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Technical Issue in Blades of Exile
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Member # 9688
Profile #5
Alright another question

How do I convert scenarios to PC?

i.e mac-->pc
Posts: 28 | Registered: Friday, August 10 2007 07:00
Technical Issue in Blades of Exile
Apprentice
Member # 9688
Profile #4
Ohhhhh

Now I know what your talking about

Thanks!

Dunno if itll work right now, gotta go to school
Posts: 28 | Registered: Friday, August 10 2007 07:00
Technical Issue in Blades of Exile
Apprentice
Member # 9688
Profile #2
quote:
Originally written by Ishad Nha:

Do you know about the Compatibility Wizard? Just right click on the program when in Windows Explorer and look at the Compatibility tab.
No I haven't heard of it

Don't you mean in the control panel?

[ Tuesday, February 05, 2008 21:32: Message edited by: Darkling ]
Posts: 28 | Registered: Friday, August 10 2007 07:00
Technical Issue in Blades of Exile
Apprentice
Member # 9688
Profile #0
I have windows XP and I cannot get for anything text to properly display on Blades of Exile

There will be...simply nothing there...

Can someone help here?
Posts: 28 | Registered: Friday, August 10 2007 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
Apprentice
Member # 9688
Profile #67
Thank you very much, will be done soon I hope
Posts: 28 | Registered: Friday, August 10 2007 07:00
Geneforge Avernum link? in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #40
You don't listen very well do you? No it could not have been #%#$%# shaped because Avernum is an entirely different UNIVERSE! There are NO SHAPERS! Stop coming up with stupid ideas on how they could not be connected, Jeff has made neither to be connected, to be entirely different universes, what you keep trying to do is the equivalent of joining like say Warcraft 3 to Warhammer 40k, that doesn't work and is retarded,

Can I ask one of the admin to lock this topic?

Gah :mad:

[ Monday, December 24, 2007 09:00: Message edited by: Darkling ]
Posts: 28 | Registered: Friday, August 10 2007 07:00
Geneforge Avernum link? in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #39
You don't listen very well do you? No it could not have been #%#$%# shaped because Avernum is an entirely different UNIVERSE! There are NO SHAPERS! Stop coming up with stupid ideas on how they could not be connected, Jeff has made neither to be connected, to be entirely different universes, what you keep trying to do is the equivalent of joining like say Warcraft 3 to Warhammer 40k, that doesn't work and is retarded, I am going to ask someone of the administration lock this topic.

Gah :mad:
Posts: 28 | Registered: Friday, August 10 2007 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
Apprentice
Member # 9688
Profile #65
Ah

Because I was going to be a faction of undead, still working on it, is that all right?

EDIT: Provided they are my own

[ Sunday, December 23, 2007 17:41: Message edited by: Darkling ]
Posts: 28 | Registered: Friday, August 10 2007 07:00
gf1-arth and fyora canister in Thorny Woods in Geneforge Series
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Member # 9688
Profile #1
quote:
Originally written by slothman32:

2 questions.
First, is it possible to get the "create Fyora" canister in the Thorny Woods while still being able to do either the "kill rebels" or "free rebels" quests?
I want to get it so I can make my fyora level 3 to allow a cryoa creation.
I did before but I had to kill them then.
If I just sneek in, avoid dying from them and escape will that be enough?
Similar to what I can do at one of the 2 bridges.
Can I come back without the 2 quests be "disrupted," i.e. not allowable for some reasons?

Second, I went to Arth to tell Coale about him but for some reason he just says the the passage is blocked and trading with them would upset the Kazg leader.
It worked last time but not this time.
This game I hadn't completed Tribal Woods, Quite Marshes, Southbridge, and Northbridge, and.
I know that isn't it because, as a test game, I did finish those levels but it still failed.
What did I do differently?

Number 1: No you cant, you either have to kill them or not, there is no way to sneak in.

