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Beta-Call for Canopy in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #43
What constitutes a major transgression for a moderator:
+ Any communication that is intended to harass, belittle, humiliate, threaten or cause embarrassment to a fellow member.

What constitutes a major transgression for a member:
+ Any communication that is intended to harass, belittle, humiliate, threaten or cause embarrassment to a fellow member.

No more needs to be said, this conversation is over.

[ Sunday, October 24, 2004 17:14: Message edited by: Rabid Pigs Eating A Wolf ]

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Beta-Call for Canopy in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #41
I don't care if he's a moderator. Someone insults me when I don't believe I have ever said 2 words to them, and they are insulting me as a person not a board member, I am insulting him as a person not a moderator.

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Beta-Call for Canopy in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #38
Are you talking to me? If so, go screw yourself (and I do mean literally, I want to hear about you being hospitalized because you tried to bend it the wrong way), because I have never been rude to you, if not, have a nice day.

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Excess gold in The Avernum Trilogy
Warrior
Member # 5086
Profile Homepage #2
Magery. Drake. North Waters. Hidden Entrance...

YAY I GOT MAIL YAY!!!!
YAY 50th POST YAY!!!

EDIT: You already said magery, so there's only one thing left to do in the entire game then. Find the 3 stores that have a stick for sale. Gather all three sticks (each stick cost 5000) and then bring them to Rhentar-Ihrno. Rhentar will in turn give you a wand for the three sticks, this in turn.......... Alright I ran out, no theres just about nothing left...

[ Friday, October 22, 2004 20:51: Message edited by: Rabid Pigs Eating A Wolf ]

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Beta-Call for Canopy in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #36
Just to be a nag (and try to get my post count up) is it out yet...
(i know it's not btw)

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Arrrrgh... in General
Warrior
Member # 5086
Profile Homepage #3
I know exactly what your missing................

Oh did you want to know what it is?
Rabid Pigs Eating A Wolf... Nothing is complete without some Rabid Pigs...

[ Friday, October 22, 2004 20:54: Message edited by: Rabid Pigs Eating A Wolf ]

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Moving carts in Blades of Avernum Editor
Warrior
Member # 5086
Profile Homepage #30
I never thought about what A3 would be like without the conveyor belts. I beat E3, but never bothered to register A3. That has to be the lamest thing I have heard yet. Conveyor belts were so much more fun then dodging a stupid laser. How retarted...

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Moving carts in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #30
I never thought about what A3 would be like without the conveyor belts. I beat E3, but never bothered to register A3. That has to be the lamest thing I have heard yet. Conveyor belts were so much more fun then dodging a stupid laser. How retarted...

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
SHOPS - SHOPS - SHOPS> Oh, and more EVIL shops! in Blades of Avernum Editor
Warrior
Member # 5086
Profile Homepage #7
Just so you know, "short" and "void" are not used in the actual script, they are ways of determining what type of data you are working with.
"short" is a short amount of characters (normally integers with AvernumScript)
"void" is simply a function that does not expect to return a value.
EXAMPLE:
"how much money do you have?"
would be something that expects a value to be returned
(thats obviously not real code)

and

"you have 5 dollars."
would be a statement that doesn't expect you to say anything, therefore it does not want a returned value, and is considered a "void" statement.

P.S. I'm not sure, but I believe that Erika's Cookbook has info on creating shops easily. It can be found in the link section of www.spidweb.com

[ Friday, October 22, 2004 15:15: Message edited by: Rabid Pigs Eating A Wolf ]

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
SHOPS - SHOPS - SHOPS> Oh, and more EVIL shops! in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #7
Just so you know, "short" and "void" are not used in the actual script, they are ways of determining what type of data you are working with.
"short" is a short amount of characters (normally integers with AvernumScript)
"void" is simply a function that does not expect to return a value.
EXAMPLE:
"how much money do you have?"
would be something that expects a value to be returned
(thats obviously not real code)

and

"you have 5 dollars."
would be a statement that doesn't expect you to say anything, therefore it does not want a returned value, and is considered a "void" statement.

P.S. I'm not sure, but I believe that Erika's Cookbook has info on creating shops easily. It can be found in the link section of www.spidweb.com

[ Friday, October 22, 2004 15:15: Message edited by: Rabid Pigs Eating A Wolf ]

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Experienced Scripter Needed... in Blades of Avernum Editor
Warrior
Member # 5086
Profile Homepage #2
The reason I did not post the entire script is because of the length of it. If someone WANTS to help me, then I will PM them the script, instead of wasting a bunch of space on a thread when I can find out who will help me, instead of who will insult me because I posted a huge line of code...

Beyond that SpiderWeb Spam Protection...

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Experienced Scripter Needed... in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #2
The reason I did not post the entire script is because of the length of it. If someone WANTS to help me, then I will PM them the script, instead of wasting a bunch of space on a thread when I can find out who will help me, instead of who will insult me because I posted a huge line of code...

Beyond that SpiderWeb Spam Protection...

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Best Race? in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #3
Isn't there something better you could be doing then trying to get my topic locked? If so, SHUTUP...
And have a nice day...

EDIT: Well I kind of forgot about the entire giants and troglodytes, but since they were mainly around in exile 3 when the vahnatai had to recreate them, then yes they are magical beings

[ Friday, October 22, 2004 12:34: Message edited by: Rabid Pigs Eating A Wolf ]

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Beta-Call for Canopy in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #34
Well...
That's crappy...
Let me know if I can help in anyway, I'm not bad with scripting myself...

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Vahnatai in General
Warrior
Member # 5086
Profile Homepage #22
I do not believe that either of those would be correct. I believe that for humans referring to the Vahnatai language, it would be just that "Vahnatai Language". With or without the "Language" it would be refered to as Vahnatai. As in referring to something that is "Vahnatai-like" in it's manner...

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I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Experienced Scripter Needed... in Blades of Avernum Editor
Warrior
Member # 5086
Profile Homepage #0
Well, I have been working on a script for someone (and the rest of the Blades community) and cannot figure out what is wrong with it. I have searched it and researched it. I am currently taking classes for C++ programming and still can't figure the damn thing out. My logic seems to be flawless... There are no syntax errors, it just won't do what I want it to. If you have the time and the motivation to look through it for me, let me know...
(and then later check your PM's)

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Experienced Scripter Needed... in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #0
Well, I have been working on a script for someone (and the rest of the Blades community) and cannot figure out what is wrong with it. I have searched it and researched it. I am currently taking classes for C++ programming and still can't figure the damn thing out. My logic seems to be flawless... There are no syntax errors, it just won't do what I want it to. If you have the time and the motivation to look through it for me, let me know...
(and then later check your PM's)

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Beta-Call for Canopy in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #32
Does that mean it should be out today? Let me know when you send it...

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
SHOPS - SHOPS - SHOPS> Oh, and more EVIL shops! in Blades of Avernum Editor
Warrior
Member # 5086
Profile Homepage #3
Sigh....

Shops are in the scenario script. It will be a text file named the exact same as the scenario except that it will be .txt Inside you will find add_item_to_shop() with a bunch of numbers in the shop. After reading 1 part of the editor docs you will learn that some of those numbers are for the number of the shop, some of them are for the items, and some are for how many items there are. If you can't figure it out from there, you're on your own...

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
SHOPS - SHOPS - SHOPS> Oh, and more EVIL shops! in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #3
Sigh....

Shops are in the scenario script. It will be a text file named the exact same as the scenario except that it will be .txt Inside you will find add_item_to_shop() with a bunch of numbers in the shop. After reading 1 part of the editor docs you will learn that some of those numbers are for the number of the shop, some of them are for the items, and some are for how many items there are. If you can't figure it out from there, you're on your own...

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Scripting Question in Blades of Avernum Editor
Warrior
Member # 5086
Profile Homepage #2
Will do...
Expect it sometime within tonight-saturday depending on how activley I do it, really shouldn't take me more then a couple hours altogether though (at most)

EDIT: Well, I worked for a while, almost done, just need to work out some bugs as to why it's not working... If anyone has any ideas as to why it doesn't activate let me know...

WARNING: This is not the completed (obviously) version, this is posted in hopes that someone will tell me why it will not activate...

NOTE: This is not the whole script, this is like 1/10th of it, but I would like to know if anyone can tell me why this might not activate, from what I have posted

beginstate 10;

if(get_flag(299,28) == 0)
{
X = FX;
Y = FY;
}
if(get_flag(299,28) == 1)
{
X = BX;
Y = BY;
}

if(DifferenceUP >= 1)
{
Difference = DifferenceUP;
}
if(DifferenceDN >= 1)
{
Difference = DifferenceDN;
}

if(DamageUP >= 1)
{
Damage = DamageUP;
}

if(DamageDN >= 1)
{
Damage = DamageDN;
}

// This checks to see whether or not the party has
// already climbed this cliff, and whether or not they
// left the rope there.

if(get_flag(299,29) == 1)
{

// This checks if the party is going back, or forward.

if(get_flag(299,28) == 1)
{
out_move_party(BX,BY);
print_str("You climb the rope.");
}

// This checks if the party is going back, or forward.

if(get_flag(299,28) == 0)
{
out_move_party(FX,FY);
print_str("You climb the rope.");
}
}

// This checks to see whether or not the party has
// already climbed this cliff, and whether or not they
// left the rope there.

if(get_flag(299,29) == 0)
{

if(CharHas == false)
{
message_dialog("This cliff looks like it could be climbed, but you don't have a rope. Without a rope, the rest of your party wouldn't be able to make it.","");

// This state should be assigned to a spot covering the
// area BEFORE the cliff.

beginstate 11;
set_flag(299,28,0);
break;

// This state should be assigned to a spot covering the
// area AFTER the cliff.

beginstate 12;
set_flag(299,28,1);
break;

SORRY about the huge post, but if someone could tell me why it will not even activate, it would be extremely usefull.

[ Thursday, October 21, 2004 19:42: Message edited by: Rabid Pigs Eating A Wolf ]

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Scripting Question in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #2
Will do...
Expect it sometime within tonight-saturday depending on how activley I do it, really shouldn't take me more then a couple hours altogether though (at most)

EDIT: Well, I worked for a while, almost done, just need to work out some bugs as to why it's not working... If anyone has any ideas as to why it doesn't activate let me know...

WARNING: This is not the completed (obviously) version, this is posted in hopes that someone will tell me why it will not activate...

NOTE: This is not the whole script, this is like 1/10th of it, but I would like to know if anyone can tell me why this might not activate, from what I have posted

beginstate 10;

if(get_flag(299,28) == 0)
{
X = FX;
Y = FY;
}
if(get_flag(299,28) == 1)
{
X = BX;
Y = BY;
}

if(DifferenceUP >= 1)
{
Difference = DifferenceUP;
}
if(DifferenceDN >= 1)
{
Difference = DifferenceDN;
}

if(DamageUP >= 1)
{
Damage = DamageUP;
}

if(DamageDN >= 1)
{
Damage = DamageDN;
}

// This checks to see whether or not the party has
// already climbed this cliff, and whether or not they
// left the rope there.

if(get_flag(299,29) == 1)
{

// This checks if the party is going back, or forward.

if(get_flag(299,28) == 1)
{
out_move_party(BX,BY);
print_str("You climb the rope.");
}

// This checks if the party is going back, or forward.

if(get_flag(299,28) == 0)
{
out_move_party(FX,FY);
print_str("You climb the rope.");
}
}

// This checks to see whether or not the party has
// already climbed this cliff, and whether or not they
// left the rope there.

if(get_flag(299,29) == 0)
{

if(CharHas == false)
{
message_dialog("This cliff looks like it could be climbed, but you don't have a rope. Without a rope, the rest of your party wouldn't be able to make it.","");

// This state should be assigned to a spot covering the
// area BEFORE the cliff.

beginstate 11;
set_flag(299,28,0);
break;

// This state should be assigned to a spot covering the
// area AFTER the cliff.

beginstate 12;
set_flag(299,28,1);
break;

SORRY about the huge post, but if someone could tell me why it will not even activate, it would be extremely usefull.

[ Thursday, October 21, 2004 19:42: Message edited by: Rabid Pigs Eating A Wolf ]

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Vahnatai in General
Warrior
Member # 5086
Profile Homepage #4
I really hope I'm not gonna have to tell Kelandon about this...

VAH-NA-TAI

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Drugs are Hard, Mmmkay... in Blades of Avernum Editor
Warrior
Member # 5086
Profile Homepage #5
Eh, I'm really not too worried about it, it will be on my website when I get it finished, along with all my other scripts, but I can always pretend to be an a**hole for now...

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00
Drugs are Hard, Mmmkay... in Blades of Avernum
Warrior
Member # 5086
Profile Homepage #5
Eh, I'm really not too worried about it, it will be on my website when I get it finished, along with all my other scripts, but I can always pretend to be an a**hole for now...

--------------------
I love stupid people acting smart...
Posts: 53 | Registered: Wednesday, October 13 2004 07:00

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