Profile for Robsta
Field | Value |
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Displayed name | Robsta |
Member number | 9367 |
Title | Apprentice |
Postcount | 31 |
Homepage | |
Registered | Tuesday, July 17 2007 07:00 |
Recent posts
Pages
Author | Recent posts |
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Has Enough of Trait? in Blades of Exile | |
Apprentice
Member # 9367
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written Wednesday, July 18 2007 05:26
Profile
Sweet, this could help with nodes where the party is only as powerful as it's weakest link. (ambushing the enemy, etc.) And can double as a node for harder to find stuffs. (And, it finally gives a reason to give more than 1 PC woodsmen or caves lore) -------------------- I came, I saw, I conquered Posts: 31 | Registered: Tuesday, July 17 2007 07:00 |
Carbonized BoE Problem in Blades of Exile | |
Apprentice
Member # 9367
|
written Tuesday, July 17 2007 10:26
Profile
Yeh, the editor is a must in BoE, in the scenario I'm disigning, I have a couple spots where it is impossible to get out of, but most of my tricky bits are possible. *Search for an escape you might find it* -------------------- I came, I saw, I conquered Posts: 31 | Registered: Tuesday, July 17 2007 07:00 |
Thrown Missile Bug? in Blades of Exile | |
Apprentice
Member # 9367
|
written Tuesday, July 17 2007 10:12
Profile
Another - very important advantage of thrown missiles is the ability (without being hasted)they give you to jump out from behind cover, shoot, and jump back to safety in one round. As for the uselessness of missiles, in the medievil period, only longbows and crossbows were really able to pierce armour, everything else was fairly useless against armoured foes [ Tuesday, July 17, 2007 10:20: Message edited by: Robsta ] -------------------- I came, I saw, I conquered Posts: 31 | Registered: Tuesday, July 17 2007 07:00 |
souls to take in The Exile Trilogy | |
Apprentice
Member # 9367
|
written Tuesday, July 17 2007 09:30
Profile
I really only used capture soul in Exile II, since I had enough other things to think about in Exile III and I don't have many powerful BoE parties yet. But for Exile II, I found it easier to capture friends instead of enemies, since I'm usually to buisy killing the powerful enemies. Anyways here's my Exile II lineup: Hydra (useful at first, but never got written over) Order Mage (costs less than a Wizard, and is just as powerful) Lich (yep, that was fun) Vahnatai Blademaster (got it before leaving the vahnatai lands, slaughtered many foes) -------------------- I came, I saw, I conquered Posts: 31 | Registered: Tuesday, July 17 2007 07:00 |
OBoE Suggestion List in Blades of Exile | |
Apprentice
Member # 9367
|
written Tuesday, July 17 2007 08:29
Profile
I have a number of ideas for the OBoE, both having played the Exiles, BoE and being a programmer and designer myself. One thing I think Exile could use is less defined limits to advancement. To this end I propose a the following limits: - SP limit of 5 x Int - this would allow races with bonuses to intelegance a bonus to spell points as well - Max HP limit of 300, with slowed advancement each level and no buyable(with Skill points) HP allowed after 240 depending on STR - STR 1-3 -> 0HP, STR 4-9 -> 1HP, STR 10-17 -> 2HP, STR 18-20 -> 3HP, STR >20 -> 4HP (The last is only possible with a race with str bonus, and really good str stat) - Instead of having a maximum level of 50, have a maximum XP of 5500 (this should be level 50 for a PC with a 10% bonus) - could raise this max to 1100 for a 1 PC party, since more boneses are taken, and for the lack of the support of other PCs. I also have a few ideas to increase the possibilities in the race/traits window. - Return the disadvantage Passafist, a disadvantage from Exile II that I liked, but was removed from its sequals. - How about an advantage speedy - like sluggish, but the opposite, the PC gains 1 action point! This is powerful, so how about + 20 - 25% XP per level - More races, I agree with Vogel, alowing scenario designers to create new races would be next to impossible, but the three races presented allow few options (3), thus I propose this be raised to 6 for more options. Some races I'd suggest - Goblin - -1 Dex, -1 Int, -15 % XP per level Vahnatai - +1 Dex, +2 Int, +1 Mage Lore + 25% Xp per level Orc - +2 Str, -1 Int, Hit bonus with close combat weapons(all three, look at the code for Sliths and pole weapons), damage bonus with close combat weapons (by about 4) + 25% XP per level Ogre - +3 Str, -1 dex, -1 Int, Damage bonus with close combat weapons (by about 4) + 20% XP per level It would be nice if I had an orc PC, that called itself an orc, not a Slith. For the races, you could let players supply their own graphics for the race they like. -------------------- I came, I saw, I conquered Posts: 31 | Registered: Tuesday, July 17 2007 07:00 |