Number 2: Nothing, that happens every time
Posts: 28 | Registered: Friday, August 10 2007 07:00
Geneforge Avernum link? in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #31
quote:
Originally written by Txgangsta:

The secret doesn't pertain to anything, because im claiming that Geneforge came first. Avernum is Geneforge's future, not past.
Didnt you listen to anything I said? I said that because Jeff Vogel doesnt try to create a connection between the two it doesnt exist.

Whether or not Avernum came out in 2003 or Geneforge came out in 2002 does not matter, those are when the game was finished and released, it has nothing to do with "Geneforge came first, Avernum second" they have no connection and thus neither came first or second.

In Geneforge the history is simple, the secret explains where the Shapers came from, the Shapers had ruled for at least a milinia, intelligent creations and forbidden secrets get loose.

From their war insues, that is the history of Geneforge, their are no freakin vahnatai sliths and nephils.

Get this idea of "Avernum is future of Geneforge" out of your head, there IS NO connection stop trying to make one up.

Gah >_>
Posts: 28 | Registered: Friday, August 10 2007 07:00
Geneforge Avernum link? in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #29
quote:
Originally written by Mythrael:

What secret?
If you want to find that go get the FAQ, it tells you how to do it, not what it is, but it explains enough to know the idea of Averforge is stupid
Posts: 28 | Registered: Friday, August 10 2007 07:00
Geneforge Avernum link? in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #28
The idea is stupid, they are entirely different universes, there is nothing to suggest that either might have come before the "other" because they are entirely different universes made by Jeff, to try and link them together is retarded, we do not need any fyoras "evolving" into goblins or whatever you said! Terrestria is one continent yes but a BIG one, many of the concepts in Avernum conflict with those in Geneforge, some guy could not just discover "essence" and my goodness Trakovites becoming the empire?

Idiocy

There are many other continents out in the Geneforge world, but they have not been revealed because they do not pertain to the freakin story and Jeff does not care, why would he worry about making up other continents if the focus was on one?

Which shows my second point, you are trying to make up a plot line exploitation to connect Avernum and Geneforge, yet if there was one Jeff would put in both games evidence that if you figured it out would connect the too. He has not in any way tried to connect the two, and thus a connection does not exist.

You are also forgetting the big secret of Sucia Island, that disproves any connection as far as I am concerned.

Can I ask this topic get locked? It isn't going anywhere.
Posts: 28 | Registered: Friday, August 10 2007 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
Apprentice
Member # 9688
Profile #63
quote:
Originally written by Azuma:

And you'll always pick on me because I'm undead..redo it I shall!

Does it have to be big a faction?

I'm confused, why in the world would people have a problem with undead?

That seems unflexible
Posts: 28 | Registered: Friday, August 10 2007 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
Apprentice
Member # 9688
Profile #51
I read the thread, the IC, and I am still confused on one thing...

What factions are where? I don't want to pick a spot that someone else has already taken.
Posts: 28 | Registered: Friday, August 10 2007 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
Apprentice
Member # 9688
Profile #50
quote:
Originally written by Azuma:

I like using some WC lore in RP's..though not much..in truth..the whole faction is WoW-based..and I'm not hearing other people telling me to redo it..

:P

Yah...still bugs me...
Posts: 28 | Registered: Friday, August 10 2007 07:00
Why aren't their any cats or dogs in Geneforge? in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #25
Lock Please
Posts: 28 | Registered: Friday, August 10 2007 07:00
Revised political-geneforge sympathies poll in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #176
quote:
Originally written by Lepus timidus:

Darkling:
quote:

I really do not believe that any political things such as democrats have any correlation to Geneforge, why?

I don't see how rebelling against a tyrannical government automatically makes one a radical left winger. Were the American revolutionaries Communists?

Thats not what I meant, you missed my point entirely, I was saying that democrats, a political faction have NOTHING to do with the rebel or Shaper faction, I pointed freakin out why. I fail to see how someone could bring some sort of correlation to them.

