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What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #9
I wouild like a spell like Essence Shackles, only stronger so that I can immobilize an enemy for at least one round. I seem to get nailed by this kind of spell, but can't throw one back.
Posts: 22 | Registered: Friday, January 19 2007 08:00
The Chosen Ending - Geneforge 5 in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #50
A Shaper assault on the Ashen Islands is plausible and makes sense. I also like the idea of the 'older' Drakons warning the Shapers of the impending doom idea. It does create interesting allies and a lot of opportunity for sides to switch, depending on the desire of the rebels and Shapers to band together or face ultimate doom. The Drayks and first generation Drakons are possible allies that may have their own hidden agenda and could turn on the Shaper/Rebel side if they had the chance to take control. The new generation Drakons would potentially have Unbound creatures at their disposal. Many options with this scenario. I like its potential.
Posts: 22 | Registered: Friday, January 19 2007 08:00
Some thoughts after just finishing Geneforge in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #2
This happened to me a couple of times, but mostly because I got too excited in the heat of battle. Blood lust gets my clicky finger going! I have learned to save just before I get into a fight, so that I can replay the battle if I screw it up. I also have to slow down a little to ensure I am clicking on the right character.
Posts: 22 | Registered: Friday, January 19 2007 08:00
Early 2007 is when exactly? in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #35
Ya I know it's irrelevant, but I just wanted to share it. I am just happy that there is a Mac version is out there. It seems like most games are PC based. Thanks to Jeff, there is a whole series of great games we Mac users can also enjoy.
GF4 has certainly lived up to my expectations, so dance gleefully with your cats, you Windows people!
Posts: 22 | Registered: Friday, January 19 2007 08:00
Object description in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #9
Funny... I have never had a problem with a two-button mouse with my Mac. I use a Macally mouse and I have not experienced any little ghosts in my machine!
Posts: 22 | Registered: Friday, January 19 2007 08:00
Early 2007 is when exactly? in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #33
I recently heard someone say,"If Bill Gates got a nickle for everytime Windows crashed...wait! He does!"
Posts: 22 | Registered: Friday, January 19 2007 08:00
Maximizing Skill points in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #4
So do you hang onto your points and accumulate them, or spend them right away?
Posts: 22 | Registered: Friday, January 19 2007 08:00
Maximizing Skill points in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #2
I guess I stand corrected. I thought that the skills cost more as you go up in each category. I was delusional! I could have sworn that when I had fewer points in some of the categories, I could dump some items and bring the cost down.
:o
Posts: 22 | Registered: Friday, January 19 2007 08:00
Maximizing Skill points in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #0
I am sure I am not the first and only one to do this, but I discovered a way to maximize the allocation of skill points. Whenever I move up a level, I go to one of my safe areas and dump everything that I am wearing and carrying. This way I appear to be "bare" and the cost for each of the skills drops a little. For example, by dropping the Girdle of Strength, my Strength points drop down, which makes buying more Strength points cheaper. Like I said, it is probably nothing new to everyone else, but I thought it was a good way to spend my hard-earned points!
Posts: 22 | Registered: Friday, January 19 2007 08:00
Where's me Lucky Charms? in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #0
Now that I have cleared most of the areas, I have been going back to collect charms and magic items that I missed earlier. I understand that the Lucky Charm is somewhere in Shardfield East (supposedly in the house). I haven't been able to find it. I also couldn't find the Cryoa Charm in the Eastern checkpoint even though I have killed everything in sight!
I am suspecting that because I didn't know these items existed until I saw the list that 7Synergy7 put together, I missed the opportunity to nab these at the early part of the game. Or maybe I was too pro-rebel and they weren't available to me.

It's not like I need these items, I just wanted to have the whole collection... kinda like a complete and matching set!

That list is a FABULOUS piece of work, by the way! Extremely helpful. Well done! Without it, I probably would have wasted a lot of the enhancement items making less powerful items on the anvil, plus would have been struggling to find all of the ingredients for the Eight Artifacts. Three cheers for 7Synergy7!!!
Posts: 22 | Registered: Friday, January 19 2007 08:00
A New Series in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #45
Having a learning disability does explain misspellings, etc. I will be more patient in trying to read the content of upon mars' postings rather that the syntax and semantics. Spell check won't solve these issues as it will allow proper spelling of words regardless of sentence meaning (i.e. 'kiln' instead of 'cling').
This should however make upon mars more diligent in ensuring that his postings are legible and clear. (Afterall, I wouldn't drive my car without glasses if I was myopic.) His postings do generate thoughts and discussion, which is the point of these boards.
Posts: 22 | Registered: Friday, January 19 2007 08:00
Join the Club? in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #29
I, too, was dissapointed that I didn't gain more power by using the Geneforge.
I think that having the Geneforge so accessible in the early part of G4 diminished the possibility of immediate and extreme alteration of power. Afterall, how much fun would the game have been if you were almighty at the start, rather than gaining power through experience and adventure? I think having access to the Geneforge at a later point in the game would have been more interesting for those of us who wanted to experience the same satisfaction of becoming omnipotent.

As far as the club goes, its too bad that dissention has killed it!

"If decade after decade the truth cannot be told, each person's mind begins to roam irretrievably. One's fellow countrymen become harder to understand than Martians."
Alexander Solzhenitsyn
Posts: 22 | Registered: Friday, January 19 2007 08:00
A New Series in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #37
The original thread here was to post ideas regarding the genre of a game as well as possible story scenarios, not necessarily the details of plot. In any game there will be those intricacies of who, where and why that enhance the general theme and make a game more interesting to play. To imply that we need to 'be informed' isn't really a great way to inspire brainstorming. I am sure that most people here have played different games and have returned to Spiderweb because of the appeal and fun that Jeff and company create. I think that generating ideas like those posted is not being 'kiln desperately' (whatever that means). Rather, these are just some thoughts on a particular genre. I, personally, am not stuck on any one idea and welcome all to be open minded.
Posts: 22 | Registered: Friday, January 19 2007 08:00
A New Series in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #32
I know that I already expressed my thoughts about medival themes, and noticed King Athur mentioned. I would like to expand a little...
The concept of starting out as a page or knight-in-training and then advancing levels to become a full-fledged knight might be interesting. Being able to acquire armor and swords, crossbows, short and long bows, mace and other such malicious war items which could be enhanced magically... all of these ideas fit nicely with the Geneforge concepts.
Characters could range from sorcerors to witches to provide the magic component.
What really would be interesting would be the ability to ride a horse. I don't know if Jeff could program that into the game, but it would add an interesting element.
Posts: 22 | Registered: Friday, January 19 2007 08:00
Clash of the Titan in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #0
Well, I am a little bit frustrated and a little embarassed that I can't do this!
I have been trying and trying (and trying) to slay our friend (fiend) the Titan. First, I cleared out the sentinals and shut off the power spires. Then I have tried to bump him off using various combinations of creations. I have gone into battle with Cryodrayks but that didn't work. I have tried a Gazer in combo with other Fire creations, but no luck. I tried Drakon and a Rotghroth, but again was defeated. I get close to the third regeneration of the Titan (only made it there once!) before he corners me and I'm hooped once again. I have cast Essence shackles, torrent gems, Wand of the Inferno, and Reapers.... everything in my arsenal. I try to get out of the area to re-power, but never make it to the exit before I lose. I believe that I am strong enough based on my level and the magic items I possess to do this (Gloves of Savegry, Legs of the Tyrant, Girdle of Might, Puresteel Blade (enhanced with stronger blows), Drakonian Plate and talisman of might, etc.), but am at wits end! Any suggestions?

Level 45
Armor 99%
Fire 66%
Cold 78%
Energy 63%
Stun 180%
Mental 93%
Poison 88%
Acid 80%

