire," give MG squads "heat ray" ability, and make infantry vulnerable to fire... but when you want to include planes, you would have trouble making bombs work (logically, bombs should be implemented as fire weapons- but you have already made tanks immune to fire. They would be immune to bombs, which shouldn't happen.)

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"Father, forgive them, for they don't know what they are doing.-Luke 23:34
Posts: 329 | Registered: Wednesday, October 3 2001 07:00