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QBasic in General
The Establishment
Member # 6
Profile #1
Tech support is for Spiderweb related issues, not for personal computer issues. This is being transferred to General.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Chrono Trigger in Blades of Exile
The Establishment
Member # 6
Profile #3
Damn! You're on to me!! *quickly runs for the nearest escape exit*

Chrono Trigger was a great game from my much younger days. I decided to borrow a few of the general concepts.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
getting into the spiral fortress [spoiler thread] in Avernum 4
The Establishment
Member # 6
Profile #7
Metal for Dawdy is not a bug; you can, by design, bring him as much metal as you desire and the quest never goes away.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Erica's place... in Avernum 4
The Establishment
Member # 6
Profile #1
It's west of Spire, but you need to cross the river. You will not be able to do that until much later in the game. Clear out the area east of Bahgra, find the hidden tunnel to the northern waters, head back west and enter the dark lands, and then head south to reach Erika's tower.

Search around and you should find another entrance that will allow you to actually get in to the Darkside Loyalist lair.

[ Wednesday, February 08, 2006 05:43: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
A Few Advance Notes On Geneforge 4 in Geneforge Series
The Establishment
Member # 6
Profile #7
Refreshing to hear several new ideas. I hope the new creations are not just new high level things, but some lower level ones as well. Above all, I hope it allows for more interesting tactical decisions on the part of the player.

It might be nice if weather did impact combat somewhat. For instance, wind would make batons and javelins less accurate and rain would weaken the firebolt spell.

Also, I'm glad to hear the line of sight and stealth issues will be revamped as the those algorithms in eariler games was not all that great.

Anyway, hope for a good game.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Character Editor in Blades of Avernum
The Establishment
Member # 6
Profile #1
Item codes, I believe, are scenario specific. Look in the scenario file to determine the list of items and put the corresponding number in.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
FPS RPG in General
The Establishment
Member # 6
Profile #3
I think what he means is that he does not prefer the 3D environment. But seriously, graphics can be "too good" in that they take up too much storage space for the added benefit of more pixels.

Looking at it, it appears to be a First Person Shooter in Medieval times. I read it has experience points, but it still seems more like a FPS to me.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Special Encounter in Blades of Avernum Editor
The Establishment
Member # 6
Profile #4
I didn't forget a line, I figured he just submitted incomplete code which I purposely did not complete. It would have fixed the error he was stating.

The answer to your question is yes. Put your dialogue script inside of an if-then statement to check to see if a flag is zero. If it is, call the dialogue. If "yes" is selected, set that flag to one. That way if the player picks "yes" you will never see it again (unless you set the flag back to zero somewhere of course).

[ Sunday, February 05, 2006 09:10: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Special Encounter in Blades of Avernum
The Establishment
Member # 6
Profile #4
I didn't forget a line, I figured he just submitted incomplete code which I purposely did not complete. It would have fixed the error he was stating.

The answer to your question is yes. Put your dialogue script inside of an if-then statement to check to see if a flag is zero. If it is, call the dialogue. If "yes" is selected, set that flag to one. That way if the player picks "yes" you will never see it again (unless you set the flag back to zero somewhere of course).

[ Sunday, February 05, 2006 09:10: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Dialouge Trouble in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
Well, is this a statement or a question? If you want to ask what is wrong, I suggest posting the script so we can look at it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Dialouge Trouble in Blades of Avernum
The Establishment
Member # 6
Profile #1
Well, is this a statement or a question? If you want to ask what is wrong, I suggest posting the script so we can look at it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Special Encounter in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
That is what I would indeed expect for your coding. The problem is that you can run_dialog(0) twice. In your conditional statement, use the variable choice instead of run_dialog. It should read:

beginstate 10;
reset_dialog();
add_dialog_str(0, "text", 0);
add_dialog_str (1, "text", 0);
add_dialog_choice (0, "Yes");
add_dialog_choice (1, "No");
choice = run_dialog(0);
if (choice ==1) {
set_flag (0, 1, 1);
set_state_continue(11);
}
break;

beginstate 11;
reset_dialog ();
add_dialog_str (0, "text", 0);
break;


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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Special Encounter in Blades of Avernum
The Establishment
Member # 6
Profile #1
That is what I would indeed expect for your coding. The problem is that you can run_dialog(0) twice. In your conditional statement, use the variable choice instead of run_dialog. It should read:

beginstate 10;
reset_dialog();
add_dialog_str(0, "text", 0);
add_dialog_str (1, "text", 0);
add_dialog_choice (0, "Yes");
add_dialog_choice (1, "No");
choice = run_dialog(0);
if (choice ==1) {
set_flag (0, 1, 1);
set_state_continue(11);
}
break;

beginstate 11;
reset_dialog ();
add_dialog_str (0, "text", 0);
break;


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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
a "delete post" option in General
The Establishment
Member # 6
Profile #5
This topic dies, now.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades Chat (Feb. 4th) at 2 pm EST in Blades of Avernum
The Establishment
Member # 6
Profile #4
Something just came up, so I probably will not be able to make it until later.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades Chat (Feb. 4th) at 2 pm EST in Blades of Avernum
The Establishment
Member # 6
Profile #0
Meet in the AIM chat room called 'blades'. In case you still do not know, follow the instructions.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
AIM Blades Chats in Blades of Avernum
The Establishment
Member # 6
Profile #25
Just a friendly reminder.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Let this forum die in SubTerra
The Establishment
Member # 6
Profile #8
Hm, hm, hm, hm, hm. hm, hm, hm...

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
AIM Blades Chats in Blades of Avernum
The Establishment
Member # 6
Profile #23
Chat time!

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Sudden Ending in Avernum 4
The Establishment
Member # 6
Profile #6
The game is already quite linear, no need to add another link in the chain.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
quest : free bugs in Avernum 4
The Establishment
Member # 6
Profile #3
I take it the bugs actually started moving after releasing them? You need to go back and talk to the spider chieftain and there should be an option to finish the quest.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
quest : free bugs in Avernum 4
The Establishment
Member # 6
Profile #1
There should be a lever somewhere in the dungeon. I believe it is right next to the Chitraches, but I'm not 100% on that.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Sudden Ending in Avernum 4
The Establishment
Member # 6
Profile #4
Erika's Tower is ruined now and there is a base beneath it. You could go back without too much difficulty and just do that quest.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
The quest don't disappear... -GF3- in Tech Support
The Establishment
Member # 6
Profile #1
It's probably a cosmetic thing. I wouldn't worry about it.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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