Strength 16
Dexterity 8
Intelligence 11
Endurance 8
Melee 16
Missile 7
Quick Action 10
Parry 8
Posts: 22 | Registered: Friday, January 19 2007 08:00
A New Series in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #1
I have always enjoyed the genre in Geneforge and would welcome further adventures here.
That being said, I also would enjoy a Medival type of theme with armor, horses, magicians, dragons, griffins, etc. Afterall, kings and knights are on quests and crusades, rescuing damsels in distress, besieging castles and whatnot. There are plenty of opportunities to use weapon technologies and face interesting foes.
Posts: 22 | Registered: Friday, January 19 2007 08:00
The Chosen Ending - Geneforge 5 in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #9
Perhaps the next storyline has already been laid. Throughout the Geneforge series, there have references to past civilizations that have been either waylaid or gone extinct. These have been referred to as being extremely powerful though much mystery surrounds them. Maybe Jeff can build a plot around a re-discovery of an old hidden race (neither Shaper or Drakon) that has been disturbed by post-war expansion. This could open doors to all kinds of creations and magical beings that are set loose upon the rest of the world and it is up to the Shapers (or Rebels) to defend us from their destruction. They could even be lead by Spectral beings....
I trust that there will be more adventures and conquests, and I will be ready to enlist!
Posts: 22 | Registered: Friday, January 19 2007 08:00
Rebel Without a Cause... in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #7
Again I thank you for the help! I have successfully opened up the doors in question. I am currently figuring out a way to defeat the Titan and his cronies. Quite a nice little challenge! I have shut off the power spires. Now I just have to whack smack and attack my way through. I guess I could just them all live, but where is the fun in that?
Posts: 22 | Registered: Friday, January 19 2007 08:00
Keeping items in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #22
As the new guy in town, I thought I would put my 2 coins worth in here...
I like the fact that merchants do not have a limited cash supply as in previous Geneforge versions. I can go back to the same stores again and again selling off my loot. I have a couple of nice treasure troves built up in the South Citadel and at the north edge of the Eastern Rise so that I can easily dump any items I find. I have cleaned out expendable items a few times so that I can buy spells and magic. I do wonder why I carry around so much stuff in my backpack however. I can never decide what items will be best on hand, excluding the charms. I am also holding on to many of the ingredients for the anvil but am thinking I should sell a few of those, too. But which ones? That is always the dilemma for me!
Posts: 22 | Registered: Friday, January 19 2007 08:00
Rebel Without a Cause... in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #5
So true... I have died many times over because I ran smack into the middle of a battle with a whack of enemies that seemed to come out of nowhere! Drawing them out one or two at a time works nicely. I take a big hit in damage, but then run to safety and exit the zone (to recharge in a friendly zone) and then return to pick off a few more.

I found that I discarded my venom and acid batons quite early, as they seemed to inflict only limited damage... at least not as much as the submission or reaper variety. I see that in many of the posted entries, a lot of people use spray crystals, which I like to use, too, because I don't use up my action points as quickly, plus I save my strength. Unfortunately, those crystals don't seem to do much against the stronger creations regardless of the level of missile points.
Posts: 22 | Registered: Friday, January 19 2007 08:00
Rebel Without a Cause... in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #3
You guys are awesome! Thanks for the tips. I would not have been able to go as far in this adventure if I had not looked at all of the other postings. I was reluctant to start a new game as I had gone so far, but now think I made a tactical error in choosing an Infiltrator. If I start again, I may chose to go with another character only this time will be more careful when making allies. As I learned in all of the previous Geneforge games, the Shapers can be quite generous despite their sometimes cold indifference to servilles and shaped creatures.

Out of curiosity, which do you find more useful in battles: melee or missile? I have found that I often use Fire-based creatures to back me up while I load up on my melee strength and use the mightiest sword I can get my hands on. Early in the game, it doesn't seem to matter too much, but as my skill points add up, I find that with some battle spells (spines and haste in particular) and a few creatures, I have been quite successful with this tactic.
Posts: 22 | Registered: Friday, January 19 2007 08:00
Rebel Without a Cause... in Geneforge 4: Rebellion
Apprentice
Member # 7921
Profile #0
I chose to be an Infiltrator for my first foray into Geneforge 4. I tried (in vain) to keep myself "on the fence" throughout Chapter 1 so that I could be a double agent, but obviously I didn't do a very good job. I ended up with a strong Rebel reputation which cut me off from many quality rewards and quests for the Shapers. I didn't completely finish all of the areas in the South before heading into the North areas, futher complicating my attempts to talk to the Shapers instead of having to fight them. In fact I got frustrated at the diplomatic approach and toasted any Shaper who stood in my way except General Alwan and his party. I have now gone through all of the areas, and am currently at the point where I am stalling the big fight in the Inner Shaping Hall. I don't want to finish this chapter yet as I still have some little nagging details that I need help with:
1.) I would like to find the Sealed Catacombs so that I can nab the Purified Essence (to make the Cloak of the Shadows (no real reason to get it but I REALLY want it anyway!)
2.) I would like to explore some of the closed off areas that I can't get to. How do I (or can I) open the sealed doors in:
a. Frostwood
b. Quessa-Uss
c. locked room in the Breeding Pits
d. locked rooms in Matala's Workshop

Any hints or help is appreciated!

"Live long and Prosper"
Posts: 22 | Registered: Friday, January 19 2007 08:00