Profile for Nikki.
Field | Value |
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Displayed name | Nikki. |
Member number | 3442 |
Title | Shaper |
Postcount | 2864 |
Homepage | http://www.sitemouse.com/users/supanik |
Registered | Monday, September 8 2003 07:00 |
Recent posts
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Author | Recent posts |
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Weaving Spiderwebs in General | |
Shaper
Member # 3442
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written Tuesday, September 19 2006 05:43
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quote:With *that* combat engine? I think it'd be a good idea, but I once tried to turn Exile into a D20 game (yes, I know it's been done, but I didn't THEN), and it's seriously more effort than it's worth in my opinion. If you want to continue the Exile/Avernum story, you could try BoX design... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Messing with time... in Blades of Avernum | |
Shaper
Member # 3442
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written Tuesday, September 19 2006 05:33
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Eep. I figured it out. It was a combination of bad coding and my stupidity that caused the problem. Basically, I'd set calls to only set ticks forward in certain towns. The theory behind this was because in two towns the party isn't allowed to progress from day into night. I'd set up various 'IF' loops to check the current town, but nothing to check if the party were outdoors. Hence, if the party were in towns 3-6, say, time would be speeded up, but if they weren't, it wouldn't. This, of course, ignored the party when they were outdoors. I eventually got it sorted with this code: (Again, "ticks", "time" and "night" are variables.) I'm only posting in case anybody else wants to use it for any reason. Oh - and BoA also likes to round up ticks when the party enters the outdoors, which could cause other problems too, if you aren't watching what you do... Edit: The various print_num calls are for debugging only. just to clear things up. [ Tuesday, September 19, 2006 05:36: Message edited by: Guy Fawkes xx ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
What do you look for in a scenario? in Blades of Avernum | |
Shaper
Member # 3442
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written Tuesday, September 19 2006 05:26
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quote:I'm *attempting* it, at the moment. Suffice to say I'll leave it to the community and the players to decide whether or not I pulled it off. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
What do you look for in a scenario? in Blades of Avernum | |
Shaper
Member # 3442
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written Monday, September 18 2006 08:08
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All of the above, with the exception of combat. Being a writer of some description, and only wanting to design for BoA because I have stories to tell, I went for plot. But of course, you missed that time-old classic "fun" out. There's not point in playing a scenario if you don't enjoy it. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Soon there will be no need to do this in General | |
Shaper
Member # 3442
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written Monday, September 18 2006 07:58
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quote:Meh. *Grumbles about the old days, when TM didn't need to be around for people to say he's awful.* -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Messing with time... in Blades of Avernum | |
Shaper
Member # 3442
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written Monday, September 18 2006 07:43
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No. I can't get it to go forward any amount of ticks, other than the default ten... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Soon there will be no need to do this in General | |
Shaper
Member # 3442
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written Monday, September 18 2006 06:53
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Done. Thread started. :) -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
The Spiderweb Art Movement. in General | |
Shaper
Member # 3442
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written Monday, September 18 2006 06:51
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Come one, come all, to what will hopefully be a showcasing of the talent here on Spiderweb. The idea is you post a piece of art, be it literature, a drawing, or whatever, and let your fellow members comment them! All of the work posted here remain the property of those who post them, and any comments made should be constructive and helpful, rather than just "yeah, your story sucks". I'll get the ball rolling, with some of my woeful poetry... Virginity Spent Twilight settles slowly, Beneath a bitter cherry sky, Within the city’s sickly glow, A hundred voices sigh: “I’m tired of waking lonely, I’m sick of all I see, From this ‘life’ I’m “living”, Will no one rescue me?” And in the dreary moonlit night, A wind stirs treetops tall, Behind the windows of the world, A hundred voices call: “I’m tired of feeling empty, I’m sick of all I hear, In every waking moment, I wish to feel you near.” And in the cluttered bedrooms, Of the ones who cry these pleas, The words of one just like them Will bring them to their knees. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Soon there will be no need to do this in General | |
Shaper
Member # 3442
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written Monday, September 18 2006 06:40
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quote:Me. I love to do crazy stuff like that. Plus, writing is far better than drawing. But, we should keep the thread open - short stories, poetry, drawings and even music (if anybody does that) could be posted. And if we keep bumping it, it could be a 'TM Moniker Thread Pretender.' -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Graphic Request in Blades of Avernum | |
Shaper
Member # 3442
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written Monday, September 18 2006 05:47
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Luz is the best damn graphics artist for BoX EVER. She's awesome, and has her own site and everything, which I can't link to right now, since I forgot the URL... darn. Andu my request is only keeping up with yours becase it's the same request. You just didn't know it 'til now. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Crystal Souls in General | |
Shaper
Member # 3442
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written Monday, September 18 2006 05:37
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Oscar Wilde. That is all. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Soon there will be no need to do this in General | |
Shaper
Member # 3442
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written Monday, September 18 2006 05:32
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Number 14, with 50 posts? Eep. Um, how about a creative writing thread? People could post some creative writing (duh), or artwork, or whatever, and then we can all have serious debates. Or flame wars. I know a few of us write, so why not? -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Because it's been forever since the last one in General | |
Shaper
Member # 3442
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written Monday, September 18 2006 05:27
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quote:I second that motion. And the other posts after Synergy's. That said, with Nico now taken, and Aran as stubbornly anti-Nikki as ever, I need a new member to place on a pedestal... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Messing with time... in Blades of Avernum | |
Shaper
Member # 3442
|
written Monday, September 18 2006 05:21
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No, not a Doctor Who scenario (why do I even try to be funny anymore?), but an annoying problem. Basically, for my scenario to be realistic, I decided to mess about with day and night in order to get a fairly balanced distribution of light and dark. The idea is that at night-time the bad guy comes out, and does his naughty stuff (technical term number 56), and then disappears during the day. However, this is gonna be stretching the imagination of the player if night-time is only the default 1/8th of the day. In order to combat this, I added some code to the scenario scripts Start_state to figure out whether it was day or night, and to set a flag accordingly... Here, "ticks" is a variable, by the way. This is all well and good, and the code works and all, and I now have the exact details of when the night-time is (my night-time also takes into account dawn and dusk, so the figures are a little different to what they should be). But daylight hours still far outweigh the night hours. Eek. In fact, day time is 3250 ticks long, and night-time only 1750. Now I could just say that the scenario takes place in summer. But that's lazy. If I divide the daylight hours by 2, I get 1625 ticks, which is close enough to my 1750 at night-time. But how to halve the number of ticks during the day? Well, in the code above, I set_ticks_forward by 1 for every daylight tick. Sorted. Now, in towns, day and night are fairly similar in length. The problem then, is that in the outdoors, BoA doesn't seem to want to let me set the ticks forward by 1, or any number. In fact time just passes in increments of 10 as it should do. Any ideas how I can stop it, and maybe increase the number of ticks passed in a single turn outdoors? I've tried adding a set_ticks_forward(1) in the start_state of the outdoor script during daylight hours, but no cigar. Any ideas would be nice :) Thanks, Nikki xx -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Graphics please... in Blades of Avernum | |
Shaper
Member # 3442
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written Monday, September 18 2006 05:14
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Yes, that would be cool Salmon. But I could make that myself. And it's uses would be limited somewhat in game. And, having nothing else to add, I'll ask if you are loathesome tonight. Oh, and these requests ARE serious. I do want a topless male child :P [ Monday, September 18, 2006 05:16: Message edited by: Sigh xx ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Graphics please... in Blades of Avernum | |
Shaper
Member # 3442
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written Sunday, September 17 2006 08:53
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"Ack, more requests?!" you say? Yes, that's right. There are two I'm looking for at the moment though... I really want a topless male child. On the bottom, I'd like ragged trousers, darkly coloured (i.e. black). As for age, ideally about 14, so actually, you could get away with a full-grown man... His hair should be brown and short if you can do that? And, I would like, if it's at all possible, a garland item. This is really not vitally important, and is for atmosphere, but I'd love it if you could... Thanks. Nikki xx -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Avalanche in Blades of Avernum | |
Shaper
Member # 3442
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written Saturday, September 16 2006 05:14
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What, in particular, would you like help with? "Design ideas and such" is pretty non-descript... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
What is inspiring you? in General | |
Shaper
Member # 3442
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written Friday, September 15 2006 07:25
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The world. I get inspired from my life, my past, things I've seen and heard, mostly though. People also affect my greatly, and written words on paper give me tons of ideas. Then, when I have enough ideas I go for a walk at night, and don't come home until I have something. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Unhandled Exception in ER in Blades of Avernum Editor | |
Shaper
Member # 3442
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written Friday, September 15 2006 07:14
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Another idea, during the testing of AGB, a few people got unhandled exceptions because of graphics files... If BoA is being pointed to a wrong custom graphic, or if there are duplicates, as Salmon said, then the whole edifice comes crumbling down. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Because it's been forever since the last one in General | |
Shaper
Member # 3442
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written Wednesday, September 13 2006 09:24
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quote:Wait. You resent being compared to me?! Well, who can blame you of course, but still, have a heart! And Nico liked me calling her cute. Really!! Even though she isn't. She's 'lovely', as you put it (Which, I'm sure is still a bad thing in her eyes). And jealous my dear? No. Just concerned. You're not allowed to date. Unless it's me. Oh, and I should add a :P here, but I don't want to. Ummpff. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Because it's been forever since the last one in General | |
Shaper
Member # 3442
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written Wednesday, September 13 2006 08:50
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quote:Last Tuesday. And for us you weren't around to be blessed by Rosycat's presence, could someone explain who she was/is? -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Because it's been forever since the last one in General | |
Shaper
Member # 3442
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written Wednesday, September 13 2006 05:45
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quote:When did you get more stalkerish and obsessive than me?! Wipe that. When did you BECOME me?! -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Graphics Request... in Blades of Avernum | |
Shaper
Member # 3442
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written Tuesday, September 12 2006 05:06
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Niemand... Thanks!! That was amazingly quick, and these are perfect... Thank you! -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
New Scenarios in Blades of Avernum | |
Shaper
Member # 3442
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written Monday, September 11 2006 09:42
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quote:You won't. Trust me... If you don't make your first idea, it's likely to never be made. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
New Scenarios in Blades of Avernum | |
Shaper
Member # 3442
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written Monday, September 11 2006 08:28
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quote:Sulfras was a GIRL?! -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |