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Loyalist or Rebel? in Geneforge Series
Apprentice
Member # 7216
Profile #10
?????How did this happen????

[ Monday, August 07, 2006 18:06: Message edited by: Green Apple ]

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Loyalist or Rebel? in Geneforge Series
Apprentice
Member # 7216
Profile #9
I was going to be an Awakened, since the shapers are reather controlling, but then I found out that the Awakened killed servant minds. So, I'm officially a loyalist.

Felix: You may not have my apples. EVER. The big ppile of apples belongs to me.

[ Monday, August 07, 2006 18:06: Message edited by: Green Apple ]

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Hitchhiker Media Poll in General
Apprentice
Member # 7216
Profile #24
I've only seen the movie, but I've heard the books were good. The movie seemed too rushed and linear, in my opinion. I probably should read the books to get some sense of the plot, but I thought the movie was rather dull.

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
DoK - The Sanctum in Blades of Avernum
Apprentice
Member # 7216
Profile #9
That's odd. I'm positive I got the scenario from Spiderweb, and I never had a problem. Oh, well, it's irrelevant.

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
The Signature of Your Dreams in General
Apprentice
Member # 7216
Profile #27
quote:
Originally written by Rufus Rothgard:

[quote=MagmaDragoon]
You know, the writer of Eragon and Eldest, wonderful fantasy books.

DIE[/QB][/quote]Are you sure so severe a punishment is in order? You can't dislike the series that much. In a completly non-related matter, does anyone know when the third book is coming out?

I have absolutly no idea what to put in my signature. The thought scares me. Just a green, wavy, horizontal line would work.

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
What do you think of A4 in Avernum 4
Apprentice
Member # 7216
Profile #49
[QUOTE]Originally written by Ephesos:
[QB]You can kill the rat, you know. It won't affect your reputation... erm, I mean, it won't make towns mad at you.[QB][QUOTE]

Alright, I tried again, and used bolt of fire. Melee attacks just send a message that you can't talk in combat mode. I probably never used spells the many times I tried to kill that thing since my mage is third.
*bangs head on computer*
Sorry for wasting everyone's time with my useless post!

EDIT: In responding to the next two posts, that's exactly what I did. I know what the attack button is, and I tried using it in combat mode. Sorry if I was unclear earlier.

[ Tuesday, July 11, 2006 15:10: Message edited by: Green Apple ]

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
What do you think of A4 in Avernum 4
Apprentice
Member # 7216
Profile #47
quote:
Originally written by Klintor Tazzankah:

I completly agree with this. One awesome add on in Avernum 4 is the Nature Lore. It sucks kill creatures that don't give anymore XP. Avoid them with NL skill makes sense in all sides. Was a good idea.

I hope don't see Vlishes and Fyoras in the next Avernum.

Although the new lore concept is useful, my party calmed the first rat by the graves outside Fort Monestary. One rat stopped right in front of a nest, and has never moved. It's frustrating. Perhaps Nature Lore should allow you to control, not just calm, creature at high levels? That would be funny, but too much like Geneforge. I really want to move that rat though.

Seeing GF creatures in Avernum would be hilarious. It would make no sense plotwise, unless some mage developed a interdimensional portal. However, it's not going to happen(at least I think so). The thought makes me laugh soo much, even though I'm just stating the obivious.

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
What do you think of A4 in Avernum 4
Apprentice
Member # 7216
Profile #41
You just need to get used to the new system :) .
Although it is odd that you can train anywhere, the whole system doesn't make much sense if you really think about it.(I'm a year older! I think I'll improve my skills in mathematics! Or prehaps mechanics...)

I like A4 the more I play it, although the Geneforge style threw me for a while, but it is actually different from both series. I can't comment on plot, though, since I only have the demo. One point I found interesting was using nature lore to make enemies non-hostile. I always imagined the PCs hiding in some cave while the goblins passed them.

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Avernum V ideas in Avernum 4
Apprentice
Member # 7216
Profile #128
I appreciate your concern, Valcrist, but I tend to use whole words since I'm not used to boards/forums/posting. LOL is one of a few terms I do know.
quote:
Originally written by Micro Phage:

[QB]I've noticed that trying to use ANY offense spells in A4 on a friendly or neutral NPC doesn't work and puts you in combat mode and even if you selected spell first then "attack" it will use whatever weapon is in hand and not the spell, killing the NPC and make anyone in sight hostile (if not the whole town).
[QB]
I've been playing A4 a lot lately, and this keeps on happening to me in combat mode. I've died because my mage fired an arrow instead of casting bolt of fire on a cave slime. I'd try to click an the slime and end up clicking on my other characters instead. So..I know it's been mentioned in this thread, but I really miss the targeting system. :(

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Avernum V ideas in Avernum 4
Apprentice
Member # 7216
Profile #126
quote:
Originally written by Vaecrius:

Speaking of which... I'm going to get burned for this... but...

GIFTS PC

::ducks and covers::

*bursts into laughter* As a type equal to the slith, nephil, and human, that would be very odd...I don't know haw a spider would wear armor, silly! :) (Or carry a poleaxe for that matter...) It could possibly cast spells like the areana, but one spider has been trying for several games. And how would people react to a giant, talking arachnid asking to go slay the nasty shade/giant/rat attacking their city? Personally, the idea would be hilarious, but wouldn't work well in gameplay. You can always add a GIFTS to the party in BoA if you really want to. FYI:(I'm not trying to be mean at all, just laughing at the different possibilities. If A5 does have a GIFTS PC, very slim being the chance,I'll be laughing for days and make an all-spider party. Just because.)

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
BoA BUGS v6.0 in Blades of Avernum Editor
Apprentice
Member # 7216
Profile #10
I've gotten set_terrain to work in an outdoor script as part of a special encounter with dialog box choices, but it won't work in any of the other states.
(It's very annoying too..)
Posts: 18 | Registered: Monday, June 12 2006 07:00
BoA BUGS v6.0 in Blades of Avernum
Apprentice
Member # 7216
Profile #10
I've gotten set_terrain to work in an outdoor script as part of a special encounter with dialog box choices, but it won't work in any of the other states.
(It's very annoying too..)
Posts: 18 | Registered: Monday, June 12 2006 07:00
You'd Beta Believe It... in Blades of Avernum
Apprentice
Member # 7216
Profile #60
If you see the shade before talking to Rosaline, you won't be able to ask her what she does, and therefore have her identify your items, since SDF(0,6) is used for both situations.This may be intentional, I don't know..

You might have meant to use (1,6) so that the ? only appears once. If I'm wrong, feel free to throw tomatoes at me.

[ Sunday, July 02, 2006 12:36: Message edited by: Green Apple ]
Posts: 18 | Registered: Monday, June 12 2006 07:00
Avernum V ideas in Avernum 4
Apprentice
Member # 7216
Profile #100
quote:
Originally written by Micro Phage:

Yet another thought about Options menu in A5:

How about brightness/contrast adjustability that effects game only.

Can brightness, "light level", whatever, be adjustable in options menu in A5 ?

I agree that this would be helpful, although I haven't had a problem with lighting myself...

I was wondering if anyone had talked about adding another race of character? It would be more logical that all of the different races encountered could become adventurers, not just humans, sliths, and nephils. Having said this, I have an official disclaimer: I don't believe this needs to be done in any way, shape or form, but it is an interesting thought...

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Stupid Question in Blades of Avernum Editor
Apprentice
Member # 7216
Profile #6
The documentation is confusing, isn't it. If I was an old member who'd been here for years, I'd probably post a link to some site that explains it all perfectly.
I'm pretty sure that you do need to use the set_flag call- the mem cells are only used to say which flag prevents the event, not which flag to set to 1-you'd need to write your own object script for that.
I'm also sure that you don't need a special encounter. If I'm wrong, please tell me. :)

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Stupid Question in Blades of Avernum
Apprentice
Member # 7216
Profile #6
The documentation is confusing, isn't it. If I was an old member who'd been here for years, I'd probably post a link to some site that explains it all perfectly.
I'm pretty sure that you do need to use the set_flag call- the mem cells are only used to say which flag prevents the event, not which flag to set to 1-you'd need to write your own object script for that.
I'm also sure that you don't need a special encounter. If I'm wrong, please tell me. :)

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Stupid Question in Blades of Avernum Editor
Apprentice
Member # 7216
Profile #4
If you use the original specobj script for the lever, memory cells 2 and 3 are the coordinates of a flag that, when set to 1, prevent the event from happening. So... set mem cell 2 =2 and mem cell 3 = 3 to prevent the lever from being used again.

EDIT: flag (3,3) does seem to be unnecessary to this section of script.

[ Sunday, June 25, 2006 13:32: Message edited by: Green Apple ]

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Stupid Question in Blades of Avernum
Apprentice
Member # 7216
Profile #4
If you use the original specobj script for the lever, memory cells 2 and 3 are the coordinates of a flag that, when set to 1, prevent the event from happening. So... set mem cell 2 =2 and mem cell 3 = 3 to prevent the lever from being used again.

EDIT: flag (3,3) does seem to be unnecessary to this section of script.

[ Sunday, June 25, 2006 13:32: Message edited by: Green Apple ]

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
BoA BUGS v6.0 in Blades of Avernum Editor
Apprentice
Member # 7216
Profile #6
It's true that cursed items uncurse if placed in a container/on the ground. Strange.

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
BoA BUGS v6.0 in Blades of Avernum
Apprentice
Member # 7216
Profile #6
It's true that cursed items uncurse if placed in a container/on the ground. Strange.

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Unhandled Exception in Tech Support
Apprentice
Member # 7216
Profile #2
I've been getting a similar error:
unhandled exception = c0000005
at address = 004399f0
but mine occurs when I enter a specific town, not when starting BoA. I don't know what the cause is, and it's recurring, so...how do you fix corrupted files?

EDIT: I think I've figured it out. Oops.

[ Wednesday, June 21, 2006 19:50: Message edited by: Green Apple ]

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00
Avernum V ideas in Avernum 4
Apprentice
Member # 7216
Profile #43
Hello People!
I just want to know if anyone else didn't like A4 because it was so much like Geneforge. There is probably a reason behind this, but the reason I haven't played A4 in ages is that I don't like the gameplay style. I wish A5 would use the old Avernum modes instead of looking like Geneforge with Avernum plot. :(

So sorry- just ignore me, I don't know what has/n't been said.

[ Tuesday, June 13, 2006 13:41: Message edited by: Green Apple ]

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Apple.elqqA
Posts: 18 | Registered: Monday, June 12 2006 07:00