Profile for Nasarius
Field | Value |
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Displayed name | Nasarius |
Member number | 4238 |
Title | Warrior |
Postcount | 70 |
Homepage | |
Registered | Monday, April 12 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
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You can drown plowing the fields or you can drown seeing the sights in General | |
Warrior
Member # 4238
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written Thursday, December 30 2004 10:39
Profile
quote:How so? Just because it's a bit slower doesn't make it any less "natural" or "disaster". http://en.wikipedia.org/wiki/Natural_disaster Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Recommended Reading in General | |
Warrior
Member # 4238
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written Wednesday, December 29 2004 19:27
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Anything by Raymond E. Feist, though you should probably start with Magician: Apprentice. George R. R. Martin's Song of Ice and Fire series is also excellent if you can appreciate his more "realistic" take on the fantasy genre. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
C++ question in General | |
Warrior
Member # 4238
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written Wednesday, December 29 2004 19:12
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You'll also need the stdlib header, BTW. So: Posts: 70 | Registered: Monday, April 12 2004 07:00 |
C++ question in General | |
Warrior
Member # 4238
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written Wednesday, December 29 2004 19:09
Profile
quote:system("cls"); Or on Unix systems: system("clear"); This is a crappy way to do it, but the easiest. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Avernum 4 wish list. in General | |
Warrior
Member # 4238
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written Wednesday, December 29 2004 06:49
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quote:Indeed. Colloquial English would leave off the "who's" entirely, anyway. Back on topic, I'd like a new skill/spell system to play with. Or at least a few new skills and spells. An epic nearly on the scale of The Elder Scrolls (Arena, Daggerfall, Morrowind), bigger than Avernum 3. But that probably won't happen :) And I hope that A4 sticks with the Ultima-like engine of the Exiles and Avernums, and does not adopt a Geneforge-like engine. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Xerch'de is released. in Blades of Avernum | |
Warrior
Member # 4238
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written Tuesday, December 28 2004 07:50
Profile
Meh. Seems like a lot of setup for such a short fight. It's as if you created all this stuff, then had to finish it quickly and you weren't quite sure how. BTW, the word "oblivious" does not fit in the context that Kiersten uses it. (edit) Oh yeah, and it needs an ending! What happens after you get your money? Just a few sentences would do. [ Tuesday, December 28, 2004 07:51: Message edited by: Nasarius ] Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Hire a NPC on a scenario!? in Blades of Avernum | |
Warrior
Member # 4238
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written Monday, December 13 2004 15:49
Profile
quote:Compare: Lua (http://www.lua.org/about.html) quote:Tcl (http://www.tcl.tk/advocacy/whytcl.html) quote:Tcl is also written entirely in C and designed to be portable. The funny thing is that Lua seems to be targeted at nearly the exact same niche as Tcl. I'm biased towards Tcl just because it's been around longer (and is more or less a standard: try searching for books on Lua vs. books on Tcl), and I've had to do some GUI coding with Tcl/Tk. OTOH, Lua has apparently been adopted by some big-name games, so maybe there is some benefit. Very interesting. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Hire a NPC on a scenario!? in Blades of Avernum | |
Warrior
Member # 4238
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written Sunday, December 12 2004 17:36
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quote:Hm. I'd never heard of Lua before. It sounds a lot like Tcl. Any reason that Lua would be better than, say, Tcl or Python? Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
Warrior
Member # 4238
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written Sunday, June 6 2004 06:59
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Oh, about editors: Emacs or anything that you can trick into thinking that you're writing C code (or even Java) should be able to parse BoA script well enough to match parentheses and such. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
Warrior
Member # 4238
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written Sunday, June 6 2004 06:56
Profile
quote:*shrug* Well, formal education in CS always helps :) Or just lots of practice until you figure out the kinds of things that can go wrong. Again, don't write more than ~10 lines of code in between tests. And test thoroughly, so you know your code is as bug-free as possible before moving on. You can't rely on line numbers with C/C++ compilers either. [ Sunday, June 06, 2004 07:01: Message edited by: Nasarius ] Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Transferign Knoppix LINUX to your hard drive in Tech Support | |
Warrior
Member # 4238
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written Saturday, June 5 2004 16:54
Profile
You can do it, though I'd recommend against it. For Linux newbies, try Mandrake or SuSE. If you want to go the hardcore way and be able to do anything you want with your system, go with Gentoo. But if you really want to install Knoppix, just open a console and run: knx-hdinstall http://www.google.com/search?hl=en&lr=&ie=UTF-8&q=knoppix+hard+disk+install Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Transferign Knoppix LINUX to your hard drive in General | |
Warrior
Member # 4238
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written Saturday, June 5 2004 16:54
Profile
You can do it, though I'd recommend against it. For Linux newbies, try Mandrake or SuSE. If you want to go the hardcore way and be able to do anything you want with your system, go with Gentoo. But if you really want to install Knoppix, just open a console and run: knx-hdinstall http://www.google.com/search?hl=en&lr=&ie=UTF-8&q=knoppix+hard+disk+install Posts: 70 | Registered: Monday, April 12 2004 07:00 |
We know about Geneforge 3...but what's next? in General | |
Warrior
Member # 4238
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written Saturday, June 5 2004 16:45
Profile
quote:Oh god, how very strongly I agree with you, both on console-style "RPGs" and the idiotic anime freaks I'll take Darklands or Daggerfall any day over the new glittery crap. quote:Yes, the Quest For Glory series was a fun adventure/RPG hybrid series. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
Warrior
Member # 4238
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written Saturday, June 5 2004 16:35
Profile
quote:You're missing a ')' :) And if you're really having trouble with parantheses, you might want to do something like this: set_character_facing( ME, get_ran(1,1,CF_NORTH) ); quote:Sure, but memory leaks simply shouldn't happen with BoA scripting unless you're doing something terribly wrong, or Jeff screwed up. Seems unlikely either way. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
Warrior
Member # 4238
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written Saturday, June 5 2004 14:41
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quote:This is another situation where we can apply an XP technique: test often. Write a little code, then test it thoroughly. Repeat. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
Warrior
Member # 4238
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written Saturday, June 5 2004 13:29
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quote:Yeah...it seems all you'd need are some try/catch blocks. Makes it easier to know who to blame ;) Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Playing through the included campaigns... in Blades of Avernum | |
Warrior
Member # 4238
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written Friday, May 14 2004 10:52
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Oh, and Natural Mage is a must. Then, pick either Elite Warrior or Fast On Feet. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Playing through the included campaigns... in Blades of Avernum | |
Warrior
Member # 4238
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written Friday, May 14 2004 10:46
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quote:Agreed. You want at least level 5 Mage Spells and level 3 Priest Spells to begin with. Haste yourself then blast everything :) Heal and bless as necessary. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
uh-oh, I got an idea... in Blades of Avernum Editor | |
Warrior
Member # 4238
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written Saturday, May 8 2004 16:42
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quote:Okay, "2 or 3" was a bit low. Ten is okay on occasion. 45+ means it's just too difficult and you probably won by a lucky streak. By the way, you're probably not using that term correctly in this case :) Posts: 70 | Registered: Monday, April 12 2004 07:00 |
uh-oh, I got an idea... in Blades of Avernum | |
Warrior
Member # 4238
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written Saturday, May 8 2004 16:42
Profile
quote:Okay, "2 or 3" was a bit low. Ten is okay on occasion. 45+ means it's just too difficult and you probably won by a lucky streak. By the way, you're probably not using that term correctly in this case :) Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Article - 10 Dread Diseases in Blades of Avernum Editor | |
Warrior
Member # 4238
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written Saturday, May 8 2004 06:22
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quote:Of course not, if it's well done. Shakespeare almost always had a character or two for comic relief in his tragedies. (I was going to say 'always', but then I remembered Othello, which IIRC doesn't have any comic relief). He did it well; it can also be done very badly. See C-3PO in Star Wars Ep. 2 for example :) Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Article - 10 Dread Diseases in Blades of Avernum | |
Warrior
Member # 4238
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written Saturday, May 8 2004 06:22
Profile
quote:Of course not, if it's well done. Shakespeare almost always had a character or two for comic relief in his tragedies. (I was going to say 'always', but then I remembered Othello, which IIRC doesn't have any comic relief). He did it well; it can also be done very badly. See C-3PO in Star Wars Ep. 2 for example :) Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Exile Fan Games in General | |
Warrior
Member # 4238
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written Friday, May 7 2004 18:39
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To quote: quote:There you go. Once again, talk directly to Jeff or forget about it. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Exile Fan Games in General | |
Warrior
Member # 4238
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written Friday, May 7 2004 18:34
Profile
quote:Repeat after me: it doesn't matter. Go read up on basic copyright law. Here's a nice pretty link for you: http://www.templetons.com/brad/copymyths.html Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Article - 10 Dread Diseases in Blades of Avernum Editor | |
Warrior
Member # 4238
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written Friday, May 7 2004 18:26
Profile
quote:Well said :) Posts: 70 | Registered: Monday, April 12 2004 07:00 |