Profile for Nasarius
Field | Value |
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Displayed name | Nasarius |
Member number | 4238 |
Title | Warrior |
Postcount | 70 |
Homepage | |
Registered | Monday, April 12 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
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Article - 10 Dread Diseases in Blades of Avernum | |
Warrior
Member # 4238
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written Friday, May 7 2004 18:26
Profile
quote:Well said :) Posts: 70 | Registered: Monday, April 12 2004 07:00 |
uh-oh, I got an idea... in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Friday, May 7 2004 18:24
Profile
I agree; if you have to reload more than 2 or 3 times to kill it with an appropriate-level party, it's too hard. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
uh-oh, I got an idea... in Blades of Avernum | |
Warrior
Member # 4238
|
written Friday, May 7 2004 18:24
Profile
I agree; if you have to reload more than 2 or 3 times to kill it with an appropriate-level party, it's too hard. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Article - 10 Dread Diseases in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Thursday, May 6 2004 18:46
Profile
quote:I think you're over-generalizing a bit too much. Demons/demon possession *can* be done right - I can't recall any games, but Barbara Hambly's "Dragonsbane" series does it well. As for insanity...again, it can be done right, but it should never be used as a cheap substitute for a real motive. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Article - 10 Dread Diseases in Blades of Avernum | |
Warrior
Member # 4238
|
written Thursday, May 6 2004 18:46
Profile
quote:I think you're over-generalizing a bit too much. Demons/demon possession *can* be done right - I can't recall any games, but Barbara Hambly's "Dragonsbane" series does it well. As for insanity...again, it can be done right, but it should never be used as a cheap substitute for a real motive. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Exile Fan Games in General | |
Warrior
Member # 4238
|
written Monday, May 3 2004 16:42
Profile
quote:Indeed, it would be a clear case of copyright infringement. Either talk directly to Jeff about it, or don't use his creative work. Simple as that. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Monday, May 3 2004 04:57
Profile
quote:As I said, print out the coordinates you're checking before you check them. This will allow you to figure out when and why it crashes. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum | |
Warrior
Member # 4238
|
written Monday, May 3 2004 04:57
Profile
quote:As I said, print out the coordinates you're checking before you check them. This will allow you to figure out when and why it crashes. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Sunday, May 2 2004 13:48
Profile
quote:Strange. Try printing out the x and y coordinates you're checking first (or maybe use a message box). Then you should be able to pinpoint which coordinate is making it crash. Good luck, N. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum | |
Warrior
Member # 4238
|
written Sunday, May 2 2004 13:48
Profile
quote:Strange. Try printing out the x and y coordinates you're checking first (or maybe use a message box). Then you should be able to pinpoint which coordinate is making it crash. Good luck, N. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Sunday, May 2 2004 09:58
Profile
quote:Basically, a town in Avernum is a big grid, with the upper-left corner being (0, 0). As you move to the right, x increases. As you move down, y increases. Therefore, there are only positive numbers in the grid. You're trying to ask Avernum about a spot that's off the grid. It would be nice if the Avernum engine handled this cleanly, but apparently it doesn't. You'll very likely get the same error if you check too far in any direction. Is there any simple way to get the size of the town? If not, that could be a problem. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum | |
Warrior
Member # 4238
|
written Sunday, May 2 2004 09:58
Profile
quote:Basically, a town in Avernum is a big grid, with the upper-left corner being (0, 0). As you move to the right, x increases. As you move down, y increases. Therefore, there are only positive numbers in the grid. You're trying to ask Avernum about a spot that's off the grid. It would be nice if the Avernum engine handled this cleanly, but apparently it doesn't. You'll very likely get the same error if you check too far in any direction. Is there any simple way to get the size of the town? If not, that could be a problem. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Sunday, May 2 2004 09:46
Profile
By the way, here's the way to (probably) fix it. This is in pseudocode since I don't know Avernumscript: Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum | |
Warrior
Member # 4238
|
written Sunday, May 2 2004 09:46
Profile
By the way, here's the way to (probably) fix it. This is in pseudocode since I don't know Avernumscript: Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Sunday, May 2 2004 09:42
Profile
Looks like it's probably an "array index out of bounds" type of error. Have you tried walking to the north edge of the town and seeing if it crashes there? Posts: 70 | Registered: Monday, April 12 2004 07:00 |
ATTN Spidweb: Kink in the Machine in Blades of Avernum | |
Warrior
Member # 4238
|
written Sunday, May 2 2004 09:42
Profile
Looks like it's probably an "array index out of bounds" type of error. Have you tried walking to the north edge of the town and seeing if it crashes there? Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Horrors! My crime was seen! in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Thursday, April 29 2004 18:04
Profile
quote:Not pointless at all. If a player wants to cheat, he'll cheat, and there's very little you can do to stop him. It's not like this is ruining the game for people who want to play it the "right" way. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Horrors! My crime was seen! in Blades of Avernum | |
Warrior
Member # 4238
|
written Thursday, April 29 2004 18:04
Profile
quote:Not pointless at all. If a player wants to cheat, he'll cheat, and there's very little you can do to stop him. It's not like this is ruining the game for people who want to play it the "right" way. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Will save files be compatabile across platforms? in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Thursday, April 29 2004 17:55
Profile
quote:I suppose. I'm just saying, do it in Java (a vastly underrated language), for example, and it'll run on anything with no extra porting work required. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Will save files be compatabile across platforms? in Blades of Avernum | |
Warrior
Member # 4238
|
written Thursday, April 29 2004 17:55
Profile
quote:I suppose. I'm just saying, do it in Java (a vastly underrated language), for example, and it'll run on anything with no extra porting work required. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Will save files be compatabile across platforms? in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Thursday, April 29 2004 05:48
Profile
quote:Why? It doesn't make any sense to change the file format when porting the game. You're not storing any more or less information in save game files. They're also binary, so the Mac vs. Unix vs. Windows newline characters don't change anything. Speaking as a professional programmer: ideally (in a well-designed program), you only need to change the code that interacts with the OS APIs. This can include drawing graphics, playing sound, storing preferences, etc. The backend should be totally platform-independent. In an object-oriented language, you'll only need to swap out a few classes to make this work. I don't see why it's taking Jeff so long to port BoA to Windows, seeing as he already has the Avernum engine written for Windows. [ Thursday, April 29, 2004 06:03: Message edited by: Nasarius ] Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Will save files be compatabile across platforms? in Blades of Avernum | |
Warrior
Member # 4238
|
written Thursday, April 29 2004 05:48
Profile
quote:Why? It doesn't make any sense to change the file format when porting the game. You're not storing any more or less information in save game files. They're also binary, so the Mac vs. Unix vs. Windows newline characters don't change anything. Speaking as a professional programmer: ideally (in a well-designed program), you only need to change the code that interacts with the OS APIs. This can include drawing graphics, playing sound, storing preferences, etc. The backend should be totally platform-independent. In an object-oriented language, you'll only need to swap out a few classes to make this work. I don't see why it's taking Jeff so long to port BoA to Windows, seeing as he already has the Avernum engine written for Windows. [ Thursday, April 29, 2004 06:03: Message edited by: Nasarius ] Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Age in General | |
Warrior
Member # 4238
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written Tuesday, April 27 2004 16:38
Profile
quote:I like Warren Zevon as much as the next guy, but how is this relevant? Posts: 70 | Registered: Monday, April 12 2004 07:00 |
Very OT: Jeff, you are a genius in General | |
Warrior
Member # 4238
|
written Tuesday, April 27 2004 14:26
Profile
quote:Even if Jeff runs, I know I'm voting for Jello Biafra Posts: 70 | Registered: Monday, April 12 2004 07:00 |
What articles would you like to see? in Blades of Avernum Editor | |
Warrior
Member # 4238
|
written Tuesday, April 27 2004 04:58
Profile
quote:Rather than spending hundreds of dollars on software you don't really need, there are plenty of free spell checkers: http://www.spellcheck.net/ Unfortunately, Vent's writing suffers more from grammatical problems than spelling. Just out of curiosity, what is your native language? I can tell it's not German (I can usually recognize typical German->English idiomatic mistakes), but that's about it :) Posts: 70 | Registered: Monday, April 12 2004 07:00 |