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Pruning of old General Topics will begin soon. in General
The Establishment
Member # 6
Profile #18
well, souls of the innocent are for dinner...but what would have been your other two guesses. :D

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Pruning of old General Topics will begin soon. in General
The Establishment
Member # 6
Profile #16
mmmm...plutonium...

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Pruning of old General Topics will begin soon. in General
The Establishment
Member # 6
Profile #14
quote:
Because nobody here is especially picky about significant figures...
I eat undergraduates who do not use significant figures for breakfast. :mad:

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Demonslayer in Avernum 4
The Establishment
Member # 6
Profile #10
Solberg is a lot older than he was in A2. The guy can barely stand and see now.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Save this forum! in SubTerra
The Establishment
Member # 6
Profile #14
The irony of this topic is that the more posts there are in this forum the more likely it is to be deleted. :D

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Demonslayer in Avernum 4
The Establishment
Member # 6
Profile #8
Talk to Solberg in Patrick's Tower. Kill the demon beneath the tower and you will get the quest for Demonslayer.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
The Establishment
Member # 6
Profile #44
quote:
It's all normal. I've come to the conclusion I was looking for really then: The game is unbeatable until you register.
Thanks for telling us beforehand...

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
run_town_script(); in Blades of Avernum Editor
The Establishment
Member # 6
Profile #19
If leaving the town is the worry, a possible compromise is to the exiting town situation is just to call the relevant node in the EXIT_STATE if the party leaves before the timer runs out.

Also, do not forget that combat mode allows increased mobility.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
run_town_script(); in Blades of Avernum
The Establishment
Member # 6
Profile #19
If leaving the town is the worry, a possible compromise is to the exiting town situation is just to call the relevant node in the EXIT_STATE if the party leaves before the timer runs out.

Also, do not forget that combat mode allows increased mobility.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Quest List in Avernum 4
The Establishment
Member # 6
Profile #5
quote:
Originally written by Slartucker:

Out of curiosity, what suggestions *has* Jeff taken?
I would say BoA he took a decent number of suggestions. During beta testing, suggestions as to balance and such get taken. However, in terms of big issue things, rarely.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
I'm late! I'm late! in General
The Establishment
Member # 6
Profile #24
quote:
Originally written by Drakefyre:

*i and I seem to have inversely proportional post counts.
Almost would make someone suspicious of a conspiracy or something. :cool:

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Fort Remote Quest in Avernum 4
The Establishment
Member # 6
Profile #2
It is possible to fight the pylons by sending your main fighter in and then keeping archers/casters out of the attack range. But yeah, you do not need to fight any of the pylons.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Quest List in Avernum 4
The Establishment
Member # 6
Profile #2
Be forwarned, Jeff rarely takes suggestions.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Demonslayer in Avernum 4
The Establishment
Member # 6
Profile #2
You need to get Solberg to give you the quest before you can get this. Once you have this, leave Fort Emerald from the north, head west, and hug the northern wall. You should find it.

Demonslayer is a bit disappointing. It's a good defensive weapon, but offensively you can do much better.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
The Establishment
Member # 6
Profile #29
I don't know then, perhaps it is a bug. I believe you can still get through the tunnel without doing this quest, however.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
The Establishment
Member # 6
Profile #27
Please do not double post. Did you play around with the lever outside the hut? Experiment with it in both positions.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Undergroud fortress west of Spire and Erika's tower (there could be spoilers) in Avernum 4
The Establishment
Member # 6
Profile #2
Please do not double post. To enter the Darkside Loyalist lair, you need to enter from Erika's Tower itself, the west side of the river. You will not be able to get there until almost the end of the game.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
I don't find the wheel to open the grate in Avernum 4
The Establishment
Member # 6
Profile #14
The most I have ever found is five as well. Ever hear of the term red herring?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Can't delete demo in Tech Support
The Establishment
Member # 6
Profile #4
Restart your computer, try again. If that does not work, open the active programs window and shut off whatever programs look like they should not be open.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Can't delete demo in Tech Support
The Establishment
Member # 6
Profile #1
Could you explain what you have tried and what message comes up?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Time Limit Discussion in Blades of Avernum
The Establishment
Member # 6
Profile #11
quote:
As for the time limit, I still think it's a good idea if it forces the Heroes to choose between saving the cursed town or stopping the Vahnatai. Lately, I've been thinking of scrapping the cursed town altogether (making the hook something like 'explore for mineral deposits'). As others have said, as the scenario stands, it is probably too complicated. Any ideas?
If your intention is to force a choice, then actually make the choice forced. If you stop the Vahnatai, then the cursed town falls, period. If you save the town, the Vahnatai do whatever bad thing they are going to do which I'm not sure exactly what it is.

If its dillema you want, be sure you make it a real and believable one with benefits and costs on both sides.

quote:
In virtually any scenario? i don't think so. in scenario's in wich there is an immediate threat, like in this one, okay. but if not, I don't see the point of a time limit.
Yes, there are some static scenarios that could do without a time limit. However, one could have easily implemented a time limit in VoDT, ASR, and DwTD had he wanted to. I could have made At the Gallows have a time limit, same with Spears. Heck, Avernum 2 and Avernum 4 could have even had a time limit.

Would it have made sense? Probably. Would it have made any of them better? Hard to say, but probably worse.

It does not take much to write in a time dilemma. However, a time limit should probably only be used in a sense where it is vitally central to the storyline. The time limit should, in a sense, be the most important character in the game. If a scenario cannot go to that level, a time limit is just an extra thing to please the designer.

[ Tuesday, January 17, 2006 14:15: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Time Limit Discussion in Blades of Avernum
The Establishment
Member # 6
Profile #8
quote:
Although I really hate time limits and despise of them, even when justified, I think this scenario could have a time limit without any problem. The reason is totaly obvious: An army is about to attack a town. if there's no time limit, then when does the attack take place? i can't have taken place yet, or else the scenario wouldn't really have a goal anymore. If the attck will never happen, no ultimatum from the vahnatai to put pressure on you, that what of a scenario will it be? Just walk around hopelesly and the attack will never come?
Obvious? I'm sure one could justify a time limit in virtually ANY scenario, but that does not mean one SHOULD have one. If one makes the NPCs seem nervous and otherwise creates a world where the attack seems imminent, then it works just as well, and even better.

Of course, understanding the nature of the "attack" would make this discussion a lot better.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
run_town_script(); in Blades of Avernum Editor
The Establishment
Member # 6
Profile #1
I believe so. The best way to get functionality questions answered is to set up a short test script and test it yourself.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
run_town_script(); in Blades of Avernum
The Establishment
Member # 6
Profile #1
I believe so. The best way to get functionality questions answered is to set up a short test script and test it yourself.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
I don't find the wheel to open the grate in Avernum 4
The Establishment
Member # 6
Profile #7
Is that above X's place? Those doors cannot be opened. If you sold the research, I am afriad your only recourse is to open an earlier save file.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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