Exile III multiplayer?
Author | Topic: Exile III multiplayer? |
---|---|
Apprentice
Member # 6481
|
written Thursday, November 24 2005 05:34
Profile
Should Exile III be multiplayer (Modem, IPX, Lan, ect. ) because Ive seen crappier games and they have a multiplayer option. (not including any Spidweb games ^_^ ) Poll Information This poll contains 1 question(s). 14 user(s) have voted. You may not view the results of this poll without voting. function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=wrGgBHPcwNFW"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=wrGgBHPcwNFW"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window -------------------- I like to waste the day away playing my Exile III game, I have many wishes on how to improve it ^_^ . Posts: 4 | Registered: Thursday, November 17 2005 08:00 |
Off With Their Heads
Member # 4045
|
written Thursday, November 24 2005 08:28
Profile
Homepage
I'm tempted just to lock this topic since it's been done so many times before, but I'll be good and let it go. No, Exile III should not be multiplayer, because turn-based games don't translate well into multiplayer mode, especially not the Exile engine. The GF engine could make a reasonable multiplayer game, but it probably never will. Does it bother anyone else when people write "yea" and mean "yeah"? "Yea" is a different (albeit archaic) word with a different pronunciation and meaning. [ Thursday, November 24, 2005 08:29: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 335
|
written Thursday, November 24 2005 09:47
Profile
Homepage
Yeah (heh), turn-based doesn't really lend itself to multiplayer well. It can work if you make turns very very short, but that has some problems associated with it for an Exile-style game, or you can make turns medium length (a few seconds) and have people suffer through movement. But basically Kel is right. Yea, Exile Online is an impossibility. —Alorael, who would like a show of support or disdain for EO. Yea or nay, no abstentions! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Infiltrator
Member # 5991
|
written Thursday, November 24 2005 17:42
Profile
Homepage
chess is turn bases and is multi-player but they couldnt be more opposite then they are but in exile whats to stop someone from casting kill or any other spell that can hurt you on your characters [ Thursday, November 24, 2005 18:25: Message edited by: Shuan Wuan ] -------------------- George Bush is a Nazi - Eric Cartmen I'm not as think you stoned I am Visit the RIFQ Forums Posts: 462 | Registered: Tuesday, June 21 2005 07:00 |
Law Bringer
Member # 335
|
written Thursday, November 24 2005 17:54
Profile
Homepage
Chess is a very different game. —Alorael, who feels like this is spam. The differences betewen chess and Exile are glaringly obvious. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Infiltrator
Member # 737
|
written Saturday, November 26 2005 12:44
Profile
But an non-turnbased version of chess would be fun. -------------------- Who was born in a house full of pain Who was trained not to spit in the fan Who was told what to do by the man Who was broken by trained personnel Who was fitted with collar and chain Who was given a pat on the back Who was breaking away from the pack Who was only a stranger at home Who was ground down in the end Who was found dead on the phone Who was dragged down by the stone Posts: 595 | Registered: Tuesday, March 12 2002 08:00 |
Law Bringer
Member # 2984
|
written Saturday, November 26 2005 13:50
Profile
Homepage
quote:I like it when people say "Yea" instead of Yeah. I can pretend to myself they share my liking for archaic English, rather than, you know, being unable to type properly. :P -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
...b10010b...
Member # 869
|
written Saturday, November 26 2005 15:53
Profile
Homepage
quote:Some forms of speed chess are played this way -- you can move as fast as your fingers will allow. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Law Bringer
Member # 335
|
written Saturday, November 26 2005 17:01
Profile
Homepage
Who ensures that you don't cheat, especially accidentally, and what are the rules for dealing with such cheating? It can become a problem when you're fifteen moves along before your opponent points out your mistake. —Alorael, who is reminded of a board game entitled Field Marshal. You and an opponent each write down 10 moves and then reveal your moves and make them simultaneously. Among other difficulties, this requires rules for illegal moves discovered after the moves are written. According to the official game rules, the quickest way to legally win is to cheat and accept the penalties. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Apprentice
Member # 6271
|
written Monday, November 28 2005 11:00
Profile
Well i think SOME kind of multiplayer game should come out of spiderweb. albeit not an exile game but at least some kind of a game. I know that the brilliant makers of exile can at least have one more trick up their sleeve. can't they? -------------------- "Playing hide n go seek isn't fair if your the only one wearing nightvision goggles" -Computer Games Mag Posts: 3 | Registered: Sunday, September 4 2005 07:00 |
...b10010b...
Member # 869
|
written Monday, November 28 2005 16:00
Profile
Homepage
No. Maintaining the kind of servers necessary for an online multiplayer game is expensive, and would therefore be a huge financial risk, considering it's a genre of game SW hasn't developed before. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Off With Their Heads
Member # 4045
|
written Monday, November 28 2005 16:26
Profile
Homepage
Also, relatedly, Jeff has no experience with the sort of coding that a multiplayer game would require. [ Monday, November 28, 2005 16:27: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Lifecrafter
Member # 1468
|
written Monday, November 28 2005 20:23
Profile
Homepage
quote:Perhaps the multiplayer could be made similar to first person shooters and traditional RPG's, where one player starts a game and the others join in. That would eliminate the server cost. Multiplayer doesn't necessarily mean Massively Multiplayer. </leetness> [ Wednesday, November 30, 2005 15:55: Message edited by: Eldibs ] -------------------- "We can learn a lot from crayons. Some are short, some are dull, some are sharp, some are tall. Some have funny names and they are all different colors, but they all learn to live in the same box." "Happy is the man that has wisdom and gets discernment. For having wisdom as gain is better than having silver as gain and having wisdom as produce is better than gold itself" Proverbs 3:14-3:15 The horrible part about life is, you'll never get out of it alive. Currently boycotting: AngelFire, GameFAQ's, Macintosh PC's Posts: 818 | Registered: Tuesday, July 9 2002 07:00 |
...b10010b...
Member # 869
|
written Monday, November 28 2005 20:39
Profile
Homepage
The investment of several years of time required to develop a new game is still a huge risk. Shareware isn't an enormously high-profit field for the amount of work involved. If Jeff makes a game that doesn't sell, he goes out of business, and the best way to guarantee that everything he makes will sell is to keep designing in the same genre. [ Monday, November 28, 2005 20:40: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lifecrafter
Member # 1468
|
written Monday, November 28 2005 20:46
Profile
Homepage
That's true. It doesn't matter how great the game is if it doesn't sell. Kinda reminds me of something the Technology director for my High School said: "I'm not trying to fix computers, I'm trying to make people happy." </leetness> [ Monday, November 28, 2005 20:47: Message edited by: Eldibs ] -------------------- "We can learn a lot from crayons. Some are short, some are dull, some are sharp, some are tall. Some have funny names and they are all different colors, but they all learn to live in the same box." "Happy is the man that has wisdom and gets discernment. For having wisdom as gain is better than having silver as gain and having wisdom as produce is better than gold itself" Proverbs 3:14-3:15 The horrible part about life is, you'll never get out of it alive. Currently boycotting: AngelFire, GameFAQ's, Macintosh PC's Posts: 818 | Registered: Tuesday, July 9 2002 07:00 |
Law Bringer
Member # 335
|
written Monday, November 28 2005 21:17
Profile
Homepage
I think Jeff's real problem is that he doesn't have any guarantee that he can make a good game that isn't an RPG, period. He's said in interviews that sometimes he'd like to try his hand at something else (strategy came up, I think), but that it's a financial risk that he'd rather avoid as long as he can keep churning out relative cash cows. —Alorael, who still hopes to see Nephil vs. Slith: Battle for Avernum sometime around 2012. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Apprentice
Member # 6383
|
written Sunday, December 4 2005 18:14
Profile
Homepage
Well think about it though... when we rest and all the monsters horde around you you take a group on, one at a time... i think it is possible, but it should be more of a PvC than a PvP... unless Spidweb wants to add a duel function... that'd be hot.. Posts: 3 | Registered: Sunday, October 9 2005 07:00 |
The Establishment
Member # 6
|
written Sunday, December 4 2005 19:06
Profile
Of course it would be possible, there are few things that are impossible to code. Either way, it is not going to happen, too much cost versus demand. At any rate, this topic was dead a week ago...casts 'Dispel Spirit'. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |