Did you stay loyal? in Geneforge Series |
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written Friday, March 11 2005 10:29
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#15
quote: Originally written by gurl42: p: quote: Originally written by Archmagi Micael:
You read Eddings?
.. I did. I read 16 of them in english just some weeks ago. I'm not a fan if that's what you think. I just found that particular.. quote somewhat funny. And I like Fantasy :P
what is the ending if you stay loyal and use the geneforge :confused:
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Did you stay loyal? in Geneforge |
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written Friday, March 11 2005 10:29
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#15
quote: Originally written by gurl42: p: quote: Originally written by Archmagi Micael:
You read Eddings?
.. I did. I read 16 of them in english just some weeks ago. I'm not a fan if that's what you think. I just found that particular.. quote somewhat funny. And I like Fantasy :P
what is the ending if you stay loyal and use the geneforge :confused:
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Geneforge 2 Trainer in Geneforge Series |
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written Friday, March 11 2005 09:33
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#88
quote: Originally written by Flaming_valkrye:
dude i downlaoded it and i cant see how it works... do you have to type sumthin or what???please tell me! :confused: :eek:
try asking that here
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Geneforge 2 Trainer in Geneforge 2 |
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written Friday, March 11 2005 09:33
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#88
quote: Originally written by Flaming_valkrye:
dude i downlaoded it and i cant see how it works... do you have to type sumthin or what???please tell me! :confused: :eek:
try asking that here
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A3 Trainer Released! in The Avernum Trilogy |
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written Friday, March 11 2005 09:27
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#10
quote: Originally written by xixao:
quote: Originally written by Notus:
Hi xixao, Mac users want your excellent utilities. Which OS you use?
I would like to help you to port your utilities to Mac. Please mail me. My address is notosaurai AT yahoo DOT co DOT jp
That would be great. I have a GF2 trainer, too, that desperately needs conversion. If you're familiar with this process, I could really use you. Expect an e-mail later today.
yah * dies with happiness *
quote: Originally written by hawk king:
quote: Originally written by Notus:
quote: magoicochea wrote: I'd like to develop some utilities in Delphi and the problem is that they are going to be Windows only.
I'll help you when you'll port your utility to Mac.
Code your idea on your favorite development environment that you know well. Programming (includes scripting) is difficult work because we should always make decisions on matters we don't know well. If we know everything, no beta test is needed.
Therefore, no need to increase unknown factors using a development environment you don't know well. Porting will be easier after you fix your idea on your first release.
could you do that with the avernum 3 trainer and the Geneforge 2 trainer by xixao
yay * dies with happiness again *
EDIT AGAIN: what about this when will this be out ???
[ Friday, March 11, 2005 10:22: Message edited by: hawk king ]
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Don't click here! in General |
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written Friday, March 11 2005 09:23
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#18
quote: who cares how i spell it as long as its readable
here here * raises glass in a toast * quote: Shock and amazement! When was the last time we had so many new members at once? And many of them actually staying for more than 3 posts?
what look at all of my posts and look at how new i am :mad:
EDIT: oh yah hi
[ Friday, March 11, 2005 09:25: Message edited by: hawk king ]
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Calling all Scenarios in Blades of Avernum Editor |
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written Friday, March 11 2005 09:06
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#12
Sorry about reviving an old topic, but I've started a scenario as well. it's called the way of the guild it's still in development i am currently designing town number one so it will be a while :)
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Calling all Scenarios in Blades of Avernum |
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written Friday, March 11 2005 09:06
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#12
Sorry about reviving an old topic, but I've started a scenario as well. it's called the way of the guild it's still in development i am currently designing town number one so it will be a while :)
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Which OS you use? in Blades of Avernum |
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written Thursday, March 10 2005 09:09
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#10
quote: Originally written by Notus:
quote: magoicochea wrote: I'd like to develop some utilities in Delphi and the problem is that they are going to be Windows only.
I'll help you when you'll port your utility to Mac.
Code your idea on your favorite development environment that you know well. Programming (includes scripting) is difficult work because we should always make decisions on matters we don't know well. If we know everything, no beta test is needed.
