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Holly-Jolly in General
Law Bringer
Member # 2984
Profile Homepage #7
Holy crap, it was Friday the 13th?

No wonder...

We wrote a practice essay yesterday, which I had absolutely not revised for. I chose to write about RAID systems, ended up taking far too much time on detailing the RAID levels 0 and 1 that I barely got to the perks of level 2, let alone a summary or conclusion. I'm just lucky this wasn't the actual examination.

Then, we revised Numerics, aka Calculator Mongering. Why the hell are there more than 5 different methods of iterative approximation that have like 1-2 differences in the variables and of course are named after different mathematicians? It's like these guys were in a patent war or something.

At least I didn't have any actual mishaps. Only a really crappy and tiring day.

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Text bubbles outside creature scripts in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #0
Okay, this should be absolutely the last question I'll ask for this scenario.

How do I create a text bubble in a cutscene? I know that this has been done - see Bahssikava, with Legare's long soliloquys in iambic pentameter. However, Avernumscript only allows creatures or terrains to create text bubbles.

I'm also unable to find anything like a run_creature_script(short which_char, short which_state) call.

So, assuming you have a cutscene, and want a text bubble to appear, what do you do? Excuse me for not bothering to reverse-engineer Kel's Bahs cutscenes...

[ Saturday, April 14, 2007 10:58: Message edited by: Dr. Johann Georg Faust ]

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
My secret passage terrain script in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #0
Evidently, block_entry(0) only revokes an earlier block_entry(1) call. It does not, however, allow passage in cases where something else impedes the party.

Is there some other call that would make the following terrain script work? I really hate making a new terrain type just for a single simple passage...

beginterrainscript;
variables;
body;

beginstate INIT_STATE;
break;
beginstate START_STATE;
break;

beginstate BLOCK_MOVE_STATE;
print_str("There is a secret passage here.");
block_entry(0);
break;
Edit: Forget what I said, I just noticed that this wall set actually had secret passages.

Still, I'm curious whether something similar could be done through a terrain script...

[ Saturday, April 14, 2007 10:10: Message edited by: Dr. Johann Georg Faust ]

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Outdoor special encounter in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #3
Oh, I get it. A special encounter is one I have to place with place_out_spec_enc? Thanks very much!

In any case, I've recreated this as a preset, and now it works perfectly. :)

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Outdoor special encounter in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #0
Special encounter 0 has a group of hostile monsters set. They start at (9, 14), don't move, force the party to fight them right away, and don't allow evasion.

However, when I start the scenario and go to (9, 14), I don't see a trace of my encounter group. I walk just right over that square, and they're nowhere to be seen.

Can someone offer hints?

Edit: Here's a full shot of the encounter settings.

IMAGE(http://stuff.ermarian.net/arancaytar/images/screenshots/encounter.jpg)

State 13 and 14 are implemented, SDF 10 0 is 0.

[ Saturday, April 14, 2007 00:40: Message edited by: Dr. Johann Georg Faust ]

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Special Item in a box in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #6
Well, I switched to specobj, and fixed the if-clause in that state, and now it works. I don't know which it was, but under the circumstances (one day to go till the deadline) I don't feel very curious. :P

Thanks all!

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Bored and tired. in General
Law Bringer
Member # 2984
Profile Homepage #88
Heretic! You will not harm the Divine One, unbeliever!

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Bored and tired. in General
Law Bringer
Member # 2984
Profile Homepage #82
Wow.

Dikiyoba can launch a long thread not merely by writing another episode, but even by only pretending to.

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Special Item in a box in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #2
Um, call this an undocumented feature, but the pattern

beginstate x;
if (get_flag(a,b)==1) break;
do stuff;
set_flag(a,b,1);
break;
has worked so far.

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Special Item in a box in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #0
On searching a container, the player should receive a special item (via a town state).

Obviously, the walk-on special areas won't cut it for this. So instead, I used a terrain script with a SEARCH_STATE that called the relevant town state.

beginterrainscript;

variables;

short callthis;

body;

beginstate 0;
callthis=get_memory_cell(0);
break;

beginstate SEARCH_STATE;
run_town_script(callthis);
break;
The terrain script was placed on the container, and memory cell #0 was set to 16.

Town state 16 is this:

beginstate 16; // discover key
if (has_special_item(1)>0)
{
print_big_str("You have ",has_special_item(1)," keys.");
break;
}
message_dialog("Among the assorted valuables that are in this chest, you also find a large brass key.
Those usually come in handy elsewhere, so you pocket it.","");
change_spec_item(1,1);
break;
Searching the box reveals the mundane items inside it. No other output is given - neither the short debug message nor the dialog that announces the discovery of the key. It appears the state isn't being called...

[ Thursday, April 12, 2007 20:49: Message edited by: Dr. Johann Georg Faust ]

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Project Spiderweb. in Blades of Avernum
Law Bringer
Member # 2984
Profile Homepage #31
My favorite part of ET's graphic is the death scene.

Nikki, you should include a Matrix-esque Burly Brawl cutscene with dozens of ET clones. Which then keel over in synchronicity. And add a "replay" option.

(What? :P )

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Beta Call: Express Delivery in Blades of Avernum
Law Bringer
Member # 2984
Profile Homepage #4
I'll send it out later today (say, 8 hours from now). I'd have done it right now, but I just got an urgent dentist appointment.

Remember that this beta test is as open as it gets. From now until about half an hour before the contest deadline, if you sign up, you're in. I'll be working on it post-submission, too, but probably not for another two months - other deadlines coming up.

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Beta Call: Express Delivery in Blades of Avernum
Law Bringer
Member # 2984
Profile Homepage #0
My last-minute entry for the 1/10 contest is nearing completion. The only town is completely finished and alpha-tested, one of two dungeons is almost done, one isn't yet started. However, the town and outdoors are ready for beta and the rest will likely be ready tomorrow.

So:

What do you have to check/report?

Technical:
- Language errors in dialogue/text
- Design bugs (blackness visible through holes in cave wall, get stuck in tree when leaving town, etc.)
- Scripting errors (unexpected results or actual error messages)
- Anything else that seems odd
- Is it finishable?

Quality:
- Paradox/Far-fetched bits and holes in the plot (yes. I probably won't have time to change it, but I'd still like to know).
- Improvements to gameplay (difficulty adjustment, treasure adjustment)

What do you get to do the job?

- The scenario file with all scripts and graphics (reasonably well commented, in case you can read scripts yourself). Debug mode is still activated in LOAD_SCEN_STATE, press }= to switch it on.
- A text file with all the SDF flags listed with meaning (you can set them with Shift-F in debug mode).

What's in it for you?

- Special mention in the credits for all testers.
- Depending on demand (and performance), assorted favors such as hosting/email at the Ermarian Network. Or something like that.
- When I finally take over the world, you can say you tested my first BoA scenario and everyone will bow to you and want to serve you.

---

At this point, my standards are non-existant. No prior references/experience required; this is my first time as well. :P Just tell me your email address and you'll get the login/pass to download the thing (I don't like to mess around with big attachments).

Edit: Thanks for the hint. Of course, please also name your operating system. I myself am on Windows and also have no way to provide the graphics for Mac if these need to be something other than .bmp. If someone can convert them for me, I'd be very grateful.

[ Wednesday, April 11, 2007 14:55: Message edited by: Dr. Johann Georg Faust ]

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Huh? in Richard White Games
Law Bringer
Member # 2984
Profile Homepage #5
quote:
Originally written by One Vell-os too far:

Welcome to RWG. Pick up your implants at the door.

—Alorael, who recommends reading through older topics in this section. Or not, if you'd rather have GC2 come out of nowhere and surprise you.

I choose the most appropriate place to congratulate you on your daily moniker.

EV:N is supreme. That is all.

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
One spammy post closer to frolicking in General
Law Bringer
Member # 2984
Profile Homepage #24
quote:
Originally written by Sarasaphilia:

Saw that coming.
What, Alex's cartoon?

Why thank you, Captain Obvious! It's not like he hasn't posted this in all the other milestone topics in the past few years. :P

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
A survey that isn't a poll in General
Law Bringer
Member # 2984
Profile Homepage #14
quote:

1. If Spidweb closed these forums, what would you do?

- Launch my satellite and cackle madly, for mine are the archives and the possibility to resurrect them, thus providing the alternative of least resistance and the board that would inherit it all. Mwahaha.

2. If you could be any creature from a Spidweb game, what would you be?

- I'm too used to humanity to choose anything else (permanently), although a brief period as a Nephil or a Vahnatai wouldn't be bad. But make that a magically apt human.

3. Who would you like to see as a moderator?

- Of the ones who aren't currently mods, Dikiyoba.

4. If you had to change your user name, what would you change it to?

- King of Sloth. It's an in-joke.

5. What's your favorite spell?

- You can never go wrong with a Fireball.

6. What city in the Avernum series would you want to rule?

In Avernum, Formello. In Valorim, Krizsan. Both got off fairly lightly in all installations of the series (among which I refuse to count A4). Formello had only a small earthquake and a part of city hall destroyed. Krizsan had slimes.

Also, both are very far from the central governing authority, enjoying a fair amount of independence.

7. How old are you?

- Old enough to feel old. Too young to drink in America, but old enough to drive in Germany.

8. What country would you like to live in besides the one you're in already

- Switzerland, Finland, Canada, Ireland. In order of preference.

9. Your favorite Spidweb game is...

- Blades of Exile.

10. Am I annoying?

Hell yes.




[ Wednesday, April 11, 2007 05:50: Message edited by: Dr. Johann Georg Faust ]

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Calling one town state from another in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #12
The API documentation and the actual implementation just happen to come from too barely connected parallel universes, as always. :P

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My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
She won't move! in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #14
Didn't have an effect for me.

But perhaps this was back when the entire state didn't execute at all. I'd have to test it again.

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Avernumscript Editor in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #13
You know, you might have something if you ditched the Mac and ported it for a real alternative to Windows...

(like, don'tcha know, Linux or something)

[/jibe] :P

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Bored and tired. in General
Law Bringer
Member # 2984
Profile Homepage #53
Marlenny it is then.

(But wasn't there something else you really hated to be called? Unfortunately I forgot that particular nickname. Or fortunately? It might have been something about honey.) :P

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
She won't move! in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #9
quote:
Originally written by Ephesos:

You could fix the door with a system of messages between a customized door script and the creature script. Unnecessarily complex, but eh. :P
Vendor sends message to door: "Open Sesame"

Door sends message to vendor: "Thank you for making a simple door very happy. Buy Sirius Cybernetics Happy People Doorways™!"

:P

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
She won't move! in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #8
Okay, so I have to use an SDF for that. Gotcha.

But I guess it also means I can't change the difficulty of a lock on the fly. Shame... I can think of a few nifty tricks one could do with that. Think "this door requires 3 more Living Tools to open", or something like that.

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Non-Existant Town Script State on leaving... in Blades of Avernum Editor
Law Bringer
Member # 2984
Profile Homepage #2
Oh okay, that clears it up.

Will EXIT_STATE be called before, after or not at all if in the town details, there is a specific state given when the player exits in that direction?

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00

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