Script spawning
Author | Topic: Script spawning |
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Apprentice
Member # 5698
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written Friday, November 25 2005 16:59
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How do I make a script spawn a creature? -------------------- The Glaahk. Posts: 3 | Registered: Monday, April 11 2005 07:00 |
...b10010b...
Member # 869
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written Friday, November 25 2005 18:25
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quote:For most situations, that's probably the call you want. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Off With Their Heads
Member # 4045
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written Friday, November 25 2005 19:44
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You know, I can't find a place_monster call anywhere in GF3, although I may just not have searched in the right script. I can find plenty of spawn_creature calls, though, and that call seems to work the same way as the BoA call. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
...b10010b...
Member # 869
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written Friday, November 25 2005 21:01
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So place_monster doesn't work in Geneforge? Huh. Damn. spawn_creature only allows the spawning of creatures that have already been placed in town, though, doesn't it? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |