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char_on_spot...? in Blades of Avernum
BANNED
Member # 4
Profile Homepage #6
Boolean checks don't use semicolons.

That aside, I'm not entirely sure what you're getting at.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Number Two in General
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Member # 4
Profile Homepage #13
Two points (haha- pun) for Saunders!

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Rate My Scenarios!
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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
char_on_spot...? in Blades of Avernum Editor
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Member # 4
Profile Homepage #4
I tried both Namothil's and Wizard's suggestions, but still couldn't make it work. Bah. -_-

(First, I tried calling this through state 2. Then, I tried calling it as a node. Both didn't work.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
char_on_spot...? in Blades of Avernum
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Member # 4
Profile Homepage #4
I tried both Namothil's and Wizard's suggestions, but still couldn't make it work. Bah. -_-

(First, I tried calling this through state 2. Then, I tried calling it as a node. Both didn't work.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Hey, Monster- Stay Put! in Blades of Avernum Editor
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Member # 4
Profile Homepage #0
I have a guard who I want to stay put. How can I do this?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Hey, Monster- Stay Put! in Blades of Avernum
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Member # 4
Profile Homepage #0
I have a guard who I want to stay put. How can I do this?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
char_on_spot...? in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #2
Nope- Doesn't work.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
char_on_spot...? in Blades of Avernum
BANNED
Member # 4
Profile Homepage #2
Nope- Doesn't work.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
char_on_spot...? in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #0
This script does nothing:

beginstate 31;
if(char_on_spot(19,36) == 0 || char_on_spot(19,36) == 1 || char_on_spot(19,36) == 2 || char_on_spot(19,36) == 3){
print_str("You are standing on the mat.");
}
else{
print_str("You are not standing on the mat.");
}
break;

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If I'm merely making some stupid syntax error, then please alert me.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
char_on_spot...? in Blades of Avernum
BANNED
Member # 4
Profile Homepage #0
This script does nothing:

beginstate 31;
if(char_on_spot(19,36) == 0 || char_on_spot(19,36) == 1 || char_on_spot(19,36) == 2 || char_on_spot(19,36) == 3){
print_str("You are standing on the mat.");
}
else{
print_str("You are not standing on the mat.");
}
break;

----

If I'm merely making some stupid syntax error, then please alert me.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Number Two in General
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Member # 4
Profile Homepage #8
I hope you all know what this topic made me think of at first glance. >_<

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Rate My Scenarios!
Streila Spies
Unbalanced Accounts
Inn of Blades
Echoes
Echoes: Assault
Echoes: Black Horse
Echoes: Pawns
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Echoes: Combat/Skirmish
Two Strands
Bandits II: Ballad of the Red Star
Roses of Reckoning (BoE)
Corporeus
The Claim
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Nebulous Times Hence
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
State of Confusion (Warning! Bad Pun Ahead) in Blades of Avernum Editor
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Member # 4
Profile Homepage #0
I'm reading the docs closely, looking for some rhetoric I missed at midnight, but I have a good deal of trouble finding any difference between states 0 and 111- that is, the Loading Scenario and Starting Scenario states. Maybe I'm an archaic bugger, but could somebody provide examples of these "transposed" into Blades so I can have an easier time relating?

EDIT: n/m on the second half of my problem, it's fixed.

[ Friday, March 26, 2004 20:55: Message edited by: Tentacle Monster ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
State of Confusion (Warning! Bad Pun Ahead) in Blades of Avernum
BANNED
Member # 4
Profile Homepage #0
I'm reading the docs closely, looking for some rhetoric I missed at midnight, but I have a good deal of trouble finding any difference between states 0 and 111- that is, the Loading Scenario and Starting Scenario states. Maybe I'm an archaic bugger, but could somebody provide examples of these "transposed" into Blades so I can have an easier time relating?

EDIT: n/m on the second half of my problem, it's fixed.

[ Friday, March 26, 2004 20:55: Message edited by: Tentacle Monster ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Import outdoor section problem in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #8
Amen to that. 100 outdoors sections is way too many for any scenario. With the 200 town limit, one could feasibly (dare I say it) make At the Gallows in all-towns. My scenarios take place in 0, 1, 1, 0, 1, 9, 1, 1, 1, 1, 1, 0, 1, 1, 1 and 1 sections respectively. I'm a reserved designer in that respect.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Import outdoor section problem in Blades of Avernum
BANNED
Member # 4
Profile Homepage #8
Amen to that. 100 outdoors sections is way too many for any scenario. With the 200 town limit, one could feasibly (dare I say it) make At the Gallows in all-towns. My scenarios take place in 0, 1, 1, 0, 1, 9, 1, 1, 1, 1, 1, 0, 1, 1, 1 and 1 sections respectively. I'm a reserved designer in that respect.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Whats better essay? in General
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Member # 4
Profile Homepage #5
How the hell can Blades of Avernum, a game with 1 quality scenario, be better than Blades of Exile, a game with +50 quality scenarios? Simple maths, people. (Oh, but who am I kidding? Jeff's scenarios in three dimentions of nasal bukkake is better than anything that Ian Kinky-thingy guy could do, much less that nuclear nerd or kraut-lover.)

