Profile for Robsta


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"Stinking cloud" item ability in Blades of Exile
Apprentice
Member # 9367
Profile #1
As far as I can tell, the Stinking Cloud ability works on PC.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
an exile mod/fan made game in The Exile Trilogy
Apprentice
Member # 9367
Profile #7
As a game designer this is something I’ve dreamed of, but as a student, I’ll leave this land of wonder to when I’m older and wiser. And when I’ve created a full, single player, RPG on a machine.

[ Saturday, December 22, 2007 18:49: Message edited by: Robsta ]

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
I, II, or III in The Exile Trilogy
Apprentice
Member # 9367
Profile #5
Roger,
Exile II does have the best story (I don’t think I or III come close), but Exile III has the best game system, (except for the lack of the pacifist trait), and the world was developed the best. Jobs really added a lot, (and did it also add weapon improvement? That’s another neat function). It’s hard to decide which is better.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
Amazonian Saga Help in Blades of Exile
Apprentice
Member # 9367
Profile #0
Hi again. Now I’m playing the Amazonian Saga and I’ve run into a new dead end. (The walkthrough of this one on TrueSite doesn’t seem to work either, and the sight provided in the read me doesn’t help much.)
Here’s my situation, I’ve killed Nancy and Samantha, (I think I sold Nancy’s spear, I hope it isn’t needed.), but I’m having trouble getting to Kekri (I’m presuming she’s in Kokoriko).
In this town there is a novel orb that I presume must be destroyed, but the weapon that I have to do it with is not powerful enough. Of course, it’s magical and can’t be “improved”, and none of the other blacksmiths want to help me. How do I progress from here?
PS. I haven’t been able to find any of the missing people, should I have been able to by now?

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
River and Leaf Help in Blades of Exile
Apprentice
Member # 9367
Profile #11
Wow, After all that it's a pity I couldn't beat the last battle without cheating. (I had played it through with only 31 spell points until the battle, for this battle I took 29 more and the spell protection, although I'll discard them again.)
A final Thanx for all your help.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
River and Leaf Help in Blades of Exile
Apprentice
Member # 9367
Profile #9
Thanks, but the last one (I hope) still has me stumped “Name it, so break it”
(it’s possible I haven’t tried as many guesses for this as the others, since I get attacked each time I try something new)

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
River and Leaf Help in Blades of Exile
Apprentice
Member # 9367
Profile #6
Now a riddle has me stumped. "Water on sand not under water." Any clues? (I know I need to note that the message comes by way of faint letters appearing) PS. I got the riddle about voices.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
River and Leaf Help in Blades of Exile
Apprentice
Member # 9367
Profile #5
Thanks, I would have really gotten hung up on the combo lock puzzle.
The log puzzle was easy, I'd found a guy who told me he could translate things when I was looking for Aeschere.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
River and Leaf Help in Blades of Exile
Apprentice
Member # 9367
Profile #3
I've run up against another tought spot, (King) Scyld tells me "Go to Sweon and alert the guards. Then see if you can investigate the outpost." When I go to Sweon and talk to Ongen (the commander), I can't alert the guards.
What do I do?

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
in Blades of Exile
Apprentice
Member # 9367
Profile #10
Just for verification, could someone post the site with these changes up on this forum, (So I know which version of OBoE has them)

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
River and Leaf Help in Blades of Exile
Apprentice
Member # 9367
Profile #2
Thanks, I'd tried most of the words on that sign, but not that one.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
River and Leaf Help in Blades of Exile
Apprentice
Member # 9367
Profile #0
As a newish member of BoE, I'm playing through some of the scenarios. In River and Leaf, I've run up against a wall that I can't seem to pass, and the walkthrough on TrueSite for Blades doesn't seem to be working.
In Ingusi Lv2, there is a conversation with a barrier in front of the door, and you’re told to find a good place to listen. I’ve searched the entire area, and the only thing I’ve found is a bookshelf with a password I don’t know. What do I do?

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
OBoE Suggestion List in Blades of Exile
Apprentice
Member # 9367
Profile #71
Another minor change I'd like to see if it isn't too difficult.
Add more free text space into the scenario texts. I have a tendency to like to write a lot, and if a town runs out of texts or special nodes, I use the scenario texts.
Now I have to decide which nodes to leave text off when I want to add a new one.
(one or two hundred more texts would be nice.)

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
OBoE Suggestion List in Blades of Exile
Apprentice
Member # 9367
Profile #70
quote:
Originally written by Celtic Minstrel:

I'm pretty sure I've gotten that feature to work. What exactly did you do? Maybe you missed something important. :confused:
Sorry, after more testing I discovered that it will call the special (perhaps I had tested with a party already saved in the scenario or something), but it still displays the small message "nothing to use". I tried adding a small message to the chain to see if it overrode it, but it showed both my message and nothing to use.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
OBoE Suggestion List in Blades of Exile
Apprentice
Member # 9367
Profile #66
Another error that I have encountered, in reference to editing terrain, the call special when used option doesn't seem to work, when I tried to use it, I got a small message telling me that there is nothing to use.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
OBoE Suggestion List in Blades of Exile
Apprentice
Member # 9367
Profile #56
Another suggestion, this one concerning the item with class? Equip item with class? Item with calls (+take)? etc. special nodes.
Currently they only check for if you have one character with one such item, it would increase flexability if the 2a and/or 2b fields were used to check either how many items or how many characters with items. (the first is probably more pratical and easier to program)

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
Changing the size of the playing field... in Blades of Exile
Apprentice
Member # 9367
Profile #4
I don't know how many scenarios use these restrictions, but if there currently is a restriction on the rainge of ritual sanctify and on talking to the screen area, if the playing screen is expanded, the rainge of these things would have to still be restricted, or else a scanario might be ruined because you can sanctify or talk to something you arn't supposed to yet, just see. (Say, through a window or gate)

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
OBoE Suggestion List in Blades of Exile
Apprentice
Member # 9367
Profile #46
Another bug I found. In the original BoE, custom item graphics have transparent backgrounds when on the ground and in the get items screen, but not when it is in your inventory. It should be transparent all the time.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
Pixel graphics for BoE scenario in Blades of Exile
Apprentice
Member # 9367
Profile #4
quote:
Originally written by Ron BoE:

Thank you for the link.
I second that. Prior I've been using the archive in the Motrax's lair, which is also big, but smaller and worse organized.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
Item list for Exile: Escape from the Pit in The Exile Trilogy
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Member # 9367
Profile #8
It was probably meant to be a cursed Item.

Sir Fitzgiven: Hey look - a sword-like mace!
Trisha: Looks cool, lets get it identified.
Maple: No need, it tells you the name is the Mace of Augvah.
Sir Fitzgiven: Sounds neat, I want it. It's probably better than the demonslayer I'm using right now
Trisha: Could be dangerous, identify it first.
Maple: Why, it's the Mace of Augvah. How can an item with that cool a name be dangerous?
Trisha: Remember what happened with the scroll of shockwave?
Maple: nonsense, this isn't shockwave, this is Augvah!
Sir Fitzgiven: I like the look of this mace, I'm equipping it.
(characters taken from my E1 party)

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
souls to take in The Exile Trilogy
Apprentice
Member # 9367
Profile #49
About capturing guards (based on E2, the Exile game I played when using the soul crystal), it's possible(and even easy), but they arn't very powerful unless you first anger them (and this can be dangerous) and even then, they're best for defence. (with an HP of 270(E2), as opposed to 90 when unangered).

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
Defeating the Undefeatable in The Exile Trilogy
Apprentice
Member # 9367
Profile #3
In E2 I defeated Garzahd with blades as opposed to mindduel, which is how you're told to. It seemed to me alot easier, even though he has (probably) max HP and armor, he also has alot of spell points.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
OBoE Suggestion List in Blades of Exile
Apprentice
Member # 9367
Profile #41
Here's another suggestion, this time about modifying the stairway node - make it that if extra 1a and 1b are set to -1, than place the party in the new town with the same x and y coordinates(it currently puts them at (-1,-1)). This could be useful in 2 cases I can think of; if there are 2(or more) levels in a town/dungeon one on top of the other with staircases connecting them, or if a scenario has day/night versions of towns, it can switch between them when the party is in town.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
OBoE Suggestion List in Blades of Exile
Apprentice
Member # 9367
Profile #37
quote:
Originally written by *i:

While tempting now we have the source, I'm leary of changing the limits of PC advancement. One of the major tentents of this project is to ensure backward compatability in both functionality and balance. The problem is large scenarios that assume a level 50 party throughout might become too easy near the end.

While most of my suggestions of limits pushed the limits a bit.
quote:
Origionally written by Robsta:
To this end I propose a the following limits:
- SP limit of 5 x Int - this would allow races with bonuses to intelegance a bonus to spell points as well
- Max HP limit of 300, with slowed advancement each level and no buyable(with Skill points) HP allowed after 240 depending on STR - STR 1-3 -> 0HP, STR 4-9 -> 1HP, STR 10-17 -> 2HP, STR 18-20 -> 3HP, STR >20 -> 4HP (The last is only possible with a race with str bonus, and really good str stat)
- Instead of having a maximum level of 50, have a maximum XP of 5500 (this should be level 50 for a PC with a 10% bonus) - could raise this max to 1100 for a 1 PC party, since more boneses are taken, and for the lack of the support of other PCs.

My idea of changing the level limit to an XP limit was not one that should make parties stronger than expected, at any point in a scenario. The main reason for this suggestion was actually the opposite - so that parties will be at the same level of ability in higher level scenarios. Currently a party with every Pc either Neph or Slith and with all the good traits and none of the bad traits will have an easy time at a long 50th level scenario while a party of all humans, none of the good traits and all the bad traits, would have a nearly impossible time of beating.
Thus this suggestion is not so a high level party can slowly become too powerful for such scenarios, but to turn good/bad traits from a decider of how powerful a party is when their levels are maxed out, into what they were meant to be (I hope), distinctive traits to make each character unique, without changing their power too much.
If you feel the extra levels will unbalance the abilities of the traits, it’s easy to fix, combine the max of levels and XP.
e.g. (in pseudo code) if(Character.XP + 5*Character.Level > 6000) {GiveNoXP = true;}

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00
OBoE Suggestion List in Blades of Exile
Apprentice
Member # 9367
Profile #32
Yeah, orcs, I'm much too obsessed with them. In the scenario I'm designing (The Quest of the Missing Quill), I have a lengthy explanation on how orcs figure into the Exile world. I can just hope Vogel is fine with it.

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I came, I saw, I conquered
Posts: 31 | Registered: Tuesday, July 17 2007 07:00

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