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Video Game Addiction in General
Raven v. Writing Desk
Member # 261
Profile Homepage #85
quote:
Originally written by Jumpin' Sarcasmon:

This would be a good point in time for someone with more time than me to put together a list of Stillness quotes which illustrate the pervading sense of superiority that characterizes his posts.
I think it would be even easier to put together a list of quotes written by people replying to Stillness which illustrate the pervasive sense of superiority that characterizes THEIR posts.

I mean, seriously. I disagree with most of what Stillness has posted, and there are times he's been quite unreasonable. But at least he doesn't make personal attacks. Invective is the easiest way to strip a post of all value.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Love Life Poll in General
Raven v. Writing Desk
Member # 261
Profile Homepage #69
Isn't that what all those chats were?

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Video Game Addiction in General
Raven v. Writing Desk
Member # 261
Profile Homepage #70
Wow... Kel's really got his claws out. I think somebody struck a nerve.

quote:
Originally written by Synergy:

If we start out highly iNtuitive (which I am in spades) rather than Sensory, we should work on bringing up our weaker function. If we are strongly Introverted (I am in the middle on this one), then we would want to work to bring that more toward the middle where we can be energized by the company of others (or not drained by it) as well as be comfortable alone.
Actually, this is not at all the typical MB line. Certainly it isn't what Isabel Briggs Myers wrote, nor is it how her work has most often been built on. (Jung, of course, did not talk about any of this stuff; he disliked the MB system.) MB states that we have functional preferences for a reason. The tertiary and inferior functions should be examined, investigated, understood, and respected; but we should not try to use them more. Rather, the way to grow is supposed to involve using the auxiliary function to better support the primary one. This does imply less inequality between introversion and extraversion, but not actual balance, nor does it speak to the other dichotomies at all.

Synergy, you are such an ENFJ, it's not even funny.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Video Game Addiction in General
Raven v. Writing Desk
Member # 261
Profile Homepage #49
quote:
Originally written by Pestle of Mortars:

Is it overcoming your shyness that's rewarding...
IMAGE(http://walkthrough.starmen.net/earthbound/image/screens/38/freed.png)

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Vlish under-rated in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #9
Being better than others is not the same thing as being good. Vlish are good, but in G4, they are no longer spectacular and amazing. They are probably the best option through chapter 2 IFF you are running disposable creations. If you build your creation levels, a vlish might be useful but cryoa will be better and artila nearly as good but cheaper.

As for this 'mysterious intrinsic dodging' I've heard that before and I don't buy it. I've never seen any evidence of such a thing. Give me the results of a test where the exact same enemy entity uses the same attack against a vlish of level X with dexterity Y and against some other creation with identical dexterity and level. If those are different, I'll listen.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, June Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #60
I'll third the quicksave/quickload keys bit.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, June Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #53
Right, so presumably you don't start with 8 AP under such a system, because then everyone would get two attacks per round unhasted.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Baton servile in Geneforge 4: Rebellion
Raven v. Writing Desk
Member # 261
Profile Homepage #8
...hmmm. Batons that don't need ammo.

The simplest edit yet, and I can't believe I never tried it. For somebody like me, who goes crazy if he has to conserve his primary offense, that would make playing a missile-based character fun again.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, June Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #51
One of the things Avernum 4 was tremendously successful at was making missile weapons more viable. Actually, I was really impressed with that -- the hassle of using them was gone, they were strong enough to be worth using, but still weaker than melee enough to compensate for their range.

I notice that the screenshot has Aldous with 8 AP. I thought I remembered reading in a previous thread that A5 would go back to the older E/A AP system. Did I make that up?

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, June Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #47
quote:
Originally written by Spidweb:

I am not looking for ways to enable the player to do less.
Sometimes, less is more. To use an extreme example: if there were an ability that let you destroy every enemy instantly and you could use it every turn, that would quickly take the fun out of the game.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, June Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #43
quote:
Originally written by Spidweb:

"Will magic cause fatigue as well? The partial reason magic was so overpowered in GF 4 compared to weapons skills was that the player could consistently do lots of damage to lots of creatures over and over again."

Yes. Magic will drain these things called "spell points." When you run out of them, you are "magically fatigued", and can't cast any more. :-)
- Jeff Vogel

The problem with this is that spell points don't actually pace casters in Avernum. Energy potions are easy to come by, and don't even take a whole action to quaff. If the more useful spells used fatigue in addition to SP, and so could only be cast every so often, it would balance things a lot.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, June Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #29
Dungeon Master was the first game I know of to use some kind of fatigue stat (it used stamina). Wizardry 6 and up used it as well.

I am skeptical Jeff would put this in Avernum 5, though, as it would significantly change the logistics of combat. (Well, either that or it would be the kind of meaningless fluff Jeff always crusades against.) My guess would be that it's somehow parallel to spell points, but is used for battle disciplines, and perhaps has different rules for replenishment over time. (Essence and spell energy, anyone?)

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Favourite educational computer games in General
Raven v. Writing Desk
Member # 261
Profile Homepage #0
Inspired by the video game addiction thread, because some educational games are rubbish but others are among the finest classics.

The Oregon Trail was mentioned first, and rightly so I think, as it seems to have achieved cult status. "Caulk the wagon and float it across... Slarty fell overboard! Lost 2 wagon axles! Slarty has died of dystentery!"

The other unarguable cult favorite is the Carmen Sandiego series. Patty Larceny anyone?

The Learning Company made a lot of great games, of which Think Quick! was probably the best and most famous. I was a big fan of Challenge of the Ancient Empires. Every game should require you to piece together the Stele of Hammurabi!

The Manhole and Cosmic Osmo and the Worlds Beyond the Mackerel desreve mention as well. Ah, the days of HyperCard...

What are everyone else's favourites?

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Video Game Addiction in General
Raven v. Writing Desk
Member # 261
Profile Homepage #37
You're certainly right about binge drinking. I don't think I've previously heard anyone complain about law enforcement cracking down on alcohol laws in the US, as they are usually enforced pretty laxly. Sure, the standards are different from Europe's, but alcohol still receives grossly favored status compared to other substances with effects that are less dangerous and extreme.

But it's not like adding a diagnosis would actually DO anything about "binge gaming" (ugh) either. It would just diagnose it. I'm pretty sure there's some way to diagnose the problems binge drinking encompasses with the DSM, at least if those problems are repeated over a long period of time.

The fair thing to do would really be to add a generic diagnosis for an addictive pattern with anything that isn't metabolically active.

(Side note: when I went to wikipedia to look up information, I found the following two sentences, which are the entirity of the article's section on "Russia": "Binge drinking in Russia ("Zapoy" in Russian), often has form of two or more days of continuous drunkenness. Almost half of working-age men in Russia who die are killed by alcohol abuse." Wow.)

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
cussing in General
Raven v. Writing Desk
Member # 261
Profile Homepage #25
quote:
Originally written by Dintiradan:

Personally, I'd wonder why a NCO would keep talking about sex when he wanted us to clean up a barracks...
What's to wonder? ^_^

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Skills and Levels in Geneforge Series
Raven v. Writing Desk
Member # 261
Profile Homepage #9
quote:
Originally written by Adventuring Muffin:

Speed...well dexterity is basically that. Dexterity being mechanics/stealth seems pretty dumb.
I realize this isn't your fault, it's the fault of the games you've played; but for crying out loud, go look up dexterity in a dictionary!

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, June Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #12
I look forward to a legion of Vahkohs-related jokes in betatesting and early release.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Video Game Addiction in General
Raven v. Writing Desk
Member # 261
Profile Homepage #28
Yama is from the Deathmatch Tournament; I am switching my PDN to a new netherworldly judge with each new round. I have not changed my PDN since then as yet another reminder that I need to finish the darn thing.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Avernum 5, June Update in Avernum 4
Raven v. Writing Desk
Member # 261
Profile Homepage #7
I have to admit, after all the talk about not bringing back Rentar-Ihrno, I really didn't expect another twice-recycled villain. Meh. Otherwise it sounds cool. Battle disciplines sound like the biggest change in the Avernum skill system yet -- could be quite neat.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Skills and Levels in Geneforge Series
Raven v. Writing Desk
Member # 261
Profile Homepage #6
Super Mario RPG was, indeed, a brilliant game. But even its system could be analyzed and powergamed. The possible point gains at each level up are 100% predestined but different for each choice; thus, there is a pattern to follow alternating between all three choices that will get you the highest total statistics. Even then there are further considerations when you consider how meaningless some of the HP bonuses are (particularly for Bowser). There are also hard caps on all four attack and defense stats which are high but very easy to run into if you use the Quartz Charm, Troopa Pin, Ghost Medal, Geno Boost, or the various stat-increasing items; meaning that raising your base offense above 255 before those boosts is not quite so useful, and given some of the weapon powers (Lazy Shell) it's quite easy to get to the point where this is relevant. Similarly, if you know you plan on giving someone (Toadstool) the Lazy Shell Armor, you can completely ignore the HP and physical stats, as they will be useless for her, and just pump her magic to make it less wimpy with the armor on.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00

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