Profile for Arancaytar
Field | Value |
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Displayed name | Arancaytar |
Member number | 2984 |
Title | Law Bringer |
Postcount | 8752 |
Homepage | http://encyclopedia.ermarian.net/ |
Registered | Wednesday, May 14 2003 07:00 |
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Author | Recent posts |
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Holly-Jolly in General | |
Law Bringer
Member # 2984
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written Saturday, April 14 2007 11:06
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Holy crap, it was Friday the 13th? No wonder... We wrote a practice essay yesterday, which I had absolutely not revised for. I chose to write about RAID systems, ended up taking far too much time on detailing the RAID levels 0 and 1 that I barely got to the perks of level 2, let alone a summary or conclusion. I'm just lucky this wasn't the actual examination. Then, we revised Numerics, aka Calculator Mongering. Why the hell are there more than 5 different methods of iterative approximation that have like 1-2 differences in the variables and of course are named after different mathematicians? It's like these guys were in a patent war or something. At least I didn't have any actual mishaps. Only a really crappy and tiring day. -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Text bubbles outside creature scripts in Blades of Avernum Editor | |
Law Bringer
Member # 2984
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written Saturday, April 14 2007 10:58
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Okay, this should be absolutely the last question I'll ask for this scenario. How do I create a text bubble in a cutscene? I know that this has been done - see Bahssikava, with Legare's long soliloquys in iambic pentameter. However, Avernumscript only allows creatures or terrains to create text bubbles. I'm also unable to find anything like a run_creature_script(short which_char, short which_state) call. So, assuming you have a cutscene, and want a text bubble to appear, what do you do? Excuse me for not bothering to reverse-engineer Kel's Bahs cutscenes... [ Saturday, April 14, 2007 10:58: Message edited by: Dr. Johann Georg Faust ] -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
My secret passage terrain script in Blades of Avernum Editor | |
Law Bringer
Member # 2984
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written Saturday, April 14 2007 10:07
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Evidently, block_entry(0) only revokes an earlier block_entry(1) call. It does not, however, allow passage in cases where something else impedes the party. Is there some other call that would make the following terrain script work? I really hate making a new terrain type just for a single simple passage... Edit: Forget what I said, I just noticed that this wall set actually had secret passages. Still, I'm curious whether something similar could be done through a terrain script... [ Saturday, April 14, 2007 10:10: Message edited by: Dr. Johann Georg Faust ] -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Outdoor special encounter in Blades of Avernum Editor | |
Law Bringer
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written Saturday, April 14 2007 09:22
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Oh, I get it. A special encounter is one I have to place with place_out_spec_enc? Thanks very much! In any case, I've recreated this as a preset, and now it works perfectly. :) -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Outdoor special encounter in Blades of Avernum Editor | |
Law Bringer
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written Saturday, April 14 2007 00:30
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Special encounter 0 has a group of hostile monsters set. They start at (9, 14), don't move, force the party to fight them right away, and don't allow evasion. However, when I start the scenario and go to (9, 14), I don't see a trace of my encounter group. I walk just right over that square, and they're nowhere to be seen. Can someone offer hints? Edit: Here's a full shot of the encounter settings. State 13 and 14 are implemented, SDF 10 0 is 0. [ Saturday, April 14, 2007 00:40: Message edited by: Dr. Johann Georg Faust ] -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Special Item in a box in Blades of Avernum Editor | |
Law Bringer
Member # 2984
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written Saturday, April 14 2007 00:27
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Well, I switched to specobj, and fixed the if-clause in that state, and now it works. I don't know which it was, but under the circumstances (one day to go till the deadline) I don't feel very curious. :P Thanks all! -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Bored and tired. in General | |
Law Bringer
Member # 2984
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written Friday, April 13 2007 11:57
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Heretic! You will not harm the Divine One, unbeliever! -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Bored and tired. in General | |
Law Bringer
Member # 2984
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written Friday, April 13 2007 08:41
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Wow. Dikiyoba can launch a long thread not merely by writing another episode, but even by only pretending to. -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Special Item in a box in Blades of Avernum Editor | |
Law Bringer
Member # 2984
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written Friday, April 13 2007 03:36
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Um, call this an undocumented feature, but the pattern has worked so far. -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Special Item in a box in Blades of Avernum Editor | |
Law Bringer
Member # 2984
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written Thursday, April 12 2007 20:48
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On searching a container, the player should receive a special item (via a town state). Obviously, the walk-on special areas won't cut it for this. So instead, I used a terrain script with a SEARCH_STATE that called the relevant town state. The terrain script was placed on the container, and memory cell #0 was set to 16. Town state 16 is this: Searching the box reveals the mundane items inside it. No other output is given - neither the short debug message nor the dialog that announces the discovery of the key. It appears the state isn't being called... [ Thursday, April 12, 2007 20:49: Message edited by: Dr. Johann Georg Faust ] -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Project Spiderweb. in Blades of Avernum | |
Law Bringer
Member # 2984
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written Thursday, April 12 2007 10:14
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My favorite part of ET's graphic is the death scene. Nikki, you should include a Matrix-esque Burly Brawl cutscene with dozens of ET clones. Which then keel over in synchronicity. And add a "replay" option. (What? :P ) -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Beta Call: Express Delivery in Blades of Avernum | |
Law Bringer
Member # 2984
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written Wednesday, April 11 2007 21:51
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I'll send it out later today (say, 8 hours from now). I'd have done it right now, but I just got an urgent dentist appointment. Remember that this beta test is as open as it gets. From now until about half an hour before the contest deadline, if you sign up, you're in. I'll be working on it post-submission, too, but probably not for another two months - other deadlines coming up. -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Beta Call: Express Delivery in Blades of Avernum | |
Law Bringer
Member # 2984
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written Wednesday, April 11 2007 14:39
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My last-minute entry for the 1/10 contest is nearing completion. The only town is completely finished and alpha-tested, one of two dungeons is almost done, one isn't yet started. However, the town and outdoors are ready for beta and the rest will likely be ready tomorrow. So: What do you have to check/report? Technical: - Language errors in dialogue/text - Design bugs (blackness visible through holes in cave wall, get stuck in tree when leaving town, etc.) - Scripting errors (unexpected results or actual error messages) - Anything else that seems odd - Is it finishable? Quality: - Paradox/Far-fetched bits and holes in the plot (yes. I probably won't have time to change it, but I'd still like to know). - Improvements to gameplay (difficulty adjustment, treasure adjustment) What do you get to do the job? - The scenario file with all scripts and graphics (reasonably well commented, in case you can read scripts yourself). Debug mode is still activated in LOAD_SCEN_STATE, press }= to switch it on. - A text file with all the SDF flags listed with meaning (you can set them with Shift-F in debug mode). What's in it for you? - Special mention in the credits for all testers. - Depending on demand (and performance), assorted favors such as hosting/email at the Ermarian Network. Or something like that. - When I finally take over the world, you can say you tested my first BoA scenario and everyone will bow to you and want to serve you. --- At this point, my standards are non-existant. No prior references/experience required; this is my first time as well. :P Just tell me your email address and you'll get the login/pass to download the thing (I don't like to mess around with big attachments). Edit: Thanks for the hint. Of course, please also name your operating system. I myself am on Windows and also have no way to provide the graphics for Mac if these need to be something other than .bmp. If someone can convert them for me, I'd be very grateful. [ Wednesday, April 11, 2007 14:55: Message edited by: Dr. Johann Georg Faust ] -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Huh? in Richard White Games | |
Law Bringer
Member # 2984
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written Wednesday, April 11 2007 05:53
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quote:I choose the most appropriate place to congratulate you on your daily moniker. EV:N is supreme. That is all. -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
One spammy post closer to frolicking in General | |
Law Bringer
Member # 2984
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written Wednesday, April 11 2007 05:52
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quote:What, Alex's cartoon? Why thank you, Captain Obvious! It's not like he hasn't posted this in all the other milestone topics in the past few years. :P -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
A survey that isn't a poll in General | |
Law Bringer
Member # 2984
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written Wednesday, April 11 2007 05:46
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quote: [ Wednesday, April 11, 2007 05:50: Message edited by: Dr. Johann Georg Faust ] -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Calling one town state from another in Blades of Avernum Editor | |
Law Bringer
Member # 2984
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written Wednesday, April 11 2007 00:03
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The API documentation and the actual implementation just happen to come from too barely connected parallel universes, as always. :P -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
She won't move! in Blades of Avernum Editor | |
Law Bringer
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written Tuesday, April 10 2007 23:58
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Didn't have an effect for me. But perhaps this was back when the entire state didn't execute at all. I'd have to test it again. -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Avernumscript Editor in Blades of Avernum Editor | |
Law Bringer
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written Tuesday, April 10 2007 23:57
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You know, you might have something if you ditched the Mac and ported it for a real alternative to Windows... (like, don'tcha know, Linux or something) [/jibe] :P -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Bored and tired. in General | |
Law Bringer
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written Tuesday, April 10 2007 02:39
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Marlenny it is then. (But wasn't there something else you really hated to be called? Unfortunately I forgot that particular nickname. Or fortunately? It might have been something about honey.) :P -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
She won't move! in Blades of Avernum Editor | |
Law Bringer
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written Tuesday, April 10 2007 02:35
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quote:Vendor sends message to door: "Open Sesame" Door sends message to vendor: "Thank you for making a simple door very happy. Buy Sirius Cybernetics Happy People Doorways™!" :P -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
She won't move! in Blades of Avernum Editor | |
Law Bringer
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written Tuesday, April 10 2007 02:32
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Okay, so I have to use an SDF for that. Gotcha. But I guess it also means I can't change the difficulty of a lock on the fly. Shame... I can think of a few nifty tricks one could do with that. Think "this door requires 3 more Living Tools to open", or something like that. -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Non-Existant Town Script State on leaving... in Blades of Avernum Editor | |
Law Bringer
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written Monday, April 9 2007 22:36
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Oh okay, that clears it up. Will EXIT_STATE be called before, after or not at all if in the town details, there is a specific state given when the player exits in that direction? -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |