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Av 2. Is there a bug where items disappear. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
I am wondering if anyone has experienced a bug where items disappear. This has happened to me twice, early on in Fort Draco, later in Olgai. In Olgai I lost important stuff, Magery crystal, Orb of Thralni, Blessed Plate Mail, and loads of armour from the Ornotha Ziggurat that I was hoping to turn into cash.
Does anyone know why this happens?
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Av 2 - Problem using the soul crystal. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
How do I control into which slot a creature gets captured? I have the two middle slots free, but when I try to capture a new creature, it saves it over one of my older creatures. I have an Ur-basilisk and a Haakai, and am trying to capture a Naga.

[ Tuesday, August 23, 2005 01:37: Message edited by: Soltedas ]
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Priests braclet and random items. Av 2. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
Is there a reliable place to get a Priests braclet. Like getting the Mage's braclet from the soldiers wandering around the castle for example. EDIT: (After getting the grey pass!)
Also, do the random item sellers' stock ever change, and if so how often.
Sometimes their stock is good and sometimes it's lousy. I got two blessed cloaks at the beginning from the wandering merchants around Formello. I tested how many blessed studded armor's Waldby had and he had about 6. In a previous game, Brantford(?) in Magi tower had two Mage's braclets at 900c apiece. How is this stuff worked out?

[ Sunday, August 07, 2005 03:33: Message edited by: Soltedas ]
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
naming a character in Avernum in The Avernum Trilogy
Apprentice
Member # 5993
Profile #41
Immature names like Destroyor, Anxietor, Horifficor, Painor, Dementor etc.
I call my mage and priest , Mage and Priest.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Some final questions about Av 1. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #2
On reflection, it might the turn-based combat system. Not that I would ever want it to be in real-time.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Some final questions about Av 1. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
I just finished Avernum. Hurrah.
Now that I've finished, I want to ask:

1. Despite mega stats, enhancing equipment, Alien Blade etc, I was unable to achieve more than 99 damage in one go, (Excepting the extra damage when using the Flaming or Icy Longsword) , so I assume that this is the limit.
Does this change in Avernum 2 or 3?

2. Did anyone use use potion-making much? I only ever used Health and Energy. Potion-making actually turned out to be a good way of making quick cash later on. The best potions were the ones I couldn't buy, Knowledge brew and Resistance. (Or can you buy them?)

3. Did anyone find it easy? About halfway through the game I rarely bothered fighting my outdoor battles manually, I just used shift-A. I also found that in most dungeons, I rarely entered combat mode, simply pushing in the appropriate direction with the arrow keys.
The amount of Battle-enhancing, magic-resistant items I found was enormous, so that I hardly ever took damage from magic, and my enemies almost consistently missed.
When battling Hawthorne for example, I got hit by melee attacks 11 times in total. Magic did little or no damage whatsoever due to special items. Although I took pleasure in watching my team laying waste to my enemies with such little effort, it was more satisfying when battles had to be carefully calculated and considered. Is this the case in the sequels? (I realise that the difficulty can be changed, however, I like to play a game as it was "intended", at first anyway).

Despite these observations, I have to say, best game ever. I own the Trilogy so I'll be continuing shortly.

I posted alot of questions in the forum when playing this game, thanks for all the replies.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Where is unlock level 3? Av 1 in The Avernum Trilogy
Apprentice
Member # 5993
Profile #7
No worries! I got it!

[ Monday, July 18, 2005 05:16: Message edited by: Soltedas ]
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Help. Upper Slith Temple Av 1. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
My second problem in the last 12 hours.
Looking for the Demon Slayer parts.
I've got the iron key, and I get all the way around the perimeter upper Slith temple, and I reach a dead end jusrt past the bottom right-hand corner. I've tapped the walls a million times. What am I doing wrong?
I am exasperated!

Many thanks.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Where is unlock level 3? Av 1 in The Avernum Trilogy
Apprentice
Member # 5993
Profile #4
A Billion Thanks, my tension has subsided.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Where is unlock level 3? Av 1 in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
Avernum 1.
The hint book says Almaria.
I have looked hard. but I can't find it. Could someone please tell exactly where and how to get it. Spoil it completey, I'm at my wits end.
Thanks a million.

[ Sunday, July 17, 2005 19:04: Message edited by: Soltedas ]
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Can anyone give me good beginner tips? in The Avernum Trilogy
Apprentice
Member # 5993
Profile #3
Study the instructions carefully, and often.
Play the to about the limits of the demo, learn, and then start the whole game again.
Ignore the classes, create custom characters.
Concentrate skill points, don't spread them thinly.
Give every character two positive character traits according to their function.
Search every town/dungeon/outdoor area carefully by tapping against every wall for secret areas. Leave nothing unexplored.
Talk to everyone to thoroughly, always buy a drink.
Loot every town and dungeon thoroughly, on principle. Steal stuff from barrels/crates by moving them into a safe place.
Once you've reached the gold cap,create supply caches so that you've always got plenty of stuff to sell.
Don't sell or use anything unusual, wait and see.
Make notes of everything of interest.
The list could go on and on.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Difficulty obtaining special skills. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
The hintbook tells me that Pathfinder is to found in Fort Dranlon, and that Anatomy is to be found in the Magi Tower, (On completeing a quest). I can't find anybody to teach them. I have completed all quests in Dranlon, I have completed all quests in the Magi Tower. I have not killed the Haakai lord. My reputation is high, 32. Please point me in the right direction.
Thanks.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
How is bow damage calculated. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
Is it limited by the bow and type of arrows used, or is there anything else that affects this.

Thanks.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Save Problem: Geneforge 3 in Tech Support
Apprentice
Member # 5993
Profile #4
Have you moved the Geneforge application outside the main folder? If so try, putting it back.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Save Problem: Geneforge 3 in Tech Support
Apprentice
Member # 5993
Profile #1
This advice is based on using Geneforge 1, on a Mac. In your Geneforge folder, check in the Geneforge files.
There should be 16 save folders, named Save0, Save1, etc, to Save15. Make sure they're all there. When I deleted some/all of the folders, I got the same error message as you describe.
Hope this helps.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Hintbook for AV 1. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #3
Never occurred to me to test it. Thanks Thuryl.
Natural Mage does indeed give bonuses to Priest spells. The spells I tried lasted a little longer.
61 turns/steps to 57 for Safe Travel, (Indoor/outdoor)
12 turns/steps to 10 for Battle Rage,
12 turns/steps to 10 for Shielding,
where both characters are identical, one with Natural Mage.
A small bonus to be sure.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Hintbook for AV 1. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
Has anyone got the Hintbook for Avernum? What's it like?
I'm hoping it's really specific.
Also, does the character trait Natural Mage have any effect on Priest spells? The description says, "...all your spells recieve bonuses...". However the trait is Natural Mage, not Natural Priest.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Anyone else notice the jokes here? in The Avernum Trilogy
Apprentice
Member # 5993
Profile #17
Ephram in Silvar mentions that some guys might be jealous of his big sword.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Avernum or Exile. A question, not a poll. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #9
You guys are right. I played it for awhile early hours and despite the similarities, the feel is completely different. For me it's like a whole new game. I like the spell-casting better also, and I feel that I am right there amongst my characters. I like having six characters, I've always wanted to use an Archer. I can see that playing Avernum and Exile simultaneously will be no problem. I can imagine some parallel universe thing going on, or that the world of Exile is a subconscious dream of one of my Avernum characters, or vice-versa. Whatever. I like it.

The problem is, is that these games are too good.
"Just try the demo, if you don't like it, then you don't have to register it"... Right. As if I'm not going to register it.

As always, thanks for the replys.

[ Tuesday, June 28, 2005 17:11: Message edited by: Soltedas ]
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Avernum or Exile. A question, not a poll. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
I have been advised that I might like Exile more than I like Avernum. I understand that Exile is alot older than Avernum, and that Avernum is in fact based on Exile. (a rewrite?)
I have just started playing Avernum and I love it. I intend to complete it.
My question is, how different are the games? Would it spoil Exile to play the Avernum series? (I know that I could simply download the demo and see for myself but I am also playing Geneforge. If I do play Exile, it won't be for awhile.)
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Geneforge in Geneforge Series
Apprentice
Member # 5993
Profile #5
I have downloaded alot of shareware games and never registered any of them. Within an hour of playing Geneforge I was on the phone to my bank organising a credit card because I knew that I was going to be registering this game. It's very good, very addictive. What sold it for me is the story and the development of the story/character. You can choose a character and develop
him or her how you wish. The dignified Shaper who lets his creatures do his dirty-work for him. The powerful guardian who prefers to settle matters with his sword. The Agent, who prefers to work unaided, relying on her expertise in magic.
You might feel that others are your equal, and befriend this type, or that you are superior, and that others should bow before you. You might align to a sect but be two-faced, looting their village when they're not looking. Perhaps you will even murder some of them for their items, or merely for some gold.
You might gain respect through performing quests or simply through charisma.

