Outdoor special encounter

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AuthorTopic: Outdoor special encounter
Law Bringer
Member # 2984
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Special encounter 0 has a group of hostile monsters set. They start at (9, 14), don't move, force the party to fight them right away, and don't allow evasion.

However, when I start the scenario and go to (9, 14), I don't see a trace of my encounter group. I walk just right over that square, and they're nowhere to be seen.

Can someone offer hints?

Edit: Here's a full shot of the encounter settings.

IMAGE(http://stuff.ermarian.net/arancaytar/images/screenshots/encounter.jpg)

State 13 and 14 are implemented, SDF 10 0 is 0.

[ Saturday, April 14, 2007 00:40: Message edited by: Dr. Johann Georg Faust ]

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Master
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If I understand what you want to do, you have to use a preset encounter. The special encounters are used for different things. However, as I never used them, I can't say what it actually is they are there for. All I can say is that you'd best look that up in the manual that accompanied the original Editor.

EDIT: according to earlier mentioned manual:

"Special encounters, which are spawned into existance by commands on the outdoor section script."

I don't know if you intnded this to do, but I assume you want a group of monsters, say, guard a specific place like the Senarti fort in WtRM (it's that hill in the water with bare, cavefloors)? In that case, you definetly want to use the preset encounter.

[ Saturday, April 14, 2007 01:27: Message edited by: Thralni ]

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Lifecrafter
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To continue on what Thralni said, there are three types of outdoor encounters. Special, preset, and wandering. For this situation you want preset. Wandering are for-- well wandering monsters, like plagues in A3. Preset and special seem fairly similar, but preset cannot be created from a script, whereas specials MUST be created from a script. If you're ambushing a player or something where you want the group to come out of nowhere, use specials. Technically you could still use your special encounter the same way you would a preset, you just have to place it via script first: use place_out_spec_enc() in the init_state.

[ Saturday, April 14, 2007 07:04: Message edited by: Lazarus. ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Law Bringer
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Oh, I get it. A special encounter is one I have to place with place_out_spec_enc? Thanks very much!

In any case, I've recreated this as a preset, and now it works perfectly. :)

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Encyclopaedia ErmarianaForum ArchivesForum StatisticsRSS [Topic / Forum]
My BlogPolarisI eat novels for breakfast.
Polaris is dead, long live Polaris.
Look on my works, ye mighty, and despair.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00