Profile for *i
Field | Value |
---|---|
Displayed name | *i |
Member number | 6 |
Title | The Establishment |
Postcount | 3726 |
Homepage | |
Registered | Tuesday, September 18 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
The most ambitious scenario in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, March 5 2006 11:26
Profile
My advice is not to do it, or at very least scale back a lot. You seem like a very intelligent and articulate person, but I am not sure you realize how long it takes to make even a small scenario in Blades of Avernum. I would suggest a chain of scenarios in the time period of interest each focusing on a different part of the story you want to tell. Not only does this make it more managable, but the chances of you releasing something dramatically increase. I have seen similar posts (usually a person's first or very close to) many times before since the release of Blades of Exile. A lot of energy and enthusiasm is generated, but nothing ever comes of it. Right now we need finished projects, and even with the best intentions, generating such a collosal effort will not do much. Just trying to give you the historical view. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Blades of Exile - 10.0 (10.0/9.25) in Blades of Exile | |
The Establishment
Member # 6
|
written Sunday, March 5 2006 08:51
Profile
Easy to use, months worth of great scenarios to play. A true success story for an engine. Sure, there might be some quibbles with it, but overall one of the best programs ever written. Too bad Blades of Avernum is not nearly as easy to use as this one. 10.0 -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Blades of Exile - 9.82 (10.0/7.0) in General | |
The Establishment
Member # 6
|
written Sunday, March 5 2006 08:51
Profile
Easy to use, months worth of great scenarios to play. A true success story for an engine. Sure, there might be some quibbles with it, but overall one of the best programs ever written. Too bad Blades of Avernum is not nearly as easy to use as this one. 10.0 -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
2 questions - Camping and quick looting in Avernum 4 | |
The Establishment
Member # 6
|
written Saturday, March 4 2006 11:03
Profile
You cannot rest outdoors anymore. I do not believe you can "loot faster". I've never really had an issue with this. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Jeff Vogel In Love in General | |
The Establishment
Member # 6
|
written Saturday, March 4 2006 04:59
Profile
All right, this topic serves no real purpose. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Exile 3: Ruined World - 7.50 (9.2/5.5) in General | |
The Establishment
Member # 6
|
written Friday, March 3 2006 10:54
Profile
Imban -- This is Exile III, you may not want to post a ranking for A3 as not to confuse people. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Exile 3: Ruined World - 7.50 (9.2/5.5) in General | |
The Establishment
Member # 6
|
written Friday, March 3 2006 08:33
Profile
Like I said with A4, I will be more harsh than a normal BoX designer because of experience and needing to pay to play the full version. Plot and environment were the low point. The nameless shopkeepers and innkeepers really subtracted. However, it was a wide open world with lots to do. Numerous side quests and optional dungeons really helped. The plot, although no surprise, was at least new enough at the time to attract some interest and felt fairly fresh. For this I give a 6.5. As far as gameplay, I'd rate it decently high. The "modern" for its time system was a lot more appealing than its predecessors, so I give it higher marks of 8.0. The final weighted rate I give is 6.9. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Rate Avernum 4. in Avernum 4 | |
The Establishment
Member # 6
|
written Friday, March 3 2006 08:25
Profile
I agree with Kelandon's sentiment. If this were a BoA scenario by a newer designer, I would rate it significantly higher. However, because of the experience of the designer and the price tag, I will be a bit more harsh. The innovative concepts and engine mimic a lot of modern BoA ones and add new ones. For this I congratulate the designer on. I would give a 9.5. The plot, or absence thereof, is lackluster. The atmosphere to the previous Exile/Avernum games was far superior and in this I found quite lacking. Temperol inconsistencies from A3 are a big minus also. This end sorely needs a lot more effort and in the absence of length (which I feel is more than negated by having to pay $30), I would rate it a 5.0. My personal preference is to weight plot and atmosphere higher than gameplay (I'll do a 3 to 1 ratio) and give it a ranking of 6.1. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
AIM Blades Chats in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, March 2 2006 16:31
Profile
Giving the good old monthly bump. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
March Chat Times in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, March 2 2006 16:29
Profile
For discussion of Blades activities: Monday, March 6th at 10 pm EST Wednesday, March 15th at 10 pm EST Saturday, March 25th at 2 pm EST For info on how to join, please read the Instructions. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Cutscene Question in Blades of Avernum | |
The Establishment
Member # 6
|
written Thursday, March 2 2006 14:18
Profile
Try putting a block_entry call in. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
beam projectors/lasers in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Sunday, February 26 2006 10:03
Profile
Did you activate the beam projectors in the Town Details menu? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
beam projectors/lasers in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, February 26 2006 10:03
Profile
Did you activate the beam projectors in the Town Details menu? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
The Establishment
Member # 6
|
written Friday, February 24 2006 05:10
Profile
You mean parenthases. I don't understand by not knowing where to look. It seems simple, modify the code in ways you think should work, load up the scenario, activate the state in question, and see if it errors. You can even use the print_num() call to help with debugging. If you cannot figure anything out, then come to the boards. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Calls and variables - 1 in Blades of Avernum | |
The Establishment
Member # 6
|
written Friday, February 24 2006 05:10
Profile
You mean parenthases. I don't understand by not knowing where to look. It seems simple, modify the code in ways you think should work, load up the scenario, activate the state in question, and see if it errors. You can even use the print_num() call to help with debugging. If you cannot figure anything out, then come to the boards. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Windows version in Avernum 4 | |
The Establishment
Member # 6
|
written Wednesday, February 22 2006 18:35
Profile
aaaarrgh -- This is your final warning, any future pointless posts will result in permanent revokation of your membership privledges. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
A Good Beginning: Graphics Plea... in Blades of Avernum | |
The Establishment
Member # 6
|
written Monday, February 20 2006 06:27
Profile
Luz -- On an unrelated note, you don't still happen to have the map of Gallows Keep, do you? I have it on my old computer which I do not have access to, but if you have it do you think you could send it to me. Thanks. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
"The End of Blades" Discussion in Blades of Avernum | |
The Establishment
Member # 6
|
written Sunday, February 19 2006 08:04
Profile
quote:My advice with this is to ask for more and come lower when challenged, it gives you more room for compromise. This is a typical tactic used in negotiation: always ask for more than you expect to get. The caveat to that is you cannot ask for too much lest the person whom you are negotating does not take you seriously. Also, the $40 cash prize is rather silly because it is little more than a free game from Spiderweb. I propose an alternatively higher prize structure this: 1st prize: $250 2nd prize: $150 3rd prize: $100 4th-5th: Free game Although the prizes are a bit high; Roughly $560 total seems like a bit much, but it does start higher. This is one of the cases where more is better. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Physics, and a dumb teacher in General | |
The Establishment
Member # 6
|
written Saturday, February 18 2006 07:34
Profile
The 1/2 and the ^2 comes from the calculus integration of a modified form of F = ma. I suspect your teacher did not answer it because you would be in a non-calculus based physics class and he/she would not want to go into the theory of integral calculus. Your teacher could have waved his/her hands and just said calculus and that would have been better. quote:What about quantum mechanics do you not find elegant? -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
"The End of Blades" Discussion in Blades of Avernum | |
The Establishment
Member # 6
|
written Wednesday, February 15 2006 21:56
Profile
The time has come. Blades has been host to great minds and innovators, but now the community is moribund. One of the last vessels of creativity and inspiration in cyberspace is but a fleeting memory. The demise of Blades was long foretold and is now at hand. All things must die, all circles must close, and Blades has reached its silent end. This will be the topic of the next (and perhaps the last) Blades Chat on Saturday, February 18 at 6 pm EST. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Same Graphics? in Avernum 4 | |
The Establishment
Member # 6
|
written Wednesday, February 15 2006 05:33
Profile
quote:Because graphics are expensive and difficult to develop. Spiderweb software is a company of three on a low budget. Square is a company of hundreds with a budget of millions so they can make each Final Fantasy game have a whole new set of graphics. quote:I was reading the Lord of the Rings the other day and I noticed the Tolkein kept reusing the same words over and over again in each of the books. Yeah, the sentences were different, but the words themselves kept popping up. :P -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
A4 Bugs in Avernum 4 | |
The Establishment
Member # 6
|
written Tuesday, February 14 2006 11:26
Profile
quote:Haste only works on one member at a time at any level. Some monsters can haste all members of their "party". This is positively related to game balance; the end fights would be too easy if this were put in. quote:You know, your party is not the only group of people capable of opening a gate. If you close it, logically one would expect someone else to open it. If not, it would be very easy to starve off all of Avernum. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |