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Ending a scenario in Blades of Avernum
Warrior
Member # 3905
Profile #12
Ok, follow-up question.

That neat piece of script works just fine (I just forgot to declare the variable 'choice', I got too happy cutting and pasting), and I'm starting to get the hang of dialogue scripts. But now I've noticed that if I exit the town in qustion to the north (thus executing the end-scenario question-dialog-thingy) and choose not to exit the scenario the party really exits the town to the north. I don't want this to happen since this places the party outside my map. How do I correct this?
That is: I want the party to stay in town should they choose to continue the scenario, thus making it impossible to exit the town to the north...

Any ideas or suggestions?
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Slight Problem in Palace of Khoth (Za-Khazi) in Blades of Avernum
Warrior
Member # 3905
Profile #6
You don't really need the mirrors. You can use move mountains to destroy the rock-thingy in the upper left corner. If you have noone who can cast the spell I think there is a shattering crystal in the lower left corner (search the corpse).
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
DwTD question (spoily) in Blades of Avernum
Warrior
Member # 3905
Profile #1
You can go tell the priest that you will tell everyone about the lord and the vampire. When you go to the lower part of the city guards will attack you. Now you can run back to the castle. The lord will already have moved upstairs so you don't have to fight him twice. And you don't have to draw first blood if you're uncomfortable with that...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Ending a scenario in Blades of Avernum Editor
Warrior
Member # 3905
Profile #8
quote:
Originally written by Thuryl:

Sounds like you forgot to define choice as a variable.
=D

Yup! That's very likely it.

Thanks. (I'm feeling pretty stupid right now...)
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Ending a scenario in Blades of Avernum
Warrior
Member # 3905
Profile #8
quote:
Originally written by Thuryl:

Sounds like you forgot to define choice as a variable.
=D

Yup! That's very likely it.

Thanks. (I'm feeling pretty stupid right now...)
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Ending a scenario in Blades of Avernum Editor
Warrior
Member # 3905
Profile #4
I use the following script at the bottom of my town script:

beginstate 11;
reset_dialog();
add_dialog_str(0,"Do you wish to leave the scenario already?",0);
add_dialog_choice(0,"Keep Fighting");
add_dialog_choice(1,"Chicken Out");
choice = run_dialog(1);
if (choice == 1)
end();
if (choice == 2)
set_state_continue(12);
break;

beginstate 12;
end_scenario(0);
break;
This I more or less stole from Warrior's Grove. In town details I make exiting to the north call special state 11. However, when I run the scenario and enter the town (executing the town script) it says something about "unknown command choice". What have I missed?
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Ending a scenario in Blades of Avernum
Warrior
Member # 3905
Profile #4
I use the following script at the bottom of my town script:

beginstate 11;
reset_dialog();
add_dialog_str(0,"Do you wish to leave the scenario already?",0);
add_dialog_choice(0,"Keep Fighting");
add_dialog_choice(1,"Chicken Out");
choice = run_dialog(1);
if (choice == 1)
end();
if (choice == 2)
set_state_continue(12);
break;

beginstate 12;
end_scenario(0);
break;
This I more or less stole from Warrior's Grove. In town details I make exiting to the north call special state 11. However, when I run the scenario and enter the town (executing the town script) it says something about "unknown command choice". What have I missed?
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Ending a scenario in Blades of Avernum Editor
Warrior
Member # 3905
Profile #0
Ok, so I'm gonna try this editing/scripting-your-own-adventure-thingy.

However I don't want the Warrior's Grove, so I decided to make an own starting town (so far it's just dirt and a few walls). But I still want you to be able to end the scenario by walking out of the starting town (to the north). My question is: how do I do this? I scanned through the editor docs, but I could find no mention of how you'd do this, and it doesn't seem to be implemented in the editor (as with its opposite, the starting location).

It's probably a real stupid question (and dead simple), but I'd appreciate all help I can get anyway...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Ending a scenario in Blades of Avernum
Warrior
Member # 3905
Profile #0
Ok, so I'm gonna try this editing/scripting-your-own-adventure-thingy.

However I don't want the Warrior's Grove, so I decided to make an own starting town (so far it's just dirt and a few walls). But I still want you to be able to end the scenario by walking out of the starting town (to the north). My question is: how do I do this? I scanned through the editor docs, but I could find no mention of how you'd do this, and it doesn't seem to be implemented in the editor (as with its opposite, the starting location).

It's probably a real stupid question (and dead simple), but I'd appreciate all help I can get anyway...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
DWTD endings in Blades of Avernum
Warrior
Member # 3905
Profile #1
Depends on what you mean by a better ending. The two main ways of completing the scenario is either killing the vampire, or setting him free - in which case you have to kill the lord. If you tell the rebels about the lord, and then set the vampire free, you won't have to go into hiding. But, on the other hand you'll have set a demon free.

I killed both the vampire and the lord, this way you get most goodies and kill all the bad guys; but, you have to go into hiding for a while...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Pearmun? (DwtD) in Blades of Avernum
Warrior
Member # 3905
Profile #5
=D

Go easy on those little fellas...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Blades of Avernum Guides in Blades of Avernum
Warrior
Member # 3905
Profile #11
Sorry, it's not called mauler's armor, it's mauling leather and it does exist... My bad, sort of...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Pearmun? (DwtD) in Blades of Avernum
Warrior
Member # 3905
Profile #2
Thanks. Wouldn't have found that in a million years...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Blades of Avernum Guides in Blades of Avernum
Warrior
Member # 3905
Profile #3
Are those really all unique items? I'm missing flame sword, alien blade, mauler's armor to mention a few...

It's a good idea though.

[ Tuesday, July 06, 2004 00:28: Message edited by: Dyng ]
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Pearmun? (DwtD) in Blades of Avernum
Warrior
Member # 3905
Profile #0
Where the hell do you find this guy? I've finished the main quest and completed all other sidequests, but I can't find this guy...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
DwtD, question about rebels. in Blades of Avernum
Warrior
Member # 3905
Profile #10
Is there any way to kill both the vampire and the Lord without failing the mission?

I already killed the lord and set the vampire free, but the ending was so abrupt and unsatisfying (besides, I missed out on some of the sidequests this way), so I reloaded an earlier save and I'm now going after the vampire. But, is there some way of getting the lord too when I'm done with the vampire?
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Is it me... Or do the original classes. Archer, Rogue, in Blades of Avernum
Warrior
Member # 3905
Profile #7
quote:
Character classes don't give any abilities. Character traits do. Your berserking berserker probably has the Elite Warrior trait, which does give the Go Berserk ability.
My bad. Character classes serve only as templates... Thanks for correcting me there...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
VoDT what do you tell the machine to releash the dragon in Blades of Avernum
Warrior
Member # 3905
Profile #4
There are only three stones I think. But one you can get either from the potted plant, or by meeting the guy in Fort something (where you start). You only need one to get into the school so you can give the other two to a priest in a town to the west for some rewards.
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Trainers.. in Blades of Avernum
Warrior
Member # 3905
Profile #5
You'll find the guy not far from the goblin camp in the southwest corner (look for a camp fire). I think you have to clear the spawning pit or something though, because at first he'll just run away. But he's worth the trouble; first level of riposte costs less than 200...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Stuck in Morog's castle in Blades of Avernum
Warrior
Member # 3905
Profile #1
There is a secret passage in a wall across the lava. Hope your party is not too low on health...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Is it me... Or do the original classes. Archer, Rogue, in Blades of Avernum
Warrior
Member # 3905
Profile #3
They're just templates making it easier for newbies to get started. But I think you get special traits, the berserker for instance has the ability 'go berserk' and so forth...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
DwtD, question about rebels. in Blades of Avernum
Warrior
Member # 3905
Profile #9
Who do you have to talk to? I've been trying to find a way into that room in vain.

Edit: Nevermind found it. Don't I feel stupid...

[ Sunday, July 04, 2004 05:40: Message edited by: Dyng ]
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
VoDT Kobolds in Blades of Avernum
Warrior
Member # 3905
Profile #4
When you've finished the main quest you'll want to visit the shade. It gives you something as I recall...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Dragon Cave & Khoth's Mirrors??? in Blades of Avernum
Warrior
Member # 3905
Profile #4
quote:
#2 Question
In Khoth's mirror cave, southast corner, is a dead guy with beams surrounding him. I need a 3rd mirror to destroy the beams. Any ideas?

Yeah, I'd like to know if there is a way in there too... I can't figure it out. You can destroy the laser to the left by redirecting a laser beam into the wall behind it - it seems the wall is a secret passage - but this still leaves me with one laser and no way in...

Has anyone been able to get in there?
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Za-Khazi Run: Spiraling Crypt: Insane Solutionless Time-Warp Death Trap? in Blades of Avernum
Warrior
Member # 3905
Profile #20
Thanks... Can't believe I missed a whole fort like that. I reloaded an earlier save, tracked down the dragon scroll, beat the crap out of Morog. And I'm dungeon crawling my way to the opal right now... One last question: What are you supposed to do to the undead vahnatai, if you choose not to bash him to pieces, like I did on my last try?
Posts: 56 | Registered: Tuesday, January 20 2004 08:00

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