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Rate My Scenarios!
Streila Spies
Unbalanced Accounts
Inn of Blades
Echoes
Echoes: Assault
Echoes: Black Horse
Echoes: Pawns
Bandits
Echoes: Combat/Skirmish
Two Strands
Bandits II: Ballad of the Red Star
Roses of Reckoning (BoE)
Corporeus
The Claim
Roses of Reckoning (BoA)
Nebulous Times Hence
Emerald Mountain
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
GIFTs- How to Pass? in Blades of Avernum
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Member # 4
Profile Homepage #2
Too late- I already slew the guard.

If you slay one of the GIFTs, the rest stay friendly. Am I really that cute?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Bye-Bye Damage Cap in Blades of Avernum
BANNED
Member # 4
Profile Homepage #7
If what we know from BoE is true (ie. Designers- myself included- will make crazy-powerful weapons), then it means that damage from melee will begin shooting up the roof in higher-level scenarios.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
GIFTs- How to Pass? in Blades of Avernum
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Member # 4
Profile Homepage #0
I want to get into the bug lair in the Administration Level, but I have no idea how to get through. Am I supposed to slay the GIFTs entirely (not a prospect I am entirely opposed to)?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
New Scenarios in Blades of Avernum
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Member # 4
Profile Homepage #13
I may port RoR to gain experience with the editor, but that aside, I will port none of my BoE scenarios to the new medium. Nothing personal, but I don't like telling the same story twice, and I don't want to assist in the devaluation of BoE. There will be many good scenarios not ported, and if not porting any of my works helps make people give BoA's "ancient" predecessor a more sincere review, then great.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
The Don't Fix The Shark Competition! in Blades of Avernum
BANNED
Member # 4
Profile Homepage #16
quote:
Originally written by Captain Uglyhead:

Self-imposed restrictions, you say?

I suppose it would be possible to create a scenario that takes place entirely in one huge city, as well as the caverns, catacombs, and sewers beneath it. No world-map at all. I could link up muliple "town" locations directly side-to-side, I suppose. In a grid pattern, maybe. There could be thieves and back-alley thugs you could fight in some places. There could be important people like mages or politicians living in cool halls and towers in certain spots, and they could give you tasks and quests. Access to the crypts and catacombs beneath the city would be through stuff like secret trapdoors, secret passages, or manholes... and who knows what critters you'll run into down there.

Trouble In Mendor, Election, and (to a lesser extent) Inn of Blades.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenario suggestions in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #14
Karma doesn't matter. Nobody really cares.

That said, I disagree with you- there has only been one group effort (Wreck of the Slug), it wasn't partitioned as you said, and it sucks horribly. All others (and there have been a few) have been abandoned because of personal restraints or outright laziness. Has anyone here heard of the Blades Megasite...?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenario suggestions in Blades of Avernum
BANNED
Member # 4
Profile Homepage #14
Karma doesn't matter. Nobody really cares.

That said, I disagree with you- there has only been one group effort (Wreck of the Slug), it wasn't partitioned as you said, and it sucks horribly. All others (and there have been a few) have been abandoned because of personal restraints or outright laziness. Has anyone here heard of the Blades Megasite...?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creature types? in Blades of Avernum Editor
BANNED
Member # 4
Profile Homepage #0
I'm reading the docs... It sounds like we will only be able to have 21 creatures. I hope that either I'm misreading the docs, or this is some sort of cruel joke. (If this is true, I will end up needing to edit the core data files eventually. No offense, but take a look at Bandits 2- I stretched most aspects of the editor to their limits, items and creatures included.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Creature types? in Blades of Avernum
BANNED
Member # 4
Profile Homepage #0
I'm reading the docs... It sounds like we will only be able to have 21 creatures. I hope that either I'm misreading the docs, or this is some sort of cruel joke. (If this is true, I will end up needing to edit the core data files eventually. No offense, but take a look at Bandits 2- I stretched most aspects of the editor to their limits, items and creatures included.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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