Outdoor special encounter
Author | Topic: Outdoor special encounter |
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Law Bringer
Member # 2984
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written Saturday, April 14 2007 00:30
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Special encounter 0 has a group of hostile monsters set. They start at (9, 14), don't move, force the party to fight them right away, and don't allow evasion. However, when I start the scenario and go to (9, 14), I don't see a trace of my encounter group. I walk just right over that square, and they're nowhere to be seen. Can someone offer hints? Edit: Here's a full shot of the encounter settings. State 13 and 14 are implemented, SDF 10 0 is 0. [ Saturday, April 14, 2007 00:40: Message edited by: Dr. Johann Georg Faust ] -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Master
Member # 5977
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written Saturday, April 14 2007 01:17
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If I understand what you want to do, you have to use a preset encounter. The special encounters are used for different things. However, as I never used them, I can't say what it actually is they are there for. All I can say is that you'd best look that up in the manual that accompanied the original Editor. EDIT: according to earlier mentioned manual: "Special encounters, which are spawned into existance by commands on the outdoor section script." I don't know if you intnded this to do, but I assume you want a group of monsters, say, guard a specific place like the Senarti fort in WtRM (it's that hill in the water with bare, cavefloors)? In that case, you definetly want to use the preset encounter. [ Saturday, April 14, 2007 01:27: Message edited by: Thralni ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Lifecrafter
Member # 6193
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written Saturday, April 14 2007 07:04
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To continue on what Thralni said, there are three types of outdoor encounters. Special, preset, and wandering. For this situation you want preset. Wandering are for-- well wandering monsters, like plagues in A3. Preset and special seem fairly similar, but preset cannot be created from a script, whereas specials MUST be created from a script. If you're ambushing a player or something where you want the group to come out of nowhere, use specials. Technically you could still use your special encounter the same way you would a preset, you just have to place it via script first: use place_out_spec_enc() in the init_state. [ Saturday, April 14, 2007 07:04: Message edited by: Lazarus. ] -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Law Bringer
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written Saturday, April 14 2007 09:22
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Oh, I get it. A special encounter is one I have to place with place_out_spec_enc? Thanks very much! In any case, I've recreated this as a preset, and now it works perfectly. :) -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |