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Geneforge 3 Released For Mac! in Geneforge Series
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Profile #1
what the heck are you talking about

I'm gonna die my parents are making me ware a suit for the friday church service a suit i am going to die :(
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum Editor
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Member # 5566
Profile #10
first of all thank you, second I put it in my scenario script renamed the states to 16 & 17 now what should i do ?
:confused:
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum
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Member # 5566
Profile #10
first of all thank you, second I put it in my scenario script renamed the states to 16 & 17 now what should i do ?
:confused:
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
An ACTUAL G3 Related Question in Geneforge Series
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Member # 5566
Profile #13
quote:
Originally written by Ornk of Death:

damn Jeff. He posts the first news item in over a month, and it's about his book.

*goes back to crying in the corner*

sorry for sounding ignorant but jeff has a book :confused:
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
Undead Valley Testing Version 9 in Blades of Avernum
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Member # 5566
Profile #8
quote:
Originally written by VCH:

Holy ****. I really regret ever wanting to play undead valley. That has to be the worst scenario ever. Mind numbing boring combat, no plot, stupid massive empty outdoors. Its like somebody ported it straight from the gameboy advance. RPG whatever, first person hacker yes. Ahh get that horrible thing out of my brain. :eek: :eek: :eek:
you really really need help
*leaves and calls nutty services hello i have a patient his name is VCH you may locate him at spiderweb software boards he need's help* comes back and says
VCH stay right ware you are for a few minets ive sent someone to give you a present ;)
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
How Long Must We Endure This Interminable Wait?!? in Geneforge Series
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Member # 5566
Profile #24
quote:
Originally written by Mr.knowitall:

Well don't joke anymore or my brother have to call an ambulance to pick me up!!!
Geneforge 3 will not come out till 2010
*silently watches as Mr.knowitall's ambulance comes and takes him away then giggles evilly*

hehehe
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
Can anybody predict what is the creature behind the big door? in Geneforge Series
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Member # 5566
Profile #7
quote:
Originally written by Mr.knowitall:

I predict that it is the green creature from the first screenshot of GF3. What are your opinion?
you are almost certainly right i think it will be that thing and it will boast of it's power of which he/she dosent have. his only ability will be to somon/create drakons that are purple seeing that it's blood is acid. or thats what i think ;)
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
How Long Must We Endure This Interminable Wait?!? in Geneforge Series
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Member # 5566
Profile #13
quote:
Originally written by Icshi:

quote:
Originally written by archangel_14:

they are just so darn entertaining> i think its because there is a philosophical approach in these games that the others dont seem to possess>
I feel the same way. A few months after I played the first Geneforge game, I woke up in the middle of the night trying to remember which book I read that involved people augmenting themselves and being driven insane as a result. I thought about all the SF/fantasy books I'd read recently, with no results, then thought about which TV shows or movies I'd seen, with no results, then out of the blue it suddenly hit me that it was Geneforge! I felt really silly, but since it was the middle of the night I readily excused my silliness because that's the kind of thing that spins through your mind at 2:30 am. But I soon realized that I still consider Jeff's games more like interactive fantasy literature rather than a game per se, which speaks very highly of his story-telling skills and the overall quality of his games.

i know just how you feel when i first registered Geneforge i played it all night in the morning i couldn't figure out why there where no creations about and why no one was talking about the newest shaper creation oh when i woke up all the way i felt so stupid when my brothers and sisters told me i had said to a wall drakon go burn down that wall and when it didnt i said fine i will just absorb your essence and make a new drakon :rolleyes: oh now i feel realy stupid just remembering it :rolleyes:
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum Editor
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Member # 5566
Profile #6
quote:
Originally written by Kelandon:

Remember that punctuation?

You want an item with a special ability that calls a state in the scenario script. First, you probably want to use is_town to make sure the party is in town mode. If not, use an end call to stop everything and pop up a message -- maybe using print_str or message_dialog. Then pop up a dialog that explains the four text responses: north, south, east, and west. Then ask for a text input, and check for each of those four responses. Then pop up a box that asks "How far?" and takes a numeric input of up to ten. Use current_town_size and char_loc_x and char_loc_y to make sure that the location is a permissible one. If not, end everything again, perhaps with an error message. And finally, use the relocate_character call to move the party.

Heck, I could make this for you if you really needed, but it'd probably be good scripting practice for you to make it yourself.

I'm working on the punctuation marks and stuff. and yes please could you build it for me ? I'm a little to early in the stages of scripting to be doing what you are saying i would need to do I'm still getting error messages with the draconian armor thing so yes i would really appreciate the help.
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum
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Member # 5566
Profile #6
quote:
Originally written by Kelandon:

Remember that punctuation?

You want an item with a special ability that calls a state in the scenario script. First, you probably want to use is_town to make sure the party is in town mode. If not, use an end call to stop everything and pop up a message -- maybe using print_str or message_dialog. Then pop up a dialog that explains the four text responses: north, south, east, and west. Then ask for a text input, and check for each of those four responses. Then pop up a box that asks "How far?" and takes a numeric input of up to ten. Use current_town_size and char_loc_x and char_loc_y to make sure that the location is a permissible one. If not, end everything again, perhaps with an error message. And finally, use the relocate_character call to move the party.

Heck, I could make this for you if you really needed, but it'd probably be good scripting practice for you to make it yourself.

I'm working on the punctuation marks and stuff. and yes please could you build it for me ? I'm a little to early in the stages of scripting to be doing what you are saying i would need to do I'm still getting error messages with the draconian armor thing so yes i would really appreciate the help.
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum Editor
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Member # 5566
Profile #4
quote:
Originally written by Kelandon:

Taking out the line breaks would fix the sig problem.

You'll probably want to use a shortened form of Numeric Input for this.

thank you i will use this but i need to know how what type of code do i need the item editor doesn't have anything remotely like what i need and yes it will have infinite uses for that exact purpose and

[ Friday, December 16, 2005 15:49: Message edited by: Hawk King ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum
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Member # 5566
Profile #4
quote:
Originally written by Kelandon:

Taking out the line breaks would fix the sig problem.

You'll probably want to use a shortened form of Numeric Input for this.

thank you i will use this but i need to know how what type of code do i need the item editor doesn't have anything remotely like what i need and yes it will have infinite uses for that exact purpose and

[ Friday, December 16, 2005 15:49: Message edited by: Hawk King ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
How Long Must We Endure This Interminable Wait?!? in Geneforge Series
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Member # 5566
Profile #11
IMAGE(http://www.spiderwebsoftware.com/images/geneforge3/GF3logo.gif)

must . . . have . . . Geneforge . . . 3 . . . ahh *falls down*
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum Editor
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Member # 5566
Profile #0
what i need to know is there a way i can make an item that when you to use it it gives the option forward backward left right and when you select one it gives the option

spaces in this direction

1
2
3
4
5
6
7
8
9
10

it would then teleport your party that many spaces forward
and while I'm at it is there a way to make an item to take you to a different town ?
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum
Infiltrator
Member # 5566
Profile #0
what i need to know is there a way i can make an item that when you to use it it gives the option forward backward left right and when you select one it gives the option

spaces in this direction

1
2
3
4
5
6
7
8
9
10

it would then teleport your party that many spaces forward
and while I'm at it is there a way to make an item to take you to a different town ?
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
Geneforge 3 Forum!! in Geneforge Series
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Member # 5566
Profile #19
here are some smilies go to the links highlight and command copy them then do image and walla

IMAGE(http://www.polarisboard.org/board/html/emoticons/nanaparty.gif)

mellow smiley
huh smiley
happy smiley
oh my smiley
winking smiley
smiley sticking tounge out
big smile smiley
laugh smiley
cool smiley
rolling eyes smiley
sleeping smiley
dry smiley
smiling smiley
smiley in love
mad smiley
worried smiley
unsure smiley
waco smiley
blinking smiley
ninja smiley
mac symbol
bannana man dancing
smiley fighting smiley
newbie bunker
smiley saying something about noobs
rock hard bannana
bannana's having a party
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
what did i do wrong ? in Blades of Avernum Editor
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Member # 5566
Profile #16
quote:
Originally written by Kelandon:

Hawk King, please use punctuation and capital letters.

That is a start for skribbane code, but that won't do it by itself. You need to script it with a special ability -- the script for addictive drugs in the Codex is probably the place to start.

i already have that i fixed the problem with loading. i had to delete my data file, I'm working on a new one i will repete in my post above i entered a new code with the script for addictive drugs replacing my scenario script file will it work

EDIT: look what i made IMAGE(http://www.geocities.com/hawkkingsdomain/wink.jpg) raised eyebrow :D

i did not make these
IMAGE(http://www.polarisboard.org/board/html/emoticons/nanaparty.gif)

mellow smiley
huh smiley
happy smiley
oh my smiley
winking smiley
smiley sticking tounge out
big smile smiley
laugh smiley
cool smiley
rolling eyes smiley
sleeping smiley
dry smiley
smiling smiley
smiley in love
mad smiley
worried smiley
unsure smiley
waco smiley
blinking smiley
ninja smiley
mac symbol
bannana man dancing
smiley fighting smiley
newbie bunker
smiley saying something about noobs
rock hard bannana
bannana's having a party

[ Wednesday, March 23, 2005 06:17: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
what did i do wrong ? in Blades of Avernum
Infiltrator
Member # 5566
Profile #16
quote:
Originally written by Kelandon:

Hawk King, please use punctuation and capital letters.

That is a start for skribbane code, but that won't do it by itself. You need to script it with a special ability -- the script for addictive drugs in the Codex is probably the place to start.

i already have that i fixed the problem with loading. i had to delete my data file, I'm working on a new one i will repete in my post above i entered a new code with the script for addictive drugs replacing my scenario script file will it work

EDIT: look what i made IMAGE(http://www.geocities.com/hawkkingsdomain/wink.jpg) raised eyebrow :D

i did not make these
IMAGE(http://www.polarisboard.org/board/html/emoticons/nanaparty.gif)

mellow smiley
huh smiley
happy smiley
oh my smiley
winking smiley
smiley sticking tounge out
big smile smiley
laugh smiley
cool smiley
rolling eyes smiley
sleeping smiley
dry smiley
smiling smiley
smiley in love
mad smiley
worried smiley
unsure smiley
waco smiley
blinking smiley
ninja smiley
mac symbol
bannana man dancing
smiley fighting smiley
newbie bunker
smiley saying something about noobs
rock hard bannana
bannana's having a party

[ Wednesday, March 23, 2005 06:17: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
what did i do wrong ? in Blades of Avernum Editor
Infiltrator
Member # 5566
Profile #13
quote:
Hawk King, please use punctuation and capital letters.

hey at least I'm not writing like this r u going to play geneforeg 3 becos im gonna u should 2 see u l8ter

but sure i will put in more of an effort.

EDIT: i can't get to my file i can't edit twotg. every time i try it says
quote:
Scenario data file error: Edited item out of range (0..499) in line 14.

Major Error 8: There was an error when loading your scenario's custom data script. you won't be able to edit this scenario until the problems in the script are corrected


[ Tuesday, March 22, 2005 21:19: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
what did i do wrong ? in Blades of Avernum
Infiltrator
Member # 5566
Profile #13
quote:
Hawk King, please use punctuation and capital letters.

hey at least I'm not writing like this r u going to play geneforeg 3 becos im gonna u should 2 see u l8ter

but sure i will put in more of an effort.

EDIT: i can't get to my file i can't edit twotg. every time i try it says
quote:
Scenario data file error: Edited item out of range (0..499) in line 14.

Major Error 8: There was an error when loading your scenario's custom data script. you won't be able to edit this scenario until the problems in the script are corrected


[ Tuesday, March 22, 2005 21:19: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
World of Warcraft in General
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Member # 5566
Profile #10
( sorry of topic ) i like your sig can i use it ?

quote:
Originally written by Order Up:

I Don't expect the expected
expect the unexpected
if you expect the expected
I expect you will remain unexpected.



[ Tuesday, March 22, 2005 20:39: Message edited by: hawk king ]

--------------------
Why are you reading this ?
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
what did i do wrong ? in Blades of Avernum Editor
Infiltrator
Member # 5566
Profile #10
quote:
Originally written by Notus:

Sorry,
Please revise it as my previous post.

i am sorry but what do you mean ?

oh i have another qustion in another topic i asked about Skribbane herb i beleve i might now have the code for it would this work ?
begindefineitem 446;
clear;
it_name = "Skribbane herb";
it_full_name = "Skribbane herb";
it_variety = 7; // Potion
it_bonus = 10;
it_weapon_skill_used = 0; // Strength
it_charges = 5;
it_floor_which_icon = 0;
it_inventory_icon = 0;
it_value = 15;
it_identified = 1;

Posts: 507 | Registered: Tuesday, March 1 2005 08:00
what did i do wrong ? in Blades of Avernum
Infiltrator
Member # 5566
Profile #10
quote:
Originally written by Notus:

Sorry,
Please revise it as my previous post.

i am sorry but what do you mean ?

oh i have another qustion in another topic i asked about Skribbane herb i beleve i might now have the code for it would this work ?
begindefineitem 446;
clear;
it_name = "Skribbane herb";
it_full_name = "Skribbane herb";
it_variety = 7; // Potion
it_bonus = 10;
it_weapon_skill_used = 0; // Strength
it_charges = 5;
it_floor_which_icon = 0;
it_inventory_icon = 0;
it_value = 15;
it_identified = 1;

Posts: 507 | Registered: Tuesday, March 1 2005 08:00
what did i do wrong ? in Blades of Avernum Editor
Infiltrator
Member # 5566
Profile #8
quote:
Originally written by Notus:

Like this;)

begindefineitem 506; // newly defined item
clear;
import = 445; // base item to modify
it_full_name = "draconian armor";
it_variety = 13; // Armor
it_weapon_skill_used = 0; // Strength
it_protection = 500;
it_encumbrance = 5;
it_floor_which_icon = 0;
it_inventory_icon = 1;
it_inventory_icon = 506;
it_ability_1 = 11; // Assassination
it_ability_str_1 = 20;
it_ability_2 = 12; // Mage Spells
it_ability_str_2 = 20;
it_ability_3 = 1; // Strength
it_ability_str_3 = 20;
it_ability_4 = 16; // Tool Use
it_ability_str_4 = 20;

thank you i am sure this would work but my twog file has gone haywire or something the ResEdit graphic is a jumble of coler i loaded the file to see what everything looked like and the items area says draconian armor but the graphic for it is a question mark and when i entered the game to see there it messed he whole town up it said stuff like failed to load door script and i did pick up item and it says (error blades of avernum failed to recognize the items in this scenario you will not see this message until you enter a new town) something like that I'm not sure but it's all going wrong i do not now what to do

[ Tuesday, March 22, 2005 20:16: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00
what did i do wrong ? in Blades of Avernum
Infiltrator
Member # 5566
Profile #8
quote:
Originally written by Notus:

Like this;)

begindefineitem 506; // newly defined item
clear;
import = 445; // base item to modify
it_full_name = "draconian armor";
it_variety = 13; // Armor
it_weapon_skill_used = 0; // Strength
it_protection = 500;
it_encumbrance = 5;
it_floor_which_icon = 0;
it_inventory_icon = 1;
it_inventory_icon = 506;
it_ability_1 = 11; // Assassination
it_ability_str_1 = 20;
it_ability_2 = 12; // Mage Spells
it_ability_str_2 = 20;
it_ability_3 = 1; // Strength
it_ability_str_3 = 20;
it_ability_4 = 16; // Tool Use
it_ability_str_4 = 20;

thank you i am sure this would work but my twog file has gone haywire or something the ResEdit graphic is a jumble of coler i loaded the file to see what everything looked like and the items area says draconian armor but the graphic for it is a question mark and when i entered the game to see there it messed he whole town up it said stuff like failed to load door script and i did pick up item and it says (error blades of avernum failed to recognize the items in this scenario you will not see this message until you enter a new town) something like that I'm not sure but it's all going wrong i do not now what to do

[ Tuesday, March 22, 2005 20:16: Message edited by: hawk king ]
Posts: 507 | Registered: Tuesday, March 1 2005 08:00

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