Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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Beta-Call for Roses of Reckoning in Blades of Avernum | |
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written Sunday, April 4 2004 15:35
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Sent. Post here or email me if you signed up and didn't get it. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Special Encounter to Leave Town? in Blades of Avernum Editor | |
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written Sunday, April 4 2004 15:26
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If you want a script to boot the party out of the town and into the outdoors, then just create a really tiny town (ie. a small town with its boundaries being extremely constraining) and use a move_to_new_town(); to send the party there. (Be sure to properly identify this town's exit coordinates!) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Special Encounter to Leave Town? in Blades of Avernum | |
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written Sunday, April 4 2004 15:26
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If you want a script to boot the party out of the town and into the outdoors, then just create a really tiny town (ie. a small town with its boundaries being extremely constraining) and use a move_to_new_town(); to send the party there. (Be sure to properly identify this town's exit coordinates!) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
scenario criticism in Blades of Avernum | |
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written Sunday, April 4 2004 11:02
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For 40$ (not including tax or S&H), you can buy both BoA and BoE. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta-Call for Roses of Reckoning in Blades of Avernum | |
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written Sunday, April 4 2004 10:38
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The porting function did a reasonable job on the outdoors. Not much else, though. So I decided to re-make it from the ground up! :P -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta-Call for Roses of Reckoning in Blades of Avernum | |
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written Saturday, April 3 2004 19:13
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Oh, c'mon. Like you didn't know I'd be first. ;) I won't need many testers. Only Mac users for now (obviously), and I'd vastly prefer people skilled with the editor in terraining, scripting, et cetera. This scenario is short-- 5 towns, although all of them are necessary to the plot -- and should only take a day or two to test. (I want it released early next week.) For those familiar with the BoE of the scenario of the same name, they merely share just that- their name. The differences between RoR-BoE and RoR-BoA are huge, making both (or at least the BoA version) worth a play. Name and email, please! Thanks. :) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Custom sounds! I did it! in Blades of Avernum Editor | |
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written Saturday, April 3 2004 08:53
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What file format would one have to use in order to make the sound function, or are all sounds fine? If so, I have some that I would like to try! ^_^ Many thanks. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Custom sounds! I did it! in Blades of Avernum | |
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written Saturday, April 3 2004 08:53
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What file format would one have to use in order to make the sound function, or are all sounds fine? If so, I have some that I would like to try! ^_^ Many thanks. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Poetry in General | |
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written Friday, April 2 2004 17:14
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"so much depends upon the red wheel barrow glazed with rain water beside the white chickens" --"Red Wheelbarrow", William Carlos Williams Am I the only person who didn't understand the comment Alec made on Stuggie's poem? I'll have to put together a poem of my own eventually. -------------------- Rate My Scenarios! Streila Spies Unbalanced Accounts Inn of Blades Echoes Echoes: Assault Echoes: Black Horse Echoes: Pawns Bandits Echoes: Combat/Skirmish Two Strands Bandits II: Ballad of the Red Star Roses of Reckoning (BoE) Corporeus The Claim Roses of Reckoning (BoA) Nebulous Times Hence Emerald Mountain Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
scenario criticism in Blades of Avernum | |
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written Friday, April 2 2004 17:03
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We have someone from Tokyo in the community? EDIT: Oh, right. [ Friday, April 02, 2004 17:04: Message edited by: Tentacle Monster ] -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
What tool do you use to assist? in Blades of Avernum Editor | |
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written Friday, April 2 2004 17:00
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I did most of those things for B2. I didn't need to keep track of shops, however, because there are so few in the scenario. I also didn't need to keep track of special items because I never "used" them- I gave them to the party for a cosmetic effect, but I only checked SDFs. I'm hardcore, baby. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
What tool do you use to assist? in Blades of Avernum | |
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written Friday, April 2 2004 17:00
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I did most of those things for B2. I didn't need to keep track of shops, however, because there are so few in the scenario. I also didn't need to keep track of special items because I never "used" them- I gave them to the party for a cosmetic effect, but I only checked SDFs. I'm hardcore, baby. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA and Realmz what link?? in Blades of Avernum | |
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written Friday, April 2 2004 12:00
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Cathoons are not equal to Nephilim. (Cathoons are closer to bats than cats.) Realmz is 2d, BoA is not. And as for the graphics, the same person supplied the sprites for both games- Andrew Hunter. Therefore, you would see many overlapping graphics: Practically all of the graphics in Exile are found in Realmz somewhere. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Anyone designing scenarios? in Blades of Avernum | |
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written Friday, April 2 2004 11:36
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I pity your beta-testers. BoA is so easy to make typoes in. Without the ability to play-test your scenario, you won't be able to see where you're missing a semicolon or a bracket. Register. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA and Realmz what link?? in Blades of Avernum | |
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written Friday, April 2 2004 11:02
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Realmz is NOT a Spiderweb Software game. There might be a few similarities, but that's because both Realmz and BoA are RPGs (ie. Role Playing Games). RPGs tend to be turn-based fighting games that do damage based on dice (artificial or otherwise) and statistics of characters. Why they also might seem similar is that both have no real story, and have scenario editors. Divinity (Realmz's editor), however, is far inferior to the BoA Scenario Editor. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Calls that we wish existed in Blades of Avernum Editor | |
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written Friday, April 2 2004 10:15
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Oh hey, you're right- I didn't see that node. Thanks. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Calls that we wish existed in Blades of Avernum | |
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written Friday, April 2 2004 10:15
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Oh hey, you're right- I didn't see that node. Thanks. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Calls that we wish existed in Blades of Avernum Editor | |
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written Friday, April 2 2004 07:00
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My next question is, how? And another call... void set_town_training(short can_train); -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Calls that we wish existed in Blades of Avernum | |
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written Friday, April 2 2004 07:00
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My next question is, how? And another call... void set_town_training(short can_train); -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Anyone designing scenarios? in Blades of Avernum | |
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written Friday, April 2 2004 06:53
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I'm working on one for levels 1-5. It should be done incredibly soon (preferably before Monday), if I'm able to think of a few neat gimmicks for the final dungeon. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Slith Graphics Request in Blades of Avernum Editor | |
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written Thursday, April 1 2004 20:00
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You could use the icon shift- cheezy, I know, but there's just something neat about a fire/ice slith that never seems to get old, regardless of however many species it's applied to. :P Well, eh. A dark-red Slith Chief would be an interesting graphic. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Slith Graphics Request in Blades of Avernum | |
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written Thursday, April 1 2004 20:00
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You could use the icon shift- cheezy, I know, but there's just something neat about a fire/ice slith that never seems to get old, regardless of however many species it's applied to. :P Well, eh. A dark-red Slith Chief would be an interesting graphic. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
What tool do you use to assist? in Blades of Avernum Editor | |
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written Thursday, April 1 2004 19:51
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TextEdit. If you really WANT, I could post up some of my scenarios' SDF lists. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
What tool do you use to assist? in Blades of Avernum | |
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written Thursday, April 1 2004 19:51
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TextEdit. If you really WANT, I could post up some of my scenarios' SDF lists. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
scenario criticism in Blades of Avernum | |
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written Thursday, April 1 2004 09:20
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Randomness interferes with the plot. Alcritas placed hobgoblins in OG&E, merely for the purpose that RPGs need wandering fights and "that's the way things are". I guarantee you, culling them would be an improvement. If I were to place ogres in Bandits II, people would wonder "why?". If Creator was to place trogs in Revenge, people would wonder "why?". Brett DID pull off some pretty random encounters in DotS, and people DID ask "why?". If Drizzt were to place slimes in SotS, people would ask "why?". In a larger RPG, I don't mind seemingly random encounters. In a scenario like AtG, your comments hold water- If AtG didn't have wandering rogues, nephils, trogs, etc, I'd wonder if I was in a play. In a short or medium scenario, however, there is so little time to say what needs to be said that not only does randomness destroy whatever chain of sequences needs to be established, in the worst cases it can outright dwarf the plot itself. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |