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Weaving Spiderwebs in General
Shaper
Member # 3442
Profile Homepage #5
quote:
Originally written by demonslay3r:

I have yet to see the point. Is BOE not enough?
With *that* combat engine?

I think it'd be a good idea, but I once tried to turn Exile into a D20 game (yes, I know it's been done, but I didn't THEN), and it's seriously more effort than it's worth in my opinion.

If you want to continue the Exile/Avernum story, you could try BoX design...

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Messing with time... in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #8
Eep.

I figured it out. It was a combination of bad coding and my stupidity that caused the problem.

Basically, I'd set calls to only set ticks forward in certain towns. The theory behind this was because in two towns the party isn't allowed to progress from day into night. I'd set up various 'IF' loops to check the current town, but nothing to check if the party were outdoors. Hence, if the party were in towns 3-6, say, time would be speeded up, but if they weren't, it wouldn't. This, of course, ignored the party when they were outdoors.

I eventually got it sorted with this code:

(Again, "ticks", "time" and "night" are variables.)

ticks = (get_current_tick() % 5000);
if((ticks > 3750) || (ticks < 500)) {
time = night;
print_num(ticks);
set_flag(250,0,1);
} else {
if(is_town() == 1) {
if(current_town == 1) || if(current_town == 0) {
set_flag(250,0,0);
set_ticks_forward(-1);
print_num(ticks);
}
} else {
if(is_town() == 0) {
set_ticks_forward(10);
set_flag(250,0,0);
print_num(ticks);
} else {
set_ticks_forward(1);
set_flag(250,0,0);
print_num(ticks);
}
I'm only posting in case anybody else wants to use it for any reason.

Oh - and BoA also likes to round up ticks when the party enters the outdoors, which could cause other problems too, if you aren't watching what you do...

Edit: The various print_num calls are for debugging only. just to clear things up.

[ Tuesday, September 19, 2006 05:36: Message edited by: Guy Fawkes xx ]

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
What do you look for in a scenario? in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #12
quote:
Originally written by Kelandon:

Challenges (puzzles/combat) are probably next. A scenario can survive without them, but it's hard to maintain a pure-plot scenario for very long (and I'm not sure that anyone has ever done it).
I'm *attempting* it, at the moment. Suffice to say I'll leave it to the community and the players to decide whether or not I pulled it off.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
What do you look for in a scenario? in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #1
All of the above, with the exception of combat. Being a writer of some description, and only wanting to design for BoA because I have stories to tell, I went for plot.

But of course, you missed that time-old classic "fun" out. There's not point in playing a scenario if you don't enjoy it.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Soon there will be no need to do this in General
Shaper
Member # 3442
Profile Homepage #21
quote:
Originally written by Non dicit:

—Alorael, who wonders if the average post length has gone down too. Maybe Spiderweb is regressing into silence punctuated by a few grunts and mumbles.
Meh.

*Grumbles about the old days, when TM didn't need to be around for people to say he's awful.*

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Messing with time... in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #3
No. I can't get it to go forward any amount of ticks, other than the default ten...

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Soon there will be no need to do this in General
Shaper
Member # 3442
Profile Homepage #19
Done. Thread started.

:)

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
The Spiderweb Art Movement. in General
Shaper
Member # 3442
Profile Homepage #0
Come one, come all, to what will hopefully be a showcasing of the talent here on Spiderweb. The idea is you post a piece of art, be it literature, a drawing, or whatever, and let your fellow members comment them!

All of the work posted here remain the property of those who post them, and any comments made should be constructive and helpful, rather than just "yeah, your story sucks".

I'll get the ball rolling, with some of my woeful poetry...

Virginity Spent

Twilight settles slowly,
Beneath a bitter cherry sky,
Within the city’s sickly glow,
A hundred voices sigh:

“I’m tired of waking lonely,
I’m sick of all I see,
From this ‘life’ I’m “living”,
Will no one rescue me?”

And in the dreary moonlit night,
A wind stirs treetops tall,
Behind the windows of the world,
A hundred voices call:

“I’m tired of feeling empty,
I’m sick of all I hear,
In every waking moment,
I wish to feel you near.”

And in the cluttered bedrooms,
Of the ones who cry these pleas,
The words of one just like them
Will bring them to their knees.

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*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Soon there will be no need to do this in General
Shaper
Member # 3442
Profile Homepage #17
quote:
Originally written by Phantasm:

I second that! But who would be motivated enough to read and comment on others' stories? Drawings always get the biggest attention, of course.. *grumbles*
Me. I love to do crazy stuff like that. Plus, writing is far better than drawing. But, we should keep the thread open - short stories, poetry, drawings and even music (if anybody does that) could be posted. And if we keep bumping it, it could be a 'TM Moniker Thread Pretender.'

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Graphic Request in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #4
Luz is the best damn graphics artist for BoX EVER. She's awesome, and has her own site and everything, which I can't link to right now, since I forgot the URL... darn.

Andu my request is only keeping up with yours becase it's the same request. You just didn't know it 'til now.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Crystal Souls in General
Shaper
Member # 3442
Profile Homepage #11
Oscar Wilde.

That is all.

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*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Soon there will be no need to do this in General
Shaper
Member # 3442
Profile Homepage #12
Number 14, with 50 posts? Eep.

Um, how about a creative writing thread? People could post some creative writing (duh), or artwork, or whatever, and then we can all have serious debates. Or flame wars.

I know a few of us write, so why not?

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Because it's been forever since the last one in General
Shaper
Member # 3442
Profile Homepage #69
quote:
Originally written by Lenar, Inc.:

Though this particular member of the endeavor would like to say that he still thinks the Nik-Nico pairing to be quite cute.
I second that motion. And the other posts after Synergy's.

That said, with Nico now taken, and Aran as stubbornly anti-Nikki as ever, I need a new member to place on a pedestal...

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Messing with time... in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #0
No, not a Doctor Who scenario (why do I even try to be funny anymore?), but an annoying problem.

Basically, for my scenario to be realistic, I decided to mess about with day and night in order to get a fairly balanced distribution of light and dark. The idea is that at night-time the bad guy comes out, and does his naughty stuff (technical term number 56), and then disappears during the day. However, this is gonna be stretching the imagination of the player if night-time is only the default 1/8th of the day.

In order to combat this, I added some code to the scenario scripts Start_state to figure out whether it was day or night, and to set a flag accordingly...

ticks = (get_current_tick() % 5000);
if((ticks > 3750) || (ticks < 500)) {
time = night;
print_num(ticks); //Here for debugging only
set_flag(250,0,1);
} else {
time = day;
set_ticks_forward(1);
set_flag(250,0,0);
print_num(ticks); //Here for debugging only
}
Here, "ticks" is a variable, by the way.

This is all well and good, and the code works and all, and I now have the exact details of when the night-time is (my night-time also takes into account dawn and dusk, so the figures are a little different to what they should be). But daylight hours still far outweigh the night hours. Eek. In fact, day time is 3250 ticks long, and night-time only 1750. Now I could just say that the scenario takes place in summer. But that's lazy. If I divide the daylight hours by 2, I get 1625 ticks, which is close enough to my 1750 at night-time. But how to halve the number of ticks during the day? Well, in the code above, I set_ticks_forward by 1 for every daylight tick. Sorted. Now, in towns, day and night are fairly similar in length.

The problem then, is that in the outdoors, BoA doesn't seem to want to let me set the ticks forward by 1, or any number. In fact time just passes in increments of 10 as it should do. Any ideas how I can stop it, and maybe increase the number of ticks passed in a single turn outdoors? I've tried adding a set_ticks_forward(1) in the start_state of the outdoor script during daylight hours, but no cigar.

Any ideas would be nice :)

Thanks, Nikki xx

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Graphics please... in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #3
Yes, that would be cool Salmon. But I could make that myself. And it's uses would be limited somewhat in game.

And, having nothing else to add, I'll ask if you are loathesome tonight.

Oh, and these requests ARE serious. I do want a topless male child :P

[ Monday, September 18, 2006 05:16: Message edited by: Sigh xx ]

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Graphics please... in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #0
"Ack, more requests?!" you say?

Yes, that's right. There are two I'm looking for at the moment though...

I really want a topless male child. On the bottom, I'd like ragged trousers, darkly coloured (i.e. black). As for age, ideally about 14, so actually, you could get away with a full-grown man... His hair should be brown and short if you can do that?

And, I would like, if it's at all possible, a garland item. This is really not vitally important, and is for atmosphere, but I'd love it if you could... Thanks.

Nikki xx

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Avalanche in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #2
What, in particular, would you like help with? "Design ideas and such" is pretty non-descript...

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
What is inspiring you? in General
Shaper
Member # 3442
Profile Homepage #6
The world.

I get inspired from my life, my past, things I've seen and heard, mostly though.

People also affect my greatly, and written words on paper give me tons of ideas.

Then, when I have enough ideas I go for a walk at night, and don't come home until I have something.

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Unhandled Exception in ER in Blades of Avernum Editor
Shaper
Member # 3442
Profile Homepage #6
Another idea, during the testing of AGB, a few people got unhandled exceptions because of graphics files... If BoA is being pointed to a wrong custom graphic, or if there are duplicates, as Salmon said, then the whole edifice comes crumbling down.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Because it's been forever since the last one in General
Shaper
Member # 3442
Profile Homepage #62
quote:
Originally written by Drow:

Hey, I resent that, I'll have you know. How is it perfectly fine to call someone cute when they don't want to be, but obsessive to call them lovely? Also, I didn't even buy spyglasses yet.

Which leads me to the conclusion that... um... you are jealous? Don't worry, you can continue to stalk me to your heart's desire. Unless you start leaving weird messages or making obscene phone calls. That's where I'd have to draw the line. ;)

Wait. You resent being compared to me?! Well, who can blame you of course, but still, have a heart! And Nico liked me calling her cute. Really!! Even though she isn't. She's 'lovely', as you put it (Which, I'm sure is still a bad thing in her eyes).

And jealous my dear? No. Just concerned. You're not allowed to date. Unless it's me.

Oh, and I should add a :P here, but I don't want to.

Ummpff.

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And when you want to Live
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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Because it's been forever since the last one in General
Shaper
Member # 3442
Profile Homepage #60
quote:
Originally written by Harold the Ambiguous Mitochondrion:

When did Nico become the new Rosycat?
Last Tuesday.

And for us you weren't around to be blessed by Rosycat's presence, could someone explain who she was/is?

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And when you want to Live
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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Because it's been forever since the last one in General
Shaper
Member # 3442
Profile Homepage #58
quote:
Originally written by Drow:

On the other hand, Nico is lovely, so it's probably worth it. :P
When did you get more stalkerish and obsessive than me?!

Wipe that. When did you BECOME me?!

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Graphics Request... in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #3
Niemand... Thanks!! That was amazingly quick, and these are perfect... Thank you!

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
New Scenarios in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #18
quote:
Originally written by Nioca:

Maybe in the future, I'll make Athron's Flight, but for now, I'll stick with Agadia Isle.
You won't. Trust me... If you don't make your first idea, it's likely to never be made.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
New Scenarios in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #14
quote:
Originally written by Jumpin' Salmon:

Sulfras was Micah's mother. That Athron rumor still pisses them off.
Sulfras was a GIRL?!

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Posts: 2864 | Registered: Monday, September 8 2003 07:00

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