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Exile III multiplayer? in The Exile Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #11
Also, relatedly, Jeff has no experience with the sort of coding that a multiplayer game would require.

[ Monday, November 28, 2005 16:27: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
what is your group make up? in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #44
That's more or less what I've been using, and I've had few problems that the occasional invulnerability potion wouldn't cure.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
what is your group make up? in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #42
They're mid-game enough that they're appropriate.

One new touch that I really did like — now that the cat's out of the bag, I guess — is that enemies can now riposte often or render effects when hit, effects such as curse, charm, etc. Getting initiative on something to strike first isn't universally effective anymore. It also makes missile weapons and spells that much more useful.

I really think that anyone who uses more than one melee fighter for A4 will be at a disadvantage without great caution.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
dialog/special encounter problem in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #10
If you mean the walls of the city that are still inside the town, you go to Town Details and set the height of the wall. If you mean outdoors, you have to use a custom graphic, and I don't think one like that exists yet.

Putting things inside containers is easy. Put them on top of the container. Make sure that they say Contained (down by Property/Not Property) — this is their default state. You won't see any difference in the editor, but they're contained.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
dialog/special encounter problem in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #10
If you mean the walls of the city that are still inside the town, you go to Town Details and set the height of the wall. If you mean outdoors, you have to use a custom graphic, and I don't think one like that exists yet.

Putting things inside containers is easy. Put them on top of the container. Make sure that they say Contained (down by Property/Not Property) — this is their default state. You won't see any difference in the editor, but they're contained.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
what is your group make up? in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #26
I've nearly beaten A4 and I've never run from a fight. I've never been encumbered for long, but I've always used those AP for attack, not retreat.

And none of the fights in A4 (at least so far) have been as monumental in scope as the assault on the ziggurat in A2, which still stands out in my mind as my favorite fight of the Avernum Series. Well, it remains to be seen if I like any of the climactic moments of A4.

[ Sunday, November 27, 2005 12:06: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
VoDT piercing Crystal Number in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
That's not completely true, you know. You have open that particular scenario in the scenario editor, not just any scenario, or else the item you need may be different.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
dialog/special encounter problem in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #6
Declaring the variable looks like this:
int choice; Thus your script ought to look like this:
// TOWN SCRIPT
// Town 2: New Town

// This is the special encounter script for this town.

begintownscript;

variables;

int choice;

body;

beginstate INIT_STATE;
// This state is called whenever this town is entered.
enable_add_char(0);
set_crime_tolerance(2);
break;

beginstate EXIT_STATE;
// Always called when the town is left.
message_dialog("You walk out of New Town, curious as to what adventures you can find!"," ");
break;

begingstate START_STATE;
// This state is called every turn the party is in this town.
break;

beginstate11;
reset_dialog();
add_dialog_str(0, "You see a beggar holding out a tin cup to you. _Could you please spare a few coins so I can eat?_" 0);
add_dialog_choice(0, "Yes I will. (Give him coins)");
add_dialog_choice(1, "Sorry, I don't have any myself.");
add_dialog_choice(2, "Back off old man and leave me alone!");
choice = run_dialog(0);
if (choice == 1) {
change_coins(-10);
message_dialog("He thanks you profusely and walks to the nearest bakery."," ");
}
else if (choice == 2) {
message_dialog("He sighs and sulks away."," ");
}
else {
message_dialog("He spits in your face and walks away, muttering about how young people only think of themselves these days."," ");
}
break;


--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
dialog/special encounter problem in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
Declaring the variable looks like this:
int choice; Thus your script ought to look like this:
// TOWN SCRIPT
// Town 2: New Town

// This is the special encounter script for this town.

begintownscript;

variables;

int choice;

body;

beginstate INIT_STATE;
// This state is called whenever this town is entered.
enable_add_char(0);
set_crime_tolerance(2);
break;

beginstate EXIT_STATE;
// Always called when the town is left.
message_dialog("You walk out of New Town, curious as to what adventures you can find!"," ");
break;

begingstate START_STATE;
// This state is called every turn the party is in this town.
break;

beginstate11;
reset_dialog();
add_dialog_str(0, "You see a beggar holding out a tin cup to you. _Could you please spare a few coins so I can eat?_" 0);
add_dialog_choice(0, "Yes I will. (Give him coins)");
add_dialog_choice(1, "Sorry, I don't have any myself.");
add_dialog_choice(2, "Back off old man and leave me alone!");
choice = run_dialog(0);
if (choice == 1) {
change_coins(-10);
message_dialog("He thanks you profusely and walks to the nearest bakery."," ");
}
else if (choice == 2) {
message_dialog("He sighs and sulks away."," ");
}
else {
message_dialog("He spits in your face and walks away, muttering about how young people only think of themselves these days."," ");
}
break;


--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
HOW TO GET INTO ROOM in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #1
You progress much, much further into the game.

Also you don't capitalize every letter of the titles of your topics, or else the guardians of good taste will prevent you from advancing in A3.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Dialog bug in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #0
I'm not sure if this is old news, but I think I've found yet another bug in BoA, namely this: if you set up a dialog with only a first and third dialog option, the third dialog option returns the number 2 instead of the number 3 when one uses run_dialog().

This is what I mean:

reset_dialog();
add_dialog_str(0,"1, 2, or 3?",0);
add_dialog_choice(0,"1");
add_dialog_choice(1,"2");
add_dialog_choice(2,"3");
print_num(run_dialog(1));
Choose dialog option 3, and it prints the number 3. However:
reset_dialog();
add_dialog_str(0,"1, 2, or 3?",0);
add_dialog_choice(0,"1");
add_dialog_choice(2,"3");
print_num(run_dialog(1));
Choose dialog option 3, and it prints the number 2.

This seems like a particularly malicious bug because one could have a dialog option that may or may not be available depending on a flag, and the resulting run_dialog would return an unexpected number.

The workaround, of course, would look something like this:
reset_dialog();
add_dialog_str(0,"1, 2, or 3?",0);
add_dialog_choice(0,"1");
if (get_flag(5,25))
add_dialog_choice(1,"2");
add_dialog_choice(2,"3");
if (get_flag(5,25))
print_num(run_dialog(1));
else
if (run_dialog(1) == 1)
print_num(1);
else
print_num(2);
But this seems excessive to me.

[ Saturday, November 26, 2005 14:17: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Dialog bug in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #0
I'm not sure if this is old news, but I think I've found yet another bug in BoA, namely this: if you set up a dialog with only a first and third dialog option, the third dialog option returns the number 2 instead of the number 3 when one uses run_dialog().

This is what I mean:

reset_dialog();
add_dialog_str(0,"1, 2, or 3?",0);
add_dialog_choice(0,"1");
add_dialog_choice(1,"2");
add_dialog_choice(2,"3");
print_num(run_dialog(1));
Choose dialog option 3, and it prints the number 3. However:
reset_dialog();
add_dialog_str(0,"1, 2, or 3?",0);
add_dialog_choice(0,"1");
add_dialog_choice(2,"3");
print_num(run_dialog(1));
Choose dialog option 3, and it prints the number 2.

This seems like a particularly malicious bug because one could have a dialog option that may or may not be available depending on a flag, and the resulting run_dialog would return an unexpected number.

The workaround, of course, would look something like this:
reset_dialog();
add_dialog_str(0,"1, 2, or 3?",0);
add_dialog_choice(0,"1");
if (get_flag(5,25))
add_dialog_choice(1,"2");
add_dialog_choice(2,"3");
if (get_flag(5,25))
print_num(run_dialog(1));
else
if (run_dialog(1) == 1)
print_num(1);
else
print_num(2);
But this seems excessive to me.

[ Saturday, November 26, 2005 14:17: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
large rebelion in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
quote:
Originally written by Raiden:

is this scenario bugged or something?
Yes.

Unfortunately, I haven't played it, so I can't offer anything more helpful.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Pages in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #9
Those two have been added.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Pages in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
The feet of cats?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Script spawning in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #2
You know, I can't find a place_monster call anywhere in GF3, although I may just not have searched in the right script. I can find plenty of spawn_creature calls, though, and that call seems to work the same way as the BoA call.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Pages in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
Added. Sheesh, LRTDeM, what is it with you and bizarre acronyms? :P

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Pages in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #0
As you all know, I have a links page on my site. I suspect I'm missing a few pages, though, so if you have a BoA page (or a mixed BoE/BoA page) not listed that you'd like me to add, post here with the URL and I'll add it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
what is your group make up? in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #3
My favorite setup for A1/A2 is a duo: pure fighter (both swords and spears) and a magic-user (both mage and priest) who eventually becomes a small-time fighter also.

For A3/BoA, I'm still deciding. I've been going with the default, but I've been trying to adapt without much success.

For A4, I like what I have right now, which is one fighter, one archer, one mage/archer and one priest.

[ Friday, November 25, 2005 12:44: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
THE PEARL CONTEST BEGINS in Blades of Exile
Off With Their Heads
Member # 4045
Profile Homepage #14
The deadline is right around the corner! Finish up and send it in to tomwatts (at) berkeley (dot) edu

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Number words in English in General
Off With Their Heads
Member # 4045
Profile Homepage #39
Exactly. Well, strictly speaking, he spoke Koine, I believe, but it was much the same.

[ Thursday, November 24, 2005 22:09: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Number words in English in General
Off With Their Heads
Member # 4045
Profile Homepage #37
It had an H in classical Attic Greek, but the H's dropped out somewhere along the way, so it doesn't have one in the Demotic Greek spoken today. But the Attic version is usually the one that people cite.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
bahssikava in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #32
Here's the general idea:

1. Use the only available mirror to redirect the first beam into the lone one-space wall to the north.

2. Use the next mirror to redirect the western beam west instead of north. This basically ought to shut down all of the beams in the area.

3. Take the final mirror and place it so that a beam coming from the south would redirect into the mirror in the northeast and eventually into that tunnel leading to the source.

4. Use the first mirror to redirect that first beam into the final mirror.

More specifics if they are necessary.

[ Thursday, November 24, 2005 12:29: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Number words in English in General
Off With Their Heads
Member # 4045
Profile Homepage #35
quote:
Originally written by NaNoWriMo:

Heureka.
This now makes me wonder why the rough breathing (i.e. the H) has been dropped in every other transliteration of this word I've seen. Maybe it's an American thing — we have cities named Eureka.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Exile III multiplayer? in The Exile Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #1
I'm tempted just to lock this topic since it's been done so many times before, but I'll be good and let it go. No, Exile III should not be multiplayer, because turn-based games don't translate well into multiplayer mode, especially not the Exile engine. The GF engine could make a reasonable multiplayer game, but it probably never will.

Does it bother anyone else when people write "yea" and mean "yeah"? "Yea" is a different (albeit archaic) word with a different pronunciation and meaning.

[ Thursday, November 24, 2005 08:29: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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