Throughout the demo, I really felt like I was double-crossing everyone, using them for own selfish desire for ultimate power, I had no scruples. This however, is only my way of playing. You can play how you like.

My advice is: play through the whole demo, and then see if you can't register it.

[ Saturday, July 02, 2005 20:49: Message edited by: Soltedas ]
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Geneforge in Geneforge
Apprentice
Member # 5993
Profile #5
I have downloaded alot of shareware games and never registered any of them. Within an hour of playing Geneforge I was on the phone to my bank organising a credit card because I knew that I was going to be registering this game. It's very good, very addictive. What sold it for me is the story and the development of the story/character. You can choose a character and develop
him or her how you wish. The dignified Shaper who lets his creatures do his dirty-work for him. The powerful guardian who prefers to settle matters with his sword. The Agent, who prefers to work unaided, relying on her expertise in magic.
You might feel that others are your equal, and befriend this type, or that you are superior, and that others should bow before you. You might align to a sect but be two-faced, looting their village when they're not looking. Perhaps you will even murder some of them for their items, or merely for some gold.
You might gain respect through performing quests or simply through charisma.

Throughout the demo, I really felt like I was double-crossing everyone, using them for own selfish desire for ultimate power, I had no scruples. This however, is only my way of playing. You can play how you like.

My advice is: play through the whole demo, and then see if you can't register it.

[ Saturday, July 02, 2005 20:49: Message edited by: Soltedas ]
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Apprentice
Member # 5993
Profile #129
Even better would be for all text to be written in symbolic code, decipherable only through long hours of study at a (secret) area at spiderwebsoftware.com.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Apprentice
Member # 5993
Profile #126
I suppose one way you can avoid, or at least postpone the level cap is to give your characters plenty of advantageous character
traits. I find leveling up slowly more satisfying, it's more of an event. And I take pleasure in knowing that my characters have innate ability.

A punchline in the gut is right. It is possible to learn other languages besides your own.
Posts: 27 | Registered: Tuesday, June 21 2005 07:00
Specific, beginner questions. Av 1. in The Avernum Trilogy
Apprentice
Member # 5993
Profile #0
I am new to Avernum.

1. Does the experience you recieve for a particular enemy decrease as your level increases, as in Geneforge?

2a. Should Cave Lore be concentrated in one character, or is it just effective when spread throughout the entire group?

2b. Besides helping to avoid encounters, what else is Cave Lore useful for?

3a. Is the Barter skill worthwhile, and if so does it's effectiveness vary with the person/shop you are dealing with? I notice that shops seem to have unlimited gold, and that it would therefore be possible to amass a fortune simply by killing enemies and selling the loot.

3b. Can Barter be purchased anywhere else above level 5 in order to conserve precious skill points?

4. At what point are you wasting skill points on Tool skill? What is the maximum necessary level?

I love this game. I originally started playing it because I had exhausted the Geneforge demo and thought I would kill some time while waiting for my credit card to arrive, but now I will have to register both games.

Thankyou to anyone who replys.

-

I've been reading the Av wish list topic, I realise how boring my post is in comparison. I haven't played the Spiderweb games long enough to include my own opinions, but there is one thing
in particular which, despite the lack of 3-D graphics, cutscenes, music, etc, which makes these games the best I have ever played. Games like these rely on the players imagination. I don't care about how things move/look so much, because I can imagine them in my head so much better. When I read text describing my surroundings, I imagine the huge cave, the green light from the fungus.. It's awesome. When I am fighting a battle, I imagine different moves used by the fighters, the bloody wounds, the complexities of casting spells, It's a tense, exciting event. The problem for me with the bigger, more flashy games is that they're too explicit. I can't immerse myself in them. Perhaps if you don't have a good imagination...

[ Monday, June 27, 2005 16:15: Message edited by: Soltedas ]
Posts: 27 | Registered: Tuesday, June 21 2005 07:00

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