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Article - 10 Dread Diseases in Blades of Avernum
Warrior
Member # 4238
Profile #17
quote:
Originally written by The Creator:

I think I'll just add "You are free to break any and all of these rules once you understand why they exist."
Well said :)
Posts: 70 | Registered: Monday, April 12 2004 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Warrior
Member # 4238
Profile #4
I agree; if you have to reload more than 2 or 3 times to kill it with an appropriate-level party, it's too hard.
Posts: 70 | Registered: Monday, April 12 2004 07:00
uh-oh, I got an idea... in Blades of Avernum
Warrior
Member # 4238
Profile #4
I agree; if you have to reload more than 2 or 3 times to kill it with an appropriate-level party, it's too hard.
Posts: 70 | Registered: Monday, April 12 2004 07:00
Article - 10 Dread Diseases in Blades of Avernum Editor
Warrior
Member # 4238
Profile #6
quote:
Originally written by The Creator:

It... sorta does. But really, the insanity aspect wasn't the good bit.

Yeah, I really should have included an example. I'll fix that.

EDIT: Possibly I should amend that to "Insanity is bad except in comedies"?

I think you're over-generalizing a bit too much. Demons/demon possession *can* be done right - I can't recall any games, but Barbara Hambly's "Dragonsbane" series does it well.
As for insanity...again, it can be done right, but it should never be used as a cheap substitute for a real motive.
Posts: 70 | Registered: Monday, April 12 2004 07:00
Article - 10 Dread Diseases in Blades of Avernum
Warrior
Member # 4238
Profile #6
quote:
Originally written by The Creator:

It... sorta does. But really, the insanity aspect wasn't the good bit.

Yeah, I really should have included an example. I'll fix that.

EDIT: Possibly I should amend that to "Insanity is bad except in comedies"?

I think you're over-generalizing a bit too much. Demons/demon possession *can* be done right - I can't recall any games, but Barbara Hambly's "Dragonsbane" series does it well.
As for insanity...again, it can be done right, but it should never be used as a cheap substitute for a real motive.
Posts: 70 | Registered: Monday, April 12 2004 07:00
Exile Fan Games in General
Warrior
Member # 4238
Profile #15
quote:
Originally written by Custerbly Numb:

Then why bother with the Exile plot? It's only likely to get you tangled up in legalities, and it smacks of plagarism.
Indeed, it would be a clear case of copyright infringement. Either talk directly to Jeff about it, or don't use his creative work. Simple as that.
Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Warrior
Member # 4238
Profile #14
quote:
Originally written by Morgan:

Jeff - I'm not sure I quite understand you - I'm doing all this within the bounds of a town. It works perfectly (I get the message fine), until I reload the save game.
As I said, print out the coordinates you're checking before you check them. This will allow you to figure out when and why it crashes.
Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Warrior
Member # 4238
Profile #14
quote:
Originally written by Morgan:

Jeff - I'm not sure I quite understand you - I'm doing all this within the bounds of a town. It works perfectly (I get the message fine), until I reload the save game.
As I said, print out the coordinates you're checking before you check them. This will allow you to figure out when and why it crashes.
Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Warrior
Member # 4238
Profile #9
quote:
Originally written by Morgan:

Unfortunately, your solution produces the same results.
Strange. Try printing out the x and y coordinates you're checking first (or maybe use a message box). Then you should be able to pinpoint which coordinate is making it crash.

Good luck,
N.
Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Warrior
Member # 4238
Profile #9
quote:
Originally written by Morgan:

Unfortunately, your solution produces the same results.
Strange. Try printing out the x and y coordinates you're checking first (or maybe use a message box). Then you should be able to pinpoint which coordinate is making it crash.

Good luck,
N.
Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Warrior
Member # 4238
Profile #4
quote:
Originally written by Morgan:

I'm pretty sure it does that. Let me check.

Yeah, it does. For the less technologically savvy of us, what does this type of error mean? Is it a specific fault of BoA's engine, or a scripting limitation?

Basically, a town in Avernum is a big grid, with the upper-left corner being (0, 0). As you move to the right, x increases. As you move down, y increases. Therefore, there are only positive numbers in the grid. You're trying to ask Avernum about a spot that's off the grid.
It would be nice if the Avernum engine handled this cleanly, but apparently it doesn't. You'll very likely get the same error if you check too far in any direction. Is there any simple way to get the size of the town? If not, that could be a problem.
Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Warrior
Member # 4238
Profile #4
quote:
Originally written by Morgan:

I'm pretty sure it does that. Let me check.

Yeah, it does. For the less technologically savvy of us, what does this type of error mean? Is it a specific fault of BoA's engine, or a scripting limitation?

Basically, a town in Avernum is a big grid, with the upper-left corner being (0, 0). As you move to the right, x increases. As you move down, y increases. Therefore, there are only positive numbers in the grid. You're trying to ask Avernum about a spot that's off the grid.
It would be nice if the Avernum engine handled this cleanly, but apparently it doesn't. You'll very likely get the same error if you check too far in any direction. Is there any simple way to get the size of the town? If not, that could be a problem.
Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Warrior
Member # 4238
Profile #2
By the way, here's the way to (probably) fix it. This is in pseudocode since I don't know Avernumscript:

y = char_loc_y(0) - 5;

if (y < 0)
{
// do nothing...
}

else if(char_ok((char_on_spot(char_loc_x(0)), y)) == 1)
{
message_dialog("Is this working?", "");
}
break;

Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Warrior
Member # 4238
Profile #2
By the way, here's the way to (probably) fix it. This is in pseudocode since I don't know Avernumscript:

y = char_loc_y(0) - 5;

if (y < 0)
{
// do nothing...
}

else if(char_ok((char_on_spot(char_loc_x(0)), y)) == 1)
{
message_dialog("Is this working?", "");
}
break;

Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Warrior
Member # 4238
Profile #1
Looks like it's probably an "array index out of bounds" type of error. Have you tried walking to the north edge of the town and seeing if it crashes there?
Posts: 70 | Registered: Monday, April 12 2004 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Warrior
Member # 4238
Profile #1
Looks like it's probably an "array index out of bounds" type of error. Have you tried walking to the north edge of the town and seeing if it crashes there?
Posts: 70 | Registered: Monday, April 12 2004 07:00
Horrors! My crime was seen! in Blades of Avernum Editor
Warrior
Member # 4238
Profile #12
quote:
Originally written by spyderbytes:

EDIT: About the special ability bug... kinda makes it pointless for a designer to go to the trouble to designate something property. :rolleyes: I rather hope that hole gets plugged...
Not pointless at all. If a player wants to cheat, he'll cheat, and there's very little you can do to stop him. It's not like this is ruining the game for people who want to play it the "right" way.
Posts: 70 | Registered: Monday, April 12 2004 07:00
Horrors! My crime was seen! in Blades of Avernum
Warrior
Member # 4238
Profile #12
quote:
Originally written by spyderbytes:

EDIT: About the special ability bug... kinda makes it pointless for a designer to go to the trouble to designate something property. :rolleyes: I rather hope that hole gets plugged...
Not pointless at all. If a player wants to cheat, he'll cheat, and there's very little you can do to stop him. It's not like this is ruining the game for people who want to play it the "right" way.
Posts: 70 | Registered: Monday, April 12 2004 07:00
Will save files be compatabile across platforms? in Blades of Avernum Editor
Warrior
Member # 4238
Profile #5
quote:
Originally written by spyderbytes:

Considering that he's also making extensions to Avernumscript, not to mention bug fixes, and that he said recently Windows beta has been going on for a couple of weeks now, doesn't seem like it's taking him all that long at all.

One thing I can pretty well guarantee: he's not taking longer than he needs, just to put off the sheer agony of getting paid by the Windows players. :D

I suppose. I'm just saying, do it in Java (a vastly underrated language), for example, and it'll run on anything with no extra porting work required.
Posts: 70 | Registered: Monday, April 12 2004 07:00
Will save files be compatabile across platforms? in Blades of Avernum
Warrior
Member # 4238
Profile #5
quote:
Originally written by spyderbytes:

Considering that he's also making extensions to Avernumscript, not to mention bug fixes, and that he said recently Windows beta has been going on for a couple of weeks now, doesn't seem like it's taking him all that long at all.

One thing I can pretty well guarantee: he's not taking longer than he needs, just to put off the sheer agony of getting paid by the Windows players. :D

I suppose. I'm just saying, do it in Java (a vastly underrated language), for example, and it'll run on anything with no extra porting work required.
Posts: 70 | Registered: Monday, April 12 2004 07:00
Will save files be compatabile across platforms? in Blades of Avernum Editor
Warrior
Member # 4238
Profile #2
quote:
Originally written by Thuryl:

I'm almost certain that save files will be incompatible.
Why? It doesn't make any sense to change the file format when porting the game. You're not storing any more or less information in save game files. They're also binary, so the Mac vs. Unix vs. Windows newline characters don't change anything.

Speaking as a professional programmer: ideally (in a well-designed program), you only need to change the code that interacts with the OS APIs. This can include drawing graphics, playing sound, storing preferences, etc. The backend should be totally platform-independent. In an object-oriented language, you'll only need to swap out a few classes to make this work. I don't see why it's taking Jeff so long to port BoA to Windows, seeing as he already has the Avernum engine written for Windows.

[ Thursday, April 29, 2004 06:03: Message edited by: Nasarius ]
Posts: 70 | Registered: Monday, April 12 2004 07:00
Will save files be compatabile across platforms? in Blades of Avernum
Warrior
Member # 4238
Profile #2
quote:
Originally written by Thuryl:

I'm almost certain that save files will be incompatible.
Why? It doesn't make any sense to change the file format when porting the game. You're not storing any more or less information in save game files. They're also binary, so the Mac vs. Unix vs. Windows newline characters don't change anything.

Speaking as a professional programmer: ideally (in a well-designed program), you only need to change the code that interacts with the OS APIs. This can include drawing graphics, playing sound, storing preferences, etc. The backend should be totally platform-independent. In an object-oriented language, you'll only need to swap out a few classes to make this work. I don't see why it's taking Jeff so long to port BoA to Windows, seeing as he already has the Avernum engine written for Windows.

[ Thursday, April 29, 2004 06:03: Message edited by: Nasarius ]
Posts: 70 | Registered: Monday, April 12 2004 07:00
Age in General
Warrior
Member # 4238
Profile #68
quote:
Originally written by Maaya:

[snip]

(I'm 17.)

I like Warren Zevon as much as the next guy, but how is this relevant? IMAGE(smile001.gif)
Posts: 70 | Registered: Monday, April 12 2004 07:00
Very OT: Jeff, you are a genius in General
Warrior
Member # 4238
Profile #18
quote:
Originally written by Sylak of Borg:

hmm... is Jeff runnign again this year? that would make sure neither Karry or Bush win the election, and a random 3rd party candidcate wins.
Even if Jeff runs, I know I'm voting for Jello Biafra IMAGE(smile000.gif)
Posts: 70 | Registered: Monday, April 12 2004 07:00
What articles would you like to see? in Blades of Avernum Editor
Warrior
Member # 4238
Profile #17
quote:
Originally written by Tentacle Monster:

This could easily be an article, were it not for its poor English.

IIRC, however, you are not a native speaker (thus making your rants coherently is a large plus). I would nevertheless suggest that you use an English spellchecker on Microsoft Word.

Rather than spending hundreds of dollars on software you don't really need, there are plenty of free spell checkers:
http://www.spellcheck.net/

Unfortunately, Vent's writing suffers more from grammatical problems than spelling. Just out of curiosity, what is your native language? I can tell it's not German (I can usually recognize typical German->English idiomatic mistakes), but that's about it :)
Posts: 70 | Registered: Monday, April 12 2004 07:00

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