Republicans and Democrats are about Saving Resources/Using them or whatever, Shapers and Rebels are for Destroying Rogues/Gaining Freedom

So how do those too relate? They don't
Posts: 28 | Registered: Friday, August 10 2007 07:00
Revised political-geneforge sympathies poll in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #174
quote:
Originally written by SlaughteringSevile:

Arrg, people refer to the rebellion as the drakons lead, but IF the unbound didn't need to be created and if the drakons didn't lead the rebellion it would be alot better, i bet that the average human/servile in the rebellion doesn't like the unbound project and the drakons, honestly, do you think that if you met a giant, walking, fire-breathing, cruel, greedy lizard i don't think they would be on your friends list
Have you forgotten Ghaldring? He has considered all the moral possibilities, and he isn't an evil cruel greedy lizard, as in all cases he is shown to be wise.

He is still wrong however, Khryk had the EXACT idea of how it should go about, instead of wiping each other out, reach a stalemate.

In all cases the Shaper's treat HUMANS well that are more useful to them then lowly peasants that are poor, I see a recurring theme, the more powerful people tend to mistreat those weaker then them, I have not seen many exceptions, the shapers seem good, but in all cases to rise up and overthrow them for anarchy would probably be better as hopefully indivisuals liek Ghaldring and Khyrk or some other person would eventually lead to an overall better society

The rebels use of the Unbound is wrong, completely wrong, survival is good, but to kill EVERYONE except for those poor sods who get to eke out an existance in an apocalyptic world with Unbound and rogues wandering around?

That is evil, it is not right

And it depends on the view points of many, the drakons threaten the shapers yes, but how much better would the rebels have done with overall less need for something like the Unbound if the Drakons had allowed the rebels to shape more and had they fought along with the humans and serviles

You will note that drayks won't fight with the humans and serviles quite as often, its mostly humans and serviles paying the butcher bill in fighting and death, do you see many drayks dying along with them?

No

I think if there were less idiots like Sallasar and more like Ghaldring and they helped more the war would have gone more favorably and I would mosr definately side with rebels, and even then since the rebels are making the Unbound side with them anyway, better than being annhilated.

Rebels are better than Shapers overall, Litalia stopped being quite so extreme in her ways of fighting in G4 but even then as the saying goes "All is fair in love and war." In our American Civil war they did not follow the rules of war, they did not sit there and say "Okay children we are going to play nice" They did everything they could to hurt the enemy, they used every nasty trick in the book, using scorched earth, driving away game, generally doing whatever it took to drive the confeds into submission.

In all cases, being extreme is not nice, but in the face of pushing everything to a better world with freedom for all creations, yes just not to the point of the Unbound.

Doomsday things are never acceptable to win a war.

The Trakovites are idiots, get rid of the use of Shaping in war sounds better, but abolishing it?
Stupidity, Shaping can be used for enourmous good if you did a few things...

-No self shaping
-No shaping in war
-Absolutely no creating new species without great deliberation
-No shaping of intelligent creations without thought on the overall impact, same with above
-Used shaping to improve technology for the better(Yes there are machines, using a hybrid of shaping and magic and mechanical machinery)

The Awakened might be dead, but they had something in their philosophy that impressed me the want of equality, if there was ever to be a government that would work that would have to exist between serviles/drayks/humans/drakons

And instead of a Shaper Council, let it be a Council of the best of the races in the council to lead, ect ect.

I am out of thoughts and need to think some more, lots of crap I just unloaded.
Posts: 28 | Registered: Friday, August 10 2007 07:00
Revised political-geneforge sympathies poll in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #173
I really do not believe that any political things such as democrats have any correlation to Geneforge, why?

Our politicians are for governing our society and nation and for making decisions.

Shapers are for continuing their rule and research and wiping out the rogues who challenge their authority

Rebels are for gaining their freedom at any cost

How are those related? I mean come on guys...
Posts: 28 | Registered: Friday, August 10 2007 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
Apprentice
Member # 9688
Profile #44
quote:
Originally written by Azuma:

Here..this fine?

The Forsaken

Location:
A great cave created magically by the High in the Za-Khazi Run. Almost as large as the Great Cave but has less lumination. Has three towns; Deathknell, Tranquillien, and Tirisfal. Main city is Nathrezim.

Leadership:
The Forsaken is governed by The High; Kil'jaeden, Archimonde, and Ner'zhul. Each one of them has there own specialties; Kil'jaeden as master tactitian, Archimonde as Archmagus High, and Ner'zhul, the one who seeks those like them. And The High is governed by Rhaz, who can pretty much do what they can. All are liches of the highest power.

Races:
Undead. Those that have still retained thier former selves after being brought back from the beyond.

Ideology:
"Unlive, as though nothing has happened. Life gave us a second chance in un-life. We must take oppurtunity in it. We are not anomalies, we are not monsters, we are The Forsaken!" -Rhaz

Technically, to continue to (un)live even though they are undead.

Military:
Foot-soldiers, mages, archers, you name it. The minerals found in the Run has provided them with the needed equipment for warfare. Usuall on the defending the side, The Forsaken never strikes first until provoked. Their magic is not to be trifled with immediately for some of them have been magus and archmagus in the past.

Can I ask you do something other than use the names of the demon lords of warcraft and the orc shaman who became lich king in wc3?

You know what I am talking about, Archimonde and them others are from wc3

Please, be more imaginative than that.

I'm confused, so we are doing another RP? If so would someone start another thread and clarify?

I would also like to say if we are rping I'm in

[ Friday, December 21, 2007 13:34: Message edited by: Darkling ]
Posts: 28 | Registered: Friday, August 10 2007 07:00
World building poll in General
Apprentice
Member # 9688
Profile #37
I am merely going to warn you not to get to weird, that will put off a large amount of readers, I know it would to me.

The whole soul thing sounds good, as trinity mentioned necromancy, if you stole a soul and animated a body have you considered what would happen?

I am still thinking about the implications
Posts: 28 | Registered: Friday, August 10 2007 07:00
A Perfect Forest in Blades of Avernum
Apprentice
Member # 9688
Profile #0
Okay, I've played this several times, but I can't firgure out how to REALLY finishe it. Everyone talks about how great the puzzles are and all this over stuff and I can never find it. I found that nephil village that is all xenophobic and only one person is willing to talk to you but that is as far as I got. Can someone PLEASE tell me how to advance in the storyline? Im really stuck. (On another note, why does it seem so straightforward to everyone else and not me? and why is there no hint or walkthrough section ANYWHERE for it?)
Posts: 28 | Registered: Friday, August 10 2007 07:00
Geneforge 4 Editor in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #8
Oh dear, the link Dikiyoba posted had two character editors for which I hoped to get artifact componets with however I downloaded Worf the Cats editor and placed the scripts within the data folder and uhhhhh...forgot to back up the files, the editor causes the game to crash. Can someone post with a link to working files files?
Posts: 28 | Registered: Friday, August 10 2007 07:00
Where do you find artifact components? in Geneforge 4: Rebellion
Apprentice
Member # 9688
Profile #0
I have a question about where to find all the artifact componets because I drove myself crazy trying to find blood poison, unmelted ice, ect. I'm sure many people know how annoying it is to have the recipe, know what you need for it...and your short ONE ingredient...To me this is the most annoying thing in the world!
I'm absolutly positive I spelled component in here wrong at least once.
Posts: 28 | Registered: Friday, August 10 2007 07:00
Question in Blades of Avernum
Apprentice
Member # 9688
Profile #5
You probably did but I had to download from Truesite (or whatever it's called) but the spiderweb software site would not let me download.
Posts: 28 | Registered: Friday, August 10 2007 07:00

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