Therefore, no need to increase unknown factors using a development environment you don't know well. Porting will be easier after you fix your idea on your first release.
could you do that with the avernum 3 trainer and the Geneforge 2 trainer by xixao
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Avernum Editor in The Avernum Trilogy |
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written Thursday, March 10 2005 08:57
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#9
quote: Originally written by Old Wolf:
quote: Originally written by HT Version 3.0:
[QB]Please be kind enough to leave your sanity at the door.
Heh, never said I was sane. And thanks for the lists! Much appreciated ^_^
who said any of us where ever sane ??? :D
i sure didn't :D :P :D :P :D
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A3 Trainer Released! in The Avernum Trilogy |
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written Thursday, March 10 2005 08:49
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#2
before i download it i have a question will it work on mac ????
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Oh... in General |
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written Tuesday, March 8 2005 16:44
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#17
quote: Originally written by Archmage Alex:
quote: Originally written by Fire Shards:
As they say, "Leave your sanity at the door."
Where is this door? Perhaps I will finally be able to locate where I placed my sanity.
i agree i agree oh leave your sanity at the door and never take it back (it's evil)
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dont know how to make this work in Blades of Avernum Editor |
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written Tuesday, March 8 2005 16:36
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#4
quote: I really, really hope that wasn't meant to be "skribbane".
sorry it was i just always considerd it skinarib sorry it,s just what i call it can someone give me a code for it ?
[ Tuesday, March 08, 2005 16:38: Message edited by: hawk king ]
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written Tuesday, March 8 2005 16:36
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#4
quote: I really, really hope that wasn't meant to be "skribbane".
sorry it was i just always considerd it skinarib sorry it,s just what i call it can someone give me a code for it ?
[ Tuesday, March 08, 2005 16:38: Message edited by: hawk king ]
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dont know how to make this work in Blades of Avernum Editor |
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written Tuesday, March 8 2005 12:47
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#2
quote: beginscendatascript;
begindefineitem [445]; import = 214 it_full_name = "Skribbane herb"; // string it_variety = 21; // integer it_floor_which_sheet = 214; // integer
;
is this it ? couse after that i get kinda lost :(
[ Tuesday, March 22, 2005 09:00: Message edited by: hawk king ]
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dont know how to make this work in Blades of Avernum |
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written Tuesday, March 8 2005 12:47
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#2
quote: beginscendatascript;
begindefineitem [445]; import = 214 it_full_name = "Skribbane herb"; // string it_variety = 21; // integer it_floor_which_sheet = 214; // integer
;
is this it ? couse after that i get kinda lost :(
[ Tuesday, March 22, 2005 09:00: Message edited by: hawk king ]
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written Tuesday, March 8 2005 11:32
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#0
what do i do to make this code work i know almost nothing about scripting i want and am working on a scenario which will include illegal drugs and if you would be so kind i need help on what to do with this script i tried replacing my scenario script with this one but i also need the code for the herb can anyone help me ?
EDIT:i want to make skribbane Herb if anyone has the code for that please give it to me
quote: That was the old version. This is the updated version. Main difference: Comments, cleaned up.
//This script IS the SCENARIO script. //This can be changed and redistributed as you feel necessary.
beginscenarioscript;
variables; short WantSDF, NeedSDF, DrugTimer, DrugTimer2, DeadTimer, CleanTimer, Char, Choice; DrugTimer = 0; DrugTimer2 = 0; DeadTimer = 10; CleanTimer = 0; WantSDF = 0; NeedSDF = 0; char = get_selected_char();
body;
// This is the state that is called every time the scenario is loaded, // even when a save file in the scenario is loaded. Some things that should go here: // Names and descriptions of special items. // Names and effects of custom special abilities. beginstate LOAD_SCEN_STATE; break;
// This is the state that is called only once at the very beginning of // the scenario. Some things that should go here: // The stuff in shops. // Creating horses and boats. beginstate START_SCEN_STATE; // Initialize a few shops.
// Shop 0 - armor add_item_to_shop(0,25,25); add_item_to_shop(0,26,20); add_item_to_shop(0,30,20); add_item_to_shop(0,31,10); add_item_to_shop(0,35,10); add_item_to_shop(0,121,15); add_item_to_shop(0,122,15); add_item_to_shop(0,126,3); add_item_to_shop(0,131,2); add_item_to_shop(0,111,15); add_item_to_shop(0,16,10); add_item_to_shop(0,136,10); add_item_to_shop(0,137,10); add_item_to_shop(0,141,5);
// Shop 1 - weapons add_item_to_shop(1,45,25); add_item_to_shop(1,46,20); add_item_to_shop(1,50,15); add_item_to_shop(1,51,10); add_item_to_shop(1,55,5); add_item_to_shop(1,65,20); add_item_to_shop(1,66,10); add_item_to_shop(1,70,5);
// Shop 2 - tools add_item_to_shop(2,170,500); add_item_to_shop(2,171,500); add_item_to_shop(2,172,30); add_item_to_shop(2,174,500); add_item_to_shop(2,177,500);
// Shop 3 - missiles add_item_to_shop(3,85,500); add_item_to_shop(3,86,10); add_item_to_shop(3,90,10); add_item_to_shop(3,95,3); add_item_to_shop(3,100,20); add_item_to_shop(3,101,10); add_item_to_shop(3,105,10);
// Shop 4 - potions add_item_to_shop(4,220,4); add_item_to_shop(4,221,3); add_item_to_shop(4,222,3); add_item_to_shop(4,223,2);
// Shop 5 - food add_item_to_shop(5,4,500); add_item_to_shop(5,6,500); add_item_to_shop(5,7,500); break;
// This state is called every tick wherever the party is in the scenario. // You can use the set_state beginstate START_STATE;
//All of this has to do with the timer of the drug and the effects //of not using it after being addicted.
//This is here so you can cure them by setting an SDF, which //would probably be a good idea. if(get_flag(299,29) == 1) { NeedSDF = 0; }
if(CleanTimer > 0) { DrugTimer = (DrugTimer + 1); //This is how many turns pass before a check if you have the //drug or not appears. Feel free to set this to whatever you //want. if (DrugTimer >= 250) { if(has_item(445)) { reset_dialog(); add_dialog_str(0, "You feel a craving to consume a drug. Do you?", 0); add_dialog_choice(0, "Consume the drug."); add_dialog_choice(1, "Don't consume the drug."); Choice = run_dialog(0); if (Choice == 1) { print_str("You consume some drugs. You aren't getting high anymore."); take_item(445); DrugTimer = 0; DrugTimer2 = 0; } if(Choice == 2) { print_str("You decide to try and get clean"); CleanTimer = (CleanTimer - 1); if(NeedSDF >= 1) { DrugTimer2 = (DrugTimer2 + 1); } } } if((has_item(445) == false) || (Choice == 2)) { if((has_item(445) == false) && (NeedSDF == 0)) { CleanTimer = (CleanTimer - 1); } //This is checking whether or not the PC is addicted. If so, it //will affect the person by random types of damage. These are //either a stat decrease or just plain old unblockable damage. if(NeedSDF >= 1) { print_str("You're addicted. You're body can't handle itself!!!"); DamageType = get_ran(1,1,3); StatType = get_ran(1,0,3); if(DamageType == 1) { damage_char(Char,50,4); DrugTimer = 0; DrugTimer2 = (DrugTimer2 + 1); } if(DamageType == 2) { alter_stat(Char,StatType,-3); DrugTimer = 0; DrugTimer2 = (DrugTimer2 + 1); } if(DamageType == 3){ alter_stat(Char,StatType,-1); DrugTimer = 0; DrugTimer2 = (DrugTimer2 + 1); } } if(DrugTimer2 == (DeadTimer - 1)) { print_str("YOU ARE NEAR DEATH. YOU NEED THE DRUG WHICH YOU HAVE BECOME ADDICTED TO!"); } } } } break;
// Place your own states below. Give each a number at least 10. beginstate 10;
Char = who_used_custom_item;
reset_dialog(); add_dialog_str(0, "This is obviously a type of drug. You are not sure what the effects will be. Do you want to take it anyways?" ,0); add_dialog_choice(0, "Yes."); add_dialog_choice(1, "No."); Choice = run_dialog(0);
if(Choice == 1) { set_char_status(Char,1,10,1,0); set_char_status(Char,2,10,1,0); set_char_status(Char,5,10,1,0); set_char_status(Char,17,10,1,0); set_char_status(Char,22,10,1,0); DrugTimer = 0; DrugTimer2 = 0;
if(CleanTimer == 0) { WantSDF = 0; }
if(WantSDF >= 12) { NeedSDF = 1; CleanTimer = 1000; message_dialog("You feel the drug settle in, it seeps into every part of your body. You feel your body change and become akin to the drug. You are now addicted.",""); }
if(NeedSDF == 0) { WantSDF = (WantSDF + 2); CleanTimer = (CleanTimer +2); } }
if(choice == 2) {
} break;
[ Wednesday, March 09, 2005 14:34: Message edited by: hawk king ]
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dont know how to make this work in Blades of Avernum |
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written Tuesday, March 8 2005 11:32
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#0
what do i do to make this code work i know almost nothing about scripting i want and am working on a scenario which will include illegal drugs and if you would be so kind i need help on what to do with this script i tried replacing my scenario script with this one but i also need the code for the herb can anyone help me ?
EDIT:i want to make skribbane Herb if anyone has the code for that please give it to me
quote: That was the old version. This is the updated version. Main difference: Comments, cleaned up.
//This script IS the SCENARIO script. //This can be changed and redistributed as you feel necessary.
beginscenarioscript;
variables; short WantSDF, NeedSDF, DrugTimer, DrugTimer2, DeadTimer, CleanTimer, Char, Choice; DrugTimer = 0; DrugTimer2 = 0; DeadTimer = 10; CleanTimer = 0; WantSDF = 0; NeedSDF = 0; char = get_selected_char();
body;
// This is the state that is called every time the scenario is loaded, // even when a save file in the scenario is loaded. Some things that should go here: // Names and descriptions of special items. // Names and effects of custom special abilities. beginstate LOAD_SCEN_STATE; break;
// This is the state that is called only once at the very beginning of // the scenario. Some things that should go here: // The stuff in shops. // Creating horses and boats. beginstate START_SCEN_STATE; // Initialize a few shops.
// Shop 0 - armor add_item_to_shop(0,25,25); add_item_to_shop(0,26,20); add_item_to_shop(0,30,20); add_item_to_shop(0,31,10); add_item_to_shop(0,35,10); add_item_to_shop(0,121,15); add_item_to_shop(0,122,15); add_item_to_shop(0,126,3); add_item_to_shop(0,131,2); add_item_to_shop(0,111,15); add_item_to_shop(0,16,10); add_item_to_shop(0,136,10); add_item_to_shop(0,137,10); add_item_to_shop(0,141,5);
// Shop 1 - weapons add_item_to_shop(1,45,25); add_item_to_shop(1,46,20); add_item_to_shop(1,50,15); add_item_to_shop(1,51,10); add_item_to_shop(1,55,5); add_item_to_shop(1,65,20); add_item_to_shop(1,66,10); add_item_to_shop(1,70,5);
// Shop 2 - tools add_item_to_shop(2,170,500); add_item_to_shop(2,171,500); add_item_to_shop(2,172,30); add_item_to_shop(2,174,500); add_item_to_shop(2,177,500);
// Shop 3 - missiles add_item_to_shop(3,85,500); add_item_to_shop(3,86,10); add_item_to_shop(3,90,10); add_item_to_shop(3,95,3); add_item_to_shop(3,100,20); add_item_to_shop(3,101,10); add_item_to_shop(3,105,10);
// Shop 4 - potions add_item_to_shop(4,220,4); add_item_to_shop(4,221,3); add_item_to_shop(4,222,3); add_item_to_shop(4,223,2);
// Shop 5 - food add_item_to_shop(5,4,500); add_item_to_shop(5,6,500); add_item_to_shop(5,7,500); break;
// This state is called every tick wherever the party is in the scenario. // You can use the set_state beginstate START_STATE;
//All of this has to do with the timer of the drug and the effects //of not using it after being addicted.
//This is here so you can cure them by setting an SDF, which //would probably be a good idea. if(get_flag(299,29) == 1) { NeedSDF = 0; }
if(CleanTimer > 0) { DrugTimer = (DrugTimer + 1); //This is how many turns pass before a check if you have the //drug or not appears. Feel free to set this to whatever you //want. if (DrugTimer >= 250) { if(has_item(445)) { reset_dialog(); add_dialog_str(0, "You feel a craving to consume a drug. Do you?", 0); add_dialog_choice(0, "Consume the drug."); add_dialog_choice(1, "Don't consume the drug."); Choice = run_dialog(0); if (Choice == 1) { print_str("You consume some drugs. You aren't getting high anymore."); take_item(445); DrugTimer = 0; DrugTimer2 = 0; } if(Choice == 2) { print_str("You decide to try and get clean"); CleanTimer = (CleanTimer - 1); if(NeedSDF >= 1) { DrugTimer2 = (DrugTimer2 + 1); } } } if((has_item(445) == false) || (Choice == 2)) { if((has_item(445) == false) && (NeedSDF == 0)) { CleanTimer = (CleanTimer - 1); } //This is checking whether or not the PC is addicted. If so, it //will affect the person by random types of damage. These are //either a stat decrease or just plain old unblockable damage. if(NeedSDF >= 1) { print_str("You're addicted. You're body can't handle itself!!!"); DamageType = get_ran(1,1,3); StatType = get_ran(1,0,3); if(DamageType == 1) { damage_char(Char,50,4); DrugTimer = 0; DrugTimer2 = (DrugTimer2 + 1); } if(DamageType == 2) { alter_stat(Char,StatType,-3); DrugTimer = 0; DrugTimer2 = (DrugTimer2 + 1); } if(DamageType == 3){ alter_stat(Char,StatType,-1); DrugTimer = 0; DrugTimer2 = (DrugTimer2 + 1); } } if(DrugTimer2 == (DeadTimer - 1)) { print_str("YOU ARE NEAR DEATH. YOU NEED THE DRUG WHICH YOU HAVE BECOME ADDICTED TO!"); } } } } break;
// Place your own states below. Give each a number at least 10. beginstate 10;
Char = who_used_custom_item;
reset_dialog(); add_dialog_str(0, "This is obviously a type of drug. You are not sure what the effects will be. Do you want to take it anyways?" ,0); add_dialog_choice(0, "Yes."); add_dialog_choice(1, "No."); Choice = run_dialog(0);
if(Choice == 1) { set_char_status(Char,1,10,1,0); set_char_status(Char,2,10,1,0); set_char_status(Char,5,10,1,0); set_char_status(Char,17,10,1,0); set_char_status(Char,22,10,1,0); DrugTimer = 0; DrugTimer2 = 0;
if(CleanTimer == 0) { WantSDF = 0; }
if(WantSDF >= 12) { NeedSDF = 1; CleanTimer = 1000; message_dialog("You feel the drug settle in, it seeps into every part of your body. You feel your body change and become akin to the drug. You are now addicted.",""); }
if(NeedSDF == 0) { WantSDF = (WantSDF + 2); CleanTimer = (CleanTimer +2); } }
if(choice == 2) {
} break;
[ Wednesday, March 09, 2005 14:34: Message edited by: hawk king ]
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how to put on the head in Blades of Avernum |
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written Tuesday, March 8 2005 10:37
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#9
quote: you have developed so much graphic it could be used a player character...
i did not make it i found it at the louver
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Geneforge 2 Trainer in Geneforge Series |
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written Tuesday, March 8 2005 10:30
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#84
ill say i missed you if you say you,l say youl make a geneforge 2 trainer for mac :D
[ Tuesday, March 08, 2005 10:43: Message edited by: hawk king ]
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Geneforge 2 Trainer in Geneforge 2 |
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written Tuesday, March 8 2005 10:30
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#84
ill say i missed you if you say you,l say youl make a geneforge 2 trainer for mac :D [ Tuesday, March 08, 2005 10:43: Message edited by: hawk king ]
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HLPM v1.1.2 released in Blades of Avernum |
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written Monday, March 7 2005 10:52
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#10
quote: Also one tiny peeve. You cannot collect any items dropped on the missile platform after you kill the creatures.
why would you want to the are shops right around the corner you can get the exact same items a milline and a half times
[ Monday, March 07, 2005 10:52: Message edited by: hawk king ]
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HLPM v1.1.2 released in Blades of Avernum |
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written Monday, March 7 2005 05:41
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#8
i like the idea of more towns you know town one HLPM town two arena . . . . .
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Which of these is worth playing? in Richard White Games |
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written Monday, March 7 2005 05:38
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#31
i cant play it (use mac) but it looks okay (for those of you who are stupid i am talking about homeland)
[ Monday, March 07, 2005 05:55: Message edited by: hawk king ]
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Which OS you use? in Blades of Avernum |
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written Monday, March 7 2005 05:09
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#5
ya thats what i ment sorry :(
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