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Muskets? in Blades of Avernum
Apprentice
Member # 2910
Profile #0
I've long wanted to design a series of scenarios set in the future, after the Exiles have come back to the surface and the Empire is slowly falling apart.

It would be highly cool to equip soldiers with muskets and other primitive firearms, complete with standard and magic "balle" ammo. Damage would be intense, but rate of fire slow. More advanced swords such as rapiers would also be cool. Mix in some steam/magic technology and you're really talking.

Any idea whether this is going to be possible with the new editor?
Posts: 3 | Registered: Wednesday, April 23 